试炼使者 传奇 /1 ⍟
元素伤害提高 32%
瓦尔技能的伤害提高 (80–120)%
阻灵术持续时间缩短 (6–8)%
你使用瓦尔技能时获得一个耐力球、狂怒球、暴击球
灵魂牧者
(非光环瓦尔技能的灵魂消耗总降 80%。你在过去 8 秒内每使用一个瓦尔技能,非光环瓦尔技能的灵魂消耗提高 100%。)
试炼使者
Tier: 1
BossTrialMaster
The Trialmaster
试炼使者
人形
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
行动速度不能调整至低于基础值的 70%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
The Trialmaster
幽魂N
地区符文致命贪婪
标签施法, cleaving_weapon, cold_affinity, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, physical_affinity, plate_armour, red_blood, trialmaster_boss, very_slow_movement
生命
1500%
生命转为护盾
50%
护甲
+50%
异常状态临界值
756%
抗性
50 50 50 30
伤害
300%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 25
攻击间隔
1.5 秒
伤害分布
±20%
经验值
300%
Model Size
100%
类型
TrialMasterBoss
Metadata
TrialMasterBoss
等级
83
生命
38,012,276
护甲
138,716
闪避值
7,860
能量护盾
7,660
伤害
3,077
法术伤害
4,592
命中
518
攻击间隔
1.005
经验值
216,678
异常状态临界值
9,004,348
冰缓
28,472
Shock
28,472
Brittle
161,079
Scorch
28,472
Sap
78,662
TrialmasterBossMeleeKnockback
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 4886–7329
攻击暴击率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
击中时击退敌人
攻击伤害总降 50%
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GATrialMasterBossCleave
可触发, 攻击
基本伤害: 4886–7329
攻击暴击率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
is area damage [1]
GATrialMasterBossSlamSpikeNova
可触发, 攻击
基本伤害: 4886–7329
攻击暴击率: 5%
攻击间隔: 1.5 秒
冷却时间: 8 秒
is area damage [1]
GATrialMasterBossSlamShockwave
可触发, 攻击
基本伤害: 4886–7329
攻击暴击率: 5%
攻击伤害: 125%
攻击间隔: 1.5 秒
冷却时间: 8 秒
攻击伤害总增 25%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TrialMasterBossAbyssSlam
攻击, 伤害, 范围, 可触发
基本伤害: 4886–7329
攻击暴击率: 5%
攻击间隔: 1.5 秒
额外发射 4 个投射物
导致 +10 次爆发
is area damage [1]
main hand base maximum attack distance [50]
total projectile spread angle override [60]
EASTrialMasterBossElementalMortar
法术
施放间隔: 1.8 秒
TrialMasterBossOmegaProjectile
法术, 投射物, 玩家投射物, 可触发
施放间隔: 2.5 秒
冷却时间: 8 秒
投射物击中地形产生连锁效果
连锁弹射 +4
连锁范围扩大 500%
投射物的最大射程 25
base is projectile [1]
cannot pierce [1]
maintain projectile direction when using contact position [1]
monster projectile variation [189]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot chain from enemies [1]
use scaled contact offset [1]
TrialMasterBossThrowWeapon
攻击, 可触发
基本伤害: 4886–7329
攻击暴击率: 5%
攻击间隔: 1.5 秒
近战打击范围 +5
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
EAATrialMasterSummonSpear
攻击
基本伤害: 4886–7329
攻击暴击率: 5%
攻击间隔: 1.5 秒
近战打击范围 +5
action attack or cast time uses animation length [1]
MMSTrialMasterBossFireMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 2111 - 3166 火焰伤害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
MMSTrialMasterBossColdMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 2111 - 3166 冰霜伤害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
MMSTrialMasterBossLightningMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 791.5 - 4485 闪电伤害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
TrialmasterTetherSpike
法术
施放间隔: 2.5 秒
冷却时间: 10 秒
造成 1443 - 2164 物理伤害
基础持续时间为 10
敌人被晕眩时间延长 250%
必定击晕敌人
墙的长度延长 +37 个单位
geometry attack length [29]
geometry attack width [29]
grasping vines movement speed +% final [-70]
monster penalty against minions damage +% final vs player minions [-50]
TrialmasterChaosShrine
法术
施放间隔: 2 秒
冷却时间: 10 秒
造成 833.3 - 1250 物理伤害
基础持续时间为 10
基础额外效果持续时间 1
范围 +1.9
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
orion circle maze number of circles [5]
MMSTrialMasterBossSpikeMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 466.7 - 700 物理伤害
额外发射 5 个投射物
环状发射投射物
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position [1]
SSMTrialmasterFirecrackerDaemon
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [562]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GATrialMasterBossShockwaveTrigger
可触发, 攻击
基本伤害: 4886–7329
攻击暴击率: 5%
攻击间隔: 1.5 秒
is area damage [1]
TrialmasterTimestopSlam
重复 2
范围 +8
base deal no damage [1]
leap slam minimum distance [40]
TrialmasterTimestopProjectile
重复 2
范围 +8
base deal no damage [1]
leap slam minimum distance [40]
TrialmasterCyclone
攻击, 范围, 近战, 位移, 引导, 物理
旋风斩
基本伤害: 4886–7329
攻击暴击率: 5%
攻击伤害: 65%
攻击伤害: 66%
攻击间隔: 1.5 秒
持续吟唱该技能,向指定地点旋转移动,持续攻击你周围的敌人。持续吟唱该技能时,你无法被击退。
攻击伤害总降 34%
移动速度总增 100%
active skill area of effect radius +% final [180]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TeleportTrialMasterBoss
法术
施放间隔: 1.5 秒
冷却时间: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TrialMasterCycloneBegin
攻击
基本伤害: 4886–7329
攻击暴击率: 5%
攻击间隔: 1.5 秒
冷却时间: 7 秒
近战打击范围 +3
TrialMasterBossAbyssSlamRuin
攻击, 伤害, 范围, 可触发
基本伤害: 4886–7329
攻击暴击率: 5%
攻击间隔: 1.5 秒
额外发射 4 个投射物
导致 +10 次爆发
apply ultimatum ruin on hit [1]
is area damage [1]
main hand base maximum attack distance [50]
total projectile spread angle override [60]
GATrialMasterBossCleaveRuin
可触发, 攻击
基本伤害: 4886–7329
攻击暴击率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
apply ultimatum ruin on hit [1]
is area damage [1]
TrialMasterBossOmegaProjectileRuin
法术, 投射物, 玩家投射物, 可触发
施放间隔: 2.5 秒
冷却时间: 8 秒
投射物击中地形产生连锁效果
连锁弹射 +4
连锁范围扩大 500%
投射物的最大射程 25
apply ultimatum ruin on hit [1]
base is projectile [1]
cannot pierce [1]
maintain projectile direction when using contact position [1]
monster projectile variation [190]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot chain from enemies [1]
use scaled contact offset [1]
GSTrialMasterBossOmegaProjectileExplode
法术, 可触发
施放间隔: 1 秒
造成 1575 - 1925 物理伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GSTrialMasterBossOmegaProjectileExplodeRuin
法术, 可触发
施放间隔: 1 秒
造成 1575 - 1925 物理伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GSTrialMasterBossGroundSpearNova
法术, 可触发
施放间隔: 1 秒
造成 1200 - 1800 物理伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GATrialMasterBossGroundSpearImpact
可触发, 攻击
基本伤害: 4886–7329
攻击暴击率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
攻击伤害总降 50%
is area damage [1]
GATrialMasterBossSlamFrontal
可触发, 攻击
基本伤害: 4886–7329
攻击暴击率: 5%
攻击伤害: 110%
攻击间隔: 1.5 秒
攻击伤害总增 10%
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

BaseEvents
{
	on_construction_complete = "SetTickWhileSimulationFrozen();"
}

Actor
{
	basic_action = "ChangeToStance2"
}

StateMachine
{
	define_shared_state =
	"
		npctransform;
		castermode;
	"
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_monster_no_drops = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Render
{
	selection_height_override = 350.0
	visual_size_index = 1
}

Life
{
	on_death = "PlayTextAudio( TrialmasterFinalEncounterDefeatedRandom , Metadata/Monsters/LeagueUltimatum/TrialMaster/TrialMasterBoss);"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/weapon_proj_object.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/Audio/omegaProjReboundAudio.ao"
}

Animated
{
	on_event_add_weapon_for_npc_start_trial_melee_01 = "AddAttached( Metadata/Monsters/LeagueUltimatum/Attachments/TrialMaster_Weapon_Transition.ao, R_Weapon );"

	on_event_skin_removal_for_npc_start_trial_melee_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk );
		ShowMeshSegment( head_meshShape );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao );
	"

	on_event_show_weapon_for_npc_start_trial_melee_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk );"
	on_end_npc_start_trial_melee_01 = "DetachAllOfType( Metadata/Monsters/LeagueUltimatum/Attachments/TrialMaster_Weapon_Transition.ao );"
}

Actor
{
	on_start_MarkerWarp = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_teleport.epk );"
	on_end_or_destroy_MarkerWarp = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_teleport.epk );"
}

Actor
{
	on_effect_event_contact_for_TrialMasterBossAbyssSlam = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/crystal_slam_audio.ao );"
}

StateMachine
{
	create_state_npctransform_0 =
	"
		HideMeshSegment( head_meshShape );
		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao, head_jntBnd );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk );
	"

	on_or_create_state_npctransform_1 =
	"
		ShowMeshSegment( head_meshShape );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao );
	"

	on_state_castermode_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_caster_mode.epk );"
	on_or_create_state_castermode_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_caster_mode.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/TrialMaster/TrialMasterBoss"] = {
    name = "The Trialmaster",
    life = 15,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 25,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "TrialmasterBossMeleeKnockback",
        "TrialMasterBossOmegaProjectile",
        "TrialMasterBossOmegaProjectileRuin",
        "TrialMasterBossThrowWeapon",
        "SSMTrialmasterFirecrackerDaemon",
        "MMSTrialMasterBossFireMortar",
        "MMSTrialMasterBossColdMortar",
        "MMSTrialMasterBossLightningMortar",
        "MMSTrialMasterBossSpikeMortar",
        "TeleportTrialMasterBoss",
        "EASTrialMasterBossElementalMortar",
        "EAATrialMasterSummonSpear",
        "GATrialMasterBossCleave",
        "GATrialMasterBossSlamSpikeNova",
        "GATrialMasterBossSlamShockwave",
        "GATrialMasterBossShockwaveTrigger",
        "GATrialMasterBossCleaveRuin",
        "GSTrialMasterBossOmegaProjectileExplode",
        "GSTrialMasterBossOmegaProjectileExplodeRuin",
        "GSTrialMasterBossGroundSpearNova",
        "GATrialMasterBossGroundSpearImpact",
        "GATrialMasterBossSlamFrontal",
        "TrialMasterBossAbyssSlam",
        "TrialMasterBossAbyssSlamRuin",
        "TrialmasterTetherSpike",
        "TrialmasterChaosShrine",
        "TrialmasterTimestopSlam",
        "TrialmasterTimestopProjectile",
        "TrialMasterCycloneBegin",
        "TrialmasterCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterBossMeleeKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {300, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossOmegaProjectile"] = {
    name = "TrialMasterBossOmegaProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_chains",
        "projectile_chain_from_terrain_chance_%",
        "chaining_range_+%",
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "skill_cannot_chain_from_enemies",
        "cannot_pierce",
    },
    levels = {
        [1] = {189, 4, 100, 500, 250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossOmegaProjectileRuin"] = {
    name = "TrialMasterBossOmegaProjectileRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_chains",
        "projectile_chain_from_terrain_chance_%",
        "chaining_range_+%",
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "apply_ultimatum_ruin_on_hit",
        "skill_cannot_chain_from_enemies",
        "cannot_pierce",
    },
    levels = {
        [1] = {190, 4, 100, 500, 250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossThrowWeapon"] = {
    name = "TrialMasterBossThrowWeapon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMTrialmasterFirecrackerDaemon"] = {
    name = "SSMTrialmasterFirecrackerDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 562, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSTrialMasterBossFireMortar"] = {
    name = "MMSTrialMasterBossFireMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSTrialMasterBossColdMortar"] = {
    name = "MMSTrialMasterBossColdMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSTrialMasterBossLightningMortar"] = {
    name = "MMSTrialMasterBossLightningMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.30000001192093, 1.7000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSTrialMasterBossSpikeMortar"] = {
    name = "MMSTrialMasterBossSpikeMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "projectile_spread_radius",
        "projectile_speed_is_divided_by_%_of_scale",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportTrialMasterBoss"] = {
    name = "TeleportTrialMasterBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterBossElementalMortar"] = {
    name = "EASTrialMasterBossElementalMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAATrialMasterSummonSpear"] = {
    name = "EAATrialMasterSummonSpear",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossCleave"] = {
    name = "GATrialMasterBossCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossSlamSpikeNova"] = {
    name = "GATrialMasterBossSlamSpikeNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossSlamShockwave"] = {
    name = "GATrialMasterBossSlamShockwave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossShockwaveTrigger"] = {
    name = "GATrialMasterBossShockwaveTrigger",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossCleaveRuin"] = {
    name = "GATrialMasterBossCleaveRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialMasterBossOmegaProjectileExplode"] = {
    name = "GSTrialMasterBossOmegaProjectileExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialMasterBossOmegaProjectileExplodeRuin"] = {
    name = "GSTrialMasterBossOmegaProjectileExplodeRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialMasterBossGroundSpearNova"] = {
    name = "GSTrialMasterBossGroundSpearNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossGroundSpearImpact"] = {
    name = "GATrialMasterBossGroundSpearImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossSlamFrontal"] = {
    name = "GATrialMasterBossSlamFrontal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossAbyssSlam"] = {
    name = "TrialMasterBossAbyssSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "upheaval_number_of_spikes",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 10, 4, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossAbyssSlamRuin"] = {
    name = "TrialMasterBossAbyssSlamRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "upheaval_number_of_spikes",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "is_area_damage",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {50, 10, 4, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterTetherSpike"] = {
    name = "TrialmasterTetherSpike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "wall_maximum_length",
        "geometry_attack_length",
        "grasping_vines_movement_speed_+%_final",
        "geometry_attack_width",
        "base_stun_duration_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "always_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 37, 29, -70, 29, 250, -50, 10000, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterChaosShrine"] = {
    name = "TrialmasterChaosShrine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_secondary_skill_effect_duration",
        "active_skill_base_radius_+",
        "orion_circle_maze_number_of_circles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1000, 19, 5, -50, 10000, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterTimestopSlam"] = {
    name = "TrialmasterTimestopSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_spell_repeat_count",
        "leap_slam_minimum_distance",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterTimestopProjectile"] = {
    name = "TrialmasterTimestopProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_spell_repeat_count",
        "leap_slam_minimum_distance",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterCycloneBegin"] = {
    name = "TrialMasterCycloneBegin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Channel] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, -50, 180, baseMultiplier = 0.66, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 无法被击退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 试炼使者 Text Audio /800 ⍟
    名字
    挑战者,快过来。
    TrialmasterTutorialGreeting
    最近有许多流放者来这里试试身手。来把握自己的命运,参加混沌试炼吧。你要么死在这里,要么有朝一日跟众神比肩。
    介绍
    快做抉择吧。
    TrialmasterTutorialAltarUnlocked
    只需要干掉蜂拥成群的敌人就行。这很简单。
    TrialmasterTutorialAltarClicked
    不参加本身就是一种抉择。
    TrialmasterTutorialPlayerWalksAway
    你的潜力还没发挥出来呢。
    TrialmasterTutorialPlayerLoses
    干得不错。现在你要做另一个选择:是继续参加更难的挑战,还是走人?
    TrialmasterTutorialContinueOrStopOne
    谨慎的选择。
    TrialmasterPlayerTookRewardRandom
    你还是选了继续投资。下场挑战可要难得多。
    TrialmasterTutorialContinueOrStopTwo
    不出我所料。
    TrialmasterPlayerTookReward2
    你是想把自己的投资变现,还是放手搏一搏更大的财富?
    TrialmasterTutorialContinueOrStopThree
    那好吧,现实就是如此令人失望。
    TrialmasterPlayerTookReward3
    挑战者,你是个高明的玩家。好好享受运气和才干给予的战果吧。我们还会再见的。
    TrialmasterTutorialFullWin
    你要相信未来还有更多挑战。
    进一步挑战
    TrialmasterFinalEncounterEffortRandom
    TrialmasterFinalEncounterEffortRandom
    TrialmasterFinalEncounterEffort2
    TrialmasterFinalEncounterEffort2
    TrialmasterFinalEncounterEffort3
    TrialmasterFinalEncounterEffort3
    TrialmasterFinalEncounterSpellEffortRandom
    TrialmasterFinalEncounterSpellEffortRandom
    TrialmasterFinalEncounterSpellEffort2
    TrialmasterFinalEncounterSpellEffort2
    TrialmasterFinalEncounterSpellEffort3
    TrialmasterFinalEncounterSpellEffort3
    混沌助我!
    TrialmasterFinalEncounterGoesCasterStanceRandom
    混沌助我!
    TrialmasterFinalEncounterGoesCasterStance2
    混沌助我!
    TrialmasterFinalEncounterGoesCasterStance3
    朝我来吧!
    TrialmasterFinalEncounterCleaveAttackRandom
    朝我来吧!
    TrialmasterFinalEncounterCleaveAttack2
    朝我来吧!
    TrialmasterFinalEncounterCleaveAttack3
    混沌万岁!
    TrialmasterFinalEncounterSlamAttackRandom
    混沌万岁!
    TrialmasterFinalEncounterSlamAttack2
    混沌万岁!
    TrialmasterFinalEncounterSlamAttack3
    感受他的力量!
    TrialmasterFinalEncounterShockwaveSlamRandom
    感受他的力量!
    TrialmasterFinalEncounterShockwaveSlam2
    感受他的力量!
    TrialmasterFinalEncounterShockwaveSlam3
    在我面前倒下吧!
    TrialmasterFinalEncounterTectonicSlamRandom
    在我面前倒下吧!
    TrialmasterFinalEncounterTectonicSlam2
    在我面前倒下吧!
    TrialmasterFinalEncounterTectonicSlam3
    给傻瓜的诱饵。
    TrialmasterFinalEncounterChaosShrineInMeleeRandom
    给傻瓜的诱饵。
    TrialmasterFinalEncounterChaosShrineInMelee2
    给傻瓜的诱饵。
    TrialmasterFinalEncounterChaosShrineInMelee3
    我将碾碎你!
    TrialmasterFinalEncounterThrowWeaponAttackRandom
    我将碾碎你!
    TrialmasterFinalEncounterThrowWeaponAttack2
    我将碾碎你!
    TrialmasterFinalEncounterThrowWeaponAttack3
    命中注定逃不掉的。
    TrialmasterFinalEncounterOmegaProjectileCastRandom
    命中注定逃不掉的。
    TrialmasterFinalEncounterOmegaProjectileCast2
    命中注定逃不掉的。
    TrialmasterFinalEncounterOmegaProjectileCast3
    停下!
    TrialmasterFinalEncounterSummonTetherSpikeCastRandom
    停下!
    TrialmasterFinalEncounterSummonTetherSpikeCast2
    停下!
    TrialmasterFinalEncounterSummonTetherSpikeCast3
    拿着。走吧。
    TrialmasterFinalEncounterSummonChaosShrineInCasterRandom
    拿着。走吧。
    TrialmasterFinalEncounterSummonChaosShrineInCaster2
    拿着。走吧。
    TrialmasterFinalEncounterSummonChaosShrineInCaster3
    混沌之力!
    TrialmasterFinalEncounterSummonWeaponRandom
    混沌之力!
    TrialmasterFinalEncounterSummonWeapon2
    混沌之力!
    TrialmasterFinalEncounterSummonWeapon3
    TrialmasterFinalEncounter75healthRandom
    TrialmasterFinalEncounter75healthRandom
    TrialmasterFinalEncounter50healthRandom
    TrialmasterFinalEncounter50healthRandom
    TrialmasterFinalEncounter25healthRandom
    TrialmasterFinalEncounter25healthRandom
    我的工作……终于结束了……
    TrialmasterDefeatedRandom
    ……但我还有工作。凡人啊,混沌之神在放声大笑,未来属于你了。
    TrialmasterReturnsAfterDefeatRandom
    TrialmasterFinalEncounterPlayerDiedTauntRandom
    TrialmasterFinalEncounterPlayerDiedTauntRandom
    全干掉。
    TrialmasterChoiceMadeKillChallengeRandom
    全干掉。
    TrialmasterChoiceMadeKillChallenge2
    全干掉。
    TrialmasterChoiceMadeKillChallenge3
    全部干掉。
    TrialmasterChoiceMadeKillChallenge4
    全部干掉。
    TrialmasterChoiceMadeKillChallenge5
    全部干掉。
    TrialmasterChoiceMadeKillChallenge6
    不留活口。
    TrialmasterChoiceMadeKillChallenge7
    不留活口。
    TrialmasterChoiceMadeKillChallenge8
    不留活口。
    TrialmasterChoiceMadeKillChallenge9
    死亡登场。
    TrialmasterChoiceMadeKillChallenge10
    死亡登场。
    TrialmasterChoiceMadeKillChallenge11
    死亡登场。
    TrialmasterChoiceMadeKillChallenge12
    捍卫你自己吧。
    TrialmasterChoiceMadeProtectChallengeRandom
    捍卫你自己吧。
    TrialmasterChoiceMadeProtectChallenge2
    捍卫你自己吧。
    TrialmasterChoiceMadeProtectChallenge3
    让自己活下去。
    TrialmasterChoiceMadeProtectChallenge4
    让自己活下去。
    TrialmasterChoiceMadeProtectChallenge5
    让自己活下去。
    TrialmasterChoiceMadeProtectChallenge6
    能守住……就守住。
    TrialmasterChoiceMadeProtectChallenge7
    能守住……就守住。
    TrialmasterChoiceMadeProtectChallenge8
    能守住……就守住。
    TrialmasterChoiceMadeProtectChallenge9
    逆潮而行。
    TrialmasterChoiceMadeProtectChallenge10
    逆潮而行。
    TrialmasterChoiceMadeProtectChallenge11
    逆潮而行。
    TrialmasterChoiceMadeProtectChallenge12
    可别死了。
    TrialmasterChoiceMadeSurviveChallengeRandom
    可别死了。
    TrialmasterChoiceMadeSurviveChallenge2
    可别死了。
    TrialmasterChoiceMadeSurviveChallenge3
    活吧。
    TrialmasterChoiceMadeSurviveChallenge4
    活吧。
    TrialmasterChoiceMadeSurviveChallenge5
    活吧。
    TrialmasterChoiceMadeSurviveChallenge6
    保住命。
    TrialmasterChoiceMadeSurviveChallenge7
    保住命。
    TrialmasterChoiceMadeSurviveChallenge8
    保住命。
    TrialmasterChoiceMadeSurviveChallenge9
    活得有点长。
    TrialmasterChoiceMadeSurviveChallenge10
    活得有点长。
    TrialmasterChoiceMadeSurviveChallenge11
    活得有点长。
    TrialmasterChoiceMadeSurviveChallenge12
    征服开始!
    TrialmasterChoiceMadeConquerChallengeRandom
    征服开始!
    TrialmasterChoiceMadeConquerChallenge2
    征服开始!
    TrialmasterChoiceMadeConquerChallenge3
    拿走你自己的。
    TrialmasterChoiceMadeConquerChallenge4
    拿走你自己的。
    TrialmasterChoiceMadeConquerChallenge5
    拿走你自己的。
    TrialmasterChoiceMadeConquerChallenge6
    让自己无可阻挡。
    TrialmasterChoiceMadeConquerChallenge7
    让自己无可阻挡。
    TrialmasterChoiceMadeConquerChallenge8
    让自己无可阻挡。
    TrialmasterChoiceMadeConquerChallenge9
    征服一切吧!
    TrialmasterChoiceMadeConquerChallenge10
    征服一切吧!
    TrialmasterChoiceMadeConquerChallenge11
    征服一切吧!
    TrialmasterChoiceMadeConquerChallenge12
    前进!毁灭!
    TrialmasterChoiceMadeDestroyChallengeRandom
    前进!毁灭!
    TrialmasterChoiceMadeDestroyChallenge2
    前进!毁灭!
    TrialmasterChoiceMadeDestroyChallenge3
    把你追求的统统毁灭。
    TrialmasterChoiceMadeDestroyChallenge4
    把你追求的统统毁灭。
    TrialmasterChoiceMadeDestroyChallenge5
    把你追求的统统毁灭。
    TrialmasterChoiceMadeDestroyChallenge6
    毁灭开始!
    TrialmasterChoiceMadeDestroyChallenge7
    毁灭开始!
    TrialmasterChoiceMadeDestroyChallenge8
    毁灭开始!
    TrialmasterChoiceMadeDestroyChallenge9
    毁灭一切。
    TrialmasterChoiceMadeDestroyChallenge10
    毁灭一切。
    TrialmasterChoiceMadeDestroyChallenge11
    毁灭一切。
    TrialmasterChoiceMadeDestroyChallenge12
    你将败于摧灭。
    TrialmasterChallengeChoiceMadeFailAtTenRuinRandom
    你将败于摧灭。
    TrialmasterChallengeChoiceMadeFailAtTenRuin2
    你将败于摧灭。
    TrialmasterChallengeChoiceMadeFailAtTenRuin3
    摧灭找上你了。
    TrialmasterChallengeChoiceMadeRuinHunterRandom
    摧灭找上你了。
    TrialmasterChallengeChoiceMadeRuinHunter2
    摧灭找上你了。
    TrialmasterChallengeChoiceMadeRuinHunter3
    摧灭不期而至。
    TrialmasterChallengeChoiceMadeRuinHunterSpeedRandom
    摧灭不期而至。
    TrialmasterChallengeChoiceMadeRuinHunterSpeed2
    摧灭不期而至。
    TrialmasterChallengeChoiceMadeRuinHunterSpeed3
    摧灭重不可担。
    TrialmasterChallengeChoiceMadeFailAtFiveRuinRandom
    摧灭重不可担。
    TrialmasterChallengeChoiceMadeFailAtFiveRuin2
    摧灭重不可担。
    TrialmasterChallengeChoiceMadeFailAtFiveRuin3
    摧灭包围了你。
    TrialmasterChallengeChoiceMadeTwoTypesApplyRuinRandom
    摧灭包围了你。
    TrialmasterChallengeChoiceMadeTwoTypesApplyRuin2
    摧灭包围了你。
    TrialmasterChallengeChoiceMadeTwoTypesApplyRuin3
    摧灭无所不在。
    TrialmasterChallengeChoiceMadeUnhallowedPatchesToRuinPhantasmsRandom
    摧灭无所不在。
    TrialmasterChallengeChoiceMadeUnhallowedPatchesToRuinPhantasms2
    摧灭无所不在。
    TrialmasterChallengeChoiceMadeUnhallowedPatchesToRuinPhantasms3
    最好快点……
    TrialmasterChallengeChoiceMadeBeforeACertainTimeRandom
    最好快点……
    TrialmasterChallengeChoiceMadeBeforeACertainTime2
    最好快点……
    TrialmasterChallengeChoiceMadeBeforeACertainTime3
    时间如大敌。
    TrialmasterChallengeChoiceMadeBuffsExpireFasterRandom
    时间如大敌。
    TrialmasterChallengeChoiceMadeBuffsExpireFaster2
    时间如大敌。
    TrialmasterChallengeChoiceMadeBuffsExpireFaster3
    时间永不够。
    TrialmasterChallengeChoiceMadeTimeIsShorterRandom
    时间永不够。
    TrialmasterChallengeChoiceMadeTimeIsShorter2
    时间永不够。
    TrialmasterChallengeChoiceMadeTimeIsShorter3
    你的成功看不到希望了。
    TrialmasterChallengeChoiceMadeLoseChargesEverySecondRandom
    你的成功看不到希望了。
    TrialmasterChallengeChoiceMadeLoseChargesEverySecond2
    你的成功看不到希望了。
    TrialmasterChallengeChoiceMadeLoseChargesEverySecond3
    死神找上门了。
    TrialmasterChallengeChoiceMadeEscalatingVulnRandom
    死神找上门了。
    TrialmasterChallengeChoiceMadeEscalatingVuln2
    死神找上门了。
    TrialmasterChallengeChoiceMadeEscalatingVuln3
    怎么都防不住的。
    TrialmasterChallengeChoiceMadeEscalatingVuln4
    怎么都防不住的。
    TrialmasterChallengeChoiceMadeEscalatingVuln5
    怎么都防不住的。
    TrialmasterChallengeChoiceMadeEscalatingVuln6
    死神已经找上你了。
    TrialmasterChallengeChoiceMadeVulnStartsTenPercentRandom
    死神已经找上你了。
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent2
    死神已经找上你了。
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent3
    你简直虚弱透顶。
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent4
    你简直虚弱透顶。
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent5
    你简直虚弱透顶。
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent6
    死亡很快。
    TrialmasterChallengeChoiceMadeVulnEscalatesFasterRandom
    死亡很快。
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster2
    死亡很快。
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster3
    你的脆弱深入骨髓。
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster4
    你的脆弱深入骨髓。
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster5
    你的脆弱深入骨髓。
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster6
    你的敌人加速了。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpRandom
    你的敌人加速了。
    TrialmasterChallengeChoiceMadeMonstersSpeedUp2
    你的敌人加速了。
    TrialmasterChallengeChoiceMadeMonstersSpeedUp3
    死亡之潮凶猛无比。
    TrialmasterChallengeChoiceMadeMonstersSpeedUp4
    死亡之潮凶猛无比。
    TrialmasterChallengeChoiceMadeMonstersSpeedUp5
    死亡之潮凶猛无比。
    TrialmasterChallengeChoiceMadeMonstersSpeedUp6
    反抗得挺快。
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeedRandom
    反抗得挺快。
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed2
    反抗得挺快。
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed3
    他们的动作很匆忙。
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed4
    他们的动作很匆忙。
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed5
    他们的动作很匆忙。
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed6
    速度越来越快。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFasterRandom
    速度越来越快。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster2
    速度越来越快。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster3
    增速迅猛。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster4
    增速迅猛。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster5
    增速迅猛。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster6
    跟自己的心脏衰竭作战吧。
    TrialmasterChallengeChoiceMadeDiminishRecoveryRandom
    跟自己的心脏衰竭作战吧。
    TrialmasterChallengeChoiceMadeDiminishRecovery2
    跟自己的心脏衰竭作战吧。
    TrialmasterChallengeChoiceMadeDiminishRecovery3
    感受到死神渗入内心了吗?
    TrialmasterChallengeChoiceMadeUnhallowedPatchesTierTwoRandom
    感受到死神渗入内心了吗?
    TrialmasterChallengeChoiceMadeUnhallowedPatchesTierTwo2
    感受到死神渗入内心了吗?
    TrialmasterChallengeChoiceMadeUnhallowedPatchesTierTwo3
    你听到自己的心跳变慢了吗?
    TrialmasterChallengeChoiceMadeDiminishRecoveryStartTwentyRandom
    你听到自己的心跳变慢了吗?
    TrialmasterChallengeChoiceMadeDiminishRecoveryStartTwenty2
    你听到自己的心跳变慢了吗?
    TrialmasterChallengeChoiceMadeDiminishRecoveryStartTwenty3
    你的血管老化了。
    TrialmasterChallengeChoiceMadeDealNoDamageSometimesRandom
    你的血管老化了。
    TrialmasterChallengeChoiceMadeDealNoDamageSometimes2
    你的血管老化了。
    TrialmasterChallengeChoiceMadeDealNoDamageSometimes3
    你的血液变弱了。
    TrialmasterChallengeChoiceMadeDiminishRecoveryFasterRandom
    你的血液变弱了。
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster2
    你的血液变弱了。
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster3
    死亡在你的血管中流淌。
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster4
    死亡在你的血管中流淌。
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster5
    死亡在你的血管中流淌。
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster6
    致命的瘴气在寻找生者。
    TrialmasterChallengeChoiceMadeChasingMiasmaRandom
    致命的瘴气在寻找生者。
    TrialmasterChallengeChoiceMadeChasingMiasma2
    致命的瘴气在寻找生者。
    TrialmasterChallengeChoiceMadeChasingMiasma3
    尽量避开瘴气吧。
    TrialmasterChallengeChoiceMadeChasingMiasma4
    尽量避开瘴气吧。
    TrialmasterChallengeChoiceMadeChasingMiasma5
    尽量避开瘴气吧。
    TrialmasterChallengeChoiceMadeChasingMiasma6
    瘴气弥漫。
    TrialmasterChallengeChoiceMadeChasingMiasmaLargerRandom
    瘴气弥漫。
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger2
    瘴气弥漫。
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger3
    可呼吸的空气极其罕见。
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger4
    可呼吸的空气极其罕见。
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger5
    可呼吸的空气极其罕见。
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger6
    瘴气无法躲避。
    TrialmasterChallengeChoiceMadeChasingMiasmaFasterRandom
    瘴气无法躲避。
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster2
    瘴气无法躲避。
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster3
    污浊随风而动。
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster4
    污浊随风而动。
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster5
    污浊随风而动。
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster6
    在火焰中干掉他们。
    TrialmasterChallengeChoiceMadeFireCrystalsRandom
    在火焰中干掉他们。
    TrialmasterChallengeChoiceMadeFireCrystals2
    在火焰中干掉他们。
    TrialmasterChallengeChoiceMadeFireCrystals3
    火焰会自寻猎物。
    TrialmasterChallengeChoiceMadeFireCrystals4
    火焰会自寻猎物。
    TrialmasterChallengeChoiceMadeFireCrystals5
    火焰会自寻猎物。
    TrialmasterChallengeChoiceMadeFireCrystals6
    风会助长火势。
    TrialmasterChallengeChoiceMadeFireCrystalsFasterRandom
    风会助长火势。
    TrialmasterChallengeChoiceMadeFireCrystalsFaster2
    风会助长火势。
    TrialmasterChallengeChoiceMadeFireCrystalsFaster3
    火焰朝你涌来。
    TrialmasterChallengeChoiceMadeFireCrystalsFaster4
    火焰朝你涌来。
    TrialmasterChallengeChoiceMadeFireCrystalsFaster5
    火焰朝你涌来。
    TrialmasterChallengeChoiceMadeFireCrystalsFaster6
    火焰产生更多火焰。
    TrialmasterChallengeChoiceMadeFireCrystalsThirdRandom
    火焰产生更多火焰。
    TrialmasterChallengeChoiceMadeFireCrystalsThird2
    火焰产生更多火焰。
    TrialmasterChallengeChoiceMadeFireCrystalsThird3
    火焰总会扩散。
    TrialmasterChallengeChoiceMadeFireCrystalsThird4
    火焰总会扩散。
    TrialmasterChallengeChoiceMadeFireCrystalsThird5
    火焰总会扩散。
    TrialmasterChallengeChoiceMadeFireCrystalsThird6
    寒冷带来死亡。
    TrialmasterChallengeChoiceMadeUnusedColdRandom
    寒冷带来死亡。
    TrialmasterChallengeChoiceMadeUnusedCold2
    寒冷带来死亡。
    TrialmasterChallengeChoiceMadeUnusedCold3
    复仇冰冷无比。
    TrialmasterChallengeChoiceMadeIceSpinesRandom
    复仇冰冷无比。
    TrialmasterChallengeChoiceMadeIceSpines2
    复仇冰冷无比。
    TrialmasterChallengeChoiceMadeIceSpines3
    死亡之寒避无可避。
    TrialmasterChallengeChoiceMadeIceSpinesLargerRandom
    死亡之寒避无可避。
    TrialmasterChallengeChoiceMadeIceSpinesLarger2
    死亡之寒避无可避。
    TrialmasterChallengeChoiceMadeIceSpinesLarger3
    仇恨在死亡中抓住一切生命。
    TrialmasterChallengeChoiceMadeUnusedColdTwoRandom
    仇恨在死亡中抓住一切生命。
    TrialmasterChallengeChoiceMadeUnusedColdTwo2
    仇恨在死亡中抓住一切生命。
    TrialmasterChallengeChoiceMadeUnusedColdTwo3
    仇恨产生仇恨。
    TrialmasterChallengeChoiceMadeIceSpinesMoreRandom
    仇恨产生仇恨。
    TrialmasterChallengeChoiceMadeIceSpinesMore2
    仇恨产生仇恨。
    TrialmasterChallengeChoiceMadeIceSpinesMore3
    小心别打太快……
    TrialmasterChallengeChoiceMadeUnusedColdThreeRandom
    小心别打太快……
    TrialmasterChallengeChoiceMadeUnusedColdThree2
    小心别打太快……
    TrialmasterChallengeChoiceMadeUnusedColdThree3
    风暴逼近。
    TrialmasterChallengeChoiceMadeStormRunesRandom
    风暴逼近。
    TrialmasterChallengeChoiceMadeStormRunes2
    风暴逼近。
    TrialmasterChallengeChoiceMadeStormRunes3
    闪电降临。
    TrialmasterChallengeChoiceMadeStormRunes4
    闪电降临。
    TrialmasterChallengeChoiceMadeStormRunes5
    闪电降临。
    TrialmasterChallengeChoiceMadeStormRunes6
    风暴骤临。
    TrialmasterChallengeChoiceMadeStormRunesChargeFasterRandom
    风暴骤临。
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster2
    风暴骤临。
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster3
    闪电不打招呼。
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster4
    闪电不打招呼。
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster5
    闪电不打招呼。
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster6
    闪电始终成双。
    TrialmasterChallengeChoiceMadeStormRunesMoreRandom
    闪电始终成双。
    TrialmasterChallengeChoiceMadeStormRunesMore2
    闪电始终成双。
    TrialmasterChallengeChoiceMadeStormRunesMore3
    电闪雷鸣。
    TrialmasterChallengeChoiceMadeStormRunesMore4
    电闪雷鸣。
    TrialmasterChallengeChoiceMadeStormRunesMore5
    电闪雷鸣。
    TrialmasterChallengeChoiceMadeStormRunesMore6
    敌人带来了盛夏之焰。
    TrialmasterChallengeChoiceMadeFlamespeakerRandom
    敌人带来了盛夏之焰。
    TrialmasterChallengeChoiceMadeFlamespeaker2
    敌人带来了盛夏之焰。
    TrialmasterChallengeChoiceMadeFlamespeaker3
    盛夏之焰熊熊燃烧。
    TrialmasterChallengeChoiceMadeFireTotemRandom
    盛夏之焰熊熊燃烧。
    TrialmasterChallengeChoiceMadeFireTotem2
    盛夏之焰熊熊燃烧。
    TrialmasterChallengeChoiceMadeFireTotem3
    敌人带来了凛冬之恨。
    TrialmasterChallengeChoiceMadeFrostspeakerRandom
    敌人带来了凛冬之恨。
    TrialmasterChallengeChoiceMadeFrostspeaker2
    敌人带来了凛冬之恨。
    TrialmasterChallengeChoiceMadeFrostspeaker3
    凛冬之恨凝固疆场。
    TrialmasterChallengeChoiceMadeFrostspeaker4
    凛冬之恨凝固疆场。
    TrialmasterChallengeChoiceMadeFrostspeaker5
    凛冬之恨凝固疆场。
    TrialmasterChallengeChoiceMadeFrostspeaker6
    敌人带来了仲春之雷。
    TrialmasterChallengeChoiceMadeStormspeakerRandom
    敌人带来了仲春之雷。
    TrialmasterChallengeChoiceMadeStormspeaker2
    敌人带来了仲春之雷。
    TrialmasterChallengeChoiceMadeStormspeaker3
    仲春之雷怒气勃发。
    TrialmasterChallengeChoiceMadeStormspeaker4
    仲春之雷怒气勃发。
    TrialmasterChallengeChoiceMadeStormspeaker5
    仲春之雷怒气勃发。
    TrialmasterChallengeChoiceMadeStormspeaker6
    敌人带来了午夜之狂。
    TrialmasterChallengeChoiceMadeVoidspeakerRandom
    敌人带来了午夜之狂。
    TrialmasterChallengeChoiceMadeVoidspeaker2
    敌人带来了午夜之狂。
    TrialmasterChallengeChoiceMadeVoidspeaker3
    午夜之狂驱离希望。
    TrialmasterChallengeChoiceMadeUnhallowedPatchesRandom
    午夜之狂驱离希望。
    TrialmasterChallengeChoiceMadeUnhallowedPatches2
    午夜之狂驱离希望。
    TrialmasterChallengeChoiceMadeUnhallowedPatches3
    刀兵带来苦痛。
    TrialmasterChallengeChoiceMadePhysicalTotemRandom
    刀兵带来苦痛。
    TrialmasterChallengeChoiceMadePhysicalTotem2
    刀兵带来苦痛。
    TrialmasterChallengeChoiceMadePhysicalTotem3
    遍地开花。
    TrialmasterChallengeChoiceMadeShardspeakerRandom
    遍地开花。
    TrialmasterChallengeChoiceMadeShardspeaker2
    遍地开花。
    TrialmasterChallengeChoiceMadeShardspeaker3
    无情的袭击。
    TrialmasterChallengeChoiceMadeBladesSecondTierRandom
    无情的袭击。
    TrialmasterChallengeChoiceMadeBladesSecondTier2
    无情的袭击。
    TrialmasterChallengeChoiceMadeBladesSecondTier3
    化为粉碎。
    TrialmasterChallengeChoiceMadeBladesThirdTierRandom
    化为粉碎。
    TrialmasterChallengeChoiceMadeBladesThirdTier2
    化为粉碎。
    TrialmasterChallengeChoiceMadeBladesThirdTier3
    不想炸死就快点。
    TrialmasterChallengeChoiceMadeSpeakerShorterDelayRandom
    不想炸死就快点。
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay2
    不想炸死就快点。
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay3
    他们要给你一个惊喜。
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay4
    他们要给你一个惊喜。
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay5
    他们要给你一个惊喜。
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay6
    小心拴好的野兽。
    TrialmasterChallengeChoiceMadeChainedBeastsRandom
    小心拴好的野兽。
    TrialmasterChallengeChoiceMadeChainedBeasts2
    小心拴好的野兽。
    TrialmasterChallengeChoiceMadeChainedBeasts3
    浪得越远,痛苦越大。
    TrialmasterChallengeChoiceMadeSmallerArenaRandom
    浪得越远,痛苦越大。
    TrialmasterChallengeChoiceMadeSmallerArena2
    浪得越远,痛苦越大。
    TrialmasterChallengeChoiceMadeSmallerArena3
    大自然已经饥渴难耐。
    TrialmasterChallengeChoiceMadeChainedBeastsMoreRandom
    大自然已经饥渴难耐。
    TrialmasterChallengeChoiceMadeChainedBeastsMore2
    大自然已经饥渴难耐。
    TrialmasterChallengeChoiceMadeChainedBeastsMore3
    无数野兽都饿了。
    TrialmasterChallengeChoiceMadeChainedBeastsMore4
    无数野兽都饿了。
    TrialmasterChallengeChoiceMadeChainedBeastsMore5
    无数野兽都饿了。
    TrialmasterChallengeChoiceMadeChainedBeastsMore6
    一大群饥饿的野兽。
    TrialmasterChallengeChoiceMadeChainedBeastsMore7
    一大群饥饿的野兽。
    TrialmasterChallengeChoiceMadeChainedBeastsMore8
    一大群饥饿的野兽。
    TrialmasterChallengeChoiceMadeChainedBeastsMore9
    饥饿滋生野蛮。
    TrialmasterChallengeChoiceMadeChainedBeastsFasterRandom
    饥饿滋生野蛮。
    TrialmasterChallengeChoiceMadeChainedBeastsFaster2
    饥饿滋生野蛮。
    TrialmasterChallengeChoiceMadeChainedBeastsFaster3
    灵活的下巴吃得快。
    TrialmasterChallengeChoiceMadeChainedBeastsFaster4
    灵活的下巴吃得快。
    TrialmasterChallengeChoiceMadeChainedBeastsFaster5
    灵活的下巴吃得快。
    TrialmasterChallengeChoiceMadeChainedBeastsFaster6
    重量取决于灵魂。
    TrialmasterChallengeChoiceMadeReducedRecoveryRandom
    重量取决于灵魂。
    TrialmasterChallengeChoiceMadeReducedRecovery2
    重量取决于灵魂。
    TrialmasterChallengeChoiceMadeReducedRecovery3
    心脏和灵魂都太重了。
    TrialmasterChallengeChoiceMadeReducedRecoveryTwoRandom
    心脏和灵魂都太重了。
    TrialmasterChallengeChoiceMadeReducedRecoveryTwo2
    心脏和灵魂都太重了。
    TrialmasterChallengeChoiceMadeReducedRecoveryTwo3
    你要自食恶果。
    TrialmasterChallengeChoiceMadeFlasksHinderRandom
    你要自食恶果。
    TrialmasterChallengeChoiceMadeFlasksHinder2
    你要自食恶果。
    TrialmasterChallengeChoiceMadeFlasksHinder3
    你的话得到了回应。
    TrialmasterChallengeChoiceMadeCurseReflectRandom
    你的话得到了回应。
    TrialmasterChallengeChoiceMadeCurseReflect2
    你的话得到了回应。
    TrialmasterChallengeChoiceMadeCurseReflect3
    你的思想随痛苦成灰。
    TrialmasterChallengeChoiceMadeManaCostAsDamageRandom
    你的思想随痛苦成灰。
    TrialmasterChallengeChoiceMadeManaCostAsDamage2
    你的思想随痛苦成灰。
    TrialmasterChallengeChoiceMadeManaCostAsDamage3
    闪电在你内心潜伏。
    TrialmasterChallengeChoiceMadeManaCostAsDamage4
    闪电在你内心潜伏。
    TrialmasterChallengeChoiceMadeManaCostAsDamage5
    闪电在你内心潜伏。
    TrialmasterChallengeChoiceMadeManaCostAsDamage6
    血会腐臭。
    TrialmasterChallengeChoiceMadeLoseChargesRandom
    血会腐臭。
    TrialmasterChallengeChoiceMadeLoseCharges2
    血会腐臭。
    TrialmasterChallengeChoiceMadeLoseCharges3
    血背叛了你。
    TrialmasterChallengeChoiceMadeFlasksCancelEachOtherRandom
    血背叛了你。
    TrialmasterChallengeChoiceMadeFlasksCancelEachOther2
    血背叛了你。
    TrialmasterChallengeChoiceMadeFlasksCancelEachOther3
    眼高手低。
    TrialmasterChallengeChoiceMadeLessAOELessProjSpeedRandom
    眼高手低。
    TrialmasterChallengeChoiceMadeLessAOELessProjSpeed2
    眼高手低。
    TrialmasterChallengeChoiceMadeLessAOELessProjSpeed3
    被削弱了。
    TrialmasterChallengeChoiceMadeUnluckyCritRandom
    被削弱了。
    TrialmasterChallengeChoiceMadeUnluckyCrit2
    被削弱了。
    TrialmasterChallengeChoiceMadeUnluckyCrit3
    你的弹药打在了自己身上。
    TrialmasterChallengeChoiceMadeReflectProjectilesRandom
    你的弹药打在了自己身上。
    TrialmasterChallengeChoiceMadeReflectProjectiles2
    你的弹药打在了自己身上。
    TrialmasterChallengeChoiceMadeReflectProjectiles3
    接你自己的招吧。
    TrialmasterChallengeChoiceMadeYourAurasAffectEnemiesRandom
    接你自己的招吧。
    TrialmasterChallengeChoiceMadeYourAurasAffectEnemies2
    接你自己的招吧。
    TrialmasterChallengeChoiceMadeYourAurasAffectEnemies3
    一轮游的挑战者回来了。
    TrialmasterPlayerTookRewardLastTimeRoundOneRandom
    一轮游的挑战者回来了。
    TrialmasterPlayerTookRewardLastTimeRoundOne2
    一轮游的挑战者回来了。
    TrialmasterPlayerTookRewardLastTimeRoundOne3
    这次肯定很快……
    TrialmasterPlayerTookRewardLastTimeRoundOne4
    这次肯定很快……
    TrialmasterPlayerTookRewardLastTimeRoundOne5
    这次肯定很快……
    TrialmasterPlayerTookRewardLastTimeRoundOne6
    你的表现还能跟上次一样精彩吗?
    TrialmasterPlayerTookRewardLastTimeRoundOne7
    你的表现还能跟上次一样精彩吗?
    TrialmasterPlayerTookRewardLastTimeRoundOne8
    我衷心希望你能撑过第二轮。
    TrialmasterPlayerTookRewardLastTimeRoundTwoRandom
    我真希望你有撑过第二轮的打算。
    TrialmasterPlayerTookRewardLastTimeRoundTwo2
    这回至少撑到第三轮吧。
    TrialmasterPlayerTookRewardLastTimeRoundTwo3
    这回至少撑到第三轮吧。
    TrialmasterPlayerTookRewardLastTimeRoundTwo4
    这回至少撑到第三轮吧。
    TrialmasterPlayerTookRewardLastTimeRoundTwo5
    我希望看到更精彩的表现。
    TrialmasterPlayerTookRewardLastTimeRoundTwo6
    我希望看到更精彩的表现。
    TrialmasterPlayerTookRewardLastTimeRoundTwo7
    我希望看到更精彩的表现。
    TrialmasterPlayerTookRewardLastTimeRoundTwo8
    这回努力撑过第三轮吧。
    TrialmasterPlayerTookRewardLastTimeRoundThreeRandom
    这回努力撑过第三轮吧。
    TrialmasterPlayerTookRewardLastTimeRoundThree2
    这回努力撑过第三轮吧。
    TrialmasterPlayerTookRewardLastTimeRoundThree3
    三轮游的挑战者回来了……
    TrialmasterPlayerTookRewardLastTimeRoundThree4
    三轮游的挑战者回来了……
    TrialmasterPlayerTookRewardLastTimeRoundThree5
    三轮游的挑战者回来了……
    TrialmasterPlayerTookRewardLastTimeRoundThree6
    完成四轮应该很容易。
    TrialmasterPlayerTookRewardLastTimeRoundFourRandom
    完成四轮应该很容易。
    TrialmasterPlayerTookRewardLastTimeRoundFour2
    完成四轮应该很容易。
    TrialmasterPlayerTookRewardLastTimeRoundFour3
    只赢四轮没什么光彩。
    TrialmasterPlayerTookRewardLastTimeRoundFour4
    只赢四轮没什么光彩。
    TrialmasterPlayerTookRewardLastTimeRoundFour5
    只赢四轮没什么光彩。
    TrialmasterPlayerTookRewardLastTimeRoundFour6
    上次只打到第五轮,还想再来?
    TrialmasterPlayerTookRewardLastTimeRoundFiveRandom
    上次只打到第五轮,还想再来?
    TrialmasterPlayerTookRewardLastTimeRoundFive2
    上次只打到第五轮,还想再来?
    TrialmasterPlayerTookRewardLastTimeRoundFive3
    五轮游的挑战者回来了……
    TrialmasterPlayerTookRewardLastTimeRoundFive4
    五轮游的挑战者回来了……
    TrialmasterPlayerTookRewardLastTimeRoundFive5
    五轮游的挑战者回来了……
    TrialmasterPlayerTookRewardLastTimeRoundFive6
    哦,是五轮游的挑战者啊。
    TrialmasterPlayerTookRewardLastTimeRoundFive7
    哦,是五轮游的挑战者啊。
    TrialmasterPlayerTookRewardLastTimeRoundFive8
    上次就打到第六轮。怎么还来?
    TrialmasterPlayerTookRewardLastTimeRoundSixRandom
    上次就打到第六轮。怎么还来?
    TrialmasterPlayerTookRewardLastTimeRoundSix2
    上次就打到第六轮。怎么还来?
    TrialmasterPlayerTookRewardLastTimeRoundSix3
    六轮胜?这回能不能打到底啊?
    TrialmasterPlayerTookRewardLastTimeRoundSix4
    六轮胜?这回能不能打到底啊?
    TrialmasterPlayerTookRewardLastTimeRoundSix5
    六轮胜?这回能不能打到底啊?
    TrialmasterPlayerTookRewardLastTimeRoundSix6
    我怀疑你这回能不能进第七轮。
    TrialmasterPlayerTookRewardLastTimeRoundSevenRandom
    我怀疑你这回能不能进第七轮。
    TrialmasterPlayerTookRewardLastTimeRoundSeven2
    我怀疑你这回能不能进第七轮。
    TrialmasterPlayerTookRewardLastTimeRoundSeven3
    打过第七轮,混沌之神就会见你了……
    TrialmasterPlayerTookRewardLastTimeRoundSeven4
    打过第七轮,混沌之神就会见你了……
    TrialmasterPlayerTookRewardLastTimeRoundSeven5
    打过第七轮,混沌之神就会见你了……
    TrialmasterPlayerTookRewardLastTimeRoundSeven6
    第八轮……这相当可以了。
    TrialmasterPlayerTookRewardLastTimeRoundEightRandom
    第八轮……这相当可以了。
    TrialmasterPlayerTookRewardLastTimeRoundEight2
    第八轮……这相当可以了。
    TrialmasterPlayerTookRewardLastTimeRoundEight3
    第八轮!混沌之神很高看你。
    TrialmasterPlayerTookRewardLastTimeRoundEight4
    第八轮!混沌之神很高看你。
    TrialmasterPlayerTookRewardLastTimeRoundEight5
    第八轮!混沌之神很高看你。
    TrialmasterPlayerTookRewardLastTimeRoundEight6
    上次就差一点,是不是很不甘心啊?
    TrialmasterPlayerTookRewardLastTimeRoundNineRandom
    上次就差一点,是不是很不甘心啊?
    TrialmasterPlayerTookRewardLastTimeRoundNine2
    上次就差一点,是不是很不甘心啊?
    TrialmasterPlayerTookRewardLastTimeRoundNine3
    第九轮了,不过离胜利还差得远。
    TrialmasterPlayerTookRewardLastTimeRoundNine4
    第九轮了,不过离胜利还差得远。
    TrialmasterPlayerTookRewardLastTimeRoundNine5
    第九轮了,不过离胜利还差得远。
    TrialmasterPlayerTookRewardLastTimeRoundNine6
    你还真是屡败屡战……
    TrialmasterMoodBeginFiveOrMoreLossesRandom
    你还真是屡败屡战……
    TrialmasterMoodBeginFiveOrMoreLosses2
    你看来喜欢吃罚酒。
    TrialmasterMoodBeginFiveOrMoreLosses3
    你看来喜欢吃罚酒。
    TrialmasterMoodBeginFiveOrMoreLosses4
    你就锲而不舍这一点儿好。
    TrialmasterMoodBeginFiveOrMoreLosses5
    你就锲而不舍这一点儿好。
    TrialmasterMoodBeginFiveOrMoreLosses6
    你知道目标是成功吧,嗯?
    TrialmasterMoodBeginFiveOrMoreLosses7
    你知道目标是成功吧,嗯?
    TrialmasterMoodBeginFiveOrMoreLosses8
    你还要继续参加我的试炼?
    TrialmasterMoodBeginFiveOrMoreLosses9
    你还要继续参加我的试炼?
    TrialmasterMoodBeginFiveOrMoreLosses10
    又想来输一把?
    TrialmasterMoodBeginTwoToFourLossesRandom
    又想来输一把?
    TrialmasterMoodBeginTwoToFourLosses2
    行,来输吧,这多好啊。
    TrialmasterMoodBeginTwoToFourLosses3
    行,来输吧,这多好啊。
    TrialmasterMoodBeginTwoToFourLosses4
    行,来输吧,这多好啊。
    TrialmasterMoodBeginTwoToFourLosses5
    连输几回,我都觉得惭愧。
    TrialmasterMoodBeginTwoToFourLosses6
    连输几回,我都觉得惭愧。
    TrialmasterMoodBeginTwoToFourLosses7
    连输几回,我都觉得惭愧。
    TrialmasterMoodBeginTwoToFourLosses8
    你得找回尊严,挑战者。
    TrialmasterMoodBeginTwoToFourLosses9
    你得找回尊严,挑战者。
    TrialmasterMoodBeginTwoToFourLosses10
    你得找回尊严,挑战者。
    TrialmasterMoodBeginTwoToFourLosses11
    输一回没什么可耻。
    TrialmasterMoodBeginOneLossRandom
    输一回没什么可耻。
    TrialmasterMoodBeginOneLoss2
    把尊严赢回来,挑战者。
    TrialmasterMoodBeginOneLoss3
    把尊严赢回来,挑战者。
    TrialmasterMoodBeginOneLoss4
    这是要两连输吗?
    TrialmasterMoodBeginOneLoss5
    这是要两连输吗?
    TrialmasterMoodBeginOneLoss6
    你尊严扫地了吧?
    TrialmasterMoodBeginOneLoss7
    你尊严扫地了吧?
    TrialmasterMoodBeginOneLoss8
    你要来洗刷自己的失败吗?
    TrialmasterMoodBeginOneLoss9
    你要来洗刷自己的失败吗?
    TrialmasterMoodBeginOneLoss10
    你夺回胜利的机会来了。
    TrialmasterMoodBeginOneLoss11
    你夺回胜利的机会来了。
    TrialmasterMoodBeginOneLoss12
    你能取得两连胜吗?
    TrialmasterMoodBeginOneWinRandom
    你能取得两连胜吗?
    TrialmasterMoodBeginOneWin2
    来证明你上次的胜利不是运气吧。
    TrialmasterMoodBeginOneWin3
    来证明你上次的胜利不是运气吧。
    TrialmasterMoodBeginOneWin4
    偶尔几率会让你赢……
    TrialmasterMoodBeginOneWin5
    偶尔几率会让你赢……
    TrialmasterMoodBeginOneWin6
    你赢了。就一回。别高兴过头。
    TrialmasterMoodBeginOneWin7
    你赢了。就一回。别高兴过头。
    TrialmasterMoodBeginOneWin8
    你赢了。就一回。别高兴过头。
    TrialmasterMoodBeginOneWin9
    你的胜绩到此为止了。
    TrialmasterMoodBeginTwoToFourWinsRandom
    你的胜绩到此为止了。
    TrialmasterMoodBeginTwoToFourWins2
    你一直赢,但能保持吗?
    TrialmasterMoodBeginTwoToFourWins3
    你一直赢,但能保持吗?
    TrialmasterMoodBeginTwoToFourWins4
    真希望你能享受自己短暂的胜利。
    TrialmasterMoodBeginTwoToFourWins5
    真希望你能享受自己短暂的胜利。
    TrialmasterMoodBeginTwoToFourWins6
    真希望你能享受自己短暂的胜利。
    TrialmasterMoodBeginTwoToFourWins7
    挑战者,你的运气马上就用光了。
    TrialmasterMoodBeginTwoToFourWins8
    挑战者,你的运气马上就用光了。
    TrialmasterMoodBeginTwoToFourWins9
    挑战者,你的运气马上就用光了。
    TrialmasterMoodBeginTwoToFourWins10
    你马上就要在这场试炼中尝到失败。
    TrialmasterMoodBeginTwoToFourWins11
    你马上就要在这场试炼中尝到失败。
    TrialmasterMoodBeginTwoToFourWins12
    你的胜利长不了。
    TrialmasterMoodBeginFiveOrMoreWinsRandom
    你的胜利长不了。
    TrialmasterMoodBeginFiveOrMoreWins2
    这场试炼你肯定输。
    TrialmasterMoodBeginFiveOrMoreWins3
    这场试炼你肯定输。
    TrialmasterMoodBeginFiveOrMoreWins4
    这回将是你最后一回失败。
    TrialmasterMoodBeginFiveOrMoreWins5
    这回将是你最后一回失败。
    TrialmasterMoodBeginFiveOrMoreWins6
    你在跟我开玩笑?
    TrialmasterMoodBeginFiveOrMoreWins7
    你在跟我开玩笑?
    TrialmasterMoodBeginFiveOrMoreWins8
    我这到底是得罪谁了?
    TrialmasterMoodBeginFiveOrMoreWins9
    我这到底是得罪谁了?
    TrialmasterMoodBeginFiveOrMoreWins10
    我这到底是得罪谁了?
    TrialmasterMoodBeginFiveOrMoreWins11
    实话实说,时候到了。挑战者,我衷心恭喜你。
    TrialmasterMoodPlayerWonFiveOrMoreLossesRandom
    实话实说,时候到了。挑战者,我衷心恭喜你。
    TrialmasterMoodPlayerWonFiveOrMoreLosses2
    实话实说,时候到了。挑战者,我衷心恭喜你。
    TrialmasterMoodPlayerWonFiveOrMoreLosses3
    你……居然赢了?说实话我可真没料到。
    TrialmasterMoodPlayerWonFiveOrMoreLosses4
    你……居然赢了?说实话我可真没料到。
    TrialmasterMoodPlayerWonFiveOrMoreLosses5
    你……居然赢了?说实话我可真没料到。
    TrialmasterMoodPlayerWonFiveOrMoreLosses6
    谢谢你没有叫我的主人再次失望。
    TrialmasterMoodPlayerWonFiveOrMoreLosses7
    谢谢你没有叫我的主人再次失望。
    TrialmasterMoodPlayerWonFiveOrMoreLosses8
    你的败绩终于结束了。
    TrialmasterMoodPlayerWonFiveOrMoreLosses9
    你的败绩终于结束了。
    TrialmasterMoodPlayerWonFiveOrMoreLosses10
    你的败绩终于结束了。
    TrialmasterMoodPlayerWonFiveOrMoreLosses11
    我不知道你有没有这个能力。
    TrialmasterMoodPlayerWonTwoToFourLossesRandom
    我不知道你有没有这个能力。
    TrialmasterMoodPlayerWonTwoToFourLosses2
    运气就是运气,很公平。
    TrialmasterMoodPlayerWonTwoToFourLosses3
    运气就是运气,很公平。
    TrialmasterMoodPlayerWonTwoToFourLosses4
    你把尊严找回来了。
    TrialmasterMoodPlayerWonTwoToFourLosses5
    你把尊严找回来了。
    TrialmasterMoodPlayerWonTwoToFourLosses6
    赢得少……输得多。
    TrialmasterMoodPlayerWonTwoToFourLosses7
    赢得少……输得多。
    TrialmasterMoodPlayerWonTwoToFourLosses8
    你这是一改颓势啊。
    TrialmasterMoodPlayerWonTwoToFourLosses9
    你这是一改颓势啊。
    TrialmasterMoodPlayerWonTwoToFourLosses10
    你找回了场子。
    TrialmasterMoodPlayerWonOneLossRandom
    你找回了场子。
    TrialmasterMoodPlayerWonOneLoss2
    所以说,世事无常。
    TrialmasterMoodPlayerWonOneLoss3
    所以说,世事无常。
    TrialmasterMoodPlayerWonOneLoss4
    我知道要让它一直有趣了。
    TrialmasterMoodPlayerWonOneLoss5
    我知道要让它一直有趣了。
    TrialmasterMoodPlayerWonOneLoss6
    无聊的中场。
    TrialmasterMoodPlayerWonOneLoss7
    无聊的中场。
    TrialmasterMoodPlayerWonOneLoss8
    连续两次!
    TrialmasterMoodPlayerWonOneWinRandom
    连续两次!
    TrialmasterMoodPlayerWonOneWin2
    第二场胜利!
    TrialmasterMoodPlayerWonOneWin3
    第二场胜利!
    TrialmasterMoodPlayerWonOneWin4
    我能看到你膨胀的自尊。
    TrialmasterMoodPlayerWonOneWin5
    我能看到你膨胀的自尊。
    TrialmasterMoodPlayerWonOneWin6
    别太膨胀。
    TrialmasterMoodPlayerWonOneWin7
    别太膨胀。
    TrialmasterMoodPlayerWonOneWin8
    厉害啊,挑战者。
    TrialmasterMoodPlayerWonTwoToFourWinsRandom
    厉害啊,挑战者。
    TrialmasterMoodPlayerWonTwoToFourWins2
    你一直在保持胜绩啊。
    TrialmasterMoodPlayerWonTwoToFourWins3
    你一直在保持胜绩啊。
    TrialmasterMoodPlayerWonTwoToFourWins4
    运气就只能帮你到这儿了……
    TrialmasterMoodPlayerWonTwoToFourWins5
    运气就只能帮你到这儿了……
    TrialmasterMoodPlayerWonTwoToFourWins6
    胜利者暂时还是胜利者!
    TrialmasterMoodPlayerWonTwoToFourWins7
    胜利者暂时还是胜利者!
    TrialmasterMoodPlayerWonTwoToFourWins8
    对凡人来说还不赖……
    TrialmasterMoodPlayerWonTwoToFourWins9
    对凡人来说还不赖……
    TrialmasterMoodPlayerWonTwoToFourWins10
    无所谓,这长不了。
    TrialmasterMoodPlayerWonTwoToFourWins11
    无所谓,这长不了。
    TrialmasterMoodPlayerWonTwoToFourWins12
    开始没意思了。
    TrialmasterMoodPlayerWonFiveOrMoreWinsRandom
    开始没意思了。
    TrialmasterMoodPlayerWonFiveOrMoreWins2
    这胜绩太惊人了。
    TrialmasterMoodPlayerWonFiveOrMoreWins3
    这胜绩太惊人了。
    TrialmasterMoodPlayerWonFiveOrMoreWins4
    你是怎么一直赢的?!
    TrialmasterMoodPlayerWonFiveOrMoreWins5
    你是怎么一直赢的?!
    TrialmasterMoodPlayerWonFiveOrMoreWins6
    我怀疑有人在耍我!
    TrialmasterMoodPlayerWonFiveOrMoreWins7
    我怀疑有人在耍我!
    TrialmasterMoodPlayerWonFiveOrMoreWins8
    我应该去当夭马克的祭司……
    TrialmasterMoodPlayerWonFiveOrMoreWins9
    我应该去当夭马克的祭司……
    TrialmasterMoodPlayerWonFiveOrMoreWins10
    我应该去当夭马克的祭司……
    TrialmasterMoodPlayerWonFiveOrMoreWins11
    你……又赢了。
    TrialmasterMoodPlayerWonFiveOrMoreWins12
    你……又赢了。
    TrialmasterMoodPlayerWonFiveOrMoreWins13
    你……又赢了。
    TrialmasterMoodPlayerWonFiveOrMoreWins14
    简直受不了……
    TrialmasterMoodPlayerWonFiveOrMoreWins15
    简直受不了……
    TrialmasterMoodPlayerWonFiveOrMoreWins16
    简直受不了……
    TrialmasterMoodPlayerWonFiveOrMoreWins17
    拿着你的战利品走吧。
    TrialmasterMoodPlayerWonFiveOrMoreWins18
    拿着你的战利品走吧。
    TrialmasterMoodPlayerWonFiveOrMoreWins19
    你在浪费我时间,蠢货。
    TrialmasterMoodPlayerLostFiveOrMoreLossesRandom
    你在浪费我时间,蠢货。
    TrialmasterMoodPlayerLostFiveOrMoreLosses2
    怎么……可能。
    TrialmasterMoodPlayerLostFiveOrMoreLosses3
    怎么……可能。
    TrialmasterMoodPlayerLostFiveOrMoreLosses4
    又来了……
    TrialmasterMoodPlayerLostFiveOrMoreLosses5
    又来了……
    TrialmasterMoodPlayerLostFiveOrMoreLosses6
    你只会输下去!
    TrialmasterMoodPlayerLostFiveOrMoreLosses7
    你只会输下去!
    TrialmasterMoodPlayerLostFiveOrMoreLosses8
    这可多尴尬呀。
    TrialmasterMoodPlayerLostFiveOrMoreLosses9
    这可多尴尬呀。
    TrialmasterMoodPlayerLostFiveOrMoreLosses10
    这些试炼对你太难了吧。
    TrialmasterMoodPlayerLostTwoToFourLossesRandom
    这些试炼对你太难了吧。
    TrialmasterMoodPlayerLostTwoToFourLosses2
    你下次来试炼之前最好再历练历练。
    TrialmasterMoodPlayerLostTwoToFourLosses3
    你下次来试炼之前最好再历练历练。
    TrialmasterMoodPlayerLostTwoToFourLosses4
    你的记录更糟了……
    TrialmasterMoodPlayerLostTwoToFourLosses5
    你的记录更糟了……
    TrialmasterMoodPlayerLostTwoToFourLosses6
    现在知道什么事做不了了吧。
    TrialmasterMoodPlayerLostTwoToFourLosses7
    现在知道什么事做不了了吧。
    TrialmasterMoodPlayerLostTwoToFourLosses8
    又输了……
    TrialmasterMoodPlayerLostOneLossRandom
    又输了……
    TrialmasterMoodPlayerLostOneLoss2
    两连输……真倒霉啊。
    TrialmasterMoodPlayerLostOneLoss3
    两连输……真倒霉啊。
    TrialmasterMoodPlayerLostOneLoss4
    两连输!
    TrialmasterMoodPlayerLostOneLoss5
    两连输!
    TrialmasterMoodPlayerLostOneLoss6
    两连输!
    TrialmasterMoodPlayerLostOneLoss7
    你是不是还没搞懂规则……
    TrialmasterMoodPlayerLostOneLoss8
    你是不是还没搞懂规则……
    TrialmasterMoodPlayerLostOneLoss9
    你是不是还没搞懂规则……
    TrialmasterMoodPlayerLostOneLoss10
    看来两连胜不在你的计划里啊。
    TrialmasterMoodPlayerLostOneWinRandom
    看来两连胜不在你的计划里啊。
    TrialmasterMoodPlayerLostOneWin2
    挑战者,下回再来碰碰运气吧。
    TrialmasterMoodPlayerLostOneWin3
    挑战者,下回再来碰碰运气吧。
    TrialmasterMoodPlayerLostOneWin4
    不要觉得自己糟糕的记录可耻。
    TrialmasterMoodPlayerLostOneWin5
    不要觉得自己糟糕的记录可耻。
    TrialmasterMoodPlayerLostOneWin6
    不要觉得自己糟糕的记录可耻。
    TrialmasterMoodPlayerLostOneWin7
    这是不可能的。
    TrialmasterMoodPlayerLostOneWin8
    这是不可能的。
    TrialmasterMoodPlayerLostOneWin9
    你的胜绩到此为止了。
    TrialmasterMoodPlayerLostTwoToFourWinsRandom
    你的胜绩到此为止了。
    TrialmasterMoodPlayerLostTwoToFourWins2
    赢家早晚变输家。
    TrialmasterMoodPlayerLostTwoToFourWins3
    赢家早晚变输家。
    TrialmasterMoodPlayerLostTwoToFourWins4
    你的宏愿随风而去了。
    TrialmasterMoodPlayerLostTwoToFourWins5
    你的宏愿随风而去了。
    TrialmasterMoodPlayerLostTwoToFourWins6
    看来你的本事也有极限。
    TrialmasterMoodPlayerLostTwoToFourWins7
    看来你的本事也有极限。
    TrialmasterMoodPlayerLostTwoToFourWins8
    运气再也不青睐你了。
    TrialmasterMoodPlayerLostTwoToFourWins9
    运气再也不青睐你了。
    TrialmasterMoodPlayerLostTwoToFourWins10
    这是免不了的。
    TrialmasterMoodPlayerLostTwoToFourWins11
    这是免不了的。
    TrialmasterMoodPlayerLostTwoToFourWins12
    你的成功之路走到头了。
    TrialmasterMoodPlayerLostTwoToFourWins13
    你的成功之路走到头了。
    TrialmasterMoodPlayerLostTwoToFourWins14
    虽说胜败平常事,但多少有点可耻。
    TrialmasterMoodPlayerLostFiveOrMoreWinsRandom
    虽说胜败平常事,但多少有点可耻。
    TrialmasterMoodPlayerLostFiveOrMoreWins2
    你再也不是胜利者了。
    TrialmasterMoodPlayerLostFiveOrMoreWins3
    你再也不是胜利者了。
    TrialmasterMoodPlayerLostFiveOrMoreWins4
    你的胜绩到此为止了。
    TrialmasterMoodPlayerLostFiveOrMoreWins5
    你的胜绩到此为止了。
    TrialmasterMoodPlayerLostFiveOrMoreWins6
    哈哈哈哈!你的运气用光了,傻瓜!
    TrialmasterMoodPlayerLostFiveOrMoreWins7
    哈哈哈哈!你的运气用光了,傻瓜!
    TrialmasterMoodPlayerLostFiveOrMoreWins8
    主人啊,都结束了!再也不会折磨我了!
    TrialmasterMoodPlayerLostFiveOrMoreWins9
    主人啊,都结束了!再也不会折磨我了!
    TrialmasterMoodPlayerLostFiveOrMoreWins10
    你不是唯一在改变之刻到来时踏上命运岔路的人。我主混沌之神都看在了眼里。你跟我一样,都取得过胜利。在我的时光里,我击败了你。所以混沌之神命我进入另一种未来。也就是这一种。

    我将继续工作……
    击败
    我在这个世界里漫游了许久,寻找合适的挑战者。这是我主混沌之神交代的任务。许多人都想在我的试炼中取得一番成就。他们有战士,有罪犯,有英雄,还有普通人。他们都参加了,但大部分都输了。我的规矩从来没有因人而变,所以对你也不会变。它只会拿走你能承受的损失,当然也包括你的命。
    试炼
    我主是一切存在的精华。他就是硬币的翻转,他就是骰子的滚动。不管你是输是赢,他都能达成所愿。不过机会可以被你的本领,被你的智慧,还有你的力量影响。这就是混沌的魅力所在。有本事的凡人可以让机会朝对其有利的方向倾斜,在未知的逆风中,高手射出的箭比新手的更有准头。把本领亮出来,他就会对你微笑。用无双的才华给他惊喜,他会对你放声大笑。财富只会降临在那些带给混沌之神欢乐的人。
    混沌
    我也曾是个凡人,所以我也知道曾经作为凡人的我对某些事情有什么感觉。那个人痛恨多里亚尼,因为他让这个世界上最伟大的文明陨落。索性现在的我不会再被这些东西拖累。由于混沌之神的恩赐,我现在明白一切皆有可能发生。甚至现在,我都同时在测试另一个刚被冲上瓦尔克拉斯的幸存者有没有本事。而对她来说,你不存在。因此你的所有成就都毫无意义,被多里亚尼毁掉的同样没有意义。
    多里亚尼
    女王表现出来的稳定状态让混沌之神难以理解。所有事情都有无数种可能性,但她存在的历史却始终只有一条路线。不管真实存在的还是假想的,每个世界里的阿兹里都会带领我的人民走向灭亡。

    她现在仍在我主无法企及的地方凝视着一面镜子,那个地方充斥着猩红色的疯狂和梦魇……我主钟情于概率的无常,但他不喜欢宇宙之谜没有明确的答案,尤其那种可以把概率变为现实的谜题。
    阿兹里
    我主混沌之神经常感到在原始的创生迷雾中隐藏着一股邪恶力量跟他作对。它从不现身,只会发出懦弱的搏动,触碰命运之线,妄图把每个时代的凡人按照秩序塑造在一起。这种冰冷的对抗永无止尽,只有一个例外。
    革除
    致命贪婪!
    TrialmasterCombatUltimatumMoveRandom
    致命贪婪!
    TrialmasterCombatUltimatumMove2
    该了结了!
    TrialmasterCombatTransformation
    幸会,挑战者。我主感受到了你的贪婪,你渴望再次接受考验。混沌令我回到万千可能的束线之中,找到你不断重复的岁月,评判你这个稀奇个体的能耐。希望你和上次相比能有所进步,毕竟我准备了全新的致命挑战来作为考验。你要是有胆子……就来挑战极限吧。
    介绍
    我很熟悉那些巨灵,因为我也曾是肉体凡胎。虽然那教派有着可憎的名字,妄图教化{秩序},但他们没有刻意回应更崇高的势力。我只觉得好奇,命运的奇思妙想总能将非凡的人士汇集到一起。在某个时候,我曾相信{我}也非比寻常。这种傲慢令我万劫不复,他们也一样……一次次重蹈覆辙。然而他们总能重整旗鼓,总有新面孔组成新的团队。你没有注意到吗?你那个名为藏身处的小窟窿,已经被奇人异士堵得拥挤不堪了。普兰德斯之心的混沌冲动最近给了我们沉重的打击,但转瞬之间,你就出现在这里,将所有丝线重新缝合在一起……
    巨灵教
    你身上的臭味来自那个讨厌的预言女巫。你{必须}明白,她是一个骗子。她没有预言的能力,所有的力量都来自回忆。她{回想}起了发生过的往事,也{只能}去回想。她无法窥探莫测的可能性,那些可能的未来、本该有的未来,那是我主混沌的力量。更糟糕的是,和所有回忆、你我的回忆一样,她的回忆也会被时间冲淡。你怎么能将自己的命运托付给一个神志不清的老太婆呢?她说你脚下的道路通往毁灭,就意味着{以前确有其事}。那些道路{曾经}通往毁灭。她所谓的预言,不过是自己无数次失败的惨痛回忆。疯狂的轮盘再转上一圈,又会有什么分别呢?混沌没有承诺,只有真理:今天没什么特别的。{你}没什么特别的,除非你能让自己变得特别。这条真理中蕴藏着极致的自由。
    辛格拉
    你从哪儿听说的这个名字?你竟敢用那个生命的残迹来取笑我,它早就化作了尘埃,它的希望和自由顶多是回忆的残渣。不准再这么冒犯我!
    伊克切尔
    你很难判断一个实体侍奉的是秩序还是混沌。拥有自主意志的所有人都深受这两种势力的影响,有些人受到的影响格外深远。从初诞之时开始,这种反常的对立就让生灵的内心产生了挣扎,并将一直持续到终焉之时。然而,双方势力达成了一项共识。在混沌眼里,死寂的世界无法存在欢愉和可能。这样的世界{本该}拥有完美无瑕的秩序,但也不会有生命去享受……它结出的硕果。我不知道秩序是否和混沌一样,是一个拥有思维的存在,但侍奉双方的力量结成了脆弱的同盟,来面对事关存亡的危机。

    我真不想用这个说法,{我们}已经牺牲了一切,让这个世界得以苟活。代价不过是我全族同胞的性命,还有他们所创立的一切。倾颓的瓦尔帝国神殿和城市并不是傲慢狂妄的纪念碑。这份沉默的遗产会让世人明白,瓦尔克拉斯其他民族的生存是由什么换来的。当那个时刻到来,{你}又愿意牺牲什么呢?
    非比寻常
    啊……你还是不知道为妙。只要你永远无法理解真相,就可以奋勇拼搏到最后一刻。谁能说得准?你或许真的能赢。在无穷无尽的可能性里,这种事{发生过}……一次。它需要埋葬真理,创造一个完美无瑕的秩序世界,不再有自由意志,也不再有混沌。毫无疑问的是,那样的生存之道……我主和你们这些凡人都无法接受。这种情况不会再重现了……但愿吧。
    生死存亡
    噢……我也才活了几千岁而已。你要是想了解初诞之时,就得去问泰坦。嗯,{泰坦}。或者去问那只满嘴谜语的猫头鹰……只要你能付得起那可怕的代价……
    初诞之时
    如果终焉真的存在,我会殷切期盼它的到来,怎么样的结局都行。那是我逃离的唯一机会……在那之前,就连死亡也无法让我摆脱奴役。我曾用一千种方式逃走,混沌每一次都能让我从逃跑的道路上绕回来。只有让{所有}的道路都抵达尽头,我才有可能休息。
    终焉之时
    瓦尔克拉斯总有些不太对劲。我主混沌相信,那片森林是不久之前才出现的。但要我说,森林一直就在那里。这种事情也不是头一回发生了……
    维里迪安荒林
    憎恨的铁腕令你无法喘息。
    TrialmasterChallengeChoiceMadeChokingMiasmaFourRandom
    憎恨的铁腕令你无法喘息。
    TrialmasterChallengeChoiceMadeChokingMiasmaFour2
    憎恨的铁腕令你无法喘息。
    TrialmasterChallengeChoiceMadeChokingMiasmaFour3
    黑暗中激荡着你的末日。
    TrialmasterChallengeChoiceMadeChokingMiasmaFour4
    黑暗中激荡着你的末日。
    TrialmasterChallengeChoiceMadeChokingMiasmaFour5
    黑暗中激荡着你的末日。
    TrialmasterChallengeChoiceMadeChokingMiasmaFour6
    风暴将至。
    TrialmasterChallengeChoiceMadeStormcallerRunesFourRandom
    风暴将至。
    TrialmasterChallengeChoiceMadeStormcallerRunesFour2
    风暴将至。
    TrialmasterChallengeChoiceMadeStormcallerRunesFour3
    飞逝而过的闪电。
    TrialmasterChallengeChoiceMadeStormcallerRunesFour4
    飞逝而过的闪电。
    TrialmasterChallengeChoiceMadeStormcallerRunesFour5
    飞逝而过的闪电。
    TrialmasterChallengeChoiceMadeStormcallerRunesFour6
    震耳欲聋的雷霆!
    TrialmasterChallengeChoiceMadeStormcallerRunesFour7
    烈焰紧追不舍。
    TrialmasterChallengeChoiceMadeRagingDeadFourRandom
    烈焰紧追不舍。
    TrialmasterChallengeChoiceMadeRagingDeadFour2
    烈焰紧追不舍。
    TrialmasterChallengeChoiceMadeRagingDeadFour3
    火海拍打着你的岸沿。
    TrialmasterChallengeChoiceMadeRagingDeadFour4
    火海拍打着你的岸沿。
    TrialmasterChallengeChoiceMadeRagingDeadFour5
    火海拍打着你的岸沿。
    TrialmasterChallengeChoiceMadeRagingDeadFour6
    死亡不过刹那……却冷冽刺骨。
    TrialmasterChallengeChoiceMadeBlisteringColdFourRandom
    死亡不过刹那……却冷冽刺骨。
    TrialmasterChallengeChoiceMadeBlisteringColdFour2
    死亡不过刹那……却冷冽刺骨。
    TrialmasterChallengeChoiceMadeBlisteringColdFour3
    这只是世界之冬的一缕寒意。
    TrialmasterChallengeChoiceMadeBlisteringColdFour4
    这只是世界之冬的一缕寒意。
    TrialmasterChallengeChoiceMadeBlisteringColdFour5
    这只是世界之冬的一缕寒意。
    TrialmasterChallengeChoiceMadeBlisteringColdFour6
    你们的世界将化为废墟。
    TrialmasterChallengeChoiceMadeRestlessGroundFourRandom
    你们的世界将化为废墟。
    TrialmasterChallengeChoiceMadeRestlessGroundFour2
    你们的世界将化为废墟。
    TrialmasterChallengeChoiceMadeRestlessGroundFour3
    手下亡魂来找你索命了。
    TrialmasterChallengeChoiceMadeRestlessGroundFour4
    手下亡魂来找你索命了。
    TrialmasterChallengeChoiceMadeRestlessGroundFour5
    手下亡魂来找你索命了。
    TrialmasterChallengeChoiceMadeRestlessGroundFour6
    神秘的痛苦带来了摧灭。
    TrialmasterChallengeChoiceMadeStalkingRuinThreeRandom
    神秘的痛苦带来了摧灭。
    TrialmasterChallengeChoiceMadeStalkingRuinThree2
    神秘的痛苦带来了摧灭。
    TrialmasterChallengeChoiceMadeStalkingRuinThree3
    远方的摧灭已经近在咫尺。
    TrialmasterChallengeChoiceMadeStalkingRuinThree4
    远方的摧灭已经近在咫尺。
    TrialmasterChallengeChoiceMadeStalkingRuinThree5
    远方的摧灭已经近在咫尺。
    TrialmasterChallengeChoiceMadeStalkingRuinThree6
    目之所及之处,唯有摧灭横行。
    TrialmasterChallengeChoiceMadeStalkingRuinFourRandom
    目之所及之处,唯有摧灭横行。
    TrialmasterChallengeChoiceMadeStalkingRuinFour2
    目之所及之处,唯有摧灭横行。
    TrialmasterChallengeChoiceMadeStalkingRuinFour3
    摧灭无处不在。
    TrialmasterChallengeChoiceMadeStalkingRuinFour4
    摧灭无处不在。
    TrialmasterChallengeChoiceMadeStalkingRuinFour5
    摧灭无处不在。
    TrialmasterChallengeChoiceMadeStalkingRuinFour6
    割碎吧。
    TrialmasterChallengeChoiceMadeRazorDanceFourRandom
    割碎吧。
    TrialmasterChallengeChoiceMadeRazorDanceFour2
    割碎吧。
    TrialmasterChallengeChoiceMadeRazorDanceFour3
    血染的大地也会对抗你。
    TrialmasterChallengeChoiceMadeRazorDanceFour4
    血染的大地也会对抗你。
    TrialmasterChallengeChoiceMadeRazorDanceFour5
    血染的大地也会对抗你。
    TrialmasterChallengeChoiceMadeRazorDanceFour6
    一次抚触便是你的死期。
    TrialmasterChallengeChoiceMadeRuinFourRandom
    一次抚触便是你的死期。
    TrialmasterChallengeChoiceMadeRuinFour2
    一次抚触便是你的死期。
    TrialmasterChallengeChoiceMadeRuinFour3
    你选择了湮灭。
    TrialmasterChallengeChoiceMadeRuinFour4
    你选择了湮灭。
    TrialmasterChallengeChoiceMadeRuinFour5
    你选择了湮灭。
    TrialmasterChallengeChoiceMadeRuinFour6
    腐化源于鲜血。
    TrialmasterChallengeChoiceMadeBloodAltarOneRandom
    腐化源于鲜血。
    TrialmasterChallengeChoiceMadeBloodAltarOne2
    腐化源于鲜血。
    TrialmasterChallengeChoiceMadeBloodAltarOne3
    亦近亦远方能起舞。
    TrialmasterChallengeChoiceMadeBloodAltarOne4
    亦近亦远方能起舞。
    TrialmasterChallengeChoiceMadeBloodAltarOne5
    亦近亦远方能起舞。
    TrialmasterChallengeChoiceMadeBloodAltarOne6
    溃烂之环步步紧逼。
    TrialmasterChallengeChoiceMadeBloodAltarTwoRandom
    溃烂之环步步紧逼。
    TrialmasterChallengeChoiceMadeBloodAltarTwo2
    溃烂之环步步紧逼。
    TrialmasterChallengeChoiceMadeBloodAltarTwo3
    鲜血造就生命……也会将它夺走。
    TrialmasterChallengeChoiceMadeBloodAltarTwo4
    鲜血造就生命……也会将它夺走。
    TrialmasterChallengeChoiceMadeBloodAltarTwo5
    鲜血造就生命……也会将它夺走。
    TrialmasterChallengeChoiceMadeBloodAltarTwo6
    浪潮势不可挡。
    TrialmasterChallengeChoiceMadeUnstoppableMonstersRandom
    浪潮势不可挡。
    TrialmasterChallengeChoiceMadeUnstoppableMonsters2
    浪潮势不可挡。
    TrialmasterChallengeChoiceMadeUnstoppableMonsters3
    邪恶怎会止步?
    TrialmasterChallengeChoiceMadeUnstoppableMonsters4
    邪恶怎会止步?
    TrialmasterChallengeChoiceMadeUnstoppableMonsters5
    邪恶怎会止步?
    TrialmasterChallengeChoiceMadeUnstoppableMonsters6
    看来你喜欢受罚。
    TrialmasterChallengeChoiceMadeLethalRareMonstersRandom
    看来你喜欢受罚。
    TrialmasterChallengeChoiceMadeLethalRareMonsters2
    看来你喜欢受罚。
    TrialmasterChallengeChoiceMadeLethalRareMonsters3
    嗜血的亲王环伺身旁,个个贪图王座的权威。
    TrialmasterChallengeChoiceMadeLethalRareMonsters4
    嗜血的亲王环伺身旁,个个贪图王座的权威。
    TrialmasterChallengeChoiceMadeLethalRareMonsters5
    嗜血的亲王环伺身旁,个个贪图王座的权威。
    TrialmasterChallengeChoiceMadeLethalRareMonsters6
    你认真的?还没人……算了,寻死我也拦不住。
    TrialmasterChallengeChoiceMadeLethalRareMonsters7
    胜利与你,高墙相隔。
    TrialmasterChallengeChoiceMadeShieldingMonstersRandom
    胜利与你,高墙相隔。
    TrialmasterChallengeChoiceMadeShieldingMonsters2
    胜利与你,高墙相隔。
    TrialmasterChallengeChoiceMadeShieldingMonsters3
    无常无定才有无限惊喜。
    TrialmasterChallengeChoiceMadeShieldingMonsters4
    无常无定才有无限惊喜。
    TrialmasterChallengeChoiceMadeShieldingMonsters5
    无常无定才有无限惊喜。
    TrialmasterChallengeChoiceMadeShieldingMonsters6
    飞矢落下,正中靶心。
    TrialmasterChallengeChoiceMadePreciseMonstersRandom
    飞矢落下,正中靶心。
    TrialmasterChallengeChoiceMadePreciseMonsters2
    飞矢落下,正中靶心。
    TrialmasterChallengeChoiceMadePreciseMonsters3
    快逃命去吧。
    TrialmasterChallengeChoiceMadePreciseMonsters4
    快逃命去吧。
    TrialmasterChallengeChoiceMadePreciseMonsters5
    快逃命去吧。
    TrialmasterChallengeChoiceMadePreciseMonsters6
    刀剑之谜无从破解。
    TrialmasterChallengeChoiceMadeOverwhelmingMonstersRandom
    刀剑之谜无从破解。
    TrialmasterChallengeChoiceMadeOverwhelmingMonsters2
    刀剑之谜无从破解。
    TrialmasterChallengeChoiceMadeOverwhelmingMonsters3
    战士如同纸糊,盔甲一触即破。
    TrialmasterChallengeChoiceMadeOverwhelmingMonsters4
    战士如同纸糊,盔甲一触即破。
    TrialmasterChallengeChoiceMadeOverwhelmingMonsters5
    战士如同纸糊,盔甲一触即破。
    TrialmasterChallengeChoiceMadeOverwhelmingMonsters6
    我们就直入正题吧。
    TrialmasterChallengeChoiceMadeDeadlyMonstersRandom
    我们就直入正题吧。
    TrialmasterChallengeChoiceMadeDeadlyMonsters2
    我们就直入正题吧。
    TrialmasterChallengeChoiceMadeDeadlyMonsters3
    奉劝一句,别被击中了。
    TrialmasterChallengeChoiceMadeDeadlyMonsters4
    古怪的选择。混沌对注定的事物不屑一顾。
    TrialmasterChallengeChoiceMadeDeadlyMonsters5
    古怪的选择。混沌对注定的事物不屑一顾。
    TrialmasterChallengeChoiceMadeDeadlyMonsters6
    古怪的选择。混沌对注定的事物不屑一顾。
    TrialmasterChallengeChoiceMadeDeadlyMonsters7
    斑斓色彩,终归死亡。
    TrialmasterChallengeChoiceMadePrismaticMonstersRandom
    斑斓色彩,终归死亡。
    TrialmasterChallengeChoiceMadePrismaticMonsters2
    斑斓色彩,终归死亡。
    TrialmasterChallengeChoiceMadePrismaticMonsters3
    痛苦正如万华镜。
    TrialmasterChallengeChoiceMadePrismaticMonsters4
    痛苦正如万华镜。
    TrialmasterChallengeChoiceMadePrismaticMonsters5
    痛苦正如万华镜。
    TrialmasterChallengeChoiceMadePrismaticMonsters6
    众生都会应变。
    TrialmasterChallengeChoiceMadeResistMonstersRandom
    众生都会应变。
    TrialmasterChallengeChoiceMadeResistMonsters2
    众生都会应变。
    TrialmasterChallengeChoiceMadeResistMonsters3
    我们或许要耗上一整天了。
    TrialmasterChallengeChoiceMadeResistMonsters4
    我们或许要耗上一整天了。
    TrialmasterChallengeChoiceMadeResistMonsters5
    我们或许要耗上一整天了。
    TrialmasterChallengeChoiceMadeResistMonsters6
    敏锐的目光才能窥见胜利。
    TrialmasterChallengeChoiceMadeDexterousMonstersRandom
    敏锐的目光才能窥见胜利。
    TrialmasterChallengeChoiceMadeDexterousMonsters2
    敏锐的目光才能窥见胜利。
    TrialmasterChallengeChoiceMadeDexterousMonsters3
    死亡的舞步迅捷而杂乱。
    TrialmasterChallengeChoiceMadeDexterousMonsters4
    死亡的舞步迅捷而杂乱。
    TrialmasterChallengeChoiceMadeDexterousMonsters5
    死亡的舞步迅捷而杂乱。
    TrialmasterChallengeChoiceMadeDexterousMonsters6
    智慧和信仰都将一同火化。
    TrialmasterChallengeChoiceMadeSiphoningMonstersRandom
    智慧和信仰都将一同火化。
    TrialmasterChallengeChoiceMadeSiphoningMonsters2
    智慧和信仰都将一同火化。
    TrialmasterChallengeChoiceMadeSiphoningMonsters3
    秘士和学者大难临头。
    TrialmasterChallengeChoiceMadeSiphoningMonsters4
    秘士和学者大难临头。
    TrialmasterChallengeChoiceMadeSiphoningMonsters5
    秘士和学者大难临头。
    TrialmasterChallengeChoiceMadeSiphoningMonsters6
    啊,真经典!但现在的考验比以前公平多了。
    TrialmasterChallengeChoiceMadeSiphoningMonsters7

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