骨の抜け殻
SpectreY
Area納骨堂, 納骨堂, 永遠なる研究所, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 原初の建築群のマップ
Tagsbludgeoning_weapon, bone_armour, キャスター, extra_small_height, is_unarmed, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead
Packs
  • 納骨堂: 骨の抜け殻, 目覚めた巨人, ボーンストーカー, 脆い牧師, 脆い牧師
  • 納骨堂: 骨の抜け殻, 目覚めた巨人, ボーンストーカー, 冒涜された聖人
  • 納骨堂: 骨の抜け殻, 目覚めた巨人, ボーンストーカー, 脆い牧師, 脆い牧師
  • 納骨堂: 骨の抜け殻, 目覚めた巨人, ボーンストーカー, 冒涜された聖人
  • 永遠なる研究所: 骨の抜け殻, 古代の射手, 古代のボーンストーカー
  • ヴァール・トーテム, ヴァール・トーテム, グリニングトーテム, グリニングトーテム, グリニングトーテム, ヴェクシングアーチャー, 古代のボーンストーカー, 脆い泥棒, 骨の抜け殻
  • 永遠なる研究所: 骨の抜け殻, 脆い牧師, 脆い牧師
  • 骨の抜け殻, 脆い牧師, 脆い牧師
  • 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間: 古代の射手, 古代のボーンストーカー, 骨の抜け殻
  • 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間: 骨の抜け殻, 脆い牧師, 脆い牧師
  • 骨の抜け殻
  • [DNT] Bonier Husk, 骨の抜け殻
  • ライフ
    207%
    アーマー
    +25%
    回避力
    +25%
    Ailment Threshold
    207%
    耐性
    0 0 75 0
    Damage
    90%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    経験値
    180%
    Model Size
    160%
    Type
    SkeletonCannon
    Metadata
    SkeletonCannon1
    レベル
    83
    ライフ
    66,275
    アーマー
    115,596
    回避力
    9,825
    エナジーシールド
    0
    Damage
    810
    スペルダメージ
    810
    命中
    518
    Attack Time
    1.8
    経験値
    23,638
    Ailment Threshold
    66,275
    Chill
    210
    Shock
    210
    Brittle
    1,186
    Scorch
    210
    Sap
    579
    SkeletonCannonMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    クリティカル率: 5%
    キャストタイム: 1.5 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    292.6から439の物理ダメージを与える
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [8]
    projectile speed variation +% [15]
    projectile spread radius [5]
    projectile spread radius per additional projectile [5]
    projectiles not offset [1]
    spell maximum action distance +% [-40]
    SkeletonCannonBoneMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    ボーンモーター
    クリティカル率: 5%
    キャストタイム: 1.5 秒
    クールダウン時間: 4 秒
    292.6から439の物理ダメージを与える
    基礎持続時間は10
    追加の投射物を1個放つ
    base is projectile [1]
    is area damage [1]
    monster projectile variation [3]
    mortar cone angle [30]
    projectile minimum range [217]
    projectile spread radius [543]
    SkeletonCannonBoneNova
    Attack, Area, Damage, Triggerable
    Base Damage: 648–972
    クリティカル率: 5%
    Attack Time: 1.8 秒
    クールダウン時間: 5 秒
    ダメージが40%上昇する
    追加の投射物を10個放つ
    放射状に投射物を放つ
    active skill area of effect radius +% final [150]
    base is projectile [1]
    main hand base maximum attack distance [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonCannon/SkeletonCannon1"] = {
        name = "Bone Husk",
        life = 2.07,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SkeletonCannonMortar",
            "SkeletonCannonBoneMortar",
            "SkeletonCannonBoneNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonMortar"] = {
        name = "SkeletonCannonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.87999999523163, 1.3200000524521, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonBoneMortar"] = {
        name = "Bone Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_additional_projectiles",
            "mortar_cone_angle",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.87999999523163, 1.3200000524521, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonBoneNova"] = {
        name = "SkeletonCannonBoneNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {10, 40, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    骨の抜け殻
    不死者
    undead description [1]
    Bone Husk
    SpectreY
    Tagsbludgeoning_weapon, bone_armour, キャスター, is_unarmed, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead
    Packs
  • 脆い牧師, 脆い牧師, 骨の抜け殻
  • 骨の抜け殻, ボーンストーカー, 冒涜された聖人, 脆い牧師, 脆い牧師
  • ライフ
    207%
    アーマー
    +25%
    回避力
    +25%
    Ailment Threshold
    207%
    耐性
    0 0 75 0
    Damage
    90%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    経験値
    180%
    Model Size
    160%
    Type
    SkeletonCannon
    Metadata
    SkeletonCannon1Hellscape
    レベル
    68
    ライフ
    13,317
    アーマー
    35,988
    回避力
    5,924
    エナジーシールド
    0
    Damage
    336
    スペルダメージ
    336
    命中
    290
    Attack Time
    1.8
    経験値
    18,459
    Ailment Threshold
    13,317
    Chill
    42
    Shock
    42
    Brittle
    238
    Scorch
    42
    Sap
    116
    SkeletonCannonMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    クリティカル率: 5%
    キャストタイム: 1.5 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    237.6から356.3の物理ダメージを与える
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [8]
    projectile speed variation +% [15]
    projectile spread radius [5]
    projectile spread radius per additional projectile [5]
    projectiles not offset [1]
    spell maximum action distance +% [-40]
    SkeletonCannonBoneMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    ボーンモーター
    クリティカル率: 5%
    キャストタイム: 1.5 秒
    クールダウン時間: 4 秒
    237.6から356.3の物理ダメージを与える
    基礎持続時間は10
    追加の投射物を1個放つ
    base is projectile [1]
    is area damage [1]
    monster projectile variation [3]
    mortar cone angle [30]
    projectile minimum range [217]
    projectile spread radius [543]
    SkeletonCannonBoneNova
    Attack, Area, Damage, Triggerable
    Base Damage: 269–403
    クリティカル率: 5%
    Attack Time: 1.8 秒
    クールダウン時間: 5 秒
    ダメージが40%上昇する
    追加の投射物を10個放つ
    放射状に投射物を放つ
    active skill area of effect radius +% final [150]
    base is projectile [1]
    main hand base maximum attack distance [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonCannon/SkeletonCannon1Hellscape"] = {
        name = "Bone Husk",
        life = 2.07,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SkeletonCannonMortar",
            "SkeletonCannonBoneMortar",
            "SkeletonCannonBoneNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonMortar"] = {
        name = "SkeletonCannonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.87999999523163, 1.3200000524521, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonBoneMortar"] = {
        name = "Bone Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_additional_projectiles",
            "mortar_cone_angle",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.87999999523163, 1.3200000524521, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonBoneNova"] = {
        name = "SkeletonCannonBoneNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {10, 40, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    骨の抜け殻
    不死者
    undead description [1]
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    Bone Husk
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, bones, キャスター, is_unarmed, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead
    Packs
  • 骨の抜け殻, 冒涜された賢者
  • ライフ
    207%
    アーマー
    +25%
    回避力
    +25%
    Ailment Threshold
    207%
    耐性
    0 0 75 0
    Damage
    90%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    経験値
    180%
    Model Size
    160%
    Type
    SkeletonCannon
    Metadata
    SkeletonCannon1Expedition
    レベル
    68
    ライフ
    13,317
    アーマー
    35,988
    回避力
    5,924
    エナジーシールド
    0
    Damage
    336
    スペルダメージ
    336
    命中
    290
    Attack Time
    1.8
    経験値
    18,459
    Ailment Threshold
    13,317
    Chill
    42
    Shock
    42
    Brittle
    238
    Scorch
    42
    Sap
    116
    SkeletonCannonMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    クリティカル率: 5%
    キャストタイム: 1.5 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    237.6から356.3の物理ダメージを与える
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [8]
    projectile speed variation +% [15]
    projectile spread radius [5]
    projectile spread radius per additional projectile [5]
    projectiles not offset [1]
    spell maximum action distance +% [-40]
    SkeletonCannonBoneMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    ボーンモーター
    クリティカル率: 5%
    キャストタイム: 1.5 秒
    クールダウン時間: 4 秒
    237.6から356.3の物理ダメージを与える
    基礎持続時間は10
    追加の投射物を1個放つ
    base is projectile [1]
    is area damage [1]
    monster projectile variation [3]
    mortar cone angle [30]
    projectile minimum range [217]
    projectile spread radius [543]
    SkeletonCannonBoneNova
    Attack, Area, Damage, Triggerable
    Base Damage: 269–403
    クリティカル率: 5%
    Attack Time: 1.8 秒
    クールダウン時間: 5 秒
    ダメージが40%上昇する
    追加の投射物を10個放つ
    放射状に投射物を放つ
    active skill area of effect radius +% final [150]
    base is projectile [1]
    main hand base maximum attack distance [30]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonCannon/SkeletonCannon1Expedition"] = {
        name = "Bone Husk",
        life = 2.07,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SkeletonCannonMortar",
            "SkeletonCannonBoneMortar",
            "SkeletonCannonBoneNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonMortar"] = {
        name = "SkeletonCannonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.87999999523163, 1.3200000524521, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonBoneMortar"] = {
        name = "Bone Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_additional_projectiles",
            "mortar_cone_angle",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.87999999523163, 1.3200000524521, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonBoneNova"] = {
        name = "SkeletonCannonBoneNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {10, 40, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global