The Trialmaster Unique /1 ⍟
32% increased Elemental Damage
(80–120)% increased Damage with Vaal Skills
(6–8)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of Souls
(Vaal Non-Aura Skills have 80% less Soul Cost. Vaal Non-Aura Skills have 100% increased Soul Cost per Vaal Skill used in the past 8 seconds)
The Trialmaster
Tier: 1
BossTrialMaster
The Trialmaster
Humanoid
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
SpectreN
AreaEngraved Ultimatum
Tagscaster, cleaving_weapon, cold_affinity, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, physical_affinity, plate_armour, red_blood, trialmaster_boss, very_slow_movement
Life
1500%
Energy Shield From Life
50%
Armour
+50%
Ailment Threshold
756%
Resistance
50 50 50 30
Damage
300%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 25
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
100%
Type
TrialMasterBoss
Metadata
TrialMasterBoss
Level
83
Life
38,012,276
Armour
138,716
Evasion
7,860
Energy Shield
7,660
Damage
3,077
Spell Damage
4,592
Accuracy
518
Attack Time
1.005
Experience
216,678
Ailment Threshold
9,004,348
Chill
28,472
Shock
28,472
Brittle
161,079
Scorch
28,472
Sap
78,662
TrialmasterBossMeleeKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 4886–7329
Critical Strike Chance: 5%
Attack Damage: 50%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 50% less Attack Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GATrialMasterBossCleave
Triggerable, Attack
Base Damage: 4886–7329
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
is area damage [1]
GATrialMasterBossSlamSpikeNova
Triggerable, Attack
Base Damage: 4886–7329
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
is area damage [1]
GATrialMasterBossSlamShockwave
Triggerable, Attack
Base Damage: 4886–7329
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Deals 25% more Attack Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TrialMasterBossAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 4886–7329
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Fires 4 additional Projectiles
Causes +10 Bursts
is area damage [1]
main hand base maximum attack distance [50]
total projectile spread angle override [60]
EASTrialMasterBossElementalMortar
Spell
Cast Time: 1.8 sec
TrialMasterBossOmegaProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 2.5 sec
Cooldown Time: 8 sec
Projectiles can Chain when colliding with terrain
Chains +4 Times
500% increased Chaining range
Projectiles have 25 metres maximum range
base is projectile [1]
cannot pierce [1]
maintain projectile direction when using contact position [1]
monster projectile variation [189]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot chain from enemies [1]
use scaled contact offset [1]
TrialMasterBossThrowWeapon
Attack, Triggerable
Base Damage: 4886–7329
Critical Strike Chance: 5%
Attack Time: 1.5 sec
+5 metres to Melee Strike Range
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
EAATrialMasterSummonSpear
Attack
Base Damage: 4886–7329
Critical Strike Chance: 5%
Attack Time: 1.5 sec
+5 metres to Melee Strike Range
action attack or cast time uses animation length [1]
MMSTrialMasterBossFireMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 2111 to 3166 Fire Damage
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
MMSTrialMasterBossColdMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 2111 to 3166 Cold Damage
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
MMSTrialMasterBossLightningMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 791.5 to 4485 Lightning Damage
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
TrialmasterTetherSpike
Spell
Cast Time: 2.5 sec
Cooldown Time: 10 sec
Deals 1443 to 2164 Physical Damage
Base duration is 10 seconds
250% increased Stun Duration on enemies
Stuns Enemies
Wall length increased by +37 units
geometry attack length [29]
geometry attack width [29]
grasping vines movement speed +% final [-70]
monster penalty against minions damage +% final vs player minions [-50]
TrialmasterChaosShrine
Spell
Cast Time: 2 sec
Cooldown Time: 10 sec
Deals 833.3 to 1250 Physical Damage
Base duration is 10 seconds
Base secondary duration is 1 seconds
+1.9 metres to radius
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
orion circle maze number of circles [5]
MMSTrialMasterBossSpikeMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 466.7 to 700 Physical Damage
Fires 5 additional Projectiles
Fires Projectiles in a circle
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position [1]
SSMTrialmasterFirecrackerDaemon
Spell, Multicastable, Triggerable
Cast Time: 1 sec
alternate minion [562]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GATrialMasterBossShockwaveTrigger
Triggerable, Attack
Base Damage: 4886–7329
Critical Strike Chance: 5%
Attack Time: 1.5 sec
is area damage [1]
TrialmasterTimestopSlam
Repeats 2 times
+8 metres to radius
base deal no damage [1]
leap slam minimum distance [40]
TrialmasterTimestopProjectile
Repeats 2 times
+8 metres to radius
base deal no damage [1]
leap slam minimum distance [40]
TrialmasterCyclone
Attack, Area, Melee, Movement, Channel, Physical
Cyclone
Base Damage: 4886–7329
Critical Strike Chance: 5%
Attack Damage: 65%
Attack Damage: 66%
Attack Time: 1.5 sec
Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
Deals 34% less Attack Damage
100% more Movement Speed
active skill area of effect radius +% final [180]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TeleportTrialMasterBoss
Spell
Cast Time: 1.5 sec
Cooldown Time: 10 sec
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TrialMasterCycloneBegin
Attack
Base Damage: 4886–7329
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 7 sec
+3 metres to Melee Strike Range
TrialMasterBossAbyssSlamRuin
Attack, Damage, Area, Triggerable
Base Damage: 4886–7329
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Fires 4 additional Projectiles
Causes +10 Bursts
apply ultimatum ruin on hit [1]
is area damage [1]
main hand base maximum attack distance [50]
total projectile spread angle override [60]
GATrialMasterBossCleaveRuin
Triggerable, Attack
Base Damage: 4886–7329
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
apply ultimatum ruin on hit [1]
is area damage [1]
TrialMasterBossOmegaProjectileRuin
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 2.5 sec
Cooldown Time: 8 sec
Projectiles can Chain when colliding with terrain
Chains +4 Times
500% increased Chaining range
Projectiles have 25 metres maximum range
apply ultimatum ruin on hit [1]
base is projectile [1]
cannot pierce [1]
maintain projectile direction when using contact position [1]
monster projectile variation [190]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot chain from enemies [1]
use scaled contact offset [1]
GSTrialMasterBossOmegaProjectileExplode
Spell, Triggerable
Cast Time: 1 sec
Deals 1575 to 1925 Physical Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GSTrialMasterBossOmegaProjectileExplodeRuin
Spell, Triggerable
Cast Time: 1 sec
Deals 1575 to 1925 Physical Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GSTrialMasterBossGroundSpearNova
Spell, Triggerable
Cast Time: 1 sec
Deals 1200 to 1800 Physical Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GATrialMasterBossGroundSpearImpact
Triggerable, Attack
Base Damage: 4886–7329
Critical Strike Chance: 5%
Attack Damage: 50%
Attack Time: 1.5 sec
Deals 50% less Attack Damage
is area damage [1]
GATrialMasterBossSlamFrontal
Triggerable, Attack
Base Damage: 4886–7329
Critical Strike Chance: 5%
Attack Damage: 110%
Attack Time: 1.5 sec
Deals 10% more Attack Damage
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

BaseEvents
{
	on_construction_complete = "SetTickWhileSimulationFrozen();"
}

Actor
{
	basic_action = "ChangeToStance2"
}

StateMachine
{
	define_shared_state =
	"
		npctransform;
		castermode;
	"
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_monster_no_drops = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Render
{
	selection_height_override = 350.0
	visual_size_index = 1
}

Life
{
	on_death = "PlayTextAudio( TrialmasterFinalEncounterDefeatedRandom , Metadata/Monsters/LeagueUltimatum/TrialMaster/TrialMasterBoss);"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/weapon_proj_object.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/Audio/omegaProjReboundAudio.ao"
}

Animated
{
	on_event_add_weapon_for_npc_start_trial_melee_01 = "AddAttached( Metadata/Monsters/LeagueUltimatum/Attachments/TrialMaster_Weapon_Transition.ao, R_Weapon );"

	on_event_skin_removal_for_npc_start_trial_melee_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk );
		ShowMeshSegment( head_meshShape );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao );
	"

	on_event_show_weapon_for_npc_start_trial_melee_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk );"
	on_end_npc_start_trial_melee_01 = "DetachAllOfType( Metadata/Monsters/LeagueUltimatum/Attachments/TrialMaster_Weapon_Transition.ao );"
}

Actor
{
	on_start_MarkerWarp = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_teleport.epk );"
	on_end_or_destroy_MarkerWarp = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_teleport.epk );"
}

Actor
{
	on_effect_event_contact_for_TrialMasterBossAbyssSlam = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/crystal_slam_audio.ao );"
}

StateMachine
{
	create_state_npctransform_0 =
	"
		HideMeshSegment( head_meshShape );
		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao, head_jntBnd );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk );
	"

	on_or_create_state_npctransform_1 =
	"
		ShowMeshSegment( head_meshShape );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao );
	"

	on_state_castermode_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_caster_mode.epk );"
	on_or_create_state_castermode_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_caster_mode.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/TrialMaster/TrialMasterBoss"] = {
    name = "The Trialmaster",
    life = 15,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 25,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "TrialmasterBossMeleeKnockback",
        "TrialMasterBossOmegaProjectile",
        "TrialMasterBossOmegaProjectileRuin",
        "TrialMasterBossThrowWeapon",
        "SSMTrialmasterFirecrackerDaemon",
        "MMSTrialMasterBossFireMortar",
        "MMSTrialMasterBossColdMortar",
        "MMSTrialMasterBossLightningMortar",
        "MMSTrialMasterBossSpikeMortar",
        "TeleportTrialMasterBoss",
        "EASTrialMasterBossElementalMortar",
        "EAATrialMasterSummonSpear",
        "GATrialMasterBossCleave",
        "GATrialMasterBossSlamSpikeNova",
        "GATrialMasterBossSlamShockwave",
        "GATrialMasterBossShockwaveTrigger",
        "GATrialMasterBossCleaveRuin",
        "GSTrialMasterBossOmegaProjectileExplode",
        "GSTrialMasterBossOmegaProjectileExplodeRuin",
        "GSTrialMasterBossGroundSpearNova",
        "GATrialMasterBossGroundSpearImpact",
        "GATrialMasterBossSlamFrontal",
        "TrialMasterBossAbyssSlam",
        "TrialMasterBossAbyssSlamRuin",
        "TrialmasterTetherSpike",
        "TrialmasterChaosShrine",
        "TrialmasterTimestopSlam",
        "TrialmasterTimestopProjectile",
        "TrialMasterCycloneBegin",
        "TrialmasterCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterBossMeleeKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {300, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossOmegaProjectile"] = {
    name = "TrialMasterBossOmegaProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_chains",
        "projectile_chain_from_terrain_chance_%",
        "chaining_range_+%",
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "skill_cannot_chain_from_enemies",
        "cannot_pierce",
    },
    levels = {
        [1] = {189, 4, 100, 500, 250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossOmegaProjectileRuin"] = {
    name = "TrialMasterBossOmegaProjectileRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_chains",
        "projectile_chain_from_terrain_chance_%",
        "chaining_range_+%",
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "apply_ultimatum_ruin_on_hit",
        "skill_cannot_chain_from_enemies",
        "cannot_pierce",
    },
    levels = {
        [1] = {190, 4, 100, 500, 250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossThrowWeapon"] = {
    name = "TrialMasterBossThrowWeapon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMTrialmasterFirecrackerDaemon"] = {
    name = "SSMTrialmasterFirecrackerDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 562, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSTrialMasterBossFireMortar"] = {
    name = "MMSTrialMasterBossFireMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSTrialMasterBossColdMortar"] = {
    name = "MMSTrialMasterBossColdMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSTrialMasterBossLightningMortar"] = {
    name = "MMSTrialMasterBossLightningMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.30000001192093, 1.7000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSTrialMasterBossSpikeMortar"] = {
    name = "MMSTrialMasterBossSpikeMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "projectile_spread_radius",
        "projectile_speed_is_divided_by_%_of_scale",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportTrialMasterBoss"] = {
    name = "TeleportTrialMasterBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterBossElementalMortar"] = {
    name = "EASTrialMasterBossElementalMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAATrialMasterSummonSpear"] = {
    name = "EAATrialMasterSummonSpear",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossCleave"] = {
    name = "GATrialMasterBossCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossSlamSpikeNova"] = {
    name = "GATrialMasterBossSlamSpikeNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossSlamShockwave"] = {
    name = "GATrialMasterBossSlamShockwave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossShockwaveTrigger"] = {
    name = "GATrialMasterBossShockwaveTrigger",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossCleaveRuin"] = {
    name = "GATrialMasterBossCleaveRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialMasterBossOmegaProjectileExplode"] = {
    name = "GSTrialMasterBossOmegaProjectileExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialMasterBossOmegaProjectileExplodeRuin"] = {
    name = "GSTrialMasterBossOmegaProjectileExplodeRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialMasterBossGroundSpearNova"] = {
    name = "GSTrialMasterBossGroundSpearNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossGroundSpearImpact"] = {
    name = "GATrialMasterBossGroundSpearImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossSlamFrontal"] = {
    name = "GATrialMasterBossSlamFrontal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossAbyssSlam"] = {
    name = "TrialMasterBossAbyssSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "upheaval_number_of_spikes",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 10, 4, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossAbyssSlamRuin"] = {
    name = "TrialMasterBossAbyssSlamRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "upheaval_number_of_spikes",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "is_area_damage",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {50, 10, 4, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterTetherSpike"] = {
    name = "TrialmasterTetherSpike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "wall_maximum_length",
        "geometry_attack_length",
        "grasping_vines_movement_speed_+%_final",
        "geometry_attack_width",
        "base_stun_duration_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "always_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 37, 29, -70, 29, 250, -50, 10000, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterChaosShrine"] = {
    name = "TrialmasterChaosShrine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_secondary_skill_effect_duration",
        "active_skill_base_radius_+",
        "orion_circle_maze_number_of_circles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1000, 19, 5, -50, 10000, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterTimestopSlam"] = {
    name = "TrialmasterTimestopSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_spell_repeat_count",
        "leap_slam_minimum_distance",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterTimestopProjectile"] = {
    name = "TrialmasterTimestopProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_spell_repeat_count",
        "leap_slam_minimum_distance",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterCycloneBegin"] = {
    name = "TrialMasterCycloneBegin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Channel] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, -50, 180, baseMultiplier = 0.66, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 70% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Cannot be Knocked Back
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • The Trialmaster Text Audio /800 ⍟
    Name
    Approach, Challenger.
    TrialmasterTutorialGreeting
    Many exiles have tested their skills here as of late. Face the trials of Chaos and pursue your fate. You might die here, now, or you might someday rival the gods themselves.
    Introduction
    Make your choice.
    TrialmasterTutorialAltarUnlocked
    Slay the waves of enemies. Simple enough.
    TrialmasterTutorialAltarClicked
    Not participating is itself a choice.
    TrialmasterTutorialPlayerWalksAway
    Your potential remains unrealised.
    TrialmasterTutorialPlayerLoses
    A favourable result. Now you face another choice: further commit to a more difficult challenge, or balk?
    TrialmasterTutorialContinueOrStopOne
    The safe choice.
    TrialmasterPlayerTookRewardRandom
    A choice of futures, as before. The next challenge will be even more difficult.
    TrialmasterTutorialContinueOrStopTwo
    The expected choice.
    TrialmasterPlayerTookReward2
    Do you wish to keep your fortunes, or continue in pursuit of greater riches?
    TrialmasterTutorialContinueOrStopThree
    So be it, as disappointing as it is.
    TrialmasterPlayerTookReward3
    You play the game well, Challenger. Enjoy the fruits of your luck, and your skill. We shall meet again.
    TrialmasterTutorialFullWin
    The future holds further challenges. Count on it.
    Further Challenges
    TrialmasterFinalEncounterEffortRandom
    TrialmasterFinalEncounterEffortRandom
    TrialmasterFinalEncounterEffort2
    TrialmasterFinalEncounterEffort2
    TrialmasterFinalEncounterEffort3
    TrialmasterFinalEncounterEffort3
    TrialmasterFinalEncounterSpellEffortRandom
    TrialmasterFinalEncounterSpellEffortRandom
    TrialmasterFinalEncounterSpellEffort2
    TrialmasterFinalEncounterSpellEffort2
    TrialmasterFinalEncounterSpellEffort3
    TrialmasterFinalEncounterSpellEffort3
    Chaos aid me!
    TrialmasterFinalEncounterGoesCasterStanceRandom
    Chaos aid me!
    TrialmasterFinalEncounterGoesCasterStance2
    Chaos aid me!
    TrialmasterFinalEncounterGoesCasterStance3
    Face me!
    TrialmasterFinalEncounterCleaveAttackRandom
    Face me!
    TrialmasterFinalEncounterCleaveAttack2
    Face me!
    TrialmasterFinalEncounterCleaveAttack3
    For Chaos!
    TrialmasterFinalEncounterSlamAttackRandom
    For Chaos!
    TrialmasterFinalEncounterSlamAttack2
    For Chaos!
    TrialmasterFinalEncounterSlamAttack3
    Feel his power!
    TrialmasterFinalEncounterShockwaveSlamRandom
    Feel his power!
    TrialmasterFinalEncounterShockwaveSlam2
    Feel his power!
    TrialmasterFinalEncounterShockwaveSlam3
    Fall before me!
    TrialmasterFinalEncounterTectonicSlamRandom
    Fall before me!
    TrialmasterFinalEncounterTectonicSlam2
    Fall before me!
    TrialmasterFinalEncounterTectonicSlam3
    Temptation for the fool.
    TrialmasterFinalEncounterChaosShrineInMeleeRandom
    Temptation for the fool.
    TrialmasterFinalEncounterChaosShrineInMelee2
    Temptation for the fool.
    TrialmasterFinalEncounterChaosShrineInMelee3
    I shall crush you!
    TrialmasterFinalEncounterThrowWeaponAttackRandom
    I shall crush you!
    TrialmasterFinalEncounterThrowWeaponAttack2
    I shall crush you!
    TrialmasterFinalEncounterThrowWeaponAttack3
    No escaping fate.
    TrialmasterFinalEncounterOmegaProjectileCastRandom
    No escaping fate.
    TrialmasterFinalEncounterOmegaProjectileCast2
    No escaping fate.
    TrialmasterFinalEncounterOmegaProjectileCast3
    Be still!
    TrialmasterFinalEncounterSummonTetherSpikeCastRandom
    Be still!
    TrialmasterFinalEncounterSummonTetherSpikeCast2
    Be still!
    TrialmasterFinalEncounterSummonTetherSpikeCast3
    Take it. Go ahead.
    TrialmasterFinalEncounterSummonChaosShrineInCasterRandom
    Take it. Go ahead.
    TrialmasterFinalEncounterSummonChaosShrineInCaster2
    Take it. Go ahead.
    TrialmasterFinalEncounterSummonChaosShrineInCaster3
    Might of Chaos!
    TrialmasterFinalEncounterSummonWeaponRandom
    Might of Chaos!
    TrialmasterFinalEncounterSummonWeapon2
    Might of Chaos!
    TrialmasterFinalEncounterSummonWeapon3
    TrialmasterFinalEncounter75healthRandom
    TrialmasterFinalEncounter75healthRandom
    TrialmasterFinalEncounter50healthRandom
    TrialmasterFinalEncounter50healthRandom
    TrialmasterFinalEncounter25healthRandom
    TrialmasterFinalEncounter25healthRandom
    My service... is finally over...
    TrialmasterDefeatedRandom
    ...and my service continues. Chaos laughs, mortal, and fortune is yours
    TrialmasterReturnsAfterDefeatRandom
    TrialmasterFinalEncounterPlayerDiedTauntRandom
    TrialmasterFinalEncounterPlayerDiedTauntRandom
    Kill them all.
    TrialmasterChoiceMadeKillChallengeRandom
    Kill them all.
    TrialmasterChoiceMadeKillChallenge2
    Kill them all.
    TrialmasterChoiceMadeKillChallenge3
    Slay everything.
    TrialmasterChoiceMadeKillChallenge4
    Slay everything.
    TrialmasterChoiceMadeKillChallenge5
    Slay everything.
    TrialmasterChoiceMadeKillChallenge6
    Leave none alive.
    TrialmasterChoiceMadeKillChallenge7
    Leave none alive.
    TrialmasterChoiceMadeKillChallenge8
    Leave none alive.
    TrialmasterChoiceMadeKillChallenge9
    Bring death.
    TrialmasterChoiceMadeKillChallenge10
    Bring death.
    TrialmasterChoiceMadeKillChallenge11
    Bring death.
    TrialmasterChoiceMadeKillChallenge12
    Defend what is yours.
    TrialmasterChoiceMadeProtectChallengeRandom
    Defend what is yours.
    TrialmasterChoiceMadeProtectChallenge2
    Defend what is yours.
    TrialmasterChoiceMadeProtectChallenge3
    Make your stand.
    TrialmasterChoiceMadeProtectChallenge4
    Make your stand.
    TrialmasterChoiceMadeProtectChallenge5
    Make your stand.
    TrialmasterChoiceMadeProtectChallenge6
    Hold your ground... if you can.
    TrialmasterChoiceMadeProtectChallenge7
    Hold your ground... if you can.
    TrialmasterChoiceMadeProtectChallenge8
    Hold your ground... if you can.
    TrialmasterChoiceMadeProtectChallenge9
    Stem the tide.
    TrialmasterChoiceMadeProtectChallenge10
    Stem the tide.
    TrialmasterChoiceMadeProtectChallenge11
    Stem the tide.
    TrialmasterChoiceMadeProtectChallenge12
    Try not to die.
    TrialmasterChoiceMadeSurviveChallengeRandom
    Try not to die.
    TrialmasterChoiceMadeSurviveChallenge2
    Try not to die.
    TrialmasterChoiceMadeSurviveChallenge3
    Live.
    TrialmasterChoiceMadeSurviveChallenge4
    Live.
    TrialmasterChoiceMadeSurviveChallenge5
    Live.
    TrialmasterChoiceMadeSurviveChallenge6
    Cling to life.
    TrialmasterChoiceMadeSurviveChallenge7
    Cling to life.
    TrialmasterChoiceMadeSurviveChallenge8
    Cling to life.
    TrialmasterChoiceMadeSurviveChallenge9
    Outlive my expectations.
    TrialmasterChoiceMadeSurviveChallenge10
    Outlive my expectations.
    TrialmasterChoiceMadeSurviveChallenge11
    Outlive my expectations.
    TrialmasterChoiceMadeSurviveChallenge12
    Begin the conquest!
    TrialmasterChoiceMadeConquerChallengeRandom
    Begin the conquest!
    TrialmasterChoiceMadeConquerChallenge2
    Begin the conquest!
    TrialmasterChoiceMadeConquerChallenge3
    Take what is yours.
    TrialmasterChoiceMadeConquerChallenge4
    Take what is yours.
    TrialmasterChoiceMadeConquerChallenge5
    Take what is yours.
    TrialmasterChoiceMadeConquerChallenge6
    Let none stop you.
    TrialmasterChoiceMadeConquerChallenge7
    Let none stop you.
    TrialmasterChoiceMadeConquerChallenge8
    Let none stop you.
    TrialmasterChoiceMadeConquerChallenge9
    Conquer all!
    TrialmasterChoiceMadeConquerChallenge10
    Conquer all!
    TrialmasterChoiceMadeConquerChallenge11
    Conquer all!
    TrialmasterChoiceMadeConquerChallenge12
    Go forth and destroy.
    TrialmasterChoiceMadeDestroyChallengeRandom
    Go forth and destroy.
    TrialmasterChoiceMadeDestroyChallenge2
    Go forth and destroy.
    TrialmasterChoiceMadeDestroyChallenge3
    Destroy that which you seek.
    TrialmasterChoiceMadeDestroyChallenge4
    Destroy that which you seek.
    TrialmasterChoiceMadeDestroyChallenge5
    Destroy that which you seek.
    TrialmasterChoiceMadeDestroyChallenge6
    Destroyer, begin!
    TrialmasterChoiceMadeDestroyChallenge7
    Destroyer, begin!
    TrialmasterChoiceMadeDestroyChallenge8
    Destroyer, begin!
    TrialmasterChoiceMadeDestroyChallenge9
    Destroy everything.
    TrialmasterChoiceMadeDestroyChallenge10
    Destroy everything.
    TrialmasterChoiceMadeDestroyChallenge11
    Destroy everything.
    TrialmasterChoiceMadeDestroyChallenge12
    You will fall to ruin.
    TrialmasterChallengeChoiceMadeFailAtTenRuinRandom
    You will fall to ruin.
    TrialmasterChallengeChoiceMadeFailAtTenRuin2
    You will fall to ruin.
    TrialmasterChallengeChoiceMadeFailAtTenRuin3
    Ruin seeks you.
    TrialmasterChallengeChoiceMadeRuinHunterRandom
    Ruin seeks you.
    TrialmasterChallengeChoiceMadeRuinHunter2
    Ruin seeks you.
    TrialmasterChallengeChoiceMadeRuinHunter3
    Ruin arrives suddenly.
    TrialmasterChallengeChoiceMadeRuinHunterSpeedRandom
    Ruin arrives suddenly.
    TrialmasterChallengeChoiceMadeRuinHunterSpeed2
    Ruin arrives suddenly.
    TrialmasterChallengeChoiceMadeRuinHunterSpeed3
    Ruin's burden weighs twice as heavy.
    TrialmasterChallengeChoiceMadeFailAtFiveRuinRandom
    Ruin's burden weighs twice as heavy.
    TrialmasterChallengeChoiceMadeFailAtFiveRuin2
    Ruin's burden weighs twice as heavy.
    TrialmasterChallengeChoiceMadeFailAtFiveRuin3
    Ruin surrounds you.
    TrialmasterChallengeChoiceMadeTwoTypesApplyRuinRandom
    Ruin surrounds you.
    TrialmasterChallengeChoiceMadeTwoTypesApplyRuin2
    Ruin surrounds you.
    TrialmasterChallengeChoiceMadeTwoTypesApplyRuin3
    Ruin hides in every corner.
    TrialmasterChallengeChoiceMadeUnhallowedPatchesToRuinPhantasmsRandom
    Ruin hides in every corner.
    TrialmasterChallengeChoiceMadeUnhallowedPatchesToRuinPhantasms2
    Ruin hides in every corner.
    TrialmasterChallengeChoiceMadeUnhallowedPatchesToRuinPhantasms3
    Best be quick...
    TrialmasterChallengeChoiceMadeBeforeACertainTimeRandom
    Best be quick...
    TrialmasterChallengeChoiceMadeBeforeACertainTime2
    Best be quick...
    TrialmasterChallengeChoiceMadeBeforeACertainTime3
    Time is your enemy.
    TrialmasterChallengeChoiceMadeBuffsExpireFasterRandom
    Time is your enemy.
    TrialmasterChallengeChoiceMadeBuffsExpireFaster2
    Time is your enemy.
    TrialmasterChallengeChoiceMadeBuffsExpireFaster3
    Never enough time.
    TrialmasterChallengeChoiceMadeTimeIsShorterRandom
    Never enough time.
    TrialmasterChallengeChoiceMadeTimeIsShorter2
    Never enough time.
    TrialmasterChallengeChoiceMadeTimeIsShorter3
    The sun is setting on your success.
    TrialmasterChallengeChoiceMadeLoseChargesEverySecondRandom
    The sun is setting on your success.
    TrialmasterChallengeChoiceMadeLoseChargesEverySecond2
    The sun is setting on your success.
    TrialmasterChallengeChoiceMadeLoseChargesEverySecond3
    Mortality seeks you in kind.
    TrialmasterChallengeChoiceMadeEscalatingVulnRandom
    Mortality seeks you in kind.
    TrialmasterChallengeChoiceMadeEscalatingVuln2
    Mortality seeks you in kind.
    TrialmasterChallengeChoiceMadeEscalatingVuln3
    No defence will be enough.
    TrialmasterChallengeChoiceMadeEscalatingVuln4
    No defence will be enough.
    TrialmasterChallengeChoiceMadeEscalatingVuln5
    No defence will be enough.
    TrialmasterChallengeChoiceMadeEscalatingVuln6
    Death is already creeping upon you.
    TrialmasterChallengeChoiceMadeVulnStartsTenPercentRandom
    Death is already creeping upon you.
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent2
    Death is already creeping upon you.
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent3
    You are more frail than you know.
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent4
    You are more frail than you know.
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent5
    You are more frail than you know.
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent6
    Death is swift.
    TrialmasterChallengeChoiceMadeVulnEscalatesFasterRandom
    Death is swift.
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster2
    Death is swift.
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster3
    Frailty races through your bones.
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster4
    Frailty races through your bones.
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster5
    Frailty races through your bones.
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster6
    Your enemies hasten.
    TrialmasterChallengeChoiceMadeMonstersSpeedUpRandom
    Your enemies hasten.
    TrialmasterChallengeChoiceMadeMonstersSpeedUp2
    Your enemies hasten.
    TrialmasterChallengeChoiceMadeMonstersSpeedUp3
    The tide of death is rapid.
    TrialmasterChallengeChoiceMadeMonstersSpeedUp4
    The tide of death is rapid.
    TrialmasterChallengeChoiceMadeMonstersSpeedUp5
    The tide of death is rapid.
    TrialmasterChallengeChoiceMadeMonstersSpeedUp6
    A quicker resistance.
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeedRandom
    A quicker resistance.
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed2
    A quicker resistance.
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed3
    They move with utmost haste.
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed4
    They move with utmost haste.
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed5
    They move with utmost haste.
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed6
    Speed upon speed.
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFasterRandom
    Speed upon speed.
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster2
    Speed upon speed.
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster3
    They accelerate beyond reason.
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster4
    They accelerate beyond reason.
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster5
    They accelerate beyond reason.
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster6
    Fight the slowing of your own heart.
    TrialmasterChallengeChoiceMadeDiminishRecoveryRandom
    Fight the slowing of your own heart.
    TrialmasterChallengeChoiceMadeDiminishRecovery2
    Fight the slowing of your own heart.
    TrialmasterChallengeChoiceMadeDiminishRecovery3
    Can you feel death coiling around your heart?
    TrialmasterChallengeChoiceMadeUnhallowedPatchesTierTwoRandom
    Can you feel death coiling around your heart?
    TrialmasterChallengeChoiceMadeUnhallowedPatchesTierTwo2
    Can you feel death coiling around your heart?
    TrialmasterChallengeChoiceMadeUnhallowedPatchesTierTwo3
    Your heart already beats more slowly.
    TrialmasterChallengeChoiceMadeDiminishRecoveryStartTwentyRandom
    Your heart already beats more slowly.
    TrialmasterChallengeChoiceMadeDiminishRecoveryStartTwenty2
    Your heart already beats more slowly.
    TrialmasterChallengeChoiceMadeDiminishRecoveryStartTwenty3
    Your arteries constrict.
    TrialmasterChallengeChoiceMadeDealNoDamageSometimesRandom
    Your arteries constrict.
    TrialmasterChallengeChoiceMadeDealNoDamageSometimes2
    Your arteries constrict.
    TrialmasterChallengeChoiceMadeDealNoDamageSometimes3
    Your blood weakens.
    TrialmasterChallengeChoiceMadeDiminishRecoveryFasterRandom
    Your blood weakens.
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster2
    Your blood weakens.
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster3
    Death spreads within your veins.
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster4
    Death spreads within your veins.
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster5
    Death spreads within your veins.
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster6
    Choking vapours seek the living.
    TrialmasterChallengeChoiceMadeChasingMiasmaRandom
    Choking vapours seek the living.
    TrialmasterChallengeChoiceMadeChasingMiasma2
    Choking vapours seek the living.
    TrialmasterChallengeChoiceMadeChasingMiasma3
    Avoid the miasma, if you can.
    TrialmasterChallengeChoiceMadeChasingMiasma4
    Avoid the miasma, if you can.
    TrialmasterChallengeChoiceMadeChasingMiasma5
    Avoid the miasma, if you can.
    TrialmasterChallengeChoiceMadeChasingMiasma6
    Miasma spreads.
    TrialmasterChallengeChoiceMadeChasingMiasmaLargerRandom
    Miasma spreads.
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger2
    Miasma spreads.
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger3
    Rare is the breath of living air.
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger4
    Rare is the breath of living air.
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger5
    Rare is the breath of living air.
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger6
    The vapours are inescapable.
    TrialmasterChallengeChoiceMadeChasingMiasmaFasterRandom
    The vapours are inescapable.
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster2
    The vapours are inescapable.
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster3
    Contamination moves swiftly on the wind.
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster4
    Contamination moves swiftly on the wind.
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster5
    Contamination moves swiftly on the wind.
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster6
    Slay them amongst the flames.
    TrialmasterChallengeChoiceMadeFireCrystalsRandom
    Slay them amongst the flames.
    TrialmasterChallengeChoiceMadeFireCrystals2
    Slay them amongst the flames.
    TrialmasterChallengeChoiceMadeFireCrystals3
    Fire seeks what it will.
    TrialmasterChallengeChoiceMadeFireCrystals4
    Fire seeks what it will.
    TrialmasterChallengeChoiceMadeFireCrystals5
    Fire seeks what it will.
    TrialmasterChallengeChoiceMadeFireCrystals6
    The wind conspires with the flames.
    TrialmasterChallengeChoiceMadeFireCrystalsFasterRandom
    The wind conspires with the flames.
    TrialmasterChallengeChoiceMadeFireCrystalsFaster2
    The wind conspires with the flames.
    TrialmasterChallengeChoiceMadeFireCrystalsFaster3
    The flames race toward you.
    TrialmasterChallengeChoiceMadeFireCrystalsFaster4
    The flames race toward you.
    TrialmasterChallengeChoiceMadeFireCrystalsFaster5
    The flames race toward you.
    TrialmasterChallengeChoiceMadeFireCrystalsFaster6
    Flames beget more flames.
    TrialmasterChallengeChoiceMadeFireCrystalsThirdRandom
    Flames beget more flames.
    TrialmasterChallengeChoiceMadeFireCrystalsThird2
    Flames beget more flames.
    TrialmasterChallengeChoiceMadeFireCrystalsThird3
    Fire always spreads.
    TrialmasterChallengeChoiceMadeFireCrystalsThird4
    Fire always spreads.
    TrialmasterChallengeChoiceMadeFireCrystalsThird5
    Fire always spreads.
    TrialmasterChallengeChoiceMadeFireCrystalsThird6
    The dead reach out with an icy grip.
    TrialmasterChallengeChoiceMadeUnusedColdRandom
    The dead reach out with an icy grip.
    TrialmasterChallengeChoiceMadeUnusedCold2
    The dead reach out with an icy grip.
    TrialmasterChallengeChoiceMadeUnusedCold3
    Vengeance is cold indeed.
    TrialmasterChallengeChoiceMadeIceSpinesRandom
    Vengeance is cold indeed.
    TrialmasterChallengeChoiceMadeIceSpines2
    Vengeance is cold indeed.
    TrialmasterChallengeChoiceMadeIceSpines3
    Death's cold grip is inescapable.
    TrialmasterChallengeChoiceMadeIceSpinesLargerRandom
    Death's cold grip is inescapable.
    TrialmasterChallengeChoiceMadeIceSpinesLarger2
    Death's cold grip is inescapable.
    TrialmasterChallengeChoiceMadeIceSpinesLarger3
    From death, hate grasps for all life.
    TrialmasterChallengeChoiceMadeUnusedColdTwoRandom
    From death, hate grasps for all life.
    TrialmasterChallengeChoiceMadeUnusedColdTwo2
    From death, hate grasps for all life.
    TrialmasterChallengeChoiceMadeUnusedColdTwo3
    Hate begets hate.
    TrialmasterChallengeChoiceMadeIceSpinesMoreRandom
    Hate begets hate.
    TrialmasterChallengeChoiceMadeIceSpinesMore2
    Hate begets hate.
    TrialmasterChallengeChoiceMadeIceSpinesMore3
    Be careful how quickly you slay...
    TrialmasterChallengeChoiceMadeUnusedColdThreeRandom
    Be careful how quickly you slay...
    TrialmasterChallengeChoiceMadeUnusedColdThree2
    Be careful how quickly you slay...
    TrialmasterChallengeChoiceMadeUnusedColdThree3
    The storm approaches.
    TrialmasterChallengeChoiceMadeStormRunesRandom
    The storm approaches.
    TrialmasterChallengeChoiceMadeStormRunes2
    The storm approaches.
    TrialmasterChallengeChoiceMadeStormRunes3
    Lightning descends.
    TrialmasterChallengeChoiceMadeStormRunes4
    Lightning descends.
    TrialmasterChallengeChoiceMadeStormRunes5
    Lightning descends.
    TrialmasterChallengeChoiceMadeStormRunes6
    The storm comes swiftly.
    TrialmasterChallengeChoiceMadeStormRunesChargeFasterRandom
    The storm comes swiftly.
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster2
    The storm comes swiftly.
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster3
    Lightning gives little warning.
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster4
    Lightning gives little warning.
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster5
    Lightning gives little warning.
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster6
    Lightning always strikes twice.
    TrialmasterChallengeChoiceMadeStormRunesMoreRandom
    Lightning always strikes twice.
    TrialmasterChallengeChoiceMadeStormRunesMore2
    Lightning always strikes twice.
    TrialmasterChallengeChoiceMadeStormRunesMore3
    Thunder and lightning abound.
    TrialmasterChallengeChoiceMadeStormRunesMore4
    Thunder and lightning abound.
    TrialmasterChallengeChoiceMadeStormRunesMore5
    Thunder and lightning abound.
    TrialmasterChallengeChoiceMadeStormRunesMore6
    Your foes bring summer's flame.
    TrialmasterChallengeChoiceMadeFlamespeakerRandom
    Your foes bring summer's flame.
    TrialmasterChallengeChoiceMadeFlamespeaker2
    Your foes bring summer's flame.
    TrialmasterChallengeChoiceMadeFlamespeaker3
    The fire of summer burns within.
    TrialmasterChallengeChoiceMadeFireTotemRandom
    The fire of summer burns within.
    TrialmasterChallengeChoiceMadeFireTotem2
    The fire of summer burns within.
    TrialmasterChallengeChoiceMadeFireTotem3
    Your opponents bring winter's hate.
    TrialmasterChallengeChoiceMadeFrostspeakerRandom
    Your opponents bring winter's hate.
    TrialmasterChallengeChoiceMadeFrostspeaker2
    Your opponents bring winter's hate.
    TrialmasterChallengeChoiceMadeFrostspeaker3
    A battlefield chilled by winter's hate.
    TrialmasterChallengeChoiceMadeFrostspeaker4
    A battlefield chilled by winter's hate.
    TrialmasterChallengeChoiceMadeFrostspeaker5
    A battlefield chilled by winter's hate.
    TrialmasterChallengeChoiceMadeFrostspeaker6
    Your adversaries bring spring's thunder.
    TrialmasterChallengeChoiceMadeStormspeakerRandom
    Your adversaries bring spring's thunder.
    TrialmasterChallengeChoiceMadeStormspeaker2
    Your adversaries bring spring's thunder.
    TrialmasterChallengeChoiceMadeStormspeaker3
    Spring's thunder. Wrath itself.
    TrialmasterChallengeChoiceMadeStormspeaker4
    Spring's thunder. Wrath itself.
    TrialmasterChallengeChoiceMadeStormspeaker5
    Spring's thunder. Wrath itself.
    TrialmasterChallengeChoiceMadeStormspeaker6
    Your opponents bring night's madness.
    TrialmasterChallengeChoiceMadeVoidspeakerRandom
    Your opponents bring night's madness.
    TrialmasterChallengeChoiceMadeVoidspeaker2
    Your opponents bring night's madness.
    TrialmasterChallengeChoiceMadeVoidspeaker3
    Night's madness drains away all hope.
    TrialmasterChallengeChoiceMadeUnhallowedPatchesRandom
    Night's madness drains away all hope.
    TrialmasterChallengeChoiceMadeUnhallowedPatches2
    Night's madness drains away all hope.
    TrialmasterChallengeChoiceMadeUnhallowedPatches3
    Steel and pain.
    TrialmasterChallengeChoiceMadePhysicalTotemRandom
    Steel and pain.
    TrialmasterChallengeChoiceMadePhysicalTotem2
    Steel and pain.
    TrialmasterChallengeChoiceMadePhysicalTotem3
    Shrapnel and shards abound.
    TrialmasterChallengeChoiceMadeShardspeakerRandom
    Shrapnel and shards abound.
    TrialmasterChallengeChoiceMadeShardspeaker2
    Shrapnel and shards abound.
    TrialmasterChallengeChoiceMadeShardspeaker3
    Relentless assault.
    TrialmasterChallengeChoiceMadeBladesSecondTierRandom
    Relentless assault.
    TrialmasterChallengeChoiceMadeBladesSecondTier2
    Relentless assault.
    TrialmasterChallengeChoiceMadeBladesSecondTier3
    Be torn to shreds.
    TrialmasterChallengeChoiceMadeBladesThirdTierRandom
    Be torn to shreds.
    TrialmasterChallengeChoiceMadeBladesThirdTier2
    Be torn to shreds.
    TrialmasterChallengeChoiceMadeBladesThirdTier3
    Step quickly lest the detonations end you.
    TrialmasterChallengeChoiceMadeSpeakerShorterDelayRandom
    Step quickly lest the detonations end you.
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay2
    Step quickly lest the detonations end you.
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay3
    They seek to surprise you.
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay4
    They seek to surprise you.
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay5
    They seek to surprise you.
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay6
    Beware the bite of the chained beast.
    TrialmasterChallengeChoiceMadeChainedBeastsRandom
    Beware the bite of the chained beast.
    TrialmasterChallengeChoiceMadeChainedBeasts2
    Beware the bite of the chained beast.
    TrialmasterChallengeChoiceMadeChainedBeasts3
    Stray too far and find pain.
    TrialmasterChallengeChoiceMadeSmallerArenaRandom
    Stray too far and find pain.
    TrialmasterChallengeChoiceMadeSmallerArena2
    Stray too far and find pain.
    TrialmasterChallengeChoiceMadeSmallerArena3
    Nature hungers at the fringes.
    TrialmasterChallengeChoiceMadeChainedBeastsMoreRandom
    Nature hungers at the fringes.
    TrialmasterChallengeChoiceMadeChainedBeastsMore2
    Nature hungers at the fringes.
    TrialmasterChallengeChoiceMadeChainedBeastsMore3
    The hungry beasts are numerous.
    TrialmasterChallengeChoiceMadeChainedBeastsMore4
    The hungry beasts are numerous.
    TrialmasterChallengeChoiceMadeChainedBeastsMore5
    The hungry beasts are numerous.
    TrialmasterChallengeChoiceMadeChainedBeastsMore6
    A horde of hungry beasts.
    TrialmasterChallengeChoiceMadeChainedBeastsMore7
    A horde of hungry beasts.
    TrialmasterChallengeChoiceMadeChainedBeastsMore8
    A horde of hungry beasts.
    TrialmasterChallengeChoiceMadeChainedBeastsMore9
    Hunger begets savagery.
    TrialmasterChallengeChoiceMadeChainedBeastsFasterRandom
    Hunger begets savagery.
    TrialmasterChallengeChoiceMadeChainedBeastsFaster2
    Hunger begets savagery.
    TrialmasterChallengeChoiceMadeChainedBeastsFaster3
    Quick jaws make quick work of prey.
    TrialmasterChallengeChoiceMadeChainedBeastsFaster4
    Quick jaws make quick work of prey.
    TrialmasterChallengeChoiceMadeChainedBeastsFaster5
    Quick jaws make quick work of prey.
    TrialmasterChallengeChoiceMadeChainedBeastsFaster6
    A weight upon the soul.
    TrialmasterChallengeChoiceMadeReducedRecoveryRandom
    A weight upon the soul.
    TrialmasterChallengeChoiceMadeReducedRecovery2
    A weight upon the soul.
    TrialmasterChallengeChoiceMadeReducedRecovery3
    Heart and spirit, burdened.
    TrialmasterChallengeChoiceMadeReducedRecoveryTwoRandom
    Heart and spirit, burdened.
    TrialmasterChallengeChoiceMadeReducedRecoveryTwo2
    Heart and spirit, burdened.
    TrialmasterChallengeChoiceMadeReducedRecoveryTwo3
    You shall suffer your own bile.
    TrialmasterChallengeChoiceMadeFlasksHinderRandom
    You shall suffer your own bile.
    TrialmasterChallengeChoiceMadeFlasksHinder2
    You shall suffer your own bile.
    TrialmasterChallengeChoiceMadeFlasksHinder3
    Your epithets, echoed.
    TrialmasterChallengeChoiceMadeCurseReflectRandom
    Your epithets, echoed.
    TrialmasterChallengeChoiceMadeCurseReflect2
    Your epithets, echoed.
    TrialmasterChallengeChoiceMadeCurseReflect3
    Your thoughts crackle with pain.
    TrialmasterChallengeChoiceMadeManaCostAsDamageRandom
    Your thoughts crackle with pain.
    TrialmasterChallengeChoiceMadeManaCostAsDamage2
    Your thoughts crackle with pain.
    TrialmasterChallengeChoiceMadeManaCostAsDamage3
    Lightning lurks within you.
    TrialmasterChallengeChoiceMadeManaCostAsDamage4
    Lightning lurks within you.
    TrialmasterChallengeChoiceMadeManaCostAsDamage5
    Lightning lurks within you.
    TrialmasterChallengeChoiceMadeManaCostAsDamage6
    The blood sours.
    TrialmasterChallengeChoiceMadeLoseChargesRandom
    The blood sours.
    TrialmasterChallengeChoiceMadeLoseCharges2
    The blood sours.
    TrialmasterChallengeChoiceMadeLoseCharges3
    Your blood betrays you.
    TrialmasterChallengeChoiceMadeFlasksCancelEachOtherRandom
    Your blood betrays you.
    TrialmasterChallengeChoiceMadeFlasksCancelEachOther2
    Your blood betrays you.
    TrialmasterChallengeChoiceMadeFlasksCancelEachOther3
    Your reach exceeds your grasp.
    TrialmasterChallengeChoiceMadeLessAOELessProjSpeedRandom
    Your reach exceeds your grasp.
    TrialmasterChallengeChoiceMadeLessAOELessProjSpeed2
    Your reach exceeds your grasp.
    TrialmasterChallengeChoiceMadeLessAOELessProjSpeed3
    Be diminished.
    TrialmasterChallengeChoiceMadeUnluckyCritRandom
    Be diminished.
    TrialmasterChallengeChoiceMadeUnluckyCrit2
    Be diminished.
    TrialmasterChallengeChoiceMadeUnluckyCrit3
    Your own volleys turn against you.
    TrialmasterChallengeChoiceMadeReflectProjectilesRandom
    Your own volleys turn against you.
    TrialmasterChallengeChoiceMadeReflectProjectiles2
    Your own volleys turn against you.
    TrialmasterChallengeChoiceMadeReflectProjectiles3
    Confront that which you release.
    TrialmasterChallengeChoiceMadeYourAurasAffectEnemiesRandom
    Confront that which you release.
    TrialmasterChallengeChoiceMadeYourAurasAffectEnemies2
    Confront that which you release.
    TrialmasterChallengeChoiceMadeYourAurasAffectEnemies3
    The single-round challenger returns.
    TrialmasterPlayerTookRewardLastTimeRoundOneRandom
    The single-round challenger returns.
    TrialmasterPlayerTookRewardLastTimeRoundOne2
    The single-round challenger returns.
    TrialmasterPlayerTookRewardLastTimeRoundOne3
    This should be quick...
    TrialmasterPlayerTookRewardLastTimeRoundOne4
    This should be quick...
    TrialmasterPlayerTookRewardLastTimeRoundOne5
    This should be quick...
    TrialmasterPlayerTookRewardLastTimeRoundOne6
    How ever will you match that last incredible performance?
    TrialmasterPlayerTookRewardLastTimeRoundOne7
    How ever will you match that last incredible performance?
    TrialmasterPlayerTookRewardLastTimeRoundOne8
    I sincerely hope you intend to last longer than two rounds.
    TrialmasterPlayerTookRewardLastTimeRoundTwoRandom
    I sincerely hope you plan to last longer than two rounds.
    TrialmasterPlayerTookRewardLastTimeRoundTwo2
    Go for at least the third round this time.
    TrialmasterPlayerTookRewardLastTimeRoundTwo3
    Go for at least the third round this time.
    TrialmasterPlayerTookRewardLastTimeRoundTwo4
    Go for at least the third round this time.
    TrialmasterPlayerTookRewardLastTimeRoundTwo5
    I expect a better performance.
    TrialmasterPlayerTookRewardLastTimeRoundTwo6
    I expect a better performance.
    TrialmasterPlayerTookRewardLastTimeRoundTwo7
    I expect a better performance.
    TrialmasterPlayerTookRewardLastTimeRoundTwo8
    Try to do better than three rounds this time.
    TrialmasterPlayerTookRewardLastTimeRoundThreeRandom
    Try to do better than three rounds this time.
    TrialmasterPlayerTookRewardLastTimeRoundThree2
    Try to do better than three rounds this time.
    TrialmasterPlayerTookRewardLastTimeRoundThree3
    The three-round challenger returns...
    TrialmasterPlayerTookRewardLastTimeRoundThree4
    The three-round challenger returns...
    TrialmasterPlayerTookRewardLastTimeRoundThree5
    The three-round challenger returns...
    TrialmasterPlayerTookRewardLastTimeRoundThree6
    Four rounds should be an easy mark to beat.
    TrialmasterPlayerTookRewardLastTimeRoundFourRandom
    Four rounds should be an easy mark to beat.
    TrialmasterPlayerTookRewardLastTimeRoundFour2
    Four rounds should be an easy mark to beat.
    TrialmasterPlayerTookRewardLastTimeRoundFour3
    No glory in only making it four rounds.
    TrialmasterPlayerTookRewardLastTimeRoundFour4
    No glory in only making it four rounds.
    TrialmasterPlayerTookRewardLastTimeRoundFour5
    No glory in only making it four rounds.
    TrialmasterPlayerTookRewardLastTimeRoundFour6
    Only made it to round five last time. Back for more?
    TrialmasterPlayerTookRewardLastTimeRoundFiveRandom
    Only made it to round five last time. Back for more?
    TrialmasterPlayerTookRewardLastTimeRoundFive2
    Only made it to round five last time. Back for more?
    TrialmasterPlayerTookRewardLastTimeRoundFive3
    The five-round challenger returns...
    TrialmasterPlayerTookRewardLastTimeRoundFive4
    The five-round challenger returns...
    TrialmasterPlayerTookRewardLastTimeRoundFive5
    The five-round challenger returns...
    TrialmasterPlayerTookRewardLastTimeRoundFive6
    Oh, it's the five-round challenger.
    TrialmasterPlayerTookRewardLastTimeRoundFive7
    Oh, it's the five-round challenger.
    TrialmasterPlayerTookRewardLastTimeRoundFive8
    You only made it six rounds last time. Why do you bother?
    TrialmasterPlayerTookRewardLastTimeRoundSixRandom
    You only made it six rounds last time. Why do you bother?
    TrialmasterPlayerTookRewardLastTimeRoundSix2
    You only made it six rounds last time. Why do you bother?
    TrialmasterPlayerTookRewardLastTimeRoundSix3
    Six rounds? Try to make it to the end this time.
    TrialmasterPlayerTookRewardLastTimeRoundSix4
    Six rounds? Try to make it to the end this time.
    TrialmasterPlayerTookRewardLastTimeRoundSix5
    Six rounds? Try to make it to the end this time.
    TrialmasterPlayerTookRewardLastTimeRoundSix6
    I doubt you'll make it to seven rounds again.
    TrialmasterPlayerTookRewardLastTimeRoundSevenRandom
    I doubt you'll make it to seven rounds again.
    TrialmasterPlayerTookRewardLastTimeRoundSeven2
    I doubt you'll make it to seven rounds again.
    TrialmasterPlayerTookRewardLastTimeRoundSeven3
    Chaos would like to see you make it past round seven...
    TrialmasterPlayerTookRewardLastTimeRoundSeven4
    Chaos would like to see you make it past round seven...
    TrialmasterPlayerTookRewardLastTimeRoundSeven5
    Chaos would like to see you make it past round seven...
    TrialmasterPlayerTookRewardLastTimeRoundSeven6
    Eight rounds was... respectable.
    TrialmasterPlayerTookRewardLastTimeRoundEightRandom
    Eight rounds was... respectable.
    TrialmasterPlayerTookRewardLastTimeRoundEight2
    Eight rounds was... respectable.
    TrialmasterPlayerTookRewardLastTimeRoundEight3
    Eight rounds! Chaos is watching with anticipation.
    TrialmasterPlayerTookRewardLastTimeRoundEight4
    Eight rounds! Chaos is watching with anticipation.
    TrialmasterPlayerTookRewardLastTimeRoundEight5
    Eight rounds! Chaos is watching with anticipation.
    TrialmasterPlayerTookRewardLastTimeRoundEight6
    Does it sting to have gotten so close last time?
    TrialmasterPlayerTookRewardLastTimeRoundNineRandom
    Does it sting to have gotten so close last time?
    TrialmasterPlayerTookRewardLastTimeRoundNine2
    Does it sting to have gotten so close last time?
    TrialmasterPlayerTookRewardLastTimeRoundNine3
    Nine rounds, yet victory was still out of reach.
    TrialmasterPlayerTookRewardLastTimeRoundNine4
    Nine rounds, yet victory was still out of reach.
    TrialmasterPlayerTookRewardLastTimeRoundNine5
    Nine rounds, yet victory was still out of reach.
    TrialmasterPlayerTookRewardLastTimeRoundNine6
    You never win, yet you keep trying...
    TrialmasterMoodBeginFiveOrMoreLossesRandom
    You never win, yet you keep trying...
    TrialmasterMoodBeginFiveOrMoreLosses2
    You seem to be a glutton for punishment.
    TrialmasterMoodBeginFiveOrMoreLosses3
    You seem to be a glutton for punishment.
    TrialmasterMoodBeginFiveOrMoreLosses4
    Persistence is your only virtue.
    TrialmasterMoodBeginFiveOrMoreLosses5
    Persistence is your only virtue.
    TrialmasterMoodBeginFiveOrMoreLosses6
    You know the goal is to succeed, yes?
    TrialmasterMoodBeginFiveOrMoreLosses7
    You know the goal is to succeed, yes?
    TrialmasterMoodBeginFiveOrMoreLosses8
    You're still going to attempt my trials?
    TrialmasterMoodBeginFiveOrMoreLosses9
    You're still going to attempt my trials?
    TrialmasterMoodBeginFiveOrMoreLosses10
    Come to lose again?
    TrialmasterMoodBeginTwoToFourLossesRandom
    Come to lose again?
    TrialmasterMoodBeginTwoToFourLosses2
    Yes, come lose a trial. Productive.
    TrialmasterMoodBeginTwoToFourLosses3
    Yes, come lose a trial. Productive.
    TrialmasterMoodBeginTwoToFourLosses4
    Yes, come lose a trial. Productive.
    TrialmasterMoodBeginTwoToFourLosses5
    Multiple losses. A touch shameful.
    TrialmasterMoodBeginTwoToFourLosses6
    Multiple losses. A touch shameful.
    TrialmasterMoodBeginTwoToFourLosses7
    Multiple losses. A touch shameful.
    TrialmasterMoodBeginTwoToFourLosses8
    Your pride demands restoration, challenger.
    TrialmasterMoodBeginTwoToFourLosses9
    Your pride demands restoration, challenger.
    TrialmasterMoodBeginTwoToFourLosses10
    Your pride demands restoration, challenger.
    TrialmasterMoodBeginTwoToFourLosses11
    One loss is nothing to be ashamed of.
    TrialmasterMoodBeginOneLossRandom
    One loss is nothing to be ashamed of.
    TrialmasterMoodBeginOneLoss2
    Win back your pride, challenger.
    TrialmasterMoodBeginOneLoss3
    Win back your pride, challenger.
    TrialmasterMoodBeginOneLoss4
    Will this be a second loss in a row?
    TrialmasterMoodBeginOneLoss5
    Will this be a second loss in a row?
    TrialmasterMoodBeginOneLoss6
    Is your ego bruised?
    TrialmasterMoodBeginOneLoss7
    Is your ego bruised?
    TrialmasterMoodBeginOneLoss8
    Will you wash clean the marks of failure?
    TrialmasterMoodBeginOneLoss9
    Will you wash clean the marks of failure?
    TrialmasterMoodBeginOneLoss10
    Now is your chance to claim back victory.
    TrialmasterMoodBeginOneLoss11
    Now is your chance to claim back victory.
    TrialmasterMoodBeginOneLoss12
    Can you be victorious twice in a row?
    TrialmasterMoodBeginOneWinRandom
    Can you be victorious twice in a row?
    TrialmasterMoodBeginOneWin2
    Prove your last victory was not mere chance.
    TrialmasterMoodBeginOneWin3
    Prove your last victory was not mere chance.
    TrialmasterMoodBeginOneWin4
    Random chance must dictate you win... occasionally.
    TrialmasterMoodBeginOneWin5
    Random chance must dictate you win... occasionally.
    TrialmasterMoodBeginOneWin6
    You won. Once. Do not get ahead of yourself.
    TrialmasterMoodBeginOneWin7
    You won. Once. Do not get ahead of yourself.
    TrialmasterMoodBeginOneWin8
    You won. Once. Do not get ahead of yourself.
    TrialmasterMoodBeginOneWin9
    Your series of victories will end here.
    TrialmasterMoodBeginTwoToFourWinsRandom
    Your series of victories will end here.
    TrialmasterMoodBeginTwoToFourWins2
    You've been winning, but can you keep it up?
    TrialmasterMoodBeginTwoToFourWins3
    You've been winning, but can you keep it up?
    TrialmasterMoodBeginTwoToFourWins4
    I hope you have enjoyed your brief string of victories.
    TrialmasterMoodBeginTwoToFourWins5
    I hope you have enjoyed your brief string of victories.
    TrialmasterMoodBeginTwoToFourWins6
    I hope you have enjoyed your brief string of victories.
    TrialmasterMoodBeginTwoToFourWins7
    Your luck will run out soon, challenger.
    TrialmasterMoodBeginTwoToFourWins8
    Your luck will run out soon, challenger.
    TrialmasterMoodBeginTwoToFourWins9
    Your luck will run out soon, challenger.
    TrialmasterMoodBeginTwoToFourWins10
    This trial may be the one that brings about your defeat.
    TrialmasterMoodBeginTwoToFourWins11
    This trial may be the one that brings about your defeat.
    TrialmasterMoodBeginTwoToFourWins12
    Your victories will not continue.
    TrialmasterMoodBeginFiveOrMoreWinsRandom
    Your victories will not continue.
    TrialmasterMoodBeginFiveOrMoreWins2
    This trial will see your downfall.
    TrialmasterMoodBeginFiveOrMoreWins3
    This trial will see your downfall.
    TrialmasterMoodBeginFiveOrMoreWins4
    This time you will finally lose.
    TrialmasterMoodBeginFiveOrMoreWins5
    This time you will finally lose.
    TrialmasterMoodBeginFiveOrMoreWins6
    Is this some farcical joke?
    TrialmasterMoodBeginFiveOrMoreWins7
    Is this some farcical joke?
    TrialmasterMoodBeginFiveOrMoreWins8
    I am being punished, aren't I?
    TrialmasterMoodBeginFiveOrMoreWins9
    I am being punished, aren't I?
    TrialmasterMoodBeginFiveOrMoreWins10
    I am being punished, aren't I?
    TrialmasterMoodBeginFiveOrMoreWins11
    Honestly, it's about time. Congratulations, challenger. Sincerely.
    TrialmasterMoodPlayerWonFiveOrMoreLossesRandom
    Honestly, it's about time. Congratulations, challenger. Sincerely.
    TrialmasterMoodPlayerWonFiveOrMoreLosses2
    Honestly, it's about time. Congratulations, challenger. Sincerely.
    TrialmasterMoodPlayerWonFiveOrMoreLosses3
    You... you won? I honestly didn't expect that of you.
    TrialmasterMoodPlayerWonFiveOrMoreLosses4
    You... you won? I honestly didn't expect that of you.
    TrialmasterMoodPlayerWonFiveOrMoreLosses5
    You... you won? I honestly didn't expect that of you.
    TrialmasterMoodPlayerWonFiveOrMoreLosses6
    Thank you for not disappointing my master yet again.
    TrialmasterMoodPlayerWonFiveOrMoreLosses7
    Thank you for not disappointing my master yet again.
    TrialmasterMoodPlayerWonFiveOrMoreLosses8
    Your series of losses has finally ended.
    TrialmasterMoodPlayerWonFiveOrMoreLosses9
    Your series of losses has finally ended.
    TrialmasterMoodPlayerWonFiveOrMoreLosses10
    Your series of losses has finally ended.
    TrialmasterMoodPlayerWonFiveOrMoreLosses11
    I was not certain you had it in you.
    TrialmasterMoodPlayerWonTwoToFourLossesRandom
    I was not certain you had it in you.
    TrialmasterMoodPlayerWonTwoToFourLosses2
    Fair enough. Luck is luck.
    TrialmasterMoodPlayerWonTwoToFourLosses3
    Fair enough. Luck is luck.
    TrialmasterMoodPlayerWonTwoToFourLosses4
    You have restored your pride.
    TrialmasterMoodPlayerWonTwoToFourLosses5
    You have restored your pride.
    TrialmasterMoodPlayerWonTwoToFourLosses6
    Win some... lose most.
    TrialmasterMoodPlayerWonTwoToFourLosses7
    Win some... lose most.
    TrialmasterMoodPlayerWonTwoToFourLosses8
    You have stemmed the tide of losses.
    TrialmasterMoodPlayerWonTwoToFourLosses9
    You have stemmed the tide of losses.
    TrialmasterMoodPlayerWonTwoToFourLosses10
    You have redeemed yourself.
    TrialmasterMoodPlayerWonOneLossRandom
    You have redeemed yourself.
    TrialmasterMoodPlayerWonOneLoss2
    Thus, the vagaries of chance.
    TrialmasterMoodPlayerWonOneLoss3
    Thus, the vagaries of chance.
    TrialmasterMoodPlayerWonOneLoss4
    Keeping it interesting, I see.
    TrialmasterMoodPlayerWonOneLoss5
    Keeping it interesting, I see.
    TrialmasterMoodPlayerWonOneLoss6
    A meagre turnaround.
    TrialmasterMoodPlayerWonOneLoss7
    A meagre turnaround.
    TrialmasterMoodPlayerWonOneLoss8
    That makes two in a row!
    TrialmasterMoodPlayerWonOneWinRandom
    That makes two in a row!
    TrialmasterMoodPlayerWonOneWin2
    A second victory!
    TrialmasterMoodPlayerWonOneWin3
    A second victory!
    TrialmasterMoodPlayerWonOneWin4
    I can practically see your ego swelling.
    TrialmasterMoodPlayerWonOneWin5
    I can practically see your ego swelling.
    TrialmasterMoodPlayerWonOneWin6
    Don't get too eager.
    TrialmasterMoodPlayerWonOneWin7
    Don't get too eager.
    TrialmasterMoodPlayerWonOneWin8
    Impressive, challenger.
    TrialmasterMoodPlayerWonTwoToFourWinsRandom
    Impressive, challenger.
    TrialmasterMoodPlayerWonTwoToFourWins2
    Your series of victories continues.
    TrialmasterMoodPlayerWonTwoToFourWins3
    Your series of victories continues.
    TrialmasterMoodPlayerWonTwoToFourWins4
    Luck can only carry you so far...
    TrialmasterMoodPlayerWonTwoToFourWins5
    Luck can only carry you so far...
    TrialmasterMoodPlayerWonTwoToFourWins6
    For now, the victor remains the victor!
    TrialmasterMoodPlayerWonTwoToFourWins7
    For now, the victor remains the victor!
    TrialmasterMoodPlayerWonTwoToFourWins8
    Not bad... for a mortal.
    TrialmasterMoodPlayerWonTwoToFourWins9
    Not bad... for a mortal.
    TrialmasterMoodPlayerWonTwoToFourWins10
    This will not continue. I am unconcerned.
    TrialmasterMoodPlayerWonTwoToFourWins11
    This will not continue. I am unconcerned.
    TrialmasterMoodPlayerWonTwoToFourWins12
    This is no longer amusing.
    TrialmasterMoodPlayerWonFiveOrMoreWinsRandom
    This is no longer amusing.
    TrialmasterMoodPlayerWonFiveOrMoreWins2
    This series of victories is astonishing.
    TrialmasterMoodPlayerWonFiveOrMoreWins3
    This series of victories is astonishing.
    TrialmasterMoodPlayerWonFiveOrMoreWins4
    How do you keep winning?!
    TrialmasterMoodPlayerWonFiveOrMoreWins5
    How do you keep winning?!
    TrialmasterMoodPlayerWonFiveOrMoreWins6
    I suspect I am being made a fool of!
    TrialmasterMoodPlayerWonFiveOrMoreWins7
    I suspect I am being made a fool of!
    TrialmasterMoodPlayerWonFiveOrMoreWins8
    I should have become a priest of Yaomac instead...
    TrialmasterMoodPlayerWonFiveOrMoreWins9
    I should have become a priest of Yaomac instead...
    TrialmasterMoodPlayerWonFiveOrMoreWins10
    I should have become a priest of Yaomac instead...
    TrialmasterMoodPlayerWonFiveOrMoreWins11
    You win... again.
    TrialmasterMoodPlayerWonFiveOrMoreWins12
    You win... again.
    TrialmasterMoodPlayerWonFiveOrMoreWins13
    You win... again.
    TrialmasterMoodPlayerWonFiveOrMoreWins14
    This is insufferable...
    TrialmasterMoodPlayerWonFiveOrMoreWins15
    This is insufferable...
    TrialmasterMoodPlayerWonFiveOrMoreWins16
    This is insufferable...
    TrialmasterMoodPlayerWonFiveOrMoreWins17
    Take your prize and go.
    TrialmasterMoodPlayerWonFiveOrMoreWins18
    Take your prize and go.
    TrialmasterMoodPlayerWonFiveOrMoreWins19
    You are wasting my time, fool.
    TrialmasterMoodPlayerLostFiveOrMoreLossesRandom
    You are wasting my time, fool.
    TrialmasterMoodPlayerLostFiveOrMoreLosses2
    How... expected.
    TrialmasterMoodPlayerLostFiveOrMoreLosses3
    How... expected.
    TrialmasterMoodPlayerLostFiveOrMoreLosses4
    Yet again...
    TrialmasterMoodPlayerLostFiveOrMoreLosses5
    Yet again...
    TrialmasterMoodPlayerLostFiveOrMoreLosses6
    You just keep failing!
    TrialmasterMoodPlayerLostFiveOrMoreLosses7
    You just keep failing!
    TrialmasterMoodPlayerLostFiveOrMoreLosses8
    How embarrassing for you.
    TrialmasterMoodPlayerLostFiveOrMoreLosses9
    How embarrassing for you.
    TrialmasterMoodPlayerLostFiveOrMoreLosses10
    Perhaps these trials are too difficult for you.
    TrialmasterMoodPlayerLostTwoToFourLossesRandom
    Perhaps these trials are too difficult for you.
    TrialmasterMoodPlayerLostTwoToFourLosses2
    Perhaps you should hone your skills before you attempt my trials again.
    TrialmasterMoodPlayerLostTwoToFourLosses3
    Perhaps you should hone your skills before you attempt my trials again.
    TrialmasterMoodPlayerLostTwoToFourLosses4
    Your record worsens...
    TrialmasterMoodPlayerLostTwoToFourLosses5
    Your record worsens...
    TrialmasterMoodPlayerLostTwoToFourLosses6
    Now you understand what not to do.
    TrialmasterMoodPlayerLostTwoToFourLosses7
    Now you understand what not to do.
    TrialmasterMoodPlayerLostTwoToFourLosses8
    Another failure...
    TrialmasterMoodPlayerLostOneLossRandom
    Another failure...
    TrialmasterMoodPlayerLostOneLoss2
    To lose twice in a row... how unfortunate.
    TrialmasterMoodPlayerLostOneLoss3
    To lose twice in a row... how unfortunate.
    TrialmasterMoodPlayerLostOneLoss4
    Two losses in a row!
    TrialmasterMoodPlayerLostOneLoss5
    Two losses in a row!
    TrialmasterMoodPlayerLostOneLoss6
    Two losses in a row!
    TrialmasterMoodPlayerLostOneLoss7
    Perhaps you don't understand the rules...
    TrialmasterMoodPlayerLostOneLoss8
    Perhaps you don't understand the rules...
    TrialmasterMoodPlayerLostOneLoss9
    Perhaps you don't understand the rules...
    TrialmasterMoodPlayerLostOneLoss10
    A second victory in a row was not in the cards for you, it seems.
    TrialmasterMoodPlayerLostOneWinRandom
    A second victory in a row was not in the cards for you, it seems.
    TrialmasterMoodPlayerLostOneWin2
    Try your luck again soon, challenger.
    TrialmasterMoodPlayerLostOneWin3
    Try your luck again soon, challenger.
    TrialmasterMoodPlayerLostOneWin4
    Be not ashamed at your meagre record.
    TrialmasterMoodPlayerLostOneWin5
    Be not ashamed at your meagre record.
    TrialmasterMoodPlayerLostOneWin6
    Be not ashamed at your meagre record.
    TrialmasterMoodPlayerLostOneWin7
    It was not to be.
    TrialmasterMoodPlayerLostOneWin8
    It was not to be.
    TrialmasterMoodPlayerLostOneWin9
    Your series of victories has come to an end.
    TrialmasterMoodPlayerLostTwoToFourWinsRandom
    Your series of victories has come to an end.
    TrialmasterMoodPlayerLostTwoToFourWins2
    The victorious always fall eventually.
    TrialmasterMoodPlayerLostTwoToFourWins3
    The victorious always fall eventually.
    TrialmasterMoodPlayerLostTwoToFourWins4
    Your grand visions fade to dust.
    TrialmasterMoodPlayerLostTwoToFourWins5
    Your grand visions fade to dust.
    TrialmasterMoodPlayerLostTwoToFourWins6
    It seems we have found the limit of your skill.
    TrialmasterMoodPlayerLostTwoToFourWins7
    It seems we have found the limit of your skill.
    TrialmasterMoodPlayerLostTwoToFourWins8
    Chance no longer favours you.
    TrialmasterMoodPlayerLostTwoToFourWins9
    Chance no longer favours you.
    TrialmasterMoodPlayerLostTwoToFourWins10
    It was inevitable.
    TrialmasterMoodPlayerLostTwoToFourWins11
    It was inevitable.
    TrialmasterMoodPlayerLostTwoToFourWins12
    Your path to greatness has taken a hard turn toward a cliff.
    TrialmasterMoodPlayerLostTwoToFourWins13
    Your path to greatness has taken a hard turn toward a cliff.
    TrialmasterMoodPlayerLostTwoToFourWins14
    There is no shame in defeat. Well... there is some.
    TrialmasterMoodPlayerLostFiveOrMoreWinsRandom
    There is no shame in defeat. Well... there is some.
    TrialmasterMoodPlayerLostFiveOrMoreWins2
    You emerge victorious no more.
    TrialmasterMoodPlayerLostFiveOrMoreWins3
    You emerge victorious no more.
    TrialmasterMoodPlayerLostFiveOrMoreWins4
    Your series of victories has reached its end.
    TrialmasterMoodPlayerLostFiveOrMoreWins5
    Your series of victories has reached its end.
    TrialmasterMoodPlayerLostFiveOrMoreWins6
    Hahahahaha! Your luck is over, fool!
    TrialmasterMoodPlayerLostFiveOrMoreWins7
    Hahahahaha! Your luck is over, fool!
    TrialmasterMoodPlayerLostFiveOrMoreWins8
    My master, it is done! Torture me no longer!
    TrialmasterMoodPlayerLostFiveOrMoreWins9
    My master, it is done! Torture me no longer!
    TrialmasterMoodPlayerLostFiveOrMoreWins10
    You are not the only one whose path diverges during moments of chance. My lord Chaos sees all. You experienced victory... as did I. From my perspective, I slew you, then Chaos bid me attend the other possibility. This one.

    I continue to serve...
    Defeat
    Long have I walked this world in search of suitable challengers. My master, Chaos, has charged me with this task. Many have attempted my trials in search of greatness. Scholars, criminals, heroes, and the meek. All have stepped forward, and most have fallen. The rules never changed for them, and the rules will not change for you. Bring only that which you can afford to lose—including your life.
    The Trials
    My master is the essence of all that might be. He is the flip of the coin, and he is the roll of the die. Whether you win or lose, his purpose is still served. And yet—your chances can be influenced by your skill, by your intellect, and by your might. That is what fascinates Chaos. Skilled mortals can bend their chances in their own favour, for in the headwinds of the unknown, the arrow of a master falls more assuredly than the arrow of a novice. Show him your mastery, and he will smile upon you. Surprise him with utmost talent, and he may even laugh. Fortune will rain upon those who bring humour to Chaos.
    Chaos
    I was once mortal, and I know how the mortal I once was would have felt about certain things. That man would have hated Doryani with a passion for bringing about the fall of the greatest civilisation this world has ever known. Fortunately, I am no longer troubled by such attachments. Through the grace of Chaos, I now understand that all things that can happen, do. Even now I am testing the might of another survivor who washed up on Wraeclast instead of you, and to her, you are dead. All that you accomplish is meaningless. All that Doryani ruined was equally meaningless.
    Doryani
    The Queen represents an odd island of stability that Chaos cannot comprehend. Almost all events come laden with possibility, but the history of her existence is a single unbroken course. There is no world, real or imagined, where Atziri did not lead our people to ruin.

    She gazes into a mirror still, somewhere beyond the reach of my master, in a place of crimson madness and nightmare... my master adores the uncertainty of chance outcomes, but he abhors cosmic enigmas with no clear answer, especially when such enigmas seem to possess the power to impress determinism upon the fabric of existence.
    Atziri
    My lord Chaos has often felt there is a sinister force lurking in the unknown mists of raw Creation that seeks to oppose him. It does not show itself. No, it is a cowardly Impulse, one that subtly tangles the threads of Fate to bring together mortals in each era for the purpose of Order, a cold conflict that has raged eternal - with only one exception.
    The Anathema
    Ultimatum!
    TrialmasterCombatUltimatumMoveRandom
    Ultimatum!
    TrialmasterCombatUltimatumMove2
    Time to end this!
    TrialmasterCombatTransformation
    Greetings, challenger. My master felt your yearning, your desire to be tested once again. Chaos bade me return to these strands of possibility, to this small span of days that you live over and over again, so that we may determine the capabilities of your strange existence. I truly hope you have honed your skills since last we met, for I have prepared new and deadly challenges to test your mettle. Push the limits... if you dare.
    Introduction
    I knew those of the Djinn well, when I was mortal. Despite that accursed word in their name, {Order}, they did not knowingly answer to a higher Impulse. I found it curious that the vagaries of Fate kept bringing such exceptional individuals together, and for a time, I believed that {I} was exceptional. My hubris was my own undoing, just as it was theirs... several times, in fact. Yet, they always reform. There is always a new gathering. Or hadn't you noticed your increasingly eclectic collection of allies in that increasingly crowded hole you call a hideout? The chaotic Impulse in a Perandus heart recently struck a great blow for us, but here you are, a mere heartbeat later, stitching the threads back together all over again...
    The Order of the Djinn
    You stink of the meddling Witch of Prophecy. You {must} know that she is a liar. She has no power of prophecy. Her power is only that of memories. She {remembers} what happened, and {only} what happened. She does not see the possibilities—what could be, or could have been, the way my lord Chaos does. Worse still, like all memories—even mine—hers fade with time. Would you entrust your Fate to a senile old woman that can hardly keep herself awake? The very fact that she tells you certain paths lead to doom means {they happened}. Those paths {did} lead to doom. Her prophecies are nothing more than painful memories of all the times she failed. What makes this go around the mad wheel any different? Chaos promises nothing, only the truth: today is not special. {You} are not special, unless you make yourself so. In that truth, there is utmost freedom.
    Hinekora
    How do you know that name? You mock me with remnants of a life long since turned to dust, with freedom and hope that can never be more than scraps of memory. Do not dare to insult me again!
    Ixchel
    It is not so simple a thing to determine whether a being serves Order or Chaos. These two Impulses suffuse all who possess a will of their own—some more than others. This perverse opposition has fueled the inner struggle of living beings since the Beginning of Time, and will continue to do so until its End. However, there is one thing upon which both inclinations agree. In the eyes of Chaos, there can be no amusement or unlikelihoods in a dead world. And, while such a realm {would} be perfectly Ordered, there would be no one left to enjoy the... supposed fruits of such a domain. I am not certain that Order exists as a thinking being like Chaos does, but the forces that serve both have agreed to a narrow alliance against a rather existential crisis.

    We—and I shudder to use that word, {we}—already sacrificed all we had to buy this world one stay of execution. It only cost the lives of my entire people, and everything they ever built. The decaying temples and cities of the Vaal Empire are not rotting monuments to hubris. They are a legacy, a silent reminder of what was given so that the other peoples of Wraeclast might survive. What will {you} sacrifice when the moment comes?
    Exception
    Ah... best you don't know. You'll fight on to the bitter end, so long as you never realise the truth. Who knows? You might even win. Out of all the countless possibilities, it {has} happened... once. All it took was the death of Truth itself; the creation of a world of perfect Order, with no free will, and no Chaos. Needless to say, that route to survival is... unacceptable, both to my master, and to mortals such as yourself. It will not be repeated... hopefully.
    Existential Crisis
    Oh... I'm only a couple of thousand years old. If you want to know more about the Beginning of Time, you'll have to ask the Titans. Well, {Titan}. Or that insufferably cryptic owl... if you don't mind paying such a horrible price...
    The Beginning of Time
    I eagerly await the End in any form, if it exists. It is my only chance of escape... until then, not even death can save me from servitude. I have escaped a thousand different ways, and every time, Chaos just brings me back from the paths in which my escape failed. I need {all} paths to end, if I am ever to rest.
    The End of Time
    There's something very strange afoot in Wraeclast. My lord Chaos believes that forest didn't exist until recently, but to me, it has always been here. This isn't the first time this has happened, either...
    The Viridian Wildwood
    A hateful grip will steal your breath.
    TrialmasterChallengeChoiceMadeChokingMiasmaFourRandom
    A hateful grip will steal your breath.
    TrialmasterChallengeChoiceMadeChokingMiasmaFour2
    A hateful grip will steal your breath.
    TrialmasterChallengeChoiceMadeChokingMiasmaFour3
    Your doom is dark and roiling.
    TrialmasterChallengeChoiceMadeChokingMiasmaFour4
    Your doom is dark and roiling.
    TrialmasterChallengeChoiceMadeChokingMiasmaFour5
    Your doom is dark and roiling.
    TrialmasterChallengeChoiceMadeChokingMiasmaFour6
    The tempest is nigh.
    TrialmasterChallengeChoiceMadeStormcallerRunesFourRandom
    The tempest is nigh.
    TrialmasterChallengeChoiceMadeStormcallerRunesFour2
    The tempest is nigh.
    TrialmasterChallengeChoiceMadeStormcallerRunesFour3
    Lightning is swifter than the eye.
    TrialmasterChallengeChoiceMadeStormcallerRunesFour4
    Lightning is swifter than the eye.
    TrialmasterChallengeChoiceMadeStormcallerRunesFour5
    Lightning is swifter than the eye.
    TrialmasterChallengeChoiceMadeStormcallerRunesFour6
    Ear-shattering bolts!
    TrialmasterChallengeChoiceMadeStormcallerRunesFour7
    The flames bite upon your heels.
    TrialmasterChallengeChoiceMadeRagingDeadFourRandom
    The flames bite upon your heels.
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    The flames bite upon your heels.
    TrialmasterChallengeChoiceMadeRagingDeadFour3
    A sea of fire crashes upon your shores.
    TrialmasterChallengeChoiceMadeRagingDeadFour4
    A sea of fire crashes upon your shores.
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    A sea of fire crashes upon your shores.
    TrialmasterChallengeChoiceMadeRagingDeadFour6
    Death is swift... and cold.
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    Death is swift... and cold.
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    Death is swift... and cold.
    TrialmasterChallengeChoiceMadeBlisteringColdFour3
    A sliver of the Winter of the World returns.
    TrialmasterChallengeChoiceMadeBlisteringColdFour4
    A sliver of the Winter of the World returns.
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    A sliver of the Winter of the World returns.
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    Your world will fall to ruin.
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    Your world will fall to ruin.
    TrialmasterChallengeChoiceMadeRestlessGroundFour2
    Your world will fall to ruin.
    TrialmasterChallengeChoiceMadeRestlessGroundFour3
    Those you slay will seek their vengeance.
    TrialmasterChallengeChoiceMadeRestlessGroundFour4
    Those you slay will seek their vengeance.
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    Those you slay will seek their vengeance.
    TrialmasterChallengeChoiceMadeRestlessGroundFour6
    Mystic pain will bring ruin.
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    Mystic pain will bring ruin.
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    Mystic pain will bring ruin.
    TrialmasterChallengeChoiceMadeStalkingRuinThree3
    Ruin reaches for you from afar.
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    Ruin reaches for you from afar.
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    Ruin reaches for you from afar.
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    Everywhere your gaze falls, there shall be only ruin.
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    Everywhere your gaze falls, there shall be only ruin.
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    Everywhere your gaze falls, there shall be only ruin.
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    Ruin is all around you.
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    Ruin is all around you.
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    Ruin is all around you.
    TrialmasterChallengeChoiceMadeStalkingRuinFour6
    To shreds.
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    To shreds.
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    To shreds.
    TrialmasterChallengeChoiceMadeRazorDanceFour3
    The blood-soaked ground turns against you.
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    The blood-soaked ground turns against you.
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    The blood-soaked ground turns against you.
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    A single touch may spell your ruin.
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    A single touch may spell your ruin.
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    A single touch may spell your ruin.
    TrialmasterChallengeChoiceMadeRuinFour3
    A ruinous choice.
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    A ruinous choice.
    TrialmasterChallengeChoiceMadeRuinFour5
    A ruinous choice.
    TrialmasterChallengeChoiceMadeRuinFour6
    Corruption starts in the blood.
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    Corruption starts in the blood.
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    Corruption starts in the blood.
    TrialmasterChallengeChoiceMadeBloodAltarOne3
    Dance neither near nor far.
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    Dance neither near nor far.
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    Dance neither near nor far.
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    A festering ring encroaches upon you.
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    A festering ring encroaches upon you.
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    A festering ring encroaches upon you.
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    Blood is the source of life... and death.
    TrialmasterChallengeChoiceMadeBloodAltarTwo4
    Blood is the source of life... and death.
    TrialmasterChallengeChoiceMadeBloodAltarTwo5
    Blood is the source of life... and death.
    TrialmasterChallengeChoiceMadeBloodAltarTwo6
    An unstoppable tide.
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    An unstoppable tide.
    TrialmasterChallengeChoiceMadeUnstoppableMonsters2
    An unstoppable tide.
    TrialmasterChallengeChoiceMadeUnstoppableMonsters3
    No rest for the wicked.
    TrialmasterChallengeChoiceMadeUnstoppableMonsters4
    No rest for the wicked.
    TrialmasterChallengeChoiceMadeUnstoppableMonsters5
    No rest for the wicked.
    TrialmasterChallengeChoiceMadeUnstoppableMonsters6
    You must be a glutton for punishment.
    TrialmasterChallengeChoiceMadeLethalRareMonstersRandom
    You must be a glutton for punishment.
    TrialmasterChallengeChoiceMadeLethalRareMonsters2
    You must be a glutton for punishment.
    TrialmasterChallengeChoiceMadeLethalRareMonsters3
    Bloodthirsty princes surround you, hungry for the throne.
    TrialmasterChallengeChoiceMadeLethalRareMonsters4
    Bloodthirsty princes surround you, hungry for the throne.
    TrialmasterChallengeChoiceMadeLethalRareMonsters5
    Bloodthirsty princes surround you, hungry for the throne.
    TrialmasterChallengeChoiceMadeLethalRareMonsters6
    Really? Nobody ever—alright. It's your funeral.
    TrialmasterChallengeChoiceMadeLethalRareMonsters7
    A wall arises between you and victory.
    TrialmasterChallengeChoiceMadeShieldingMonstersRandom
    A wall arises between you and victory.
    TrialmasterChallengeChoiceMadeShieldingMonsters2
    A wall arises between you and victory.
    TrialmasterChallengeChoiceMadeShieldingMonsters3
    Unpredictability adds that much more spice.
    TrialmasterChallengeChoiceMadeShieldingMonsters4
    Unpredictability adds that much more spice.
    TrialmasterChallengeChoiceMadeShieldingMonsters5
    Unpredictability adds that much more spice.
    TrialmasterChallengeChoiceMadeShieldingMonsters6
    An arrow falls, and I know where.
    TrialmasterChallengeChoiceMadePreciseMonstersRandom
    An arrow falls, and I know where.
    TrialmasterChallengeChoiceMadePreciseMonsters2
    An arrow falls, and I know where.
    TrialmasterChallengeChoiceMadePreciseMonsters3
    Best run.
    TrialmasterChallengeChoiceMadePreciseMonsters4
    Best run.
    TrialmasterChallengeChoiceMadePreciseMonsters5
    Best run.
    TrialmasterChallengeChoiceMadePreciseMonsters6
    The riddle of steel has no answer.
    TrialmasterChallengeChoiceMadeOverwhelmingMonstersRandom
    The riddle of steel has no answer.
    TrialmasterChallengeChoiceMadeOverwhelmingMonsters2
    The riddle of steel has no answer.
    TrialmasterChallengeChoiceMadeOverwhelmingMonsters3
    The paper warrior weaves armour out of reeds.
    TrialmasterChallengeChoiceMadeOverwhelmingMonsters4
    The paper warrior weaves armour out of reeds.
    TrialmasterChallengeChoiceMadeOverwhelmingMonsters5
    The paper warrior weaves armour out of reeds.
    TrialmasterChallengeChoiceMadeOverwhelmingMonsters6
    Cut straight to the heart of the matter.
    TrialmasterChallengeChoiceMadeDeadlyMonstersRandom
    Cut straight to the heart of the matter.
    TrialmasterChallengeChoiceMadeDeadlyMonsters2
    Cut straight to the heart of the matter.
    TrialmasterChallengeChoiceMadeDeadlyMonsters3
    Seriously—don't get hit.
    TrialmasterChallengeChoiceMadeDeadlyMonsters4
    A curious choice. Chaos disdains predictability.
    TrialmasterChallengeChoiceMadeDeadlyMonsters5
    A curious choice. Chaos disdains predictability.
    TrialmasterChallengeChoiceMadeDeadlyMonsters6
    A curious choice. Chaos disdains predictability.
    TrialmasterChallengeChoiceMadeDeadlyMonsters7
    All the colours of death.
    TrialmasterChallengeChoiceMadePrismaticMonstersRandom
    All the colours of death.
    TrialmasterChallengeChoiceMadePrismaticMonsters2
    All the colours of death.
    TrialmasterChallengeChoiceMadePrismaticMonsters3
    A prism of pain.
    TrialmasterChallengeChoiceMadePrismaticMonsters4
    A prism of pain.
    TrialmasterChallengeChoiceMadePrismaticMonsters5
    A prism of pain.
    TrialmasterChallengeChoiceMadePrismaticMonsters6
    The horde adapts.
    TrialmasterChallengeChoiceMadeResistMonstersRandom
    The horde adapts.
    TrialmasterChallengeChoiceMadeResistMonsters2
    The horde adapts.
    TrialmasterChallengeChoiceMadeResistMonsters3
    We might just be here all day.
    TrialmasterChallengeChoiceMadeResistMonsters4
    We might just be here all day.
    TrialmasterChallengeChoiceMadeResistMonsters5
    We might just be here all day.
    TrialmasterChallengeChoiceMadeResistMonsters6
    Victory requires a keen eye.
    TrialmasterChallengeChoiceMadeDexterousMonstersRandom
    Victory requires a keen eye.
    TrialmasterChallengeChoiceMadeDexterousMonsters2
    Victory requires a keen eye.
    TrialmasterChallengeChoiceMadeDexterousMonsters3
    The dance of death is swift and turbid.
    TrialmasterChallengeChoiceMadeDexterousMonsters4
    The dance of death is swift and turbid.
    TrialmasterChallengeChoiceMadeDexterousMonsters5
    The dance of death is swift and turbid.
    TrialmasterChallengeChoiceMadeDexterousMonsters6
    Faith and intellect burn alike.
    TrialmasterChallengeChoiceMadeSiphoningMonstersRandom
    Faith and intellect burn alike.
    TrialmasterChallengeChoiceMadeSiphoningMonsters2
    Faith and intellect burn alike.
    TrialmasterChallengeChoiceMadeSiphoningMonsters3
    The bane of mystics and scholars.
    TrialmasterChallengeChoiceMadeSiphoningMonsters4
    The bane of mystics and scholars.
    TrialmasterChallengeChoiceMadeSiphoningMonsters5
    The bane of mystics and scholars.
    TrialmasterChallengeChoiceMadeSiphoningMonsters6
    Ah, a classic! But far fairer now than in ancient times.
    TrialmasterChallengeChoiceMadeSiphoningMonsters7

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