Merodeador de huesos
No muerto
Bone Stalker
Vida
210%
Evasión
+25%
Ailment Threshold
210%
Resistencia
0 0 75 0
Damage
113%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
Experiencia
150%
Model Size
110%
Type
BoneStalker
Metadata
BoneStalker
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
67,235
Armadura
92,477
Evasión
9,825
Escudo de energía
0
Damage
1,017
Daño de hechizos
1,017
Precisión
518
Attack Time
1.8
Experiencia
19,698
Ailment Threshold
67,235
Chill
213
Shock
213
Brittle
1,203
Scorch
213
Sap
587
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 814–1221
Probabilidad de golpe crítico: 5%
Attack Time: 1.8 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BoneStalkerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Terremoto
Base Damage: 814–1221
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Attack Time: 1.8 seg
Tiempo de recarga: 5 seg
Golpea el suelo para infligir daño en una área y agrietar la tierra. Esta grieta estallará en forma de una poderosa réplica después de un tiempo. Las grietas creadas antes de que estallara la primera no generarán sus propias réplicas. Requiere un hacha, una maza, un cetro, un báculo o estar desarmado.
La duración base es de 1.8 segundos
La réplica inflige +25% más de daño con golpes y estados alterados
active skill area of effect radius +% final [-20]
is area damage [1]
La réplica inflige +25% más de daño con golpes y estados alterados
active skill area of effect radius +% final [-20]
is area damage [1]
WalkingDoubleSlash
Attack, Area, Multistrikeable, Melee
Base Damage: 814–1221
Probabilidad de golpe crítico: 5%
Daño de ataque: 95%
Daño de ataque: 70%
Attack Time: 1.8 seg
Tiempo de recarga: 6 seg
Inflige un 30% menos de daño de ataque
22% menos Velocidad de Ataque
disable skill repeats [1]
is area damage [1]
22% menos Velocidad de Ataque
disable skill repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalker"] = { name = "Bone Stalker", life = 2.1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "BoneStalkerEarthquake", "WalkingDoubleSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerEarthquake"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkingDoubleSlash"] = { name = "WalkingDoubleSlash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {}, cost = { }, }, }, }
Merodeador de huesos
No muerto
Bone Stalker
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead |
Packs |
Vida
210%
Evasión
+25%
Ailment Threshold
210%
Resistencia
0 0 75 0
Damage
113%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
Experiencia
150%
Model Size
110%
Type
BoneStalker
Metadata
BoneStalkerHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
13,510
Armadura
28,790
Evasión
5,924
Escudo de energía
0
Damage
422
Daño de hechizos
422
Precisión
290
Attack Time
1.8
Experiencia
15,383
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 338–507
Probabilidad de golpe crítico: 5%
Attack Time: 1.8 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BoneStalkerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Terremoto
Base Damage: 338–507
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Attack Time: 1.8 seg
Tiempo de recarga: 5 seg
Golpea el suelo para infligir daño en una área y agrietar la tierra. Esta grieta estallará en forma de una poderosa réplica después de un tiempo. Las grietas creadas antes de que estallara la primera no generarán sus propias réplicas. Requiere un hacha, una maza, un cetro, un báculo o estar desarmado.
La duración base es de 1.8 segundos
La réplica inflige +25% más de daño con golpes y estados alterados
active skill area of effect radius +% final [-20]
is area damage [1]
La réplica inflige +25% más de daño con golpes y estados alterados
active skill area of effect radius +% final [-20]
is area damage [1]
WalkingDoubleSlash
Attack, Area, Multistrikeable, Melee
Base Damage: 338–507
Probabilidad de golpe crítico: 5%
Daño de ataque: 95%
Daño de ataque: 70%
Attack Time: 1.8 seg
Tiempo de recarga: 6 seg
Inflige un 30% menos de daño de ataque
22% menos Velocidad de Ataque
disable skill repeats [1]
is area damage [1]
22% menos Velocidad de Ataque
disable skill repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalkerHellscape"] = { name = "Bone Stalker", life = 2.1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "BoneStalkerEarthquake", "WalkingDoubleSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerEarthquake"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkingDoubleSlash"] = { name = "WalkingDoubleSlash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {}, cost = { }, }, }, }
Merodeador de huesos
No muerto
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Bone Stalker
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Vida
224%
Armadura
+75%
Evasión
+25%
Ailment Threshold
224%
Resistencia
0 0 75 0
Damage
134%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
Experiencia
160%
Model Size
110%
Type
BoneStalkerRoyale
Metadata
BoneStalkerRoyale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
14,411
Armadura
50,383
Evasión
5,924
Escudo de energía
0
Damage
501
Daño de hechizos
501
Precisión
290
Attack Time
1.8
Experiencia
16,408
Ailment Threshold
14,411
Chill
46
Shock
46
Brittle
258
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 400–601
Probabilidad de golpe crítico: 5%
Attack Time: 1.8 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BoneStalkerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Terremoto
Base Damage: 400–601
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Attack Time: 1.8 seg
Tiempo de recarga: 5 seg
Golpea el suelo para infligir daño en una área y agrietar la tierra. Esta grieta estallará en forma de una poderosa réplica después de un tiempo. Las grietas creadas antes de que estallara la primera no generarán sus propias réplicas. Requiere un hacha, una maza, un cetro, un báculo o estar desarmado.
La duración base es de 1.8 segundos
La réplica inflige +25% más de daño con golpes y estados alterados
active skill area of effect radius +% final [-20]
is area damage [1]
La réplica inflige +25% más de daño con golpes y estados alterados
active skill area of effect radius +% final [-20]
is area damage [1]
WalkingDoubleSlash
Attack, Area, Multistrikeable, Melee
Base Damage: 400–601
Probabilidad de golpe crítico: 5%
Daño de ataque: 95%
Daño de ataque: 70%
Attack Time: 1.8 seg
Tiempo de recarga: 6 seg
Inflige un 30% menos de daño de ataque
22% menos Velocidad de Ataque
disable skill repeats [1]
is area damage [1]
22% menos Velocidad de Ataque
disable skill repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalkerRoyale"] = { name = "Bone Stalker", life = 2.24, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.34, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "BoneStalkerEarthquake", "WalkingDoubleSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerEarthquake"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkingDoubleSlash"] = { name = "WalkingDoubleSlash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {}, cost = { }, }, }, }
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Id | RoyaleAdditionalMonsterDrops |
---|---|
Family | RoyaleAdditionalMonsterDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Merodeador de huesos
No muerto
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
monster hellscape charge +% [-35]
Bone Stalker
Spectre | N |
---|---|
Tags | bone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead |
Packs |
Vida
210%
Evasión
+25%
Ailment Threshold
210%
Resistencia
0 0 75 0
Damage
113%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
Experiencia
150%
Model Size
110%
Type
BoneStalker
Metadata
BoneStalkerExpedition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
13,510
Armadura
28,790
Evasión
5,924
Escudo de energía
0
Damage
422
Daño de hechizos
422
Precisión
290
Attack Time
1.8
Experiencia
15,383
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 338–507
Probabilidad de golpe crítico: 5%
Attack Time: 1.8 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BoneStalkerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Terremoto
Base Damage: 338–507
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Attack Time: 1.8 seg
Tiempo de recarga: 5 seg
Golpea el suelo para infligir daño en una área y agrietar la tierra. Esta grieta estallará en forma de una poderosa réplica después de un tiempo. Las grietas creadas antes de que estallara la primera no generarán sus propias réplicas. Requiere un hacha, una maza, un cetro, un báculo o estar desarmado.
La duración base es de 1.8 segundos
La réplica inflige +25% más de daño con golpes y estados alterados
active skill area of effect radius +% final [-20]
is area damage [1]
La réplica inflige +25% más de daño con golpes y estados alterados
active skill area of effect radius +% final [-20]
is area damage [1]
WalkingDoubleSlash
Attack, Area, Multistrikeable, Melee
Base Damage: 338–507
Probabilidad de golpe crítico: 5%
Daño de ataque: 95%
Daño de ataque: 70%
Attack Time: 1.8 seg
Tiempo de recarga: 6 seg
Inflige un 30% menos de daño de ataque
22% menos Velocidad de Ataque
disable skill repeats [1]
is area damage [1]
22% menos Velocidad de Ataque
disable skill repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalkerExpedition"] = { name = "Bone Stalker", life = 2.1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", "BoneStalkerEarthquake", "WalkingDoubleSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerEarthquake"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkingDoubleSlash"] = { name = "WalkingDoubleSlash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Id | ExpeditionReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.