ボーンストーカー
不死者
エリア: 納骨堂, 永遠なる研究所, 記憶の空間, 断片化した記憶, 呪われた地下聖堂のマップ
Bone Stalker
Spectre | Y |
---|---|
Area | 納骨堂, 納骨堂, 永遠なる研究所, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 呪われた地下聖堂のマップ |
Tags | bone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead |
Packs |
ライフ
210%
回避力
+25%
Ailment Threshold
210%
耐性
0 0 75 0
Damage
113%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
経験値
150%
Model Size
110%
Type
BoneStalker
Metadata
BoneStalker
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
83
ライフ
67,235
アーマー
92,477
回避力
9,825
エナジーシールド
0
Damage
1,017
スペルダメージ
1,017
命中
518
Attack Time
1.8
経験値
19,698
Ailment Threshold
67,235
Chill
213
Shock
213
Brittle
1,203
Scorch
213
Sap
587
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 814–1221
クリティカル率: 5%
Attack Time: 1.8 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BoneStalkerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
アースクエイク
Base Damage: 814–1221
クリティカル率: 5%
アタックダメージ: 50%
Attack Time: 1.8 秒
クールダウン時間: 5 秒
地面を叩きつけ、範囲ダメージを与えるとともに地面に亀裂を入れる。この亀裂は持続時間の後に強力な余震を起こして爆発する。最初の亀裂が爆発する前に作られた亀裂が余震を起こすことはない。使用するには斧、メイス、セプターまたはスタッフを装備するか素手状態である必要がある。
基礎持続時間は1.8秒
余震のヒットと状態異常のダメージが+25%上昇する
active skill area of effect radius +% final [-20]
is area damage [1]
余震のヒットと状態異常のダメージが+25%上昇する
active skill area of effect radius +% final [-20]
is area damage [1]
WalkingDoubleSlash
Attack, Area, Multistrikeable, Melee
Base Damage: 814–1221
クリティカル率: 5%
アタックダメージ: 95%
アタックダメージ: 70%
Attack Time: 1.8 秒
クールダウン時間: 6 秒
アタックダメージが30%低下する
アタックスピードが22%低下する
disable skill repeats [1]
is area damage [1]
アタックスピードが22%低下する
disable skill repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalker"] = { name = "Bone Stalker", life = 2.1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "BoneStalkerEarthquake", "WalkingDoubleSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerEarthquake"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkingDoubleSlash"] = { name = "WalkingDoubleSlash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {}, cost = { }, }, }, }
ボーンストーカー
不死者
Bone Stalker
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead |
Packs |
ライフ
210%
回避力
+25%
Ailment Threshold
210%
耐性
0 0 75 0
Damage
113%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
経験値
150%
Model Size
110%
Type
BoneStalker
Metadata
BoneStalkerHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
13,510
アーマー
28,790
回避力
5,924
エナジーシールド
0
Damage
422
スペルダメージ
422
命中
290
Attack Time
1.8
経験値
15,383
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 338–507
クリティカル率: 5%
Attack Time: 1.8 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BoneStalkerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
アースクエイク
Base Damage: 338–507
クリティカル率: 5%
アタックダメージ: 50%
Attack Time: 1.8 秒
クールダウン時間: 5 秒
地面を叩きつけ、範囲ダメージを与えるとともに地面に亀裂を入れる。この亀裂は持続時間の後に強力な余震を起こして爆発する。最初の亀裂が爆発する前に作られた亀裂が余震を起こすことはない。使用するには斧、メイス、セプターまたはスタッフを装備するか素手状態である必要がある。
基礎持続時間は1.8秒
余震のヒットと状態異常のダメージが+25%上昇する
active skill area of effect radius +% final [-20]
is area damage [1]
余震のヒットと状態異常のダメージが+25%上昇する
active skill area of effect radius +% final [-20]
is area damage [1]
WalkingDoubleSlash
Attack, Area, Multistrikeable, Melee
Base Damage: 338–507
クリティカル率: 5%
アタックダメージ: 95%
アタックダメージ: 70%
Attack Time: 1.8 秒
クールダウン時間: 6 秒
アタックダメージが30%低下する
アタックスピードが22%低下する
disable skill repeats [1]
is area damage [1]
アタックスピードが22%低下する
disable skill repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalkerHellscape"] = { name = "Bone Stalker", life = 2.1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "BoneStalkerEarthquake", "WalkingDoubleSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerEarthquake"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkingDoubleSlash"] = { name = "WalkingDoubleSlash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {}, cost = { }, }, }, }
ボーンストーカー
不死者
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Bone Stalker
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead |
ライフ
224%
アーマー
+75%
回避力
+25%
Ailment Threshold
224%
耐性
0 0 75 0
Damage
134%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
経験値
160%
Model Size
110%
Type
BoneStalkerRoyale
Metadata
BoneStalkerRoyale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
14,411
アーマー
50,383
回避力
5,924
エナジーシールド
0
Damage
501
スペルダメージ
501
命中
290
Attack Time
1.8
経験値
16,408
Ailment Threshold
14,411
Chill
46
Shock
46
Brittle
258
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 400–601
クリティカル率: 5%
Attack Time: 1.8 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BoneStalkerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
アースクエイク
Base Damage: 400–601
クリティカル率: 5%
アタックダメージ: 50%
Attack Time: 1.8 秒
クールダウン時間: 5 秒
地面を叩きつけ、範囲ダメージを与えるとともに地面に亀裂を入れる。この亀裂は持続時間の後に強力な余震を起こして爆発する。最初の亀裂が爆発する前に作られた亀裂が余震を起こすことはない。使用するには斧、メイス、セプターまたはスタッフを装備するか素手状態である必要がある。
基礎持続時間は1.8秒
余震のヒットと状態異常のダメージが+25%上昇する
active skill area of effect radius +% final [-20]
is area damage [1]
余震のヒットと状態異常のダメージが+25%上昇する
active skill area of effect radius +% final [-20]
is area damage [1]
WalkingDoubleSlash
Attack, Area, Multistrikeable, Melee
Base Damage: 400–601
クリティカル率: 5%
アタックダメージ: 95%
アタックダメージ: 70%
Attack Time: 1.8 秒
クールダウン時間: 6 秒
アタックダメージが30%低下する
アタックスピードが22%低下する
disable skill repeats [1]
is area damage [1]
アタックスピードが22%低下する
disable skill repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalkerRoyale"] = { name = "Bone Stalker", life = 2.24, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.34, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "BoneStalkerEarthquake", "WalkingDoubleSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerEarthquake"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkingDoubleSlash"] = { name = "WalkingDoubleSlash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {}, cost = { }, }, }, }
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Id | RoyaleAdditionalMonsterDrops |
---|---|
Family | RoyaleAdditionalMonsterDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ボーンストーカー
不死者
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
monster hellscape charge +% [-35]
Bone Stalker
Spectre | N |
---|---|
Tags | bone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead |
Packs |
ライフ
210%
回避力
+25%
Ailment Threshold
210%
耐性
0 0 75 0
Damage
113%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
経験値
150%
Model Size
110%
Type
BoneStalker
Metadata
BoneStalkerExpedition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
13,510
アーマー
28,790
回避力
5,924
エナジーシールド
0
Damage
422
スペルダメージ
422
命中
290
Attack Time
1.8
経験値
15,383
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 338–507
クリティカル率: 5%
Attack Time: 1.8 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BoneStalkerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
アースクエイク
Base Damage: 338–507
クリティカル率: 5%
アタックダメージ: 50%
Attack Time: 1.8 秒
クールダウン時間: 5 秒
地面を叩きつけ、範囲ダメージを与えるとともに地面に亀裂を入れる。この亀裂は持続時間の後に強力な余震を起こして爆発する。最初の亀裂が爆発する前に作られた亀裂が余震を起こすことはない。使用するには斧、メイス、セプターまたはスタッフを装備するか素手状態である必要がある。
基礎持続時間は1.8秒
余震のヒットと状態異常のダメージが+25%上昇する
active skill area of effect radius +% final [-20]
is area damage [1]
余震のヒットと状態異常のダメージが+25%上昇する
active skill area of effect radius +% final [-20]
is area damage [1]
WalkingDoubleSlash
Attack, Area, Multistrikeable, Melee
Base Damage: 338–507
クリティカル率: 5%
アタックダメージ: 95%
アタックダメージ: 70%
Attack Time: 1.8 秒
クールダウン時間: 6 秒
アタックダメージが30%低下する
アタックスピードが22%低下する
disable skill repeats [1]
is area damage [1]
アタックスピードが22%低下する
disable skill repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalkerExpedition"] = { name = "Bone Stalker", life = 2.1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", "BoneStalkerEarthquake", "WalkingDoubleSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerEarthquake"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkingDoubleSlash"] = { name = "WalkingDoubleSlash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Id | ExpeditionReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.