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The Trialmaster Unique /1 ⍟

The Trialmaster Unique /1 ⍟

Show Full Descriptions
OnatzliSceptreYaomac's Accord Vaal Sceptre
32% increased Elemental Damage
(80–120)% increased Damage with Vaal Skills
(6–8)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of Souls
(When you use a Vaal Skill, other Vaal skills gain 50% of the consumed Souls. Deal 30% less Damage with Non-Vaal Skills)
The Trialmaster

The Trialmaster

SpectreN
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-66]
Cannot be fully Slowed
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be knocked back [1]
Tagsred_blood, human, humanoid, not_dex
Life1600%
Energy Shield From Life50%
Armour+50%
Resistance
Part 11515157
Part 230303020
Maps50505030
Damage200%
Accuracy+100%
Critical Strike Chance5%
Attack Distance6 ~ 25
Attack Time1.5 Second
Damage Spread20%
Ailment Threshold504%
TypeTrialMasterBoss
TrialmasterBossMeleeKnockback
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Default Attack
Strike your foes down with a powerful blow.
base knockback speed +% [300]
100% increased Knockback Distance
Deals 50% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
GATrialMasterBossCleave
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 5 Second
is_area_damage Triggerable Attack
GATrialMasterBossSlamSpikeNova
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
is_area_damage Triggerable Attack
GATrialMasterBossSlamShockwave
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
monster penalty against minions damage +% final vs player minions [-50]
active skill attack damage final permyriad [2500]

is_area_damage Triggerable Attack
TrialMasterBossAbyssSlam
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
main hand base maximum attack distance [50]
upheaval number of spikes [10]
Skills fire 4 additional Projectiles
total projectile spread angle override [60]

is_area_damage Attack Hit Area Triggerable
EASTrialMasterBossElementalMortar
TrialMasterBossOmegaProjectile
Cast Time: 2.5 Second
Cooldown Time: 8 Second
monster projectile variation [189]
Skills Chain +4 times
Projectiles can Chain when colliding with terrain
500% increased Chaining range
projectile maximum range override [250]
number of projectiles override [1]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position skill_cannot_chain_from_enemies cannot_pierce Spell Projectile SkillCanVolley Triggerable
TrialMasterBossThrowWeapon
+50 to Melee Strike Range
number of projectiles override [1]

base_is_projectile action_attack_or_cast_time_uses_animation_length use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position Triggerable
EAATrialMasterSummonSpear
+50 to Melee Strike Range
action_attack_or_cast_time_uses_animation_length
MMSTrialMasterBossFireMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [15]
Deals 2225 to 3338 Fire Damage

is_area_damage base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
MMSTrialMasterBossColdMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [15]
Deals 2225 to 3338 Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
MMSTrialMasterBossLightningMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [15]
Deals 834.4 to 4728 Lightning Damage

is_area_damage base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
TrialmasterTetherSpike
Cooldown Time: 10 Second
Duration: 10 Second
Deals 1518 to 2277 Physical Damage
Increases wall length by 37
geometry attack length [29]
grasping vines movement speed +% final [-70]
geometry attack width [29]
250% increased Stun Duration on Enemies
monster penalty against minions damage +% final vs player minions [-50]

always_stun
TrialmasterChaosShrine
Cooldown Time: 10 Second
Duration: 10 Second
Deals 876 to 1314 Physical Damage
base secondary skill effect duration [1000]
active skill base radius + [19]
orion circle maze number of circles [5]
monster penalty against minions damage +% final vs player minions [-50]

is_area_damage
MMSTrialMasterBossSpikeMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 490.6 to 735.8 Physical Damage
Skills fire 5 additional Projectiles
projectile spread radius [30]
projectile speed is divided by % of scale [200]

is_area_damage base_is_projectile projectile_uses_contact_position projectiles_nova Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SSMTrialmasterFirecrackerDaemon
Cast Time: 1 Second
number of monsters to summon [1]
alternate minion [562]
summon specific monsters radius +% [-99]

summoned_monsters_are_minions monster_no_drops_or_experience minion_dies_when_parent_dies minion_dies_when_parent_deleted Spell SpellCanRepeat Triggerable
GATrialMasterBossShockwaveTrigger
Critical Strike Chance: 5%
Attack Time: 1.5 Second
is_area_damage Triggerable Attack
TrialmasterTimestopSlam
base spell repeat count [2]
leap slam minimum distance [40]
active skill base radius + [80]

base_deal_no_damage
TrialmasterTimestopProjectile
base spell repeat count [2]
leap slam minimum distance [40]
active skill base radius + [80]

base_deal_no_damage
TrialmasterCyclone
cyclone
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cyclone
Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
100% more Movement Speed
monster penalty against minions damage +% final vs player minions [-50]
Deals 34% less Attack Damage

is_area_damage Attack Area Melee MovementSkill Channelled PhysicalSkill
TeleportTrialMasterBoss
Cast Time: 1.5 Second
Cooldown Time: 10 Second
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Spell
TrialMasterCycloneBegin
Cooldown Time: 7 Second
+30 to Melee Strike Range
TrialMasterBossAbyssSlamRuin
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
main hand base maximum attack distance [50]
upheaval number of spikes [10]
Skills fire 4 additional Projectiles
total projectile spread angle override [60]

is_area_damage apply_ultimatum_ruin_on_hit Attack Hit Area Triggerable
GATrialMasterBossCleaveRuin
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 5 Second
is_area_damage apply_ultimatum_ruin_on_hit Triggerable Attack
TrialMasterBossOmegaProjectileRuin
Cast Time: 2.5 Second
Cooldown Time: 8 Second
monster projectile variation [190]
Skills Chain +4 times
Projectiles can Chain when colliding with terrain
500% increased Chaining range
projectile maximum range override [250]
number of projectiles override [1]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position apply_ultimatum_ruin_on_hit skill_cannot_chain_from_enemies cannot_pierce Spell Projectile SkillCanVolley Triggerable
GSTrialMasterBossOmegaProjectileExplode
Deals 1656 to 2024 Physical Damage
monster penalty against minions damage +% final vs player minions [-50]

is_area_damage Triggerable
GSTrialMasterBossOmegaProjectileExplodeRuin
Deals 1656 to 2024 Physical Damage
monster penalty against minions damage +% final vs player minions [-50]

is_area_damage Triggerable
GSTrialMasterBossGroundSpearNova
Deals 1261 to 1892 Physical Damage
monster penalty against minions damage +% final vs player minions [-50]

is_area_damage Triggerable
GATrialMasterBossGroundSpearImpact
Critical Strike Chance: 5%
Attack Time: 1.5 Second
active skill attack damage final permyriad [-5000]
is_area_damage Triggerable Attack
GATrialMasterBossSlamFrontal
Critical Strike Chance: 5%
Attack Time: 1.5 Second
active skill attack damage final permyriad [1000]
is_area_damage Triggerable Attack
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
84The Trialmaster575052859.61.51219022439885486095150505030
TrialmasterBossMeleeKnockback
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Default Attack
Strike your foes down with a powerful blow.
base knockback speed +% [300]
100% increased Knockback Distance
Deals 50% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
GATrialMasterBossCleave
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 5 Second
is_area_damage Triggerable Attack
GATrialMasterBossSlamSpikeNova
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
is_area_damage Triggerable Attack
GATrialMasterBossSlamShockwave
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
monster penalty against minions damage +% final vs player minions [-50]
active skill attack damage final permyriad [2500]

is_area_damage Triggerable Attack
TrialMasterBossAbyssSlam
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
main hand base maximum attack distance [50]
upheaval number of spikes [10]
Skills fire 4 additional Projectiles
total projectile spread angle override [60]

is_area_damage Attack Hit Area Triggerable
EASTrialMasterBossElementalMortar
TrialMasterBossOmegaProjectile
Cast Time: 2.5 Second
Cooldown Time: 8 Second
monster projectile variation [189]
Skills Chain +4 times
Projectiles can Chain when colliding with terrain
500% increased Chaining range
projectile maximum range override [250]
number of projectiles override [1]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position skill_cannot_chain_from_enemies cannot_pierce Spell Projectile SkillCanVolley Triggerable
TrialMasterBossThrowWeapon
+50 to Melee Strike Range
number of projectiles override [1]

base_is_projectile action_attack_or_cast_time_uses_animation_length use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position Triggerable
EAATrialMasterSummonSpear
+50 to Melee Strike Range
action_attack_or_cast_time_uses_animation_length
MMSTrialMasterBossFireMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [15]
Deals 2002 to 3003 Fire Damage

is_area_damage base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
MMSTrialMasterBossColdMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [15]
Deals 2002 to 3003 Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
MMSTrialMasterBossLightningMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [15]
Deals 750.7 to 4254 Lightning Damage

is_area_damage base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
TrialmasterTetherSpike
Cooldown Time: 10 Second
Duration: 10 Second
Deals 1371 to 2056 Physical Damage
Increases wall length by 37
geometry attack length [29]
grasping vines movement speed +% final [-70]
geometry attack width [29]
250% increased Stun Duration on Enemies
monster penalty against minions damage +% final vs player minions [-50]

always_stun
TrialmasterChaosShrine
Cooldown Time: 10 Second
Duration: 10 Second
Deals 792.6 to 1189 Physical Damage
base secondary skill effect duration [1000]
active skill base radius + [19]
orion circle maze number of circles [5]
monster penalty against minions damage +% final vs player minions [-50]

is_area_damage
MMSTrialMasterBossSpikeMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 443.9 to 665.8 Physical Damage
Skills fire 5 additional Projectiles
projectile spread radius [30]
projectile speed is divided by % of scale [200]

is_area_damage base_is_projectile projectile_uses_contact_position projectiles_nova Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SSMTrialmasterFirecrackerDaemon
Cast Time: 1 Second
number of monsters to summon [1]
alternate minion [562]
summon specific monsters radius +% [-99]

summoned_monsters_are_minions monster_no_drops_or_experience minion_dies_when_parent_dies minion_dies_when_parent_deleted Spell SpellCanRepeat Triggerable
GATrialMasterBossShockwaveTrigger
Critical Strike Chance: 5%
Attack Time: 1.5 Second
is_area_damage Triggerable Attack
TrialmasterTimestopSlam
base spell repeat count [2]
leap slam minimum distance [40]
active skill base radius + [80]

base_deal_no_damage
TrialmasterTimestopProjectile
base spell repeat count [2]
leap slam minimum distance [40]
active skill base radius + [80]

base_deal_no_damage
TrialmasterCyclone
cyclone
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cyclone
Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
100% more Movement Speed
monster penalty against minions damage +% final vs player minions [-50]
Deals 34% less Attack Damage

is_area_damage Attack Area Melee MovementSkill Channelled PhysicalSkill
TeleportTrialMasterBoss
Cast Time: 1.5 Second
Cooldown Time: 10 Second
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Spell
TrialMasterCycloneBegin
Cooldown Time: 7 Second
+30 to Melee Strike Range
TrialMasterBossAbyssSlamRuin
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
main hand base maximum attack distance [50]
upheaval number of spikes [10]
Skills fire 4 additional Projectiles
total projectile spread angle override [60]

is_area_damage apply_ultimatum_ruin_on_hit Attack Hit Area Triggerable
GATrialMasterBossCleaveRuin
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 5 Second
is_area_damage apply_ultimatum_ruin_on_hit Triggerable Attack
TrialMasterBossOmegaProjectileRuin
Cast Time: 2.5 Second
Cooldown Time: 8 Second
monster projectile variation [190]
Skills Chain +4 times
Projectiles can Chain when colliding with terrain
500% increased Chaining range
projectile maximum range override [250]
number of projectiles override [1]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position apply_ultimatum_ruin_on_hit skill_cannot_chain_from_enemies cannot_pierce Spell Projectile SkillCanVolley Triggerable
GSTrialMasterBossOmegaProjectileExplode
Deals 1498 to 1831 Physical Damage
monster penalty against minions damage +% final vs player minions [-50]

is_area_damage Triggerable
GSTrialMasterBossOmegaProjectileExplodeRuin
Deals 1498 to 1831 Physical Damage
monster penalty against minions damage +% final vs player minions [-50]

is_area_damage Triggerable
GSTrialMasterBossGroundSpearNova
Deals 1141 to 1712 Physical Damage
monster penalty against minions damage +% final vs player minions [-50]

is_area_damage Triggerable
GATrialMasterBossGroundSpearImpact
Critical Strike Chance: 5%
Attack Time: 1.5 Second
active skill attack damage final permyriad [-5000]
is_area_damage Triggerable Attack
GATrialMasterBossSlamFrontal
Critical Strike Chance: 5%
Attack Time: 1.5 Second
active skill attack damage final permyriad [1000]
is_area_damage Triggerable Attack
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
82The Trialmaster515042550.91.51013442163879455067250505030
TrialmasterBossMeleeKnockback
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Default Attack
Strike your foes down with a powerful blow.
base knockback speed +% [300]
100% increased Knockback Distance
Deals 50% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
GATrialMasterBossCleave
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 5 Second
is_area_damage Triggerable Attack
GATrialMasterBossSlamSpikeNova
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
is_area_damage Triggerable Attack
GATrialMasterBossSlamShockwave
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
monster penalty against minions damage +% final vs player minions [-50]
active skill attack damage final permyriad [2500]

is_area_damage Triggerable Attack
TrialMasterBossAbyssSlam
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
main hand base maximum attack distance [50]
upheaval number of spikes [10]
Skills fire 4 additional Projectiles
total projectile spread angle override [60]

is_area_damage Attack Hit Area Triggerable
EASTrialMasterBossElementalMortar
TrialMasterBossOmegaProjectile
Cast Time: 2.5 Second
Cooldown Time: 8 Second
monster projectile variation [189]
Skills Chain +4 times
Projectiles can Chain when colliding with terrain
500% increased Chaining range
projectile maximum range override [250]
number of projectiles override [1]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position skill_cannot_chain_from_enemies cannot_pierce Spell Projectile SkillCanVolley Triggerable
TrialMasterBossThrowWeapon
+50 to Melee Strike Range
number of projectiles override [1]

base_is_projectile action_attack_or_cast_time_uses_animation_length use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position Triggerable
EAATrialMasterSummonSpear
+50 to Melee Strike Range
action_attack_or_cast_time_uses_animation_length
MMSTrialMasterBossFireMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [15]
Deals 1618 to 2427 Fire Damage

is_area_damage base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
MMSTrialMasterBossColdMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [15]
Deals 1618 to 2427 Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
MMSTrialMasterBossLightningMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [15]
Deals 606.7 to 3438 Lightning Damage

is_area_damage base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
TrialmasterTetherSpike
TrialmasterChaosShrine
MMSTrialMasterBossSpikeMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 362.9 to 544.3 Physical Damage
Skills fire 5 additional Projectiles
projectile spread radius [30]
projectile speed is divided by % of scale [200]

is_area_damage base_is_projectile projectile_uses_contact_position projectiles_nova Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SSMTrialmasterFirecrackerDaemon
Cast Time: 1 Second
number of monsters to summon [1]
alternate minion [562]
summon specific monsters radius +% [-99]

summoned_monsters_are_minions monster_no_drops_or_experience minion_dies_when_parent_dies minion_dies_when_parent_deleted Spell SpellCanRepeat Triggerable
GATrialMasterBossShockwaveTrigger
Critical Strike Chance: 5%
Attack Time: 1.5 Second
is_area_damage Triggerable Attack
TrialmasterTimestopSlam
TrialmasterTimestopProjectile
TrialmasterCyclone
cyclone
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cyclone
Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
100% more Movement Speed
monster penalty against minions damage +% final vs player minions [-50]
Deals 34% less Attack Damage

is_area_damage Attack Area Melee MovementSkill Channelled PhysicalSkill
TeleportTrialMasterBoss
Cast Time: 1.5 Second
Cooldown Time: 10 Second
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Spell
TrialMasterCycloneBegin
Cooldown Time: 7 Second
+30 to Melee Strike Range
TrialMasterBossAbyssSlamRuin
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
main hand base maximum attack distance [50]
upheaval number of spikes [10]
Skills fire 4 additional Projectiles
total projectile spread angle override [60]

is_area_damage apply_ultimatum_ruin_on_hit Attack Hit Area Triggerable
GATrialMasterBossCleaveRuin
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 5 Second
is_area_damage apply_ultimatum_ruin_on_hit Triggerable Attack
TrialMasterBossOmegaProjectileRuin
Cast Time: 2.5 Second
Cooldown Time: 8 Second
monster projectile variation [190]
Skills Chain +4 times
Projectiles can Chain when colliding with terrain
500% increased Chaining range
projectile maximum range override [250]
number of projectiles override [1]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position apply_ultimatum_ruin_on_hit skill_cannot_chain_from_enemies cannot_pierce Spell Projectile SkillCanVolley Triggerable
GSTrialMasterBossOmegaProjectileExplode
Deals 1225 to 1497 Physical Damage
monster penalty against minions damage +% final vs player minions [-50]

is_area_damage Triggerable
GSTrialMasterBossOmegaProjectileExplodeRuin
Deals 1225 to 1497 Physical Damage
monster penalty against minions damage +% final vs player minions [-50]

is_area_damage Triggerable
GSTrialMasterBossGroundSpearNova
Deals 933.1 to 1400 Physical Damage
monster penalty against minions damage +% final vs player minions [-50]

is_area_damage Triggerable
GATrialMasterBossGroundSpearImpact
Critical Strike Chance: 5%
Attack Time: 1.5 Second
active skill attack damage final permyriad [-5000]
is_area_damage Triggerable Attack
GATrialMasterBossSlamFrontal
Critical Strike Chance: 5%
Attack Time: 1.5 Second
active skill attack damage final permyriad [1000]
is_area_damage Triggerable Attack
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
78The Trialmaster398542025.31.5682901699268523414550505030
TrialmasterBossMeleeKnockback
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Default Attack
Strike your foes down with a powerful blow.
base knockback speed +% [300]
100% increased Knockback Distance
Deals 50% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
GATrialMasterBossCleave
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 5 Second
is_area_damage Triggerable Attack
GATrialMasterBossSlamSpikeNova
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
is_area_damage Triggerable Attack
GATrialMasterBossSlamShockwave
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
monster penalty against minions damage +% final vs player minions [-50]
active skill attack damage final permyriad [2500]

is_area_damage Triggerable Attack
TrialMasterBossAbyssSlam
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
main hand base maximum attack distance [50]
upheaval number of spikes [10]
Skills fire 4 additional Projectiles
total projectile spread angle override [60]

is_area_damage Attack Hit Area Triggerable
EASTrialMasterBossElementalMortar
TrialMasterBossOmegaProjectile
Cast Time: 2.5 Second
Cooldown Time: 8 Second
monster projectile variation [189]
Skills Chain +4 times
Projectiles can Chain when colliding with terrain
500% increased Chaining range
projectile maximum range override [250]
number of projectiles override [1]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position skill_cannot_chain_from_enemies cannot_pierce Spell Projectile SkillCanVolley Triggerable
TrialMasterBossThrowWeapon
+50 to Melee Strike Range
number of projectiles override [1]

base_is_projectile action_attack_or_cast_time_uses_animation_length use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position Triggerable
EAATrialMasterSummonSpear
+50 to Melee Strike Range
action_attack_or_cast_time_uses_animation_length
MMSTrialMasterBossFireMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [15]
Deals 1236 to 1854 Fire Damage

is_area_damage base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
MMSTrialMasterBossColdMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [15]
Deals 1236 to 1854 Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
MMSTrialMasterBossLightningMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [15]
Deals 463.5 to 2627 Lightning Damage

is_area_damage base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
TrialmasterTetherSpike
TrialmasterChaosShrine
MMSTrialMasterBossSpikeMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 281.3 to 421.9 Physical Damage
Skills fire 5 additional Projectiles
projectile spread radius [30]
projectile speed is divided by % of scale [200]

is_area_damage base_is_projectile projectile_uses_contact_position projectiles_nova Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SSMTrialmasterFirecrackerDaemon
Cast Time: 1 Second
number of monsters to summon [1]
alternate minion [562]
summon specific monsters radius +% [-99]

summoned_monsters_are_minions monster_no_drops_or_experience minion_dies_when_parent_dies minion_dies_when_parent_deleted Spell SpellCanRepeat Triggerable
GATrialMasterBossShockwaveTrigger
Critical Strike Chance: 5%
Attack Time: 1.5 Second
is_area_damage Triggerable Attack
TrialmasterTimestopSlam
TrialmasterTimestopProjectile
TrialmasterCyclone
cyclone
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cyclone
Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
100% more Movement Speed
monster penalty against minions damage +% final vs player minions [-50]
Deals 34% less Attack Damage

is_area_damage Attack Area Melee MovementSkill Channelled PhysicalSkill
TeleportTrialMasterBoss
Cast Time: 1.5 Second
Cooldown Time: 10 Second
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Spell
TrialMasterCycloneBegin
Cooldown Time: 7 Second
+30 to Melee Strike Range
TrialMasterBossAbyssSlamRuin
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
main hand base maximum attack distance [50]
upheaval number of spikes [10]
Skills fire 4 additional Projectiles
total projectile spread angle override [60]

is_area_damage apply_ultimatum_ruin_on_hit Attack Hit Area Triggerable
GATrialMasterBossCleaveRuin
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 5 Second
is_area_damage apply_ultimatum_ruin_on_hit Triggerable Attack
TrialMasterBossOmegaProjectileRuin
Cast Time: 2.5 Second
Cooldown Time: 8 Second
monster projectile variation [190]
Skills Chain +4 times
Projectiles can Chain when colliding with terrain
500% increased Chaining range
projectile maximum range override [250]
number of projectiles override [1]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position apply_ultimatum_ruin_on_hit skill_cannot_chain_from_enemies cannot_pierce Spell Projectile SkillCanVolley Triggerable
GSTrialMasterBossOmegaProjectileExplode
Deals 949.3 to 1160 Physical Damage
monster penalty against minions damage +% final vs player minions [-50]

is_area_damage Triggerable
GSTrialMasterBossOmegaProjectileExplodeRuin
Deals 949.3 to 1160 Physical Damage
monster penalty against minions damage +% final vs player minions [-50]

is_area_damage Triggerable
GSTrialMasterBossGroundSpearNova
Deals 723.3 to 1085 Physical Damage
monster penalty against minions damage +% final vs player minions [-50]

is_area_damage Triggerable
GATrialMasterBossGroundSpearImpact
Critical Strike Chance: 5%
Attack Time: 1.5 Second
active skill attack damage final permyriad [-5000]
is_area_damage Triggerable Attack
GATrialMasterBossSlamFrontal
Critical Strike Chance: 5%
Attack Time: 1.5 Second
active skill attack damage final permyriad [1000]
is_area_damage Triggerable Attack
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
73The Trialmaster296091510.81.5434511252256762172650505030
TrialmasterBossMeleeKnockback
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Default Attack
Strike your foes down with a powerful blow.
base knockback speed +% [300]
100% increased Knockback Distance
Deals 50% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
GATrialMasterBossCleave
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 5 Second
is_area_damage Triggerable Attack
GATrialMasterBossSlamSpikeNova
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
is_area_damage Triggerable Attack
GATrialMasterBossSlamShockwave
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
monster penalty against minions damage +% final vs player minions [-50]
active skill attack damage final permyriad [2500]

is_area_damage Triggerable Attack
TrialMasterBossAbyssSlam
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
main hand base maximum attack distance [50]
upheaval number of spikes [10]
Skills fire 4 additional Projectiles
total projectile spread angle override [60]

is_area_damage Attack Hit Area Triggerable
EASTrialMasterBossElementalMortar
TrialMasterBossOmegaProjectile
Cast Time: 2.5 Second
Cooldown Time: 8 Second
monster projectile variation [189]
Skills Chain +4 times
Projectiles can Chain when colliding with terrain
500% increased Chaining range
projectile maximum range override [250]
number of projectiles override [1]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position skill_cannot_chain_from_enemies cannot_pierce Spell Projectile SkillCanVolley Triggerable
TrialMasterBossThrowWeapon
+50 to Melee Strike Range
number of projectiles override [1]

base_is_projectile action_attack_or_cast_time_uses_animation_length use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position Triggerable
EAATrialMasterSummonSpear
+50 to Melee Strike Range
action_attack_or_cast_time_uses_animation_length
MMSTrialMasterBossFireMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [15]
Deals 941 to 1411 Fire Damage

is_area_damage base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
MMSTrialMasterBossColdMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [15]
Deals 941 to 1411 Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
MMSTrialMasterBossLightningMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [15]
Deals 352.9 to 2000 Lightning Damage

is_area_damage base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
TrialmasterTetherSpike
TrialmasterChaosShrine
MMSTrialMasterBossSpikeMortar
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 217.2 to 325.8 Physical Damage
Skills fire 5 additional Projectiles
projectile spread radius [30]
projectile speed is divided by % of scale [200]

is_area_damage base_is_projectile projectile_uses_contact_position projectiles_nova Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SSMTrialmasterFirecrackerDaemon
Cast Time: 1 Second
number of monsters to summon [1]
alternate minion [562]
summon specific monsters radius +% [-99]

summoned_monsters_are_minions monster_no_drops_or_experience minion_dies_when_parent_dies minion_dies_when_parent_deleted Spell SpellCanRepeat Triggerable
GATrialMasterBossShockwaveTrigger
Critical Strike Chance: 5%
Attack Time: 1.5 Second
is_area_damage Triggerable Attack
TrialmasterTimestopSlam
TrialmasterTimestopProjectile
TrialmasterCyclone
cyclone
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cyclone
Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
100% more Movement Speed
monster penalty against minions damage +% final vs player minions [-50]
Deals 34% less Attack Damage

is_area_damage Attack Area Melee MovementSkill Channelled PhysicalSkill
TeleportTrialMasterBoss
Cast Time: 1.5 Second
Cooldown Time: 10 Second
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Spell
TrialMasterCycloneBegin
Cooldown Time: 7 Second
+30 to Melee Strike Range
TrialMasterBossAbyssSlamRuin
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second
main hand base maximum attack distance [50]
upheaval number of spikes [10]
Skills fire 4 additional Projectiles
total projectile spread angle override [60]

is_area_damage apply_ultimatum_ruin_on_hit Attack Hit Area Triggerable
GATrialMasterBossCleaveRuin
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 5 Second
is_area_damage apply_ultimatum_ruin_on_hit Triggerable Attack
TrialMasterBossOmegaProjectileRuin
Cast Time: 2.5 Second
Cooldown Time: 8 Second
monster projectile variation [190]
Skills Chain +4 times
Projectiles can Chain when colliding with terrain
500% increased Chaining range
projectile maximum range override [250]
number of projectiles override [1]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position apply_ultimatum_ruin_on_hit skill_cannot_chain_from_enemies cannot_pierce Spell Projectile SkillCanVolley Triggerable
GSTrialMasterBossOmegaProjectileExplode
Deals 733.1 to 896.1 Physical Damage
monster penalty against minions damage +% final vs player minions [-50]

is_area_damage Triggerable
GSTrialMasterBossOmegaProjectileExplodeRuin
Deals 733.1 to 896.1 Physical Damage
monster penalty against minions damage +% final vs player minions [-50]

is_area_damage Triggerable
GSTrialMasterBossGroundSpearNova
Deals 558.6 to 837.9 Physical Damage
monster penalty against minions damage +% final vs player minions [-50]

is_area_damage Triggerable
GATrialMasterBossGroundSpearImpact
Critical Strike Chance: 5%
Attack Time: 1.5 Second
active skill attack damage final permyriad [-5000]
is_area_damage Triggerable Attack
GATrialMasterBossSlamFrontal
Critical Strike Chance: 5%
Attack Time: 1.5 Second
active skill attack damage final permyriad [1000]
is_area_damage Triggerable Attack
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
68The Trialmaster215361120.71.527552919146811377650505030
stance default
EmptyActionSpell EASTrialMasterBossElementalMortar30 ForceTargetEnemy TargetIsPlayer IgnoresTaunt
EmptyActionSpell EASTrialMasterBossElementalMortar9 ForceTargetEnemy
MonsterProjectileSpell TrialMasterBossOmegaProjectile50ForceTargetEnemy TargetIsPlayer IsInState=(state::uses_ruin,0) TargetNotMediumNear IgnoresTaunt
MonsterProjectileSpell TrialMasterBossOmegaProjectileRuin50ForceTargetEnemy TargetIsPlayer IsInState=(state::uses_ruin,1) TargetNotMediumNear IgnoresTaunt
TrialmasterTetherSpike 50ForceTargetEnemy TargetIsPlayer !IsInState=(state::active_tether, 1) IgnoresTaunt
MarkerWarp TeleportTrialMasterBoss 50 ForceTargetTargetMarker1 IgnoresTaunt EnemyNotNearTarget
TrialmasterTimestop TrialmasterTimestopProjectile-1IsInState=(state::timestopped,0) OnLessThanPercentLife=75
TrialmasterChaosShrine -1IHaveNotUsedSkill OnLessThanPercentLife=50
TrialmasterTimestop TrialmasterTimestopProjectile-1IsInState=(state::timestopped,1) OnLessThanPercentLife=25
EmptyActionAttack EAATrialMasterSummonSpear-1 IsInState=(state::stanceswap,1) ForceTargetEnemy TargetIsPlayer IgnoresTaunt
Move 3 NoEnemyInAggroRangeOfMe ForceTargetTargetMarker3
stance stance2
Melee30OnlyLastTarget TargetNear
Melee9OnlyLastTarget
Melee 3
GeometryAttack GATrialMasterBossCleave50 ForceTargetEnemy TargetIsPlayer IsInState=(state::uses_ruin,0) IgnoresTaunt
GeometryAttack GATrialMasterBossCleaveRuin50 ForceTargetEnemy TargetIsPlayer IsInState=(state::uses_ruin,1) IgnoresTaunt
GeometryAttack GATrialMasterBossSlamSpikeNova17 ForceTargetEnemy TargetIsPlayer ShiftAttack TargetNotFar IgnoresTaunt
GeometryAttack GATrialMasterBossSlamShockwave17 ForceTargetEnemy TargetIsPlayer ShiftAttack TargetNotFar IgnoresTaunt
ProtoAbyssSlam TrialMasterBossAbyssSlam17 ForceTargetEnemy TargetIsPlayer IsInState=(state::uses_ruin,0) IgnoresTaunt
ProtoAbyssSlam TrialMasterBossAbyssSlamRuin17 ForceTargetEnemy TargetIsPlayer IsInState=(state::uses_ruin,1) IgnoresTaunt
EmptyActionAttackTrialMasterCycloneBegin50 ForceTargetEnemy TargetIsPlayer TargetNotMediumNear IgnoresTaunt
CycloneChannelled-1TargetIsPlayer ForceTargetEnemy IHaveBuffOf=buffdefinitions::monster_channelled_cyclone_indicator IgnoresTaunt
TrialmasterTimestop TrialmasterTimestopSlam-1 IsInState=(state::timestopped,0) OnLessThanPercentLife=75
TrialmasterChaosShrine -1IHaveNotUsedSkill OnLessThanPercentLife=50
TrialmasterTimestop TrialmasterTimestopSlam-1 IsInState=(state::timestopped,1) OnLessThanPercentLife=25
GeometryProjectilesAttack -1IsInState=(state::stanceswap,1) ForceTargetEnemy TargetIsPlayer ShiftAttack IgnoresTaunt TerrainWalkableXUnitsTowardTarget=40
Move 3 NoEnemyInAggroRangeOfMe ForceTargetTargetMarker3
stance stance3

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

BaseEvents
{
	on_construction_complete = "SetTickWhileSimulationFrozen();"
}

Actor
{
	basic_action = "ChangeToStance2"
}

StateMachine
{
	define_shared_state =
	"
		npctransform;
		castermode;
	"
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Render
{
	selection_height_override = 350.0
	visual_size_index = 1
}

Life
{
	on_death = "PlayTextAudio( Metadata/Monsters/LeagueUltimatum/TrialMaster/TrialMasterBoss, TrialmasterFinalEncounterDefeatedRandom );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/weapon_proj_object.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/Audio/omegaProjReboundAudio.ao"
}

Animated
{
	on_event_add_weapon_for_npc_start_trial_melee_01 = "AddAttached( Metadata/Monsters/LeagueUltimatum/Attachments/TrialMaster_Weapon_Transition.ao, R_Weapon );"

	on_event_skin_removal_for_npc_start_trial_melee_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk );
		ShowMeshSegment( head_meshShape );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao );
	"

	on_event_show_weapon_for_npc_start_trial_melee_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk );"
	on_end_npc_start_trial_melee_01 = "DetachAllOfType( Metadata/Monsters/LeagueUltimatum/Attachments/TrialMaster_Weapon_Transition.ao );"
}

Actor
{
	on_start_MarkerWarp = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_teleport.epk );"
	on_end_or_destroy_MarkerWarp = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_teleport.epk );"
}

Actor
{
	on_effect_event_contact_for_TrialMasterBossAbyssSlam = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/crystal_slam_audio.ao );"
}

StateMachine
{
	create_state_npctransform_0 =
	"
		HideMeshSegment( head_meshShape );
		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao, head_jntBnd );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk );
	"

	on_or_create_state_npctransform_1 =
	"
		ShowMeshSegment( head_meshShape );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao );
	"

	on_state_castermode_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_caster_mode.epk );"
	on_or_create_state_castermode_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_caster_mode.epk );"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/TrialMaster/TrialMasterBoss"] = {
    name = "The Trialmaster",
    life = 16,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 25,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "TrialmasterBossMeleeKnockback",
        "TrialMasterBossOmegaProjectile",
        "TrialMasterBossOmegaProjectileRuin",
        "TrialMasterBossThrowWeapon",
        "SSMTrialmasterFirecrackerDaemon",
        "MMSTrialMasterBossFireMortar",
        "MMSTrialMasterBossColdMortar",
        "MMSTrialMasterBossLightningMortar",
        "MMSTrialMasterBossSpikeMortar",
        "TeleportTrialMasterBoss",
        "EASTrialMasterBossElementalMortar",
        "EAATrialMasterSummonSpear",
        "GATrialMasterBossCleave",
        "GATrialMasterBossSlamSpikeNova",
        "GATrialMasterBossSlamShockwave",
        "GATrialMasterBossShockwaveTrigger",
        "GATrialMasterBossCleaveRuin",
        "GSTrialMasterBossOmegaProjectileExplode",
        "GSTrialMasterBossOmegaProjectileExplodeRuin",
        "GSTrialMasterBossGroundSpearNova",
        "GATrialMasterBossGroundSpearImpact",
        "GATrialMasterBossSlamFrontal",
        "TrialMasterBossAbyssSlam",
        "TrialMasterBossAbyssSlamRuin",
        "TrialmasterTetherSpike",
        "TrialmasterChaosShrine",
        "TrialmasterTimestopSlam",
        "TrialmasterTimestopProjectile",
        "TrialMasterCycloneBegin",
        "TrialmasterCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterBossMeleeKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {300, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossOmegaProjectile"] = {
    name = "TrialMasterBossOmegaProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_chains",
        "projectile_chain_from_terrain_chance_%",
        "chaining_range_+%",
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "skill_cannot_chain_from_enemies",
        "cannot_pierce",
    },
    levels = {
        [1] = {189, 4, 100, 500, 250, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossOmegaProjectileRuin"] = {
    name = "TrialMasterBossOmegaProjectileRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_chains",
        "projectile_chain_from_terrain_chance_%",
        "chaining_range_+%",
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "apply_ultimatum_ruin_on_hit",
        "skill_cannot_chain_from_enemies",
        "cannot_pierce",
    },
    levels = {
        [1] = {190, 4, 100, 500, 250, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossThrowWeapon"] = {
    name = "TrialMasterBossThrowWeapon",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {50, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMTrialmasterFirecrackerDaemon"] = {
    name = "SSMTrialmasterFirecrackerDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 562, -99, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSTrialMasterBossFireMortar"] = {
    name = "MMSTrialMasterBossFireMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.043,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {15, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSTrialMasterBossColdMortar"] = {
    name = "MMSTrialMasterBossColdMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.043,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {15, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSTrialMasterBossLightningMortar"] = {
    name = "MMSTrialMasterBossLightningMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.043,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {15, 0.3, 1.7, levelRequirement = 1, statInterpolation = {1, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSTrialMasterBossSpikeMortar"] = {
    name = "MMSTrialMasterBossSpikeMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.7,
    incrementalEffectiveness = 0.04,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "projectile_spread_radius",
        "projectile_speed_is_divided_by_%_of_scale",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.8, 1.2, 5, 30, 200, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportTrialMasterBoss"] = {
    name = "TeleportTrialMasterBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterBossElementalMortar"] = {
    name = "EASTrialMasterBossElementalMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAATrialMasterSummonSpear"] = {
    name = "EAATrialMasterSummonSpear",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossCleave"] = {
    name = "GATrialMasterBossCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossSlamSpikeNova"] = {
    name = "GATrialMasterBossSlamSpikeNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossSlamShockwave"] = {
    name = "GATrialMasterBossSlamShockwave",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossShockwaveTrigger"] = {
    name = "GATrialMasterBossShockwaveTrigger",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossCleaveRuin"] = {
    name = "GATrialMasterBossCleaveRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialMasterBossOmegaProjectileExplode"] = {
    name = "GSTrialMasterBossOmegaProjectileExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.1,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.9, 1.1, -50, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialMasterBossOmegaProjectileExplodeRuin"] = {
    name = "GSTrialMasterBossOmegaProjectileExplodeRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.1,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.9, 1.1, -50, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialMasterBossGroundSpearNova"] = {
    name = "GSTrialMasterBossGroundSpearNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, -50, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossGroundSpearImpact"] = {
    name = "GATrialMasterBossGroundSpearImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossSlamFrontal"] = {
    name = "GATrialMasterBossSlamFrontal",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossAbyssSlam"] = {
    name = "TrialMasterBossAbyssSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "upheaval_number_of_spikes",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 10, 4, 60, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossAbyssSlamRuin"] = {
    name = "TrialMasterBossAbyssSlamRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "upheaval_number_of_spikes",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "is_area_damage",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {50, 10, 4, 60, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterTetherSpike"] = {
    name = "TrialmasterTetherSpike",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.041,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "wall_maximum_length",
        "geometry_attack_length",
        "grasping_vines_movement_speed_+%_final",
        "geometry_attack_width",
        "base_stun_duration_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "always_stun",
    },
    levels = {
        [1] = {0.8, 1.2, 37, 29, -70, 29, 250, -50, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterChaosShrine"] = {
    name = "TrialmasterChaosShrine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.25,
    incrementalEffectiveness = 0.04,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_secondary_skill_effect_duration",
        "active_skill_base_radius_+",
        "orion_circle_maze_number_of_circles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 1000, 19, 5, -50, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterTimestopSlam"] = {
    name = "TrialmasterTimestopSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_spell_repeat_count",
        "leap_slam_minimum_distance",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterTimestopProjectile"] = {
    name = "TrialmasterTimestopProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_spell_repeat_count",
        "leap_slam_minimum_distance",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterCycloneBegin"] = {
    name = "TrialMasterCycloneBegin",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Channelled] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {100, -50, baseMultiplier = 0.66, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
    },
}
The Trialmaster Audio /8 ⍟

The Trialmaster Audio /8 ⍟

TitleNameAudio
IntroductionMany exiles have tested their skills here as of late. Face the trials of Chaos and pursue your fate. You might die here, now, or you might someday rival the gods themselves.

The TrialsLong have I walked this world in search of suitable challengers. My master, Chaos, has charged me with this task. Many have attempted my trials in search of greatness. Scholars, criminals, heroes, and the meek. All have stepped forward, and most have fallen. The rules never changed for them, and the rules will not change for you. Bring only that which you can afford to lose—including your life.

ChaosMy master is the essence of all that might be. He is the flip of the coin, and he is the roll of the die. Whether you win or lose, his purpose is still served. And yet—your chances can be influenced by your skill, by your intellect, and by your might. That is what fascinates Chaos. Skilled mortals can bend their chances in their own favour, for in the headwinds of the unknown, the arrow of a master falls more assuredly than the arrow of a novice. Show him your mastery, and he will smile upon you. Surprise him with utmost talent, and he may even laugh. Fortune will rain upon those who bring humour to Chaos.

Further ChallengesThe future holds further challenges. Count on it.

DoryaniI was once mortal, and I know how the mortal I once was would have felt about certain things. That man would have hated Doryani with a passion for bringing about the fall of the greatest civilisation this world has ever known. Fortunately, I am no longer troubled by such attachments. Through the grace of Chaos, I now understand that all things that can happen, do. Even now I am testing the might of another survivor who washed up on Wraeclast instead of you, and to her, you are dead. All that you accomplish is meaningless. All that Doryani ruined was equally meaningless.

AtziriThe Queen represents an odd island of stability that Chaos cannot comprehend. Almost all events come laden with possibility, but the history of her existence is a single unbroken course. There is no world, real or imagined, where Atziri did not lead our people to ruin.

She gazes into a mirror still, somewhere beyond the reach of my master, in a place of crimson madness and nightmare... my master adores the uncertainty of chance outcomes, but he abhors cosmic enigmas with no clear answer, especially when such enigmas seem to possess the power to impress determinism upon the fabric of existence.

The AnathemaMy lord Chaos has often felt there is a sinister force lurking in the unknown mists of raw Creation that seeks to oppose him. It does not show itself. No, it is a cowardly Impulse, one that subtly tangles the threads of Fate to bring together mortals in each era for the purpose of Order, a cold conflict that has raged eternal - with only one exception.

DefeatYou are not the only one whose path diverges during moments of chance. My lord Chaos sees all. You experienced victory... as did I. From my perspective, I slew you, then Chaos bid me attend the other possibility. This one.

I continue to serve...

Trialmaster Directory /642 ⍟

Trialmaster Directory /642 ⍟

CodeNameAudio
TrialmasterTutorialIntroMany exiles have tested their skills here as of late. Face the trials of Chaos and pursue your fate. You might die here, now, or you might someday rival the gods themselves.
TrialmasterTutorialAltarUnlockedMake your choice.
TrialmasterTutorialAltarClickedSlay the waves of enemies. Simple enough.
TrialmasterTutorialPlayerWalksAwayNot participating is itself a choice.
TrialmasterTutorialPlayerLosesYour potential remains unrealised.
TrialmasterTutorialContinueOrStopOneA favourable result. Now you face another choice: further commit to a more difficult challenge, or balk?
TrialmasterTutorialStopChosenThe safe choice.
TrialmasterTutorialContinueOrStopTwoA choice of futures, as before. The next challenge will be even more difficult.
TrialmasterTutorialStopChosenTwoThe expected choice.
TrialmasterTutorialContinueOrStopThreeDo you wish to keep your fortunes, or continue in pursuit of greater riches?
TrialmasterTutorialStopChosenThreeSo be it, as disappointing as it is.
TrialmasterTutorialFullWinYou play the game well, Challenger. Enjoy the fruits of your luck, and your skill. We shall meet again.
TrialmasterSeeEachOtherAgainShoutThe future holds further challenges. Count on it.
TrialmasterFinalEncounterDefeatedRandomMy service... is finally over...
TrialmasterFinalEncounterPostDefeatedRandom...and my service continues. Chaos laughs, mortal, and fortune is yours.
TrialmasterChoiceMadeKillChallengeRandomKill them all.
TrialmasterChoiceMadeKillChallenge2Kill them all.
TrialmasterChoiceMadeKillChallenge3Kill them all.
TrialmasterChoiceMadeKillChallenge4Slay everything.
TrialmasterChoiceMadeKillChallenge5Slay everything.
TrialmasterChoiceMadeKillChallenge6Slay everything.
TrialmasterChoiceMadeKillChallenge7Leave none alive.
TrialmasterChoiceMadeKillChallenge8Leave none alive.
TrialmasterChoiceMadeKillChallenge9Leave none alive.
TrialmasterChoiceMadeKillChallenge10Bring death.
TrialmasterChoiceMadeKillChallenge11Bring death.
TrialmasterChoiceMadeKillChallenge12Bring death.
TrialmasterChoiceMadeProtectChallengeRandomDefend what is yours.
TrialmasterChoiceMadeProtectChallenge2Defend what is yours.
TrialmasterChoiceMadeProtectChallenge3Defend what is yours.
TrialmasterChoiceMadeProtectChallenge4Make your stand.
TrialmasterChoiceMadeProtectChallenge5Make your stand.
TrialmasterChoiceMadeProtectChallenge6Make your stand.
TrialmasterChoiceMadeProtectChallenge7Hold your ground... if you can.
TrialmasterChoiceMadeProtectChallenge8Hold your ground... if you can.
TrialmasterChoiceMadeProtectChallenge9Hold your ground... if you can.
TrialmasterChoiceMadeProtectChallenge10Stem the tide.
TrialmasterChoiceMadeProtectChallenge11Stem the tide.
TrialmasterChoiceMadeProtectChallenge12Stem the tide.
TrialmasterChoiceMadeSurviveChallengeRandomTry not to die.
TrialmasterChoiceMadeSurviveChallenge2Try not to die.
TrialmasterChoiceMadeSurviveChallenge3Try not to die.
TrialmasterChoiceMadeSurviveChallenge4Live.
TrialmasterChoiceMadeSurviveChallenge5Live.
TrialmasterChoiceMadeSurviveChallenge6Live.
TrialmasterChoiceMadeSurviveChallenge7Cling to life.
TrialmasterChoiceMadeSurviveChallenge8Cling to life.
TrialmasterChoiceMadeSurviveChallenge9Cling to life.
TrialmasterChoiceMadeSurviveChallenge10Outlive my expectations.
TrialmasterChoiceMadeSurviveChallenge11Outlive my expectations.
TrialmasterChoiceMadeSurviveChallenge12Outlive my expectations.
TrialmasterChoiceMadeConquerChallengeRandomBegin the conquest!
TrialmasterChoiceMadeConquerChallenge2Begin the conquest!
TrialmasterChoiceMadeConquerChallenge3Begin the conquest!
TrialmasterChoiceMadeConquerChallenge4Take what is yours.
TrialmasterChoiceMadeConquerChallenge5Take what is yours.
TrialmasterChoiceMadeConquerChallenge6Take what is yours.
TrialmasterChoiceMadeConquerChallenge7Let none stop you.
TrialmasterChoiceMadeConquerChallenge8Let none stop you.
TrialmasterChoiceMadeConquerChallenge9Let none stop you.
TrialmasterChoiceMadeConquerChallenge10Conquer all!
TrialmasterChoiceMadeConquerChallenge11Conquer all!
TrialmasterChoiceMadeConquerChallenge12Conquer all!
TrialmasterChoiceMadeDestroyChallengeRandomGo forth and destroy.
TrialmasterChoiceMadeDestroyChallenge2Go forth and destroy.
TrialmasterChoiceMadeDestroyChallenge3Go forth and destroy.
TrialmasterChoiceMadeDestroyChallenge4Destroy that which you seek.
TrialmasterChoiceMadeDestroyChallenge5Destroy that which you seek.
TrialmasterChoiceMadeDestroyChallenge6Destroy that which you seek.
TrialmasterChoiceMadeDestroyChallenge7Destroyer, begin!
TrialmasterChoiceMadeDestroyChallenge8Destroyer, begin!
TrialmasterChoiceMadeDestroyChallenge9Destroyer, begin!
TrialmasterChoiceMadeDestroyChallenge10Destroy everything.
TrialmasterChoiceMadeDestroyChallenge11Destroy everything.
TrialmasterChoiceMadeDestroyChallenge12Destroy everything.
TrialmasterChallengeChoiceMadeFailAtTenRuinRandomYou will fall to ruin.
TrialmasterChallengeChoiceMadeFailAtTenRuin2You will fall to ruin.
TrialmasterChallengeChoiceMadeFailAtTenRuin3You will fall to ruin.
TrialmasterChallengeChoiceMadeRuinHunterRandomRuin seeks you.
TrialmasterChallengeChoiceMadeRuinHunter2Ruin seeks you.
TrialmasterChallengeChoiceMadeRuinHunter3Ruin seeks you.
TrialmasterChallengeChoiceMadeRuinHunterSpeedRandomRuin arrives suddenly.
TrialmasterChallengeChoiceMadeRuinHunterSpeed2Ruin arrives suddenly.
TrialmasterChallengeChoiceMadeRuinHunterSpeed3Ruin arrives suddenly.
TrialmasterChallengeChoiceMadeFailAtFiveRuinRandomRuin's burden weighs twice as heavy.
TrialmasterChallengeChoiceMadeFailAtFiveRuin2Ruin's burden weighs twice as heavy.
TrialmasterChallengeChoiceMadeFailAtFiveRuin3Ruin's burden weighs twice as heavy.
TrialmasterChallengeChoiceMadeTwoTypesApplyRuinRandomRuin surrounds you.
TrialmasterChallengeChoiceMadeTwoTypesApplyRuin2Ruin surrounds you.
TrialmasterChallengeChoiceMadeTwoTypesApplyRuin3Ruin surrounds you.
TrialmasterChallengeChoiceMadeUnhallowedPatchesToRuinPhantasmsRandomRuin hides in every corner.
TrialmasterChallengeChoiceMadeUnhallowedPatchesToRuinPhantasms2Ruin hides in every corner.
TrialmasterChallengeChoiceMadeUnhallowedPatchesToRuinPhantasms3Ruin hides in every corner.
TrialmasterChallengeChoiceMadeBeforeACertainTimeRandomBest be quick...
TrialmasterChallengeChoiceMadeBeforeACertainTime2Best be quick...
TrialmasterChallengeChoiceMadeBeforeACertainTime3Best be quick...
TrialmasterChallengeChoiceMadeBuffsExpireFasterRandomTime is your enemy.
TrialmasterChallengeChoiceMadeBuffsExpireFaster2Time is your enemy.
TrialmasterChallengeChoiceMadeBuffsExpireFaster3Time is your enemy.
TrialmasterChallengeChoiceMadeTimeIsShorterRandomNever enough time.
TrialmasterChallengeChoiceMadeTimeIsShorter2Never enough time.
TrialmasterChallengeChoiceMadeTimeIsShorter3Never enough time.
TrialmasterChallengeChoiceMadeLoseChargesEverySecondRandomThe sun is setting on your success.
TrialmasterChallengeChoiceMadeLoseChargesEverySecond2The sun is setting on your success.
TrialmasterChallengeChoiceMadeLoseChargesEverySecond3The sun is setting on your success.
TrialmasterChallengeChoiceMadeEscalatingVulnRandomMortality seeks you in kind.
TrialmasterChallengeChoiceMadeEscalatingVuln2Mortality seeks you in kind.
TrialmasterChallengeChoiceMadeEscalatingVuln3Mortality seeks you in kind.
TrialmasterChallengeChoiceMadeEscalatingVuln4No defence will be enough.
TrialmasterChallengeChoiceMadeEscalatingVuln5No defence will be enough.
TrialmasterChallengeChoiceMadeEscalatingVuln6No defence will be enough.
TrialmasterChallengeChoiceMadeVulnStartsTenPercentRandomDeath is already creeping upon you.
TrialmasterChallengeChoiceMadeVulnStartsTenPercent2Death is already creeping upon you.
TrialmasterChallengeChoiceMadeVulnStartsTenPercent3Death is already creeping upon you.
TrialmasterChallengeChoiceMadeVulnStartsTenPercent4You are more frail than you know.
TrialmasterChallengeChoiceMadeVulnStartsTenPercent5You are more frail than you know.
TrialmasterChallengeChoiceMadeVulnStartsTenPercent6You are more frail than you know.
TrialmasterChallengeChoiceMadeVulnEscalatesFasterRandomDeath is swift.
TrialmasterChallengeChoiceMadeVulnEscalatesFaster2Death is swift.
TrialmasterChallengeChoiceMadeVulnEscalatesFaster3Death is swift.
TrialmasterChallengeChoiceMadeVulnEscalatesFaster4Frailty races through your bones.
TrialmasterChallengeChoiceMadeVulnEscalatesFaster5Frailty races through your bones.
TrialmasterChallengeChoiceMadeVulnEscalatesFaster6Frailty races through your bones.
TrialmasterChallengeChoiceMadeMonstersSpeedUpRandomYour enemies hasten.
TrialmasterChallengeChoiceMadeMonstersSpeedUp2Your enemies hasten.
TrialmasterChallengeChoiceMadeMonstersSpeedUp3Your enemies hasten.
TrialmasterChallengeChoiceMadeMonstersSpeedUp4The tide of death is rapid.
TrialmasterChallengeChoiceMadeMonstersSpeedUp5The tide of death is rapid.
TrialmasterChallengeChoiceMadeMonstersSpeedUp6The tide of death is rapid.
TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeedRandomA quicker resistance.
TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed2A quicker resistance.
TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed3A quicker resistance.
TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed4They move with utmost haste.
TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed5They move with utmost haste.
TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed6They move with utmost haste.
TrialmasterChallengeChoiceMadeMonstersSpeedUpFasterRandomSpeed upon speed.
TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster2Speed upon speed.
TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster3Speed upon speed.
TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster4They accelerate beyond reason.
TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster5They accelerate beyond reason.
TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster6They accelerate beyond reason.
TrialmasterChallengeChoiceMadeDiminishRecoveryRandomFight the slowing of your own heart.
TrialmasterChallengeChoiceMadeDiminishRecovery2Fight the slowing of your own heart.
TrialmasterChallengeChoiceMadeDiminishRecovery3Fight the slowing of your own heart.
TrialmasterChallengeChoiceMadeUnhallowedPatchesTierTwoRandomCan you feel death coiling around your heart?
TrialmasterChallengeChoiceMadeUnhallowedPatchesTierTwo2Can you feel death coiling around your heart?
TrialmasterChallengeChoiceMadeUnhallowedPatchesTierTwo3Can you feel death coiling around your heart?
TrialmasterChallengeChoiceMadeDiminishRecoveryStartTwentyRandomYour heart already beats more slowly.
TrialmasterChallengeChoiceMadeDiminishRecoveryStartTwenty2Your heart already beats more slowly.
TrialmasterChallengeChoiceMadeDiminishRecoveryStartTwenty3Your heart already beats more slowly.
TrialmasterChallengeChoiceMadeDealNoDamageSometimesRandomYour arteries constrict.
TrialmasterChallengeChoiceMadeDealNoDamageSometimes2Your arteries constrict.
TrialmasterChallengeChoiceMadeDealNoDamageSometimes3Your arteries constrict.
TrialmasterChallengeChoiceMadeDiminishRecoveryFasterRandomYour blood weakens.
TrialmasterChallengeChoiceMadeDiminishRecoveryFaster2Your blood weakens.
TrialmasterChallengeChoiceMadeDiminishRecoveryFaster3Your blood weakens.
TrialmasterChallengeChoiceMadeDiminishRecoveryFaster4Death spreads within your veins.
TrialmasterChallengeChoiceMadeDiminishRecoveryFaster5Death spreads within your veins.
TrialmasterChallengeChoiceMadeDiminishRecoveryFaster6Death spreads within your veins.
TrialmasterChallengeChoiceMadeChasingMiasmaRandomChoking vapors seek the living.
TrialmasterChallengeChoiceMadeChasingMiasma2Choking vapors seek the living.
TrialmasterChallengeChoiceMadeChasingMiasma3Choking vapors seek the living.
TrialmasterChallengeChoiceMadeChasingMiasma4Avoid the miasma, if you can.
TrialmasterChallengeChoiceMadeChasingMiasma5Avoid the miasma, if you can.
TrialmasterChallengeChoiceMadeChasingMiasma6Avoid the miasma, if you can.
TrialmasterChallengeChoiceMadeChasingMiasmaLargerRandomMiasma spreads.
TrialmasterChallengeChoiceMadeChasingMiasmaLarger2Miasma spreads.
TrialmasterChallengeChoiceMadeChasingMiasmaLarger3Miasma spreads.
TrialmasterChallengeChoiceMadeChasingMiasmaLarger4Rare is the breath of living air.
TrialmasterChallengeChoiceMadeChasingMiasmaLarger5Rare is the breath of living air.
TrialmasterChallengeChoiceMadeChasingMiasmaLarger6Rare is the breath of living air.
TrialmasterChallengeChoiceMadeChasingMiasmaFasterRandomThe vapors are inescapable.
TrialmasterChallengeChoiceMadeChasingMiasmaFaster2The vapors are inescapable.
TrialmasterChallengeChoiceMadeChasingMiasmaFaster3The vapors are inescapable.
TrialmasterChallengeChoiceMadeChasingMiasmaFaster4Contamination moves swiftly on the wind.
TrialmasterChallengeChoiceMadeChasingMiasmaFaster5Contamination moves swiftly on the wind.
TrialmasterChallengeChoiceMadeChasingMiasmaFaster6Contamination moves swiftly on the wind.
TrialmasterChallengeChoiceMadeFireCrystalsRandomSlay them amongst the flames.
TrialmasterChallengeChoiceMadeFireCrystals2Slay them amongst the flames.
TrialmasterChallengeChoiceMadeFireCrystals3Slay them amongst the flames.
TrialmasterChallengeChoiceMadeFireCrystals4Fire seeks what it will.
TrialmasterChallengeChoiceMadeFireCrystals5Fire seeks what it will.
TrialmasterChallengeChoiceMadeFireCrystals6Fire seeks what it will.
TrialmasterChallengeChoiceMadeFireCrystalsFasterRandomThe wind conspires with the flames.
TrialmasterChallengeChoiceMadeFireCrystalsFaster2The wind conspires with the flames.
TrialmasterChallengeChoiceMadeFireCrystalsFaster3The wind conspires with the flames.
TrialmasterChallengeChoiceMadeFireCrystalsFaster4The flames race toward you.
TrialmasterChallengeChoiceMadeFireCrystalsFaster5The flames race toward you.
TrialmasterChallengeChoiceMadeFireCrystalsFaster6The flames race toward you.
TrialmasterChallengeChoiceMadeFireCrystalsThirdRandomFlames beget more flames.
TrialmasterChallengeChoiceMadeFireCrystalsThird2Flames beget more flames.
TrialmasterChallengeChoiceMadeFireCrystalsThird3Flames beget more flames.
TrialmasterChallengeChoiceMadeFireCrystalsThird4Fire always spreads.
TrialmasterChallengeChoiceMadeFireCrystalsThird5Fire always spreads.
TrialmasterChallengeChoiceMadeFireCrystalsThird6Fire always spreads.
TrialmasterChallengeChoiceMadeUnusedColdRandomThe dead reach out with an icy grip.
TrialmasterChallengeChoiceMadeUnusedCold2The dead reach out with an icy grip.
TrialmasterChallengeChoiceMadeUnusedCold3The dead reach out with an icy grip.
TrialmasterChallengeChoiceMadeIceSpinesRandomVengeance is cold indeed.
TrialmasterChallengeChoiceMadeIceSpines2Vengeance is cold indeed.
TrialmasterChallengeChoiceMadeIceSpines3Vengeance is cold indeed.
TrialmasterChallengeChoiceMadeIceSpinesLargerRandomDeath's cold grip is inescapable.
TrialmasterChallengeChoiceMadeIceSpinesLarger2Death's cold grip is inescapable.
TrialmasterChallengeChoiceMadeIceSpinesLarger3Death's cold grip is inescapable.
TrialmasterChallengeChoiceMadeUnusedColdTwoRandomFrom death, hate grasps for all life.
TrialmasterChallengeChoiceMadeUnusedColdTwo2From death, hate grasps for all life.
TrialmasterChallengeChoiceMadeUnusedColdTwo3From death, hate grasps for all life.
TrialmasterChallengeChoiceMadeIceSpinesMoreRandomHate begets hate.
TrialmasterChallengeChoiceMadeIceSpinesMore2Hate begets hate.
TrialmasterChallengeChoiceMadeIceSpinesMore3Hate begets hate.
TrialmasterChallengeChoiceMadeUnusedColdThreeRandomBe careful how quickly you slay...
TrialmasterChallengeChoiceMadeUnusedColdThree2Be careful how quickly you slay...
TrialmasterChallengeChoiceMadeUnusedColdThree3Be careful how quickly you slay...
TrialmasterChallengeChoiceMadeStormRunesRandomThe storm approaches.
TrialmasterChallengeChoiceMadeStormRunes2The storm approaches.
TrialmasterChallengeChoiceMadeStormRunes3The storm approaches.
TrialmasterChallengeChoiceMadeStormRunes4Lightning descends.
TrialmasterChallengeChoiceMadeStormRunes5Lightning descends.
TrialmasterChallengeChoiceMadeStormRunes6Lightning descends.
TrialmasterChallengeChoiceMadeStormRunesChargeFasterRandomThe storm comes swiftly.
TrialmasterChallengeChoiceMadeStormRunesChargeFaster2The storm comes swiftly.
TrialmasterChallengeChoiceMadeStormRunesChargeFaster3The storm comes swiftly.
TrialmasterChallengeChoiceMadeStormRunesChargeFaster4Lightning gives little warning.
TrialmasterChallengeChoiceMadeStormRunesChargeFaster5Lightning gives little warning.
TrialmasterChallengeChoiceMadeStormRunesChargeFaster6Lightning gives little warning.
TrialmasterChallengeChoiceMadeStormRunesMoreRandomLightning always strikes twice.
TrialmasterChallengeChoiceMadeStormRunesMore2Lightning always strikes twice.
TrialmasterChallengeChoiceMadeStormRunesMore3Lightning always strikes twice.
TrialmasterChallengeChoiceMadeStormRunesMore4Thunder and lightning abound.
TrialmasterChallengeChoiceMadeStormRunesMore5Thunder and lightning abound.
TrialmasterChallengeChoiceMadeStormRunesMore6Thunder and lightning abound.
TrialmasterChallengeChoiceMadeFlamespeakerRandomYour foes bring summer's flame.
TrialmasterChallengeChoiceMadeFlamespeaker2Your foes bring summer's flame.
TrialmasterChallengeChoiceMadeFlamespeaker3Your foes bring summer's flame.
TrialmasterChallengeChoiceMadeFireTotemRandomThe fire of summer burns within.
TrialmasterChallengeChoiceMadeFireTotem2The fire of summer burns within.
TrialmasterChallengeChoiceMadeFireTotem3The fire of summer burns within.
TrialmasterChallengeChoiceMadeFrostspeakerRandomYour opponents bring winter's hate.
TrialmasterChallengeChoiceMadeFrostspeaker2Your opponents bring winter's hate.
TrialmasterChallengeChoiceMadeFrostspeaker3Your opponents bring winter's hate.
TrialmasterChallengeChoiceMadeFrostspeaker4A battlefield chilled by winter's hate.
TrialmasterChallengeChoiceMadeFrostspeaker5A battlefield chilled by winter's hate.
TrialmasterChallengeChoiceMadeFrostspeaker6A battlefield chilled by winter's hate.
TrialmasterChallengeChoiceMadeStormspeakerRandomYour adversaries bring spring's thunder.
TrialmasterChallengeChoiceMadeStormspeaker2Your adversaries bring spring's thunder.
TrialmasterChallengeChoiceMadeStormspeaker3Your adversaries bring spring's thunder.
TrialmasterChallengeChoiceMadeStormspeaker4Spring's thunder. Wrath itself.
TrialmasterChallengeChoiceMadeStormspeaker5Spring's thunder. Wrath itself.
TrialmasterChallengeChoiceMadeStormspeaker6Spring's thunder. Wrath itself.
TrialmasterChallengeChoiceMadeVoidspeakerRandomYour opponents bring night's madness.
TrialmasterChallengeChoiceMadeVoidspeaker2Your opponents bring night's madness.
TrialmasterChallengeChoiceMadeVoidspeaker3Your opponents bring night's madness.
TrialmasterChallengeChoiceMadeUnhallowedPatchesRandomNight's madness drains away all hope.
TrialmasterChallengeChoiceMadeUnhallowedPatches2Night's madness drains away all hope.
TrialmasterChallengeChoiceMadeUnhallowedPatches3Night's madness drains away all hope.
TrialmasterChallengeChoiceMadePhysicalTotemRandomSteel and pain.
TrialmasterChallengeChoiceMadePhysicalTotem2Steel and pain.
TrialmasterChallengeChoiceMadePhysicalTotem3Steel and pain.
TrialmasterChallengeChoiceMadeShardspeakerRandomShrapnel and shards abound.
TrialmasterChallengeChoiceMadeShardspeaker2Shrapnel and shards abound.
TrialmasterChallengeChoiceMadeShardspeaker3Shrapnel and shards abound.
TrialmasterChallengeChoiceMadeBladesSecondTierRandomRelentless assault.
TrialmasterChallengeChoiceMadeBladesSecondTier2Relentless assault.
TrialmasterChallengeChoiceMadeBladesSecondTier3Relentless assault.
TrialmasterChallengeChoiceMadeBladesThirdTierRandomBe torn to shreds.
TrialmasterChallengeChoiceMadeBladesThirdTier2Be torn to shreds.
TrialmasterChallengeChoiceMadeBladesThirdTier3Be torn to shreds.
TrialmasterChallengeChoiceMadeSpeakerShorterDelayRandomStep quickly lest the detonations end you.
TrialmasterChallengeChoiceMadeSpeakerShorterDelay2Step quickly lest the detonations end you.
TrialmasterChallengeChoiceMadeSpeakerShorterDelay3Step quickly lest the detonations end you.
TrialmasterChallengeChoiceMadeSpeakerShorterDelay4They seek to surprise you.
TrialmasterChallengeChoiceMadeSpeakerShorterDelay5They seek to surprise you.
TrialmasterChallengeChoiceMadeSpeakerShorterDelay6They seek to surprise you.
TrialmasterChallengeChoiceMadeChainedBeastsRandomBeware the bite of the chained beast.
TrialmasterChallengeChoiceMadeChainedBeasts2Beware the bite of the chained beast.
TrialmasterChallengeChoiceMadeChainedBeasts3Beware the bite of the chained beast.
TrialmasterChallengeChoiceMadeSmallerArenaRandomStray too far and find pain.
TrialmasterChallengeChoiceMadeSmallerArena2Stray too far and find pain.
TrialmasterChallengeChoiceMadeSmallerArena3Stray too far and find pain.
TrialmasterChallengeChoiceMadeChainedBeastsMoreRandomNature hungers at the fringes.
TrialmasterChallengeChoiceMadeChainedBeastsMore2Nature hungers at the fringes.
TrialmasterChallengeChoiceMadeChainedBeastsMore3Nature hungers at the fringes.
TrialmasterChallengeChoiceMadeChainedBeastsMore4The hungry beasts are numerous.
TrialmasterChallengeChoiceMadeChainedBeastsMore5The hungry beasts are numerous.
TrialmasterChallengeChoiceMadeChainedBeastsMore6The hungry beasts are numerous.
TrialmasterChallengeChoiceMadeChainedBeastsMore7A horde of hungry beasts.
TrialmasterChallengeChoiceMadeChainedBeastsMore8A horde of hungry beasts.
TrialmasterChallengeChoiceMadeChainedBeastsMore9A horde of hungry beasts.
TrialmasterChallengeChoiceMadeChainedBeastsFasterRandomHunger begets savagery.
TrialmasterChallengeChoiceMadeChainedBeastsFaster2Hunger begets savagery.
TrialmasterChallengeChoiceMadeChainedBeastsFaster3Hunger begets savagery.
TrialmasterChallengeChoiceMadeChainedBeastsFaster4Quick jaws make quick work of prey.
TrialmasterChallengeChoiceMadeChainedBeastsFaster5Quick jaws make quick work of prey.
TrialmasterChallengeChoiceMadeChainedBeastsFaster6Quick jaws make quick work of prey.
TrialmasterChallengeChoiceMadeReducedRecoveryRandomA weight upon the soul.
TrialmasterChallengeChoiceMadeReducedRecovery2A weight upon the soul.
TrialmasterChallengeChoiceMadeReducedRecovery3A weight upon the soul.
TrialmasterChallengeChoiceMadeReducedRecoveryTwoRandomHeart and spirit, burdened.
TrialmasterChallengeChoiceMadeReducedRecoveryTwo2Heart and spirit, burdened.
TrialmasterChallengeChoiceMadeReducedRecoveryTwo3Heart and spirit, burdened.
TrialmasterChallengeChoiceMadeFlasksHinderRandomYou shall suffer your own bile.
TrialmasterChallengeChoiceMadeFlasksHinder2You shall suffer your own bile.
TrialmasterChallengeChoiceMadeFlasksHinder3You shall suffer your own bile.
TrialmasterChallengeChoiceMadeCurseReflectRandomYour epithets, echoed.
TrialmasterChallengeChoiceMadeCurseReflect2Your epithets, echoed.
TrialmasterChallengeChoiceMadeCurseReflect3Your epithets, echoed.
TrialmasterChallengeChoiceMadeManaCostAsDamageRandomYour thoughts crackle with pain.
TrialmasterChallengeChoiceMadeManaCostAsDamage2Your thoughts crackle with pain.
TrialmasterChallengeChoiceMadeManaCostAsDamage3Your thoughts crackle with pain.
TrialmasterChallengeChoiceMadeManaCostAsDamage4Lightning lurks within you.
TrialmasterChallengeChoiceMadeManaCostAsDamage5Lightning lurks within you.
TrialmasterChallengeChoiceMadeManaCostAsDamage6Lightning lurks within you.
TrialmasterChallengeChoiceMadeLoseChargesRandomThe blood sours.
TrialmasterChallengeChoiceMadeLoseCharges2The blood sours.
TrialmasterChallengeChoiceMadeLoseCharges3The blood sours.
TrialmasterChallengeChoiceMadeFlasksCancelEachOtherRandomYour blood betrays you.
TrialmasterChallengeChoiceMadeFlasksCancelEachOther2Your blood betrays you.
TrialmasterChallengeChoiceMadeFlasksCancelEachOther3Your blood betrays you.
TrialmasterChallengeChoiceMadeLessAOELessProjSpeedRandomYour reach exceeds your grasp.
TrialmasterChallengeChoiceMadeLessAOELessProjSpeed2Your reach exceeds your grasp.
TrialmasterChallengeChoiceMadeLessAOELessProjSpeed3Your reach exceeds your grasp.
TrialmasterChallengeChoiceMadeUnluckyCritRandomBe diminished.
TrialmasterChallengeChoiceMadeUnluckyCrit2Be diminished.
TrialmasterChallengeChoiceMadeUnluckyCrit3Be diminished.
TrialmasterChallengeChoiceMadeReflectProjectilesRandomYour own volleys turn against you.
TrialmasterChallengeChoiceMadeReflectProjectiles2Your own volleys turn against you.
TrialmasterChallengeChoiceMadeReflectProjectiles3Your own volleys turn against you.
TrialmasterChallengeChoiceMadeYourAurasAffectEnemiesRandomConfront that which you release.
TrialmasterChallengeChoiceMadeYourAurasAffectEnemies2Confront that which you release.
TrialmasterChallengeChoiceMadeYourAurasAffectEnemies3Confront that which you release.
TrialmasterPlayerTookRewardLastTimeRoundOneRandomThe single-round challenger returns.
TrialmasterPlayerTookRewardLastTimeRoundOne2The single-round challenger returns.
TrialmasterPlayerTookRewardLastTimeRoundOne3The single-round challenger returns.
TrialmasterPlayerTookRewardLastTimeRoundOne4This should be quick...
TrialmasterPlayerTookRewardLastTimeRoundOne5This should be quick...
TrialmasterPlayerTookRewardLastTimeRoundOne6This should be quick...
TrialmasterPlayerTookRewardLastTimeRoundOne7How ever will you match that last incredible performance?
TrialmasterPlayerTookRewardLastTimeRoundOne8How ever will you match that last incredible performance?
TrialmasterPlayerTookRewardLastTimeRoundTwoRandomI sincerely hope you intend to last longer than two rounds.
TrialmasterPlayerTookRewardLastTimeRoundTwo2I sincerely hope you plan to last longer than two rounds.
TrialmasterPlayerTookRewardLastTimeRoundTwo3Go for at least the third round this time.
TrialmasterPlayerTookRewardLastTimeRoundTwo4Go for at least the third round this time.
TrialmasterPlayerTookRewardLastTimeRoundTwo5Go for at least the third round this time.
TrialmasterPlayerTookRewardLastTimeRoundTwo6I expect a better performance.
TrialmasterPlayerTookRewardLastTimeRoundTwo7I expect a better performance.
TrialmasterPlayerTookRewardLastTimeRoundTwo8I expect a better performance.
TrialmasterPlayerTookRewardLastTimeRoundThreeRandomTry to do better than three rounds this time.
TrialmasterPlayerTookRewardLastTimeRoundThree2Try to do better than three rounds this time.
TrialmasterPlayerTookRewardLastTimeRoundThree3Try to do better than three rounds this time.
TrialmasterPlayerTookRewardLastTimeRoundThree4The three-round challenger returns...
TrialmasterPlayerTookRewardLastTimeRoundThree5The three-round challenger returns...
TrialmasterPlayerTookRewardLastTimeRoundThree6The three-round challenger returns...
TrialmasterPlayerTookRewardLastTimeRoundFourRandomFour rounds should be an easy mark to beat.
TrialmasterPlayerTookRewardLastTimeRoundFour2Four rounds should be an easy mark to beat.
TrialmasterPlayerTookRewardLastTimeRoundFour3Four rounds should be an easy mark to beat.
TrialmasterPlayerTookRewardLastTimeRoundFour4No glory in only making it four rounds.
TrialmasterPlayerTookRewardLastTimeRoundFour5No glory in only making it four rounds.
TrialmasterPlayerTookRewardLastTimeRoundFour6No glory in only making it four rounds.
TrialmasterPlayerTookRewardLastTimeRoundFiveRandomOnly made it to round five last time. Back for more?
TrialmasterPlayerTookRewardLastTimeRoundFive2Only made it to round five last time. Back for more?
TrialmasterPlayerTookRewardLastTimeRoundFive3Only made it to round five last time. Back for more?
TrialmasterPlayerTookRewardLastTimeRoundFive4The five-round challenger returns...
TrialmasterPlayerTookRewardLastTimeRoundFive5The five-round challenger returns...
TrialmasterPlayerTookRewardLastTimeRoundFive6The five-round challenger returns...
TrialmasterPlayerTookRewardLastTimeRoundFive7Oh, it's the five-round challenger.
TrialmasterPlayerTookRewardLastTimeRoundFive8Oh, it's the five-round challenger.
TrialmasterPlayerTookRewardLastTimeRoundSixRandomYou only made it six rounds last time. Why do you bother?
TrialmasterPlayerTookRewardLastTimeRoundSix2You only made it six rounds last time. Why do you bother?
TrialmasterPlayerTookRewardLastTimeRoundSix3You only made it six rounds last time. Why do you bother?
TrialmasterPlayerTookRewardLastTimeRoundSix4Six rounds? Try to make it to the end this time.
TrialmasterPlayerTookRewardLastTimeRoundSix5Six rounds? Try to make it to the end this time.
TrialmasterPlayerTookRewardLastTimeRoundSix6Six rounds? Try to make it to the end this time.
TrialmasterPlayerTookRewardLastTimeRoundSevenRandomI doubt you'll make it to seven rounds again.
TrialmasterPlayerTookRewardLastTimeRoundSeven2I doubt you'll make it to seven rounds again.
TrialmasterPlayerTookRewardLastTimeRoundSeven3I doubt you'll make it to seven rounds again.
TrialmasterPlayerTookRewardLastTimeRoundSeven4Chaos would like to see you make it past round seven...
TrialmasterPlayerTookRewardLastTimeRoundSeven5Chaos would like to see you make it past round seven...
TrialmasterPlayerTookRewardLastTimeRoundSeven6Chaos would like to see you make it past round seven...
TrialmasterPlayerTookRewardLastTimeRoundEightRandomEight rounds was... respectable.
TrialmasterPlayerTookRewardLastTimeRoundEight2Eight rounds was... respectable.
TrialmasterPlayerTookRewardLastTimeRoundEight3Eight rounds was... respectable.
TrialmasterPlayerTookRewardLastTimeRoundEight4Eight rounds! Chaos is watching with anticipation.
TrialmasterPlayerTookRewardLastTimeRoundEight5Eight rounds! Chaos is watching with anticipation.
TrialmasterPlayerTookRewardLastTimeRoundEight6Eight rounds! Chaos is watching with anticipation.
TrialmasterPlayerTookRewardLastTimeRoundNineRandomDoes it sting to have gotten so close last time?
TrialmasterPlayerTookRewardLastTimeRoundNine2Does it sting to have gotten so close last time?
TrialmasterPlayerTookRewardLastTimeRoundNine3Does it sting to have gotten so close last time?
TrialmasterPlayerTookRewardLastTimeRoundNine4Nine rounds, yet victory was still out of reach.
TrialmasterPlayerTookRewardLastTimeRoundNine5Nine rounds, yet victory was still out of reach.
TrialmasterPlayerTookRewardLastTimeRoundNine6Nine rounds, yet victory was still out of reach.
TrialmasterMoodBeginFiveOrMoreLossesRandomYou never win, yet you keep trying...
TrialmasterMoodBeginFiveOrMoreLosses2You never win, yet you keep trying...
TrialmasterMoodBeginFiveOrMoreLosses3You seem to be a glutton for punishment.
TrialmasterMoodBeginFiveOrMoreLosses4You seem to be a glutton for punishment.
TrialmasterMoodBeginFiveOrMoreLosses5Persistence is your only virtue.
TrialmasterMoodBeginFiveOrMoreLosses6Persistence is your only virtue.
TrialmasterMoodBeginFiveOrMoreLosses7You know the goal is to succeed, yes?
TrialmasterMoodBeginFiveOrMoreLosses8You know the goal is to succeed, yes?
TrialmasterMoodBeginFiveOrMoreLosses9You're still going to attempt my trials?
TrialmasterMoodBeginFiveOrMoreLosses10You're still going to attempt my trials?
TrialmasterMoodBeginTwoToFourLossesRandomCome to lose again?
TrialmasterMoodBeginTwoToFourLosses2Come to lose again?
TrialmasterMoodBeginTwoToFourLosses3Yes, come lose a trial. Productive.
TrialmasterMoodBeginTwoToFourLosses4Yes, come lose a trial. Productive.
TrialmasterMoodBeginTwoToFourLosses5Yes, come lose a trial. Productive.
TrialmasterMoodBeginTwoToFourLosses6Multiple losses. A touch shameful.
TrialmasterMoodBeginTwoToFourLosses7Multiple losses. A touch shameful.
TrialmasterMoodBeginTwoToFourLosses8Multiple losses. A touch shameful.
TrialmasterMoodBeginTwoToFourLosses9Your pride demands restoration, challenger.
TrialmasterMoodBeginTwoToFourLosses10Your pride demands restoration, challenger.
TrialmasterMoodBeginTwoToFourLosses11Your pride demands restoration, challenger.
TrialmasterMoodBeginOneLossRandomOne loss is nothing to be ashamed of.
TrialmasterMoodBeginOneLoss2One loss is nothing to be ashamed of.
TrialmasterMoodBeginOneLoss3Win back your pride, challenger.
TrialmasterMoodBeginOneLoss4Win back your pride, challenger.
TrialmasterMoodBeginOneLoss5Will this be a second loss in a row?
TrialmasterMoodBeginOneLoss6Will this be a second loss in a row?
TrialmasterMoodBeginOneLoss7Is your ego bruised?
TrialmasterMoodBeginOneLoss8Is your ego bruised?
TrialmasterMoodBeginOneLoss9Will you wash clean the marks of failure?
TrialmasterMoodBeginOneLoss10Will you wash clean the marks of failure?
TrialmasterMoodBeginOneLoss11Now is your chance to claim back victory.
TrialmasterMoodBeginOneLoss12Now is your chance to claim back victory.
TrialmasterMoodBeginOneWinRandomCan you be victorious twice in a row?
TrialmasterMoodBeginOneWin2Can you be victorious twice in a row?
TrialmasterMoodBeginOneWin3Prove your last victory was not mere chance.
TrialmasterMoodBeginOneWin4Prove your last victory was not mere chance.
TrialmasterMoodBeginOneWin5Random chance must dictate you win... occasionally.
TrialmasterMoodBeginOneWin6Random chance must dictate you win... occasionally.
TrialmasterMoodBeginOneWin7You won. Once. Do not get ahead of yourself.
TrialmasterMoodBeginOneWin8You won. Once. Do not get ahead of yourself.
TrialmasterMoodBeginOneWin9You won. Once. Do not get ahead of yourself.
TrialmasterMoodBeginTwoToFourWinsRandomYour series of victories will end here.
TrialmasterMoodBeginTwoToFourWins2Your series of victories will end here.
TrialmasterMoodBeginTwoToFourWins3You've been winning, but can you keep it up?
TrialmasterMoodBeginTwoToFourWins4You've been winning, but can you keep it up?
TrialmasterMoodBeginTwoToFourWins5I hope you have enjoyed your brief string of victories.
TrialmasterMoodBeginTwoToFourWins6I hope you have enjoyed your brief string of victories.
TrialmasterMoodBeginTwoToFourWins7I hope you have enjoyed your brief string of victories.
TrialmasterMoodBeginTwoToFourWins8Your luck will run out soon, challenger.
TrialmasterMoodBeginTwoToFourWins9Your luck will run out soon, challenger.
TrialmasterMoodBeginTwoToFourWins10Your luck will run out soon, challenger.
TrialmasterMoodBeginTwoToFourWins11This trial may be the one that brings about your defeat.
TrialmasterMoodBeginTwoToFourWins12This trial may be the one that brings about your defeat.
TrialmasterMoodBeginFiveOrMoreWinsRandomYour victories will not continue.
TrialmasterMoodBeginFiveOrMoreWins2Your victories will not continue.
TrialmasterMoodBeginFiveOrMoreWins3This trial will see your downfall.
TrialmasterMoodBeginFiveOrMoreWins4This trial will see your downfall.
TrialmasterMoodBeginFiveOrMoreWins5This time you will finally lose.
TrialmasterMoodBeginFiveOrMoreWins6This time you will finally lose.
TrialmasterMoodBeginFiveOrMoreWins7Is this some farcical joke?
TrialmasterMoodBeginFiveOrMoreWins8Is this some farcical joke?
TrialmasterMoodBeginFiveOrMoreWins9I am being punished, aren't I?
TrialmasterMoodBeginFiveOrMoreWins10I am being punished, aren't I?
TrialmasterMoodBeginFiveOrMoreWins11I am being punished, aren't I?
TrialmasterMoodPlayerWonFiveOrMoreLossesRandomHonestly, it's about time. Congratulations, challenger. Sincerely.
TrialmasterMoodPlayerWonFiveOrMoreLosses2Honestly, it's about time. Congratulations, challenger. Sincerely.
TrialmasterMoodPlayerWonFiveOrMoreLosses3Honestly, it's about time. Congratulations, challenger. Sincerely.
TrialmasterMoodPlayerWonFiveOrMoreLosses4You... you won? I honestly didn't expect that of you.
TrialmasterMoodPlayerWonFiveOrMoreLosses5You... you won? I honestly didn't expect that of you.
TrialmasterMoodPlayerWonFiveOrMoreLosses6You... you won? I honestly didn't expect that of you.
TrialmasterMoodPlayerWonFiveOrMoreLosses7Thank you for not disappointing my master yet again.
TrialmasterMoodPlayerWonFiveOrMoreLosses8Thank you for not disappointing my master yet again.
TrialmasterMoodPlayerWonFiveOrMoreLosses9Your series of losses has finally ended.
TrialmasterMoodPlayerWonFiveOrMoreLosses10Your series of losses has finally ended.
TrialmasterMoodPlayerWonFiveOrMoreLosses11Your series of losses has finally ended.
TrialmasterMoodPlayerWonTwoToFourLossesRandomI was not certain you had it in you.
TrialmasterMoodPlayerWonTwoToFourLosses2I was not certain you had it in you.
TrialmasterMoodPlayerWonTwoToFourLosses3Fair enough. Luck is luck.
TrialmasterMoodPlayerWonTwoToFourLosses4Fair enough. Luck is luck.
TrialmasterMoodPlayerWonTwoToFourLosses5You have restored your pride.
TrialmasterMoodPlayerWonTwoToFourLosses6You have restored your pride.
TrialmasterMoodPlayerWonTwoToFourLosses7Win some... lose most.
TrialmasterMoodPlayerWonTwoToFourLosses8Win some... lose most.
TrialmasterMoodPlayerWonTwoToFourLosses9You have stemmed the tide of losses.
TrialmasterMoodPlayerWonTwoToFourLosses10You have stemmed the tide of losses.
TrialmasterMoodPlayerWonOneLossRandomYou have redeemed yourself.
TrialmasterMoodPlayerWonOneLoss2You have redeemed yourself.
TrialmasterMoodPlayerWonOneLoss3Thus, the vagaries of chance.
TrialmasterMoodPlayerWonOneLoss4Thus, the vagaries of chance.
TrialmasterMoodPlayerWonOneLoss5Keeping it interesting, I see.
TrialmasterMoodPlayerWonOneLoss6Keeping it interesting, I see.
TrialmasterMoodPlayerWonOneLoss7A meagre turnaround.
TrialmasterMoodPlayerWonOneLoss8A meagre turnaround.
TrialmasterMoodPlayerWonOneWinRandomThat makes two in a row!
TrialmasterMoodPlayerWonOneWin2That makes two in a row!
TrialmasterMoodPlayerWonOneWin3A second victory!
TrialmasterMoodPlayerWonOneWin4A second victory!
TrialmasterMoodPlayerWonOneWin5I can practically see your ego swelling.
TrialmasterMoodPlayerWonOneWin6I can practically see your ego swelling.
TrialmasterMoodPlayerWonOneWin7Don't get too eager.
TrialmasterMoodPlayerWonOneWin8Don't get too eager.
TrialmasterMoodPlayerWonTwoToFourWinsRandomImpressive, challenger.
TrialmasterMoodPlayerWonTwoToFourWins2Impressive, challenger.
TrialmasterMoodPlayerWonTwoToFourWins3Your series of victories continues.
TrialmasterMoodPlayerWonTwoToFourWins4Your series of victories continues.
TrialmasterMoodPlayerWonTwoToFourWins5Luck can only carry you so far...
TrialmasterMoodPlayerWonTwoToFourWins6Luck can only carry you so far...
TrialmasterMoodPlayerWonTwoToFourWins7For now, the victor remains the victor!
TrialmasterMoodPlayerWonTwoToFourWins8For now, the victor remains the victor!
TrialmasterMoodPlayerWonTwoToFourWins9Not bad... for a mortal.
TrialmasterMoodPlayerWonTwoToFourWins10Not bad... for a mortal.
TrialmasterMoodPlayerWonTwoToFourWins11This will not continue. I am unconcerned.
TrialmasterMoodPlayerWonTwoToFourWins12This will not continue. I am unconcerned.
TrialmasterMoodPlayerWonFiveOrMoreWinsRandomThis is no longer amusing.
TrialmasterMoodPlayerWonFiveOrMoreWins2This is no longer amusing.
TrialmasterMoodPlayerWonFiveOrMoreWins3This series of victories is astonishing.
TrialmasterMoodPlayerWonFiveOrMoreWins4This series of victories is astonishing.
TrialmasterMoodPlayerWonFiveOrMoreWins5How do you keep winning?!
TrialmasterMoodPlayerWonFiveOrMoreWins6How do you keep winning?!
TrialmasterMoodPlayerWonFiveOrMoreWins7I suspect I am being made a fool of!
TrialmasterMoodPlayerWonFiveOrMoreWins8I suspect I am being made a fool of!
TrialmasterMoodPlayerWonFiveOrMoreWins9I should have become a priest of Yaomac instead...
TrialmasterMoodPlayerWonFiveOrMoreWins10I should have become a priest of Yaomac instead...
TrialmasterMoodPlayerWonFiveOrMoreWins11I should have become a priest of Yaomac instead...
TrialmasterMoodPlayerWonFiveOrMoreWins12You win... again.
TrialmasterMoodPlayerWonFiveOrMoreWins13You win... again.
TrialmasterMoodPlayerWonFiveOrMoreWins14You win... again.
TrialmasterMoodPlayerWonFiveOrMoreWins15This is insufferable...
TrialmasterMoodPlayerWonFiveOrMoreWins16This is insufferable...
TrialmasterMoodPlayerWonFiveOrMoreWins17This is insufferable...
TrialmasterMoodPlayerWonFiveOrMoreWins18Take your prize and go.
TrialmasterMoodPlayerWonFiveOrMoreWins19Take your prize and go.
TrialmasterMoodPlayerLostFiveOrMoreLossesRandomYou are wasting my time, fool.
TrialmasterMoodPlayerLostFiveOrMoreLosses2You are wasting my time, fool.
TrialmasterMoodPlayerLostFiveOrMoreLosses3How... expected.
TrialmasterMoodPlayerLostFiveOrMoreLosses4How... expected.
TrialmasterMoodPlayerLostFiveOrMoreLosses5Yet again...
TrialmasterMoodPlayerLostFiveOrMoreLosses6Yet again...
TrialmasterMoodPlayerLostFiveOrMoreLosses7You just keep failing!
TrialmasterMoodPlayerLostFiveOrMoreLosses8You just keep failing!
TrialmasterMoodPlayerLostFiveOrMoreLosses9How embarrassing for you.
TrialmasterMoodPlayerLostFiveOrMoreLosses10How embarrassing for you.
TrialmasterMoodPlayerLostTwoToFourLossesRandomPerhaps these trials are too difficult for you.
TrialmasterMoodPlayerLostTwoToFourLosses2Perhaps these trials are too difficult for you.
TrialmasterMoodPlayerLostTwoToFourLosses3Perhaps you should hone your skills before you attempt my trials again.
TrialmasterMoodPlayerLostTwoToFourLosses4Perhaps you should hone your skills before you attempt my trials again.
TrialmasterMoodPlayerLostTwoToFourLosses5Your record worsens...
TrialmasterMoodPlayerLostTwoToFourLosses6Your record worsens...
TrialmasterMoodPlayerLostTwoToFourLosses7Now you understand what not to do.
TrialmasterMoodPlayerLostTwoToFourLosses8Now you understand what not to do.
TrialmasterMoodPlayerLostOneLossRandomAnother failure...
TrialmasterMoodPlayerLostOneLoss2Another failure...
TrialmasterMoodPlayerLostOneLoss3To lose twice in a row... how unfortunate.
TrialmasterMoodPlayerLostOneLoss4To lose twice in a row... how unfortunate.
TrialmasterMoodPlayerLostOneLoss5Two losses in a row!
TrialmasterMoodPlayerLostOneLoss6Two losses in a row!
TrialmasterMoodPlayerLostOneLoss7Two losses in a row!
TrialmasterMoodPlayerLostOneLoss8Perhaps you don't understand the rules...
TrialmasterMoodPlayerLostOneLoss9Perhaps you don't understand the rules...
TrialmasterMoodPlayerLostOneLoss10Perhaps you don't understand the rules...
TrialmasterMoodPlayerLostOneWinRandomA second victory in a row was not in the cards for you, it seems.
TrialmasterMoodPlayerLostOneWin2A second victory in a row was not in the cards for you, it seems.
TrialmasterMoodPlayerLostOneWin3Try your luck again soon, challenger.
TrialmasterMoodPlayerLostOneWin4Try your luck again soon, challenger.
TrialmasterMoodPlayerLostOneWin5Be not ashamed at your meagre record.
TrialmasterMoodPlayerLostOneWin6Be not ashamed at your meagre record.
TrialmasterMoodPlayerLostOneWin7Be not ashamed at your meagre record.
TrialmasterMoodPlayerLostOneWin8It was not to be.
TrialmasterMoodPlayerLostOneWin9It was not to be.
TrialmasterMoodPlayerLostTwoToFourWinsRandomYour series of victories has come to an end.
TrialmasterMoodPlayerLostTwoToFourWins2Your series of victories has come to an end.
TrialmasterMoodPlayerLostTwoToFourWins3The victorious always fall eventually.
TrialmasterMoodPlayerLostTwoToFourWins4The victorious always fall eventually.
TrialmasterMoodPlayerLostTwoToFourWins5Your grand visions fade to dust.
TrialmasterMoodPlayerLostTwoToFourWins6Your grand visions fade to dust.
TrialmasterMoodPlayerLostTwoToFourWins7It seems we have found the limit of your skill.
TrialmasterMoodPlayerLostTwoToFourWins8It seems we have found the limit of your skill.
TrialmasterMoodPlayerLostTwoToFourWins9Chance no longer favours you.
TrialmasterMoodPlayerLostTwoToFourWins10Chance no longer favours you.
TrialmasterMoodPlayerLostTwoToFourWins11It was inevitable.
TrialmasterMoodPlayerLostTwoToFourWins12It was inevitable.
TrialmasterMoodPlayerLostTwoToFourWins13Your path to greatness has taken a hard turn toward a cliff.
TrialmasterMoodPlayerLostTwoToFourWins14Your path to greatness has taken a hard turn toward a cliff.
TrialmasterMoodPlayerLostFiveOrMoreWinsRandomThere is no shame in defeat. Well... there is some.
TrialmasterMoodPlayerLostFiveOrMoreWins2There is no shame in defeat. Well... there is some.
TrialmasterMoodPlayerLostFiveOrMoreWins3You emerge victorious no more.
TrialmasterMoodPlayerLostFiveOrMoreWins4You emerge victorious no more.
TrialmasterMoodPlayerLostFiveOrMoreWins5Your series of victories has reached its end.
TrialmasterMoodPlayerLostFiveOrMoreWins6Your series of victories has reached its end.
TrialmasterMoodPlayerLostFiveOrMoreWins7Hahahahaha! Your luck is over, fool!
TrialmasterMoodPlayerLostFiveOrMoreWins8Hahahahaha! Your luck is over, fool!
TrialmasterMoodPlayerLostFiveOrMoreWins9My master, it is done! Torture me no longer!
TrialmasterMoodPlayerLostFiveOrMoreWins10My master, it is done! Torture me no longer!
TrialmasterDefeatedRandomMy service... is finally over...
TrialmasterReturnsAfterDefeatRandom...and my service continues. Chaos laughs, mortal, and fortune is yours
TrialmasterAboutHisDefeatYou are not the only one whose path diverges during moments of chance. My lord Chaos sees all. You experienced victory... as did I. From my perspective, I slew you, then Chaos bid me attend the other possibility. This one.

I continue to serve...
TrialmasterIntroductionLong have I walked this world in search of suitable challengers. My master, Chaos, has charged me with this task. Many have attempted my trials in search of greatness. Scholars, criminals, heroes, and the meek. All have stepped forward, and most have fallen. The rules never changed for them, and the rules will not change for you. Bring only that which you can afford to lose—including your life.
TrialmasterGossipChaosMy master is the essence of all that might be. He is the flip of the coin, and he is the roll of the die. Whether you win or lose, his purpose is still served. And yet—your chances can be influenced by your skill, by your intellect, and by your might. That is what fascinates Chaos. Skilled mortals can bend their chances in their own favour, for in the headwinds of the unknown, the arrow of a master falls more assuredly than the arrow of a novice. Show him your mastery, and he will smile upon you. Surprise him with utmost talent, and he may even laugh. Fortune will rain upon those who bring humour to Chaos.
TrialmasterGossipDoryaniI was once mortal, and I know how the mortal I once was would have felt about certain things. That man would have hated Doryani with a passion for bringing about the fall of the greatest civilisation this world has ever known. Fortunately, I am no longer troubled by such attachments. Through the grace of Chaos, I now understand that all things that can happen, do. Even now I am testing the might of another survivor who washed up on Wraeclast instead of you, and to her, you are dead. All that you accomplish is meaningless. All that Doryani ruined was equally meaningless.
TrialmasterGossipAtziriThe Queen represents an odd island of stability that Chaos cannot comprehend. Almost all events come laden with possibility, but the history of her existence is a single unbroken course. There is no world, real or imagined, where Atziri did not lead our people to ruin.

She gazes into a mirror still, somewhere beyond the reach of my master, in a place of crimson madness and nightmare... my master adores the uncertainty of chance outcomes, but he abhors cosmic enigmas with no clear answer, especially when such enigmas seem to possess the power to impress determinism upon the fabric of existence.
TrialmasterGossipAnathemaMy lord Chaos has often felt there is a sinister force lurking in the unknown mists of raw Creation that seeks to oppose him. It does not show itself. No, it is a cowardly Impulse, one that subtly tangles the threads of Fate to bring together mortals in each era for the purpose of Order, a cold conflict that has raged eternal - with only one exception.
TrialmasterCombatTransformationTime to end this!
TrialmasterPlayerTookRewardRandomThe safe choice.
TrialmasterPlayerTookReward2The expected choice.
TrialmasterPlayerTookReward3So be it, as disappointing as it is.
Tri_01_01
Tri_01_02
Tri_01_03
Tri_02_01
Tri_02_02
Tri_02_03
Tri_03_01
Tri_03_02
Tri_03_03
Tri_04_01
Tri_04_02
Tri_04_03
Tri_05_01
Tri_05_02
Tri_05_03
Tri_100_01
Tri_106A_01
Tri_106A_02
Tri_106A_03
Tri_106B_01
Tri_106B_02
Tri_106B_03
Tri_106C_01
Tri_106C_02
Tri_106C_03
Tri_106D_01
Tri_106D_02
Tri_106D_03
Tri_107A_01
Tri_107A_02
Tri_107A_03
Tri_107B_01
Tri_107B_02
Tri_107B_03
Tri_107C_01
Tri_107C_02
Tri_107C_03
Tri_107D_01
Tri_107D_02
Tri_107D_03
Tri_80_02
Tri_80_03
Tri_96_01
Tri_97_01
Tri_98_01
Tri_99_01
TrialmasterWild Directory /52 ⍟

TrialmasterWild Directory /52 ⍟

CodeNameAudio
TrialmasterTutorialGreetingApproach, Challenger.
TrialmasterFinalEncounterEffortRandom
TrialmasterFinalEncounterEffort2
TrialmasterFinalEncounterEffort3
TrialmasterFinalEncounterSpellEffortRandom
TrialmasterFinalEncounterSpellEffort2
TrialmasterFinalEncounterSpellEffort3
TrialmasterFinalEncounterGoesCasterStanceRandomChaos aid me!
TrialmasterFinalEncounterGoesCasterStance2Chaos aid me!
TrialmasterFinalEncounterGoesCasterStance3Chaos aid me!
TrialmasterFinalEncounterCleaveAttackRandomFace me!
TrialmasterFinalEncounterCleaveAttack2Face me!
TrialmasterFinalEncounterCleaveAttack3Face me!
TrialmasterFinalEncounterSlamAttackRandomFor Chaos!
TrialmasterFinalEncounterSlamAttack2For Chaos!
TrialmasterFinalEncounterSlamAttack3For Chaos!
TrialmasterFinalEncounterShockwaveSlamRandomFeel his power!
TrialmasterFinalEncounterShockwaveSlam2Feel his power!
TrialmasterFinalEncounterShockwaveSlam3Feel his power!
TrialmasterFinalEncounterTectonicSlamRandomFall before me!
TrialmasterFinalEncounterTectonicSlam2Fall before me!
TrialmasterFinalEncounterTectonicSlam3Fall before me!
TrialmasterFinalEncounterChaosShrineInMeleeRandomTemptation for the fool.
TrialmasterFinalEncounterChaosShrineInMelee2Temptation for the fool.
TrialmasterFinalEncounterChaosShrineInMelee3Temptation for the fool.
TrialmasterFinalEncounterThrowWeaponAttackRandomI shall crush you!
TrialmasterFinalEncounterThrowWeaponAttack2I shall crush you!
TrialmasterFinalEncounterThrowWeaponAttack3I shall crush you!
TrialmasterFinalEncounterOmegaProjectileCastRandomNo escaping fate.
TrialmasterFinalEncounterOmegaProjectileCast2No escaping fate.
TrialmasterFinalEncounterOmegaProjectileCast3No escaping fate.
TrialmasterFinalEncounterSummonTetherSpikeCastRandomBe still!
TrialmasterFinalEncounterSummonTetherSpikeCast2Be still!
TrialmasterFinalEncounterSummonTetherSpikeCast3Be still!
TrialmasterFinalEncounterSummonChaosShrineInCasterRandomTake it. Go ahead.
TrialmasterFinalEncounterSummonChaosShrineInCaster2Take it. Go ahead.
TrialmasterFinalEncounterSummonChaosShrineInCaster3Take it. Go ahead.
TrialmasterFinalEncounterSummonWeaponRandomMight of Chaos!
TrialmasterFinalEncounterSummonWeapon2Might of Chaos!
TrialmasterFinalEncounterSummonWeapon3Might of Chaos!
TrialmasterCombatUltimatumMoveRandomUltimatum!
TrialmasterCombatUltimatumMove2Ultimatum!
TriBoss_AlreadyLost_01
TriBoss_AlreadyLost_02
TriBoss_AlreadyLost_03
TriBoss_TimeToEndThis_01
TriBoss_TimeToEndThis_02
TriBoss_TimeToEndThis_03
TriBoss_Ultimate_03
TriBoss_YouHaveNoChance_01
TriBoss_YouHaveNoChance_02
TriBoss_YouHaveNoChance_03