Bone Husk
Undead
undead description [1]
Life
207%
Armour
+25%
Evasion
+25%
Ailment Threshold
207%
Resistance
0
0
75
0
Damage
90%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.8 Second
Damage Spread
±20%
Experience
180%
Model Size
160%
Type
SkeletonCannon
Metadata
SkeletonCannon1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
83
Life
66,275
Armour
92,477
Evasion
7,860
Energy Shield
0
Damage
810
Spell Damage
810
Accuracy
0
Attack Time
1.8
Experience
23,638
Ailment Threshold
66,275
Chill
210
Shock
210
Brittle
1,186
Scorch
210
Sap
579
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonCannonMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 292.6 to 439 Physical Damage
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [5]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [5]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
SkeletonCannonBoneMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Bone Mortar
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Cooldown Time: 4 sec
Deals 292.6 to 439 Physical Damage
Base duration is 10 seconds
Fires an additional Projectile
base is projectile [1]
is area damage [1]
monster projectile variation [3]
mortar cone angle [30]
projectile minimum range [217]
projectile spread radius [543]
Base duration is 10 seconds
Fires an additional Projectile
base is projectile [1]
is area damage [1]
monster projectile variation [3]
mortar cone angle [30]
projectile minimum range [217]
projectile spread radius [543]
SkeletonCannonBoneNova
Attack, Area, Damage, Triggerable
Base Damage: 648–972
Critical Strike Chance: 5%
Attack Time: 1.8 sec
Cooldown Time: 5 sec
Deals 40% more Damage
Fires 10 additional Projectiles
Fires Projectiles in a circle
active skill area of effect radius +% final [150]
base is projectile [1]
main hand base maximum attack distance [30]
Fires 10 additional Projectiles
Fires Projectiles in a circle
active skill area of effect radius +% final [150]
base is projectile [1]
main hand base maximum attack distance [30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonCannon/SkeletonCannon1"] = { name = "Bone Husk", life = 2.07, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.8, attackRange = 6, accuracy = 1, skillList = { "SkeletonCannonMortar", "SkeletonCannonBoneMortar", "SkeletonCannonBoneNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonCannonMortar"] = { name = "SkeletonCannonMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_speed_variation_+%", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {0.87999999523163, 1.3200000524521, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonCannonBoneMortar"] = { name = "Bone Mortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_cone_angle", "base_skill_effect_duration", "monster_projectile_variation", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.87999999523163, 1.3200000524521, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonCannonBoneNova"] = { name = "SkeletonCannonBoneNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "active_skill_area_of_effect_radius_+%_final", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {10, 40, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Bone Husk
Undead
undead description [1]
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, bone_armour, caster, is_unarmed, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead |
Packs |
Life
207%
Armour
+25%
Evasion
+25%
Ailment Threshold
207%
Resistance
0
0
75
0
Damage
90%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.8 Second
Damage Spread
±20%
Experience
180%
Model Size
160%
Type
SkeletonCannon
Metadata
SkeletonCannon1Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
13,317
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
336
Spell Damage
336
Accuracy
0
Attack Time
1.8
Experience
18,459
Ailment Threshold
13,317
Chill
42
Shock
42
Brittle
238
Scorch
42
Sap
116
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonCannonMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 237.6 to 356.3 Physical Damage
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [5]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [5]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
SkeletonCannonBoneMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Bone Mortar
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Cooldown Time: 4 sec
Deals 237.6 to 356.3 Physical Damage
Base duration is 10 seconds
Fires an additional Projectile
base is projectile [1]
is area damage [1]
monster projectile variation [3]
mortar cone angle [30]
projectile minimum range [217]
projectile spread radius [543]
Base duration is 10 seconds
Fires an additional Projectile
base is projectile [1]
is area damage [1]
monster projectile variation [3]
mortar cone angle [30]
projectile minimum range [217]
projectile spread radius [543]
SkeletonCannonBoneNova
Attack, Area, Damage, Triggerable
Base Damage: 269–403
Critical Strike Chance: 5%
Attack Time: 1.8 sec
Cooldown Time: 5 sec
Deals 40% more Damage
Fires 10 additional Projectiles
Fires Projectiles in a circle
active skill area of effect radius +% final [150]
base is projectile [1]
main hand base maximum attack distance [30]
Fires 10 additional Projectiles
Fires Projectiles in a circle
active skill area of effect radius +% final [150]
base is projectile [1]
main hand base maximum attack distance [30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonCannon/SkeletonCannon1Hellscape"] = { name = "Bone Husk", life = 2.07, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.8, attackRange = 6, accuracy = 1, skillList = { "SkeletonCannonMortar", "SkeletonCannonBoneMortar", "SkeletonCannonBoneNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonCannonMortar"] = { name = "SkeletonCannonMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_speed_variation_+%", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {0.87999999523163, 1.3200000524521, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonCannonBoneMortar"] = { name = "Bone Mortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_cone_angle", "base_skill_effect_duration", "monster_projectile_variation", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.87999999523163, 1.3200000524521, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonCannonBoneNova"] = { name = "SkeletonCannonBoneNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "active_skill_area_of_effect_radius_+%_final", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {10, 40, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Bone Husk
Undead
undead description [1]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, caster, is_unarmed, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead |
Packs |
Life
207%
Armour
+25%
Evasion
+25%
Ailment Threshold
207%
Resistance
0
0
75
0
Damage
90%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.8 Second
Damage Spread
±20%
Experience
180%
Model Size
160%
Type
SkeletonCannon
Metadata
SkeletonCannon1Expedition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
13,317
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
336
Spell Damage
336
Accuracy
0
Attack Time
1.8
Experience
18,459
Ailment Threshold
13,317
Chill
42
Shock
42
Brittle
238
Scorch
42
Sap
116
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonCannonMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 237.6 to 356.3 Physical Damage
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [5]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [5]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
SkeletonCannonBoneMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Bone Mortar
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Cooldown Time: 4 sec
Deals 237.6 to 356.3 Physical Damage
Base duration is 10 seconds
Fires an additional Projectile
base is projectile [1]
is area damage [1]
monster projectile variation [3]
mortar cone angle [30]
projectile minimum range [217]
projectile spread radius [543]
Base duration is 10 seconds
Fires an additional Projectile
base is projectile [1]
is area damage [1]
monster projectile variation [3]
mortar cone angle [30]
projectile minimum range [217]
projectile spread radius [543]
SkeletonCannonBoneNova
Attack, Area, Damage, Triggerable
Base Damage: 269–403
Critical Strike Chance: 5%
Attack Time: 1.8 sec
Cooldown Time: 5 sec
Deals 40% more Damage
Fires 10 additional Projectiles
Fires Projectiles in a circle
active skill area of effect radius +% final [150]
base is projectile [1]
main hand base maximum attack distance [30]
Fires 10 additional Projectiles
Fires Projectiles in a circle
active skill area of effect radius +% final [150]
base is projectile [1]
main hand base maximum attack distance [30]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge" Actor { basic_action = "Revive" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonCannon/SkeletonCannon1Expedition"] = { name = "Bone Husk", life = 2.07, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.8, attackRange = 6, accuracy = 1, skillList = { "SkeletonCannonMortar", "SkeletonCannonBoneMortar", "SkeletonCannonBoneNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonCannonMortar"] = { name = "SkeletonCannonMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_speed_variation_+%", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {0.87999999523163, 1.3200000524521, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonCannonBoneMortar"] = { name = "Bone Mortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_cone_angle", "base_skill_effect_duration", "monster_projectile_variation", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.87999999523163, 1.3200000524521, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonCannonBoneNova"] = { name = "SkeletonCannonBoneNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "active_skill_area_of_effect_radius_+%_final", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {10, 40, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Id | ExpeditionReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.