뼈 추적자
언데드
지역: 납골당, 영원한 실험실, 기억의 공허, 분열된 기억, 저주받은 지하실 지도
Bone Stalker
Spectre | Y |
---|---|
Area | 납골당, 납골당, 영원한 실험실, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 저주받은 지하실 지도 |
Tags | bone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead |
Packs |
생명력
210%
회피
+25%
Ailment Threshold
210%
저항
0 0 75 0
Damage
113%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
경험치
150%
Model Size
110%
Type
BoneStalker
Metadata
BoneStalker
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
83
생명력
67,235
방어도
92,477
회피
9,825
에너지 보호막
0
Damage
1,017
주문 피해
1,017
정확도
518
Attack Time
1.8
경험치
19,698
Ailment Threshold
67,235
Chill
213
Shock
213
Brittle
1,203
Scorch
213
Sap
587
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 814–1221
치명타 확률: 5%
Attack Time: 1.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BoneStalkerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
지진
Base Damage: 814–1221
치명타 확률: 5%
공격 피해: 50%
Attack Time: 1.8 초
재사용 대기시간: 5 초
지면을 강타해 범위 내에 피해를 주고 대지에 균열을 생성합니다. 얼마 후 균열은 여진을 일으킵니다. 첫 번째 여진이 발생하기 전의 균열은 여진을 발생시키지 않습니다. 도끼, 철퇴, 셉터, 지팡이 착용 혹은 비무장 상태여야 합니다.
기본 지속시간 1.8초
여진의 적중 및 상태 이상 피해 +25% 증폭
active skill area of effect radius +% final [-20]
is area damage [1]
여진의 적중 및 상태 이상 피해 +25% 증폭
active skill area of effect radius +% final [-20]
is area damage [1]
WalkingDoubleSlash
Attack, Area, Multistrikeable, Melee
Base Damage: 814–1221
치명타 확률: 5%
공격 피해: 95%
공격 피해: 70%
Attack Time: 1.8 초
재사용 대기시간: 6 초
주는 공격 피해 30% 감폭
공격 속도 22% 감폭
disable skill repeats [1]
is area damage [1]
공격 속도 22% 감폭
disable skill repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalker"] = { name = "Bone Stalker", life = 2.1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "BoneStalkerEarthquake", "WalkingDoubleSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerEarthquake"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkingDoubleSlash"] = { name = "WalkingDoubleSlash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {}, cost = { }, }, }, }
뼈 추적자
언데드
Bone Stalker
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead |
Packs |
생명력
210%
회피
+25%
Ailment Threshold
210%
저항
0 0 75 0
Damage
113%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
경험치
150%
Model Size
110%
Type
BoneStalker
Metadata
BoneStalkerHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
13,510
방어도
28,790
회피
5,924
에너지 보호막
0
Damage
422
주문 피해
422
정확도
290
Attack Time
1.8
경험치
15,383
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 338–507
치명타 확률: 5%
Attack Time: 1.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BoneStalkerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
지진
Base Damage: 338–507
치명타 확률: 5%
공격 피해: 50%
Attack Time: 1.8 초
재사용 대기시간: 5 초
지면을 강타해 범위 내에 피해를 주고 대지에 균열을 생성합니다. 얼마 후 균열은 여진을 일으킵니다. 첫 번째 여진이 발생하기 전의 균열은 여진을 발생시키지 않습니다. 도끼, 철퇴, 셉터, 지팡이 착용 혹은 비무장 상태여야 합니다.
기본 지속시간 1.8초
여진의 적중 및 상태 이상 피해 +25% 증폭
active skill area of effect radius +% final [-20]
is area damage [1]
여진의 적중 및 상태 이상 피해 +25% 증폭
active skill area of effect radius +% final [-20]
is area damage [1]
WalkingDoubleSlash
Attack, Area, Multistrikeable, Melee
Base Damage: 338–507
치명타 확률: 5%
공격 피해: 95%
공격 피해: 70%
Attack Time: 1.8 초
재사용 대기시간: 6 초
주는 공격 피해 30% 감폭
공격 속도 22% 감폭
disable skill repeats [1]
is area damage [1]
공격 속도 22% 감폭
disable skill repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalkerHellscape"] = { name = "Bone Stalker", life = 2.1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "BoneStalkerEarthquake", "WalkingDoubleSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerEarthquake"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkingDoubleSlash"] = { name = "WalkingDoubleSlash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {}, cost = { }, }, }, }
뼈 추적자
언데드
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Bone Stalker
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead |
생명력
224%
방어도
+75%
회피
+25%
Ailment Threshold
224%
저항
0 0 75 0
Damage
134%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
경험치
160%
Model Size
110%
Type
BoneStalkerRoyale
Metadata
BoneStalkerRoyale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
14,411
방어도
50,383
회피
5,924
에너지 보호막
0
Damage
501
주문 피해
501
정확도
290
Attack Time
1.8
경험치
16,408
Ailment Threshold
14,411
Chill
46
Shock
46
Brittle
258
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 400–601
치명타 확률: 5%
Attack Time: 1.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BoneStalkerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
지진
Base Damage: 400–601
치명타 확률: 5%
공격 피해: 50%
Attack Time: 1.8 초
재사용 대기시간: 5 초
지면을 강타해 범위 내에 피해를 주고 대지에 균열을 생성합니다. 얼마 후 균열은 여진을 일으킵니다. 첫 번째 여진이 발생하기 전의 균열은 여진을 발생시키지 않습니다. 도끼, 철퇴, 셉터, 지팡이 착용 혹은 비무장 상태여야 합니다.
기본 지속시간 1.8초
여진의 적중 및 상태 이상 피해 +25% 증폭
active skill area of effect radius +% final [-20]
is area damage [1]
여진의 적중 및 상태 이상 피해 +25% 증폭
active skill area of effect radius +% final [-20]
is area damage [1]
WalkingDoubleSlash
Attack, Area, Multistrikeable, Melee
Base Damage: 400–601
치명타 확률: 5%
공격 피해: 95%
공격 피해: 70%
Attack Time: 1.8 초
재사용 대기시간: 6 초
주는 공격 피해 30% 감폭
공격 속도 22% 감폭
disable skill repeats [1]
is area damage [1]
공격 속도 22% 감폭
disable skill repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalkerRoyale"] = { name = "Bone Stalker", life = 2.24, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.34, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "BoneStalkerEarthquake", "WalkingDoubleSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerEarthquake"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkingDoubleSlash"] = { name = "WalkingDoubleSlash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {}, cost = { }, }, }, }
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Id | RoyaleAdditionalMonsterDrops |
---|---|
Family | RoyaleAdditionalMonsterDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
뼈 추적자
언데드
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
monster hellscape charge +% [-35]
Bone Stalker
Spectre | N |
---|---|
Tags | bone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead |
Packs |
생명력
210%
회피
+25%
Ailment Threshold
210%
저항
0 0 75 0
Damage
113%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
경험치
150%
Model Size
110%
Type
BoneStalker
Metadata
BoneStalkerExpedition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
13,510
방어도
28,790
회피
5,924
에너지 보호막
0
Damage
422
주문 피해
422
정확도
290
Attack Time
1.8
경험치
15,383
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 338–507
치명타 확률: 5%
Attack Time: 1.8 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BoneStalkerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
지진
Base Damage: 338–507
치명타 확률: 5%
공격 피해: 50%
Attack Time: 1.8 초
재사용 대기시간: 5 초
지면을 강타해 범위 내에 피해를 주고 대지에 균열을 생성합니다. 얼마 후 균열은 여진을 일으킵니다. 첫 번째 여진이 발생하기 전의 균열은 여진을 발생시키지 않습니다. 도끼, 철퇴, 셉터, 지팡이 착용 혹은 비무장 상태여야 합니다.
기본 지속시간 1.8초
여진의 적중 및 상태 이상 피해 +25% 증폭
active skill area of effect radius +% final [-20]
is area damage [1]
여진의 적중 및 상태 이상 피해 +25% 증폭
active skill area of effect radius +% final [-20]
is area damage [1]
WalkingDoubleSlash
Attack, Area, Multistrikeable, Melee
Base Damage: 338–507
치명타 확률: 5%
공격 피해: 95%
공격 피해: 70%
Attack Time: 1.8 초
재사용 대기시간: 6 초
주는 공격 피해 30% 감폭
공격 속도 22% 감폭
disable skill repeats [1]
is area damage [1]
공격 속도 22% 감폭
disable skill repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalkerExpedition"] = { name = "Bone Stalker", life = 2.1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", "BoneStalkerEarthquake", "WalkingDoubleSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerEarthquake"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkingDoubleSlash"] = { name = "WalkingDoubleSlash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Id | ExpeditionReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |