SpectreY
Area납골당, 납골당, 영원한 실험실, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 저주받은 지하실 지도
Tagsbone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead
Packs
  • 납골당: 뼈 허스크, 깨어난 거인, 뼈 추적자, 말라붙은 성직자
  • 납골당: 뼈 허스크, 깨어난 거인, 뼈 추적자, 훼손된 성자
  • 납골당: 뼈 허스크, 깨어난 거인, 뼈 추적자, 말라붙은 성직자
  • 납골당: 뼈 허스크, 깨어난 거인, 뼈 추적자, 훼손된 성자
  • 영원한 실험실: 뼈 추적자, 일어난 성자
  • 일어난 성자, 재 수확자, 뼈 추적자
  • 영원한 실험실: 훼손된 성자, 뼈 추적자
  • 훼손된 성자, 뼈 추적자
  • 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허: 훼손된 성자, 뼈 추적자
  • 생명력
    210%
    회피
    +25%
    Ailment Threshold
    210%
    저항
    0 0 75 0
    Damage
    113%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    110%
    Type
    BoneStalker
    Metadata
    BoneStalker
    레벨
    83
    생명력
    67,235
    방어도
    92,477
    회피
    9,825
    Damage
    1,017
    주문 피해
    1,017
    정확도
    1,036
    Attack Time
    1.8
    경험치
    19,698
    Minion Life
    12,811
    Minion Damage
    859
    Ailment Threshold
    67,235
    Chill
    213
    Shock
    213
    Brittle
    1,203
    Scorch
    213
    Sap
    587
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 814–1221
    치명타 확률: 5%
    Attack Time: 1.8 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BoneStalkerEarthquake
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    지진
    Base Damage: 814–1221
    치명타 확률: 5%
    공격 피해: 50%
    Attack Time: 1.8 초
    재사용 대기시간: 5 초
    지면을 강타해 범위 내에 피해를 주고 대지에 균열을 생성합니다. 얼마 후 균열은 여진을 일으킵니다. 첫 번째 여진이 발생하기 전의 균열은 여진을 발생시키지 않습니다. 도끼, 철퇴, 셉터, 지팡이 착용 혹은 비무장 상태여야 합니다.
    기본 지속시간 1.8
    여진의 적중 및 상태 이상 피해 +25% 증폭
    active skill area of effect radius +% final [-20]
    is area damage [1]
    WalkingDoubleSlash
    Attack, Area, Multistrikeable, Melee
    Base Damage: 814–1221
    치명타 확률: 5%
    공격 피해: 95%
    공격 피해: 70%
    Attack Time: 1.8 초
    재사용 대기시간: 6 초
    주는 공격 피해 30% 감폭
    공격 속도 22% 감폭
    disable skill repeats [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/BoneStalker"] = {
        name = "Bone Stalker",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "BoneStalkerEarthquake",
            "WalkingDoubleSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerEarthquake"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkingDoubleSlash"] = {
        name = "WalkingDoubleSlash",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    뼈 추적자
    언데드
    Bone Stalker
    SpectreY
    Tagsbone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead
    Packs
  • 말라붙은 성직자, 뼈 추적자
  • 뼈 허스크, 뼈 추적자, 훼손된 성자, 말라붙은 성직자
  • 생명력
    210%
    회피
    +25%
    Ailment Threshold
    210%
    저항
    0 0 75 0
    Damage
    113%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    110%
    Type
    BoneStalker
    Metadata
    BoneStalkerHellscape
    레벨
    68
    생명력
    13,510
    방어도
    28,790
    회피
    5,924
    Damage
    422
    주문 피해
    422
    정확도
    580
    Attack Time
    1.8
    경험치
    15,383
    Minion Life
    2,930
    Minion Damage
    337
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 338–507
    치명타 확률: 5%
    Attack Time: 1.8 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BoneStalkerEarthquake
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    지진
    Base Damage: 338–507
    치명타 확률: 5%
    공격 피해: 50%
    Attack Time: 1.8 초
    재사용 대기시간: 5 초
    지면을 강타해 범위 내에 피해를 주고 대지에 균열을 생성합니다. 얼마 후 균열은 여진을 일으킵니다. 첫 번째 여진이 발생하기 전의 균열은 여진을 발생시키지 않습니다. 도끼, 철퇴, 셉터, 지팡이 착용 혹은 비무장 상태여야 합니다.
    기본 지속시간 1.8
    여진의 적중 및 상태 이상 피해 +25% 증폭
    active skill area of effect radius +% final [-20]
    is area damage [1]
    WalkingDoubleSlash
    Attack, Area, Multistrikeable, Melee
    Base Damage: 338–507
    치명타 확률: 5%
    공격 피해: 95%
    공격 피해: 70%
    Attack Time: 1.8 초
    재사용 대기시간: 6 초
    주는 공격 피해 30% 감폭
    공격 속도 22% 감폭
    disable skill repeats [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/BoneStalkerHellscape"] = {
        name = "Bone Stalker",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "BoneStalkerEarthquake",
            "WalkingDoubleSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerEarthquake"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkingDoubleSlash"] = {
        name = "WalkingDoubleSlash",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {},  cost = { }, },
        },
    }
    
    뼈 추적자
    언데드
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    Bone Stalker
    SpectreY
    Tagsbone_armour, bones, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
    생명력
    224%
    방어도
    +75%
    회피
    +25%
    Ailment Threshold
    224%
    저항
    0 0 75 0
    Damage
    134%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    경험치
    160%
    Model Size
    110%
    Type
    BoneStalkerRoyale
    Metadata
    BoneStalkerRoyale
    레벨
    68
    생명력
    14,411
    방어도
    50,383
    회피
    5,924
    Damage
    501
    주문 피해
    501
    정확도
    580
    Attack Time
    1.8
    경험치
    16,408
    Minion Life
    3,126
    Minion Damage
    400
    Ailment Threshold
    14,411
    Chill
    46
    Shock
    46
    Brittle
    258
    Scorch
    46
    Sap
    126
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 400–601
    치명타 확률: 5%
    Attack Time: 1.8 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BoneStalkerEarthquake
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    지진
    Base Damage: 400–601
    치명타 확률: 5%
    공격 피해: 50%
    Attack Time: 1.8 초
    재사용 대기시간: 5 초
    지면을 강타해 범위 내에 피해를 주고 대지에 균열을 생성합니다. 얼마 후 균열은 여진을 일으킵니다. 첫 번째 여진이 발생하기 전의 균열은 여진을 발생시키지 않습니다. 도끼, 철퇴, 셉터, 지팡이 착용 혹은 비무장 상태여야 합니다.
    기본 지속시간 1.8
    여진의 적중 및 상태 이상 피해 +25% 증폭
    active skill area of effect radius +% final [-20]
    is area damage [1]
    WalkingDoubleSlash
    Attack, Area, Multistrikeable, Melee
    Base Damage: 400–601
    치명타 확률: 5%
    공격 피해: 95%
    공격 피해: 70%
    Attack Time: 1.8 초
    재사용 대기시간: 6 초
    주는 공격 피해 30% 감폭
    공격 속도 22% 감폭
    disable skill repeats [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/BoneStalkerRoyale"] = {
        name = "Bone Stalker",
        life = 2.24,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.34,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "BoneStalkerEarthquake",
            "WalkingDoubleSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerEarthquake"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkingDoubleSlash"] = {
        name = "WalkingDoubleSlash",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {},  cost = { }, },
        },
    }
    
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    FamilyRoyaleAdditionalMonsterDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • royale monster flask drop chance permyriad Min: 0 Max: 0 Global
  • royale monster armour drop chance permyriad Min: 80 Max: 80 Global
  • royale monster unique drop chance permyriad Min: 8 Max: 8 Global
  • royale monster weapon drop chance permyriad Min: 80 Max: 80 Global
  • royale monster currency drop chance permyriad Min: 200 Max: 200 Global
  • royale monster skill gem drop chance permyriad Min: 300 Max: 300 Global
  • royale monster support gem drop chance permyriad Min: 75 Max: 75 Global
  • 뼈 추적자
    언데드
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    Bone Stalker
    SpectreN
    Tagsbone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead
    Packs
  • 뼈 추적자, 훼손된 현자
  • 생명력
    210%
    회피
    +25%
    Ailment Threshold
    210%
    저항
    0 0 75 0
    Damage
    113%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    110%
    Type
    BoneStalker
    Metadata
    BoneStalkerExpedition
    레벨
    68
    생명력
    13,510
    방어도
    28,790
    회피
    5,924
    Damage
    422
    주문 피해
    422
    정확도
    580
    Attack Time
    1.8
    경험치
    15,383
    Minion Life
    2,930
    Minion Damage
    337
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 338–507
    치명타 확률: 5%
    Attack Time: 1.8 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BoneStalkerEarthquake
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    지진
    Base Damage: 338–507
    치명타 확률: 5%
    공격 피해: 50%
    Attack Time: 1.8 초
    재사용 대기시간: 5 초
    지면을 강타해 범위 내에 피해를 주고 대지에 균열을 생성합니다. 얼마 후 균열은 여진을 일으킵니다. 첫 번째 여진이 발생하기 전의 균열은 여진을 발생시키지 않습니다. 도끼, 철퇴, 셉터, 지팡이 착용 혹은 비무장 상태여야 합니다.
    기본 지속시간 1.8
    여진의 적중 및 상태 이상 피해 +25% 증폭
    active skill area of effect radius +% final [-20]
    is area damage [1]
    WalkingDoubleSlash
    Attack, Area, Multistrikeable, Melee
    Base Damage: 338–507
    치명타 확률: 5%
    공격 피해: 95%
    공격 피해: 70%
    Attack Time: 1.8 초
    재사용 대기시간: 6 초
    주는 공격 피해 30% 감폭
    공격 속도 22% 감폭
    disable skill repeats [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/BoneStalkerExpedition"] = {
        name = "Bone Stalker",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BoneStalkerEarthquake",
            "WalkingDoubleSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerEarthquake"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkingDoubleSlash"] = {
        name = "WalkingDoubleSlash",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.emerge;
    StateMachine.effect;
    Edit

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