ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
DeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
試煉大師 傳奇 /1
OnatzliSceptre
需要 等級 64, 113 力量, 113 智慧
增加 32% 元素傷害
增加 (80—120)% 瓦爾技能傷害
減少 (6—8)% 停止獲得靈魂持續時間
當你使用瓦爾技能時獲得 1 顆耐力球、狂怒球和暴擊球
+(1—2) 全部瓦爾技能寶石的等級
靈魂牧者
(非光環的瓦爾技能有 80% 更少靈魂消耗。過去 8 秒每個使用的瓦爾技能,都會使非光環的瓦爾技能增加 100% 靈魂消耗)
試煉大師
Tier: 1
BossTrialMaster
The Trialmaster
試煉大師
人形
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
地區: 磨難之塔
monster dropped item rarity +% [15000]
monster slain experience +% [100]
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
The Trialmaster
幽魂
地區磨難之塔
標籤法術, cleaving_weapon, cold_affinity, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, large_model, lightning_affinity, melee, not_dex, physical_affinity, plate_armour, red_blood, trialmaster_boss, very_slow_movement
生命
1500%
生命轉為護盾
50%
護甲值
+100%
異常狀態臨界值
756%
抗性
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 25
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
300%
Model Size
100%
類型
TrialMasterBoss
Metadata
TrialMasterBoss
等級
83
生命
38,012,276
護甲值
184,954
閃避值
7,860
能量護盾
114,893
傷害
3,077
法術傷害
4,592
命中
1,036
攻擊間隔
1.005
經驗值
216,678
召喚物生命
7,243,151
Minion Energy Shield
21,893
召喚物傷害
2,599
異常狀態臨界值
9,004,348
冰緩
28,472
感電
28,472
易碎
161,079
焦灼
28,472
殘喘
78,662
Phys Convert Ele
300%
TrialmasterBossMeleeKnockback
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 4886—7329
暴擊率: 5%
攻擊傷害: 50%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
擊退敵人
造成50%更少攻擊傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
GATrialMasterBossCleave
可觸發, 攻擊
基本傷害: 4886—7329
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
is area damage [1]
GATrialMasterBossSlamSpikeNova
可觸發, 攻擊
基本傷害: 4886—7329
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 8 秒
is area damage [1]
GATrialMasterBossSlamShockwave
可觸發, 攻擊
基本傷害: 4886—7329
暴擊率: 5%
攻擊傷害: 125%
攻擊間隔: 1.5 秒
冷卻時間: 8 秒
造成25%更多攻擊傷害
apply gauntlet ruin on hit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TrialMasterBossAbyssSlam
攻擊, 傷害, 範圍, 可觸發
基本傷害: 4886—7329
暴擊率: 5%
攻擊間隔: 1.5 秒
發射 4 個額外投射物
造成 10 次爆發
apply gauntlet ruin on hit [1]
is area damage [1]
main hand base maximum attack distance [50]
total projectile spread angle override [60]
EASTrialMasterBossElementalMortar
法術
施放時間: 1.8 秒
TrialMasterBossOmegaProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 2.5 秒
冷卻時間: 8 秒
連鎖 +4 次
當投射物撞擊地面時連鎖
增加 500% 連鎖範圍
投射物擁有 25 公尺最大直線飛行
apply gauntlet ruin on hit [1]
base is projectile [1]
cannot pierce [1]
maintain projectile direction when using contact position [1]
monster projectile variation [189]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot chain from enemies [1]
use scaled contact offset [1]
TrialMasterBossThrowWeapon
攻擊, 可觸發
基本傷害: 4886—7329
暴擊率: 5%
攻擊間隔: 1.5 秒
+5 米近戰打擊距離
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
EAATrialMasterSummonSpear
攻擊
基本傷害: 4886—7329
暴擊率: 5%
攻擊間隔: 1.5 秒
+5 米近戰打擊距離
action attack or cast time uses animation length [1]
MMSTrialMasterBossFireMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 2111 至 3166 火焰傷害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
MMSTrialMasterBossColdMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 2111 至 3166 冰冷傷害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
MMSTrialMasterBossLightningMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 791.5 至 4485 閃電傷害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
TrialmasterTetherSpike
法術
施放時間: 2.5 秒
冷卻時間: 10 秒
造成 1443 至 2164 物理傷害
基礎持續時間為 10 秒
增加 250% 敵人暈眩時間
暈眩敵人
牆壁長度 +3.7 米
geometry attack length [29]
geometry attack width [29]
grasping vines movement speed +% final [-70]
monster penalty against minions damage +% final vs player minions [-50]
TrialmasterChaosShrine
法術
施放時間: 2 秒
冷卻時間: 10 秒
造成 833.3 至 1250 物理傷害
基礎持續時間為 10 秒
基礎額外效果持續時間 1 秒
+1.9 米範圍
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
orion circle maze number of circles [5]
MMSTrialMasterBossSpikeMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 466.7 至 700 物理傷害
發射 5 個額外投射物
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position [1]
SSMTrialmasterFirecrackerDaemon
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [562]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GATrialMasterBossShockwaveTrigger
可觸發, 攻擊
基本傷害: 4886—7329
暴擊率: 5%
攻擊間隔: 1.5 秒
is area damage [1]
TrialmasterTimestopSlam
重複2 次
+8 米範圍
base deal no damage [1]
leap slam minimum distance [40]
TrialmasterTimestopProjectile
重複2 次
+8 米範圍
base deal no damage [1]
leap slam minimum distance [40]
TrialmasterCyclone
攻擊, 範圍, 近戰, 位移, 引導
旋風斬
基本傷害: 4886—7329
暴擊率: 5%
攻擊傷害: 65%
攻擊傷害: 66%
攻擊間隔: 1.5 秒
引導施放此技能,邊旋轉邊向目標地點路徑上的敵人攻擊。當引導施放此技能時,你不會被擊退。
造成34%更少攻擊傷害
100% 更多移動速度
active skill area of effect radius +% final [180]
apply gauntlet ruin on hit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
cyclone
TeleportTrialMasterBoss
法術
施放時間: 1.5 秒
冷卻時間: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TrialMasterCycloneBegin
攻擊
基本傷害: 4886—7329
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 7 秒
+3 米近戰打擊距離
cast time overrides attack duration [1]
TrialMasterBossAbyssSlamRuin
攻擊, 傷害, 範圍, 可觸發
基本傷害: 4886—7329
暴擊率: 5%
攻擊間隔: 1.5 秒
發射 4 個額外投射物
造成 10 次爆發
apply gauntlet ruin on hit [1]
apply ultimatum ruin on hit [1]
is area damage [1]
main hand base maximum attack distance [50]
total projectile spread angle override [60]
GATrialMasterBossCleaveRuin
可觸發, 攻擊
基本傷害: 4886—7329
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
apply ultimatum ruin on hit [1]
is area damage [1]
TrialMasterBossOmegaProjectileRuin
法術, 投射物, 玩家投射物, 可觸發
施放時間: 2.5 秒
冷卻時間: 8 秒
連鎖 +4 次
當投射物撞擊地面時連鎖
增加 500% 連鎖範圍
投射物擁有 25 公尺最大直線飛行
apply gauntlet ruin on hit [1]
apply ultimatum ruin on hit [1]
base is projectile [1]
cannot pierce [1]
maintain projectile direction when using contact position [1]
monster projectile variation [190]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot chain from enemies [1]
use scaled contact offset [1]
GSTrialMasterBossOmegaProjectileExplode
法術, 可觸發
施放時間: 1 秒
造成 1575 至 1925 物理傷害
apply gauntlet ruin on hit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GSTrialMasterBossOmegaProjectileExplodeRuin
法術, 可觸發
施放時間: 1 秒
造成 1575 至 1925 物理傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GSTrialMasterBossGroundSpearNova
法術, 可觸發
施放時間: 1 秒
造成 1200 至 1800 物理傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GATrialMasterBossGroundSpearImpact
可觸發, 攻擊
基本傷害: 4886—7329
暴擊率: 5%
攻擊傷害: 50%
攻擊間隔: 1.5 秒
造成50%更少攻擊傷害
is area damage [1]
GATrialMasterBossSlamFrontal
可觸發, 攻擊
基本傷害: 4886—7329
暴擊率: 5%
攻擊傷害: 110%
攻擊間隔: 1.5 秒
造成10%更多攻擊傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

BaseEvents
{
	on_construction_complete = "SetTickWhileSimulationFrozen();"
}

Actor
{
	basic_action = "ChangeToStance2"
}

StateMachine
{
	define_shared_state =
	"
		npctransform;
		castermode;
	"
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_monster_no_drops = 0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/TrialMaster/TrialMasterBoss"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "The Trialmaster",
    life = 15,
    energyShield = 0.5,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 25,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "TrialmasterBossMeleeKnockback",
        "TrialMasterBossOmegaProjectile",
        "TrialMasterBossOmegaProjectileRuin",
        "TrialMasterBossThrowWeapon",
        "SSMTrialmasterFirecrackerDaemon",
        "MMSTrialMasterBossFireMortar",
        "MMSTrialMasterBossColdMortar",
        "MMSTrialMasterBossLightningMortar",
        "MMSTrialMasterBossSpikeMortar",
        "TeleportTrialMasterBoss",
        "EASTrialMasterBossElementalMortar",
        "EAATrialMasterSummonSpear",
        "GATrialMasterBossCleave",
        "GATrialMasterBossSlamSpikeNova",
        "GATrialMasterBossSlamShockwave",
        "GATrialMasterBossShockwaveTrigger",
        "GATrialMasterBossCleaveRuin",
        "GSTrialMasterBossOmegaProjectileExplode",
        "GSTrialMasterBossOmegaProjectileExplodeRuin",
        "GSTrialMasterBossGroundSpearNova",
        "GATrialMasterBossGroundSpearImpact",
        "GATrialMasterBossSlamFrontal",
        "TrialMasterBossAbyssSlam",
        "TrialMasterBossAbyssSlamRuin",
        "TrialmasterTetherSpike",
        "TrialmasterChaosShrine",
        "TrialmasterTimestopSlam",
        "TrialmasterTimestopProjectile",
        "TrialMasterCycloneBegin",
        "TrialmasterCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterBossMeleeKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {300, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossOmegaProjectile"] = {
    name = "TrialMasterBossOmegaProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_chains",
        "projectile_chain_from_terrain_chance_%",
        "chaining_range_+%",
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "skill_cannot_chain_from_enemies",
        "cannot_pierce",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {189, 4, 100, 500, 250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossOmegaProjectileRuin"] = {
    name = "TrialMasterBossOmegaProjectileRuin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_chains",
        "projectile_chain_from_terrain_chance_%",
        "chaining_range_+%",
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "apply_ultimatum_ruin_on_hit",
        "skill_cannot_chain_from_enemies",
        "cannot_pierce",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {190, 4, 100, 500, 250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossThrowWeapon"] = {
    name = "TrialMasterBossThrowWeapon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMTrialmasterFirecrackerDaemon"] = {
    name = "SSMTrialmasterFirecrackerDaemon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 562, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSTrialMasterBossFireMortar"] = {
    name = "MMSTrialMasterBossFireMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSTrialMasterBossColdMortar"] = {
    name = "MMSTrialMasterBossColdMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSTrialMasterBossLightningMortar"] = {
    name = "MMSTrialMasterBossLightningMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.30000001192093, 1.7000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSTrialMasterBossSpikeMortar"] = {
    name = "MMSTrialMasterBossSpikeMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "projectile_spread_radius",
        "projectile_speed_is_divided_by_%_of_scale",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportTrialMasterBoss"] = {
    name = "TeleportTrialMasterBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterBossElementalMortar"] = {
    name = "EASTrialMasterBossElementalMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAATrialMasterSummonSpear"] = {
    name = "EAATrialMasterSummonSpear",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossCleave"] = {
    name = "GATrialMasterBossCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossSlamSpikeNova"] = {
    name = "GATrialMasterBossSlamSpikeNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossSlamShockwave"] = {
    name = "GATrialMasterBossSlamShockwave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {-50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossShockwaveTrigger"] = {
    name = "GATrialMasterBossShockwaveTrigger",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossCleaveRuin"] = {
    name = "GATrialMasterBossCleaveRuin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialMasterBossOmegaProjectileExplode"] = {
    name = "GSTrialMasterBossOmegaProjectileExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialMasterBossOmegaProjectileExplodeRuin"] = {
    name = "GSTrialMasterBossOmegaProjectileExplodeRuin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTrialMasterBossGroundSpearNova"] = {
    name = "GSTrialMasterBossGroundSpearNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossGroundSpearImpact"] = {
    name = "GATrialMasterBossGroundSpearImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATrialMasterBossSlamFrontal"] = {
    name = "GATrialMasterBossSlamFrontal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossAbyssSlam"] = {
    name = "TrialMasterBossAbyssSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "upheaval_number_of_spikes",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "is_area_damage",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {50, 10, 4, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterBossAbyssSlamRuin"] = {
    name = "TrialMasterBossAbyssSlamRuin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "upheaval_number_of_spikes",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "is_area_damage",
        "apply_ultimatum_ruin_on_hit",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {50, 10, 4, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterTetherSpike"] = {
    name = "TrialmasterTetherSpike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "wall_maximum_length",
        "geometry_attack_length",
        "grasping_vines_movement_speed_+%_final",
        "geometry_attack_width",
        "base_stun_duration_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "always_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 37, 29, -70, 29, 250, -50, 10000, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterChaosShrine"] = {
    name = "TrialmasterChaosShrine",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_secondary_skill_effect_duration",
        "active_skill_base_radius_+",
        "orion_circle_maze_number_of_circles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1000, 19, 5, -50, 10000, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterTimestopSlam"] = {
    name = "TrialmasterTimestopSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_spell_repeat_count",
        "leap_slam_minimum_distance",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterTimestopProjectile"] = {
    name = "TrialmasterTimestopProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_spell_repeat_count",
        "leap_slam_minimum_distance",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialMasterCycloneBegin"] = {
    name = "TrialMasterCycloneBegin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {100, -50, 180, baseMultiplier = 0.66, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 15000 — 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 — 2000 全域
  • 不能被擊退
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 全域 — 無法使用的值
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_beyond_portal_chance_+%_final-75
    Stats.monster_hellscape_charge_+%-75
    Stats.monster_affliction_reward_kills_+%-75
    Stats.monster_no_drops0
    Stats.additional_life_scaling_index19
    Stats.monster_uses_map_boss_difficulty_scaling1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    BaseEvents.on_construction_completeSetTickWhileSimulationFrozen();
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance2
    Actor.slow_animations_go_to_idletrue
    Actor.on_start_action =
    Actor.",
    Actor.IfCurrentActionStat( apply_ultimatum_ruin_on_hit, 1, { SetStateTo( ruinous, 1 ); } );
    Actor.on_end_or_destroy_actionSetStateTo( ruinous, 0 );
    StateMachine.define_shared_state =,
    StateMachine.", , ,
    StateMachine.ruinous;
    StateMachine.disintegrated;
    StateMachine.altar_attacker;
    StateMachine.npctransform;
    StateMachine.castermode;
    Life.corpse_sink_time_ms10000
    試煉大師
    人形
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    行動速度不能被調整至低於 50% 基礎值
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    不能被擊退
    monster gauntlet ruin enabled [1]
    The Trialmaster
    幽魂
    標籤法術, cleaving_weapon, cold_affinity, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, large_model, lightning_affinity, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement
    生命
    1500%
    生命轉為護盾
    50%
    護甲值
    +100%
    異常狀態臨界值
    756%
    抗性
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    傷害
    300%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    300%
    Model Size
    100%
    類型
    TrialMasterBossStandalone
    Metadata
    TrialMasterBossStandalone
    等級
    68
    生命
    2,090,195
    護甲值
    57,580
    閃避值
    4,739
    能量護盾
    45,953
    傷害
    1,276
    法術傷害
    1,905
    命中
    580
    攻擊間隔
    1.005
    經驗值
    169,208
    召喚物生命
    453,382
    Minion Energy Shield
    9,968
    召喚物傷害
    1,019
    異常狀態臨界值
    663,679
    冰緩
    2,099
    感電
    2,099
    易碎
    11,873
    焦灼
    2,099
    殘喘
    5,798
    Phys Convert Ele
    240%
    TrialmasterBossMeleeKnockback
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    擊退敵人
    造成50%更少攻擊傷害
    增加 100% 擊退距離
    action attack or cast time uses animation length [1]
    base knockback speed +% [300]
    determine knockback direction from melee pattern [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    GATrialMasterBossCleave
    可觸發, 攻擊
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    is area damage [1]
    GATrialMasterBossSlamSpikeNova
    可觸發, 攻擊
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 8 秒
    is area damage [1]
    GATrialMasterBossSlamShockwave
    可觸發, 攻擊
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊間隔: 1.5 秒
    冷卻時間: 8 秒
    造成25%更多攻擊傷害
    apply gauntlet ruin on hit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    TrialMasterBossAbyssSlam
    攻擊, 傷害, 範圍, 可觸發
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    發射 4 個額外投射物
    造成 10 次爆發
    apply gauntlet ruin on hit [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    total projectile spread angle override [60]
    EASTrialMasterBossElementalMortar
    法術
    施放時間: 1.8 秒
    TrialMasterBossOmegaProjectile
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    連鎖 +4 次
    當投射物撞擊地面時連鎖
    增加 500% 連鎖範圍
    投射物擁有 25 公尺最大直線飛行
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    cannot pierce [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [189]
    number of projectiles override [1]
    projectile uses contact position [1]
    skill cannot chain from enemies [1]
    use scaled contact offset [1]
    TrialMasterBossThrowWeapon
    攻擊, 可觸發
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    +5 米近戰打擊距離
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EAATrialMasterSummonSpear
    攻擊
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    +5 米近戰打擊距離
    action attack or cast time uses animation length [1]
    MMSTrialMasterBossFireMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 941 至 1411 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    MMSTrialMasterBossColdMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 941 至 1411 冰冷傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    MMSTrialMasterBossLightningMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 352.9 至 2000 閃電傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    TrialmasterTetherSpike
    法術
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    造成 661.9 至 992.9 物理傷害
    基礎持續時間為 10 秒
    增加 250% 敵人暈眩時間
    暈眩敵人
    牆壁長度 +3.7 米
    geometry attack length [29]
    geometry attack width [29]
    grasping vines movement speed +% final [-70]
    monster penalty against minions damage +% final vs player minions [-50]
    TrialmasterChaosShrine
    法術
    施放時間: 2 秒
    冷卻時間: 10 秒
    造成 387.9 至 581.9 物理傷害
    基礎持續時間為 10 秒
    基礎額外效果持續時間 1 秒
    +1.9 米範圍
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    orion circle maze number of circles [5]
    MMSTrialMasterBossSpikeMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 217.2 至 325.8 物理傷害
    發射 5 個額外投射物
    以環狀型式發射投射物
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]
    SSMTrialmasterFirecrackerDaemon
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    alternate minion [562]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    GATrialMasterBossShockwaveTrigger
    可觸發, 攻擊
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    is area damage [1]
    TrialmasterTimestopSlam
    重複2 次
    +8 米範圍
    base deal no damage [1]
    leap slam minimum distance [40]
    TrialmasterTimestopProjectile
    重複2 次
    +8 米範圍
    base deal no damage [1]
    leap slam minimum distance [40]
    TrialmasterCyclone
    攻擊, 範圍, 近戰, 位移, 引導
    旋風斬
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊傷害: 65%
    攻擊傷害: 66%
    攻擊間隔: 1.5 秒
    引導施放此技能,邊旋轉邊向目標地點路徑上的敵人攻擊。當引導施放此技能時,你不會被擊退。
    造成34%更少攻擊傷害
    100% 更多移動速度
    active skill area of effect radius +% final [180]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    cyclone
    TeleportTrialMasterBoss
    法術
    施放時間: 1.5 秒
    冷卻時間: 10 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    TrialMasterCycloneBegin
    攻擊
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 7 秒
    +3 米近戰打擊距離
    cast time overrides attack duration [1]
    TrialMasterBossAbyssSlamRuin
    攻擊, 傷害, 範圍, 可觸發
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    發射 4 個額外投射物
    造成 10 次爆發
    apply gauntlet ruin on hit [1]
    apply ultimatum ruin on hit [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    total projectile spread angle override [60]
    GATrialMasterBossCleaveRuin
    可觸發, 攻擊
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    apply ultimatum ruin on hit [1]
    is area damage [1]
    TrialMasterBossOmegaProjectileRuin
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    連鎖 +4 次
    當投射物撞擊地面時連鎖
    增加 500% 連鎖範圍
    投射物擁有 25 公尺最大直線飛行
    apply gauntlet ruin on hit [1]
    apply ultimatum ruin on hit [1]
    base is projectile [1]
    cannot pierce [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [190]
    number of projectiles override [1]
    projectile uses contact position [1]
    skill cannot chain from enemies [1]
    use scaled contact offset [1]
    GSTrialMasterBossOmegaProjectileExplode
    法術, 可觸發
    施放時間: 1 秒
    造成 733.1 至 896.1 物理傷害
    apply gauntlet ruin on hit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GSTrialMasterBossOmegaProjectileExplodeRuin
    法術, 可觸發
    施放時間: 1 秒
    造成 733.1 至 896.1 物理傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GSTrialMasterBossGroundSpearNova
    法術, 可觸發
    施放時間: 1 秒
    造成 558.6 至 837.9 物理傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GATrialMasterBossGroundSpearImpact
    可觸發, 攻擊
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    is area damage [1]
    GATrialMasterBossSlamFrontal
    可觸發, 攻擊
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.5 秒
    造成10%更多攻擊傷害
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/TrialMaster/TrialMasterBossStandalone"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "The Trialmaster",
        life = 15,
        energyShield = 0.5,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 25,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "TrialmasterBossMeleeKnockback",
            "TrialMasterBossOmegaProjectile",
            "TrialMasterBossOmegaProjectileRuin",
            "TrialMasterBossThrowWeapon",
            "SSMTrialmasterFirecrackerDaemon",
            "MMSTrialMasterBossFireMortar",
            "MMSTrialMasterBossColdMortar",
            "MMSTrialMasterBossLightningMortar",
            "MMSTrialMasterBossSpikeMortar",
            "TeleportTrialMasterBoss",
            "EASTrialMasterBossElementalMortar",
            "EAATrialMasterSummonSpear",
            "GATrialMasterBossCleave",
            "GATrialMasterBossSlamSpikeNova",
            "GATrialMasterBossSlamShockwave",
            "GATrialMasterBossShockwaveTrigger",
            "GATrialMasterBossCleaveRuin",
            "GSTrialMasterBossOmegaProjectileExplode",
            "GSTrialMasterBossOmegaProjectileExplodeRuin",
            "GSTrialMasterBossGroundSpearNova",
            "GATrialMasterBossGroundSpearImpact",
            "GATrialMasterBossSlamFrontal",
            "TrialMasterBossAbyssSlam",
            "TrialMasterBossAbyssSlamRuin",
            "TrialmasterTetherSpike",
            "TrialmasterChaosShrine",
            "TrialmasterTimestopSlam",
            "TrialmasterTimestopProjectile",
            "TrialMasterCycloneBegin",
            "TrialmasterCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialmasterBossMeleeKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {300, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialMasterBossOmegaProjectile"] = {
        name = "TrialMasterBossOmegaProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_chains",
            "projectile_chain_from_terrain_chance_%",
            "chaining_range_+%",
            "projectile_maximum_range_override",
            "number_of_projectiles_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "skill_cannot_chain_from_enemies",
            "cannot_pierce",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {189, 4, 100, 500, 250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialMasterBossOmegaProjectileRuin"] = {
        name = "TrialMasterBossOmegaProjectileRuin",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_chains",
            "projectile_chain_from_terrain_chance_%",
            "chaining_range_+%",
            "projectile_maximum_range_override",
            "number_of_projectiles_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "apply_ultimatum_ruin_on_hit",
            "skill_cannot_chain_from_enemies",
            "cannot_pierce",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {190, 4, 100, 500, 250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialMasterBossThrowWeapon"] = {
        name = "TrialMasterBossThrowWeapon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "number_of_projectiles_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMTrialmasterFirecrackerDaemon"] = {
        name = "SSMTrialmasterFirecrackerDaemon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 562, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSTrialMasterBossFireMortar"] = {
        name = "MMSTrialMasterBossFireMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSTrialMasterBossColdMortar"] = {
        name = "MMSTrialMasterBossColdMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSTrialMasterBossLightningMortar"] = {
        name = "MMSTrialMasterBossLightningMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.30000001192093, 1.7000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSTrialMasterBossSpikeMortar"] = {
        name = "MMSTrialMasterBossSpikeMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportTrialMasterBoss"] = {
        name = "TeleportTrialMasterBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTrialMasterBossElementalMortar"] = {
        name = "EASTrialMasterBossElementalMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAATrialMasterSummonSpear"] = {
        name = "EAATrialMasterSummonSpear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATrialMasterBossCleave"] = {
        name = "GATrialMasterBossCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATrialMasterBossSlamSpikeNova"] = {
        name = "GATrialMasterBossSlamSpikeNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATrialMasterBossSlamShockwave"] = {
        name = "GATrialMasterBossSlamShockwave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATrialMasterBossShockwaveTrigger"] = {
        name = "GATrialMasterBossShockwaveTrigger",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATrialMasterBossCleaveRuin"] = {
        name = "GATrialMasterBossCleaveRuin",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "apply_ultimatum_ruin_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSTrialMasterBossOmegaProjectileExplode"] = {
        name = "GSTrialMasterBossOmegaProjectileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSTrialMasterBossOmegaProjectileExplodeRuin"] = {
        name = "GSTrialMasterBossOmegaProjectileExplodeRuin",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSTrialMasterBossGroundSpearNova"] = {
        name = "GSTrialMasterBossGroundSpearNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATrialMasterBossGroundSpearImpact"] = {
        name = "GATrialMasterBossGroundSpearImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATrialMasterBossSlamFrontal"] = {
        name = "GATrialMasterBossSlamFrontal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialMasterBossAbyssSlam"] = {
        name = "TrialMasterBossAbyssSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "upheaval_number_of_spikes",
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "is_area_damage",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {50, 10, 4, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialMasterBossAbyssSlamRuin"] = {
        name = "TrialMasterBossAbyssSlamRuin",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "upheaval_number_of_spikes",
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "is_area_damage",
            "apply_ultimatum_ruin_on_hit",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {50, 10, 4, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialmasterTetherSpike"] = {
        name = "TrialmasterTetherSpike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "wall_maximum_length",
            "geometry_attack_length",
            "grasping_vines_movement_speed_+%_final",
            "geometry_attack_width",
            "base_stun_duration_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "always_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 37, 29, -70, 29, 250, -50, 10000, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialmasterChaosShrine"] = {
        name = "TrialmasterChaosShrine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_secondary_skill_effect_duration",
            "active_skill_base_radius_+",
            "orion_circle_maze_number_of_circles",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1000, 19, 5, -50, 10000, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialmasterTimestopSlam"] = {
        name = "TrialmasterTimestopSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_spell_repeat_count",
            "leap_slam_minimum_distance",
            "active_skill_base_radius_+",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialmasterTimestopProjectile"] = {
        name = "TrialmasterTimestopProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_spell_repeat_count",
            "leap_slam_minimum_distance",
            "active_skill_base_radius_+",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialMasterCycloneBegin"] = {
        name = "TrialMasterCycloneBegin",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialmasterCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, -50, 180, baseMultiplier = 0.66, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 15000 — 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 — 2000 全域
  • 不能被擊退
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 全域 — 無法使用的值
  • monster gauntlet ruin enabled [1]
    FamilyMonsterGauntletRuinEnabled
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster gauntlet ruin enabled 1 — 1 全域 — 無法使用的值
  • 試煉大師
    人形
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    行動速度不能被調整至低於 50% 基礎值
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    不能被擊退
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    The Trialmaster
    幽魂
    標籤法術, cleaving_weapon, cold_affinity, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, large_model, lightning_affinity, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement
    生命
    1500%
    生命轉為護盾
    50%
    護甲值
    +100%
    異常狀態臨界值
    756%
    抗性
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    傷害
    300%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    300%
    Model Size
    100%
    類型
    TrialMasterBossStandalone
    Metadata
    TrialMasterBossSlamApparition_
    等級
    68
    生命
    2,090,195
    護甲值
    57,580
    閃避值
    4,739
    能量護盾
    45,953
    傷害
    1,276
    法術傷害
    1,905
    命中
    580
    攻擊間隔
    1.005
    經驗值
    169,208
    召喚物生命
    453,382
    Minion Energy Shield
    9,968
    召喚物傷害
    1,019
    異常狀態臨界值
    663,679
    冰緩
    2,099
    感電
    2,099
    易碎
    11,873
    焦灼
    2,099
    殘喘
    5,798
    Phys Convert Ele
    240%
    GATrialMasterBossSlamSpikeNova
    可觸發, 攻擊
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 8 秒
    is area damage [1]
    GATrialMasterBossSlamShockwave
    可觸發, 攻擊
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊間隔: 1.5 秒
    冷卻時間: 8 秒
    造成25%更多攻擊傷害
    apply gauntlet ruin on hit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    TrialMasterBossAbyssSlam
    攻擊, 傷害, 範圍, 可觸發
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    發射 4 個額外投射物
    造成 10 次爆發
    apply gauntlet ruin on hit [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    total projectile spread angle override [60]
    MMSTrialMasterBossSpikeMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 217.2 至 325.8 物理傷害
    發射 5 個額外投射物
    以環狀型式發射投射物
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]
    SSMTrialmasterFirecrackerDaemon
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    alternate minion [562]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    GATrialMasterBossShockwaveTrigger
    可觸發, 攻擊
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    is area damage [1]
    TrialMasterBossAbyssSlamRuin
    攻擊, 傷害, 範圍, 可觸發
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    發射 4 個額外投射物
    造成 10 次爆發
    apply gauntlet ruin on hit [1]
    apply ultimatum ruin on hit [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    total projectile spread angle override [60]
    GSTrialMasterBossGroundSpearNova
    法術, 可觸發
    施放時間: 1 秒
    造成 558.6 至 837.9 物理傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GATrialMasterBossGroundSpearImpact
    可觸發, 攻擊
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    is area damage [1]
    GATrialMasterBossSlamFrontal
    可觸發, 攻擊
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.5 秒
    造成10%更多攻擊傷害
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/TrialMaster/TrialMasterBossSlamApparition_"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "The Trialmaster",
        life = 15,
        energyShield = 0.5,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 25,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "SSMTrialmasterFirecrackerDaemon",
            "MMSTrialMasterBossSpikeMortar",
            "GATrialMasterBossSlamSpikeNova",
            "GATrialMasterBossSlamShockwave",
            "GATrialMasterBossShockwaveTrigger",
            "GSTrialMasterBossGroundSpearNova",
            "GATrialMasterBossGroundSpearImpact",
            "GATrialMasterBossSlamFrontal",
            "TrialMasterBossAbyssSlam",
            "TrialMasterBossAbyssSlamRuin",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMTrialmasterFirecrackerDaemon"] = {
        name = "SSMTrialmasterFirecrackerDaemon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 562, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSTrialMasterBossSpikeMortar"] = {
        name = "MMSTrialMasterBossSpikeMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATrialMasterBossSlamSpikeNova"] = {
        name = "GATrialMasterBossSlamSpikeNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATrialMasterBossSlamShockwave"] = {
        name = "GATrialMasterBossSlamShockwave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATrialMasterBossShockwaveTrigger"] = {
        name = "GATrialMasterBossShockwaveTrigger",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSTrialMasterBossGroundSpearNova"] = {
        name = "GSTrialMasterBossGroundSpearNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATrialMasterBossGroundSpearImpact"] = {
        name = "GATrialMasterBossGroundSpearImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATrialMasterBossSlamFrontal"] = {
        name = "GATrialMasterBossSlamFrontal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialMasterBossAbyssSlam"] = {
        name = "TrialMasterBossAbyssSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "upheaval_number_of_spikes",
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "is_area_damage",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {50, 10, 4, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialMasterBossAbyssSlamRuin"] = {
        name = "TrialMasterBossAbyssSlamRuin",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "upheaval_number_of_spikes",
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "is_area_damage",
            "apply_ultimatum_ruin_on_hit",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {50, 10, 4, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 15000 — 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 — 2000 全域
  • 不能被擊退
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 全域 — 無法使用的值
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 — 1 全域 — 無法使用的值
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this 1 — 1 全域 — 無法使用的值
  • cant possess this 1 — 1 全域 — 無法使用的值
  • cannot be afflicted 1 — 1 全域 — 無法使用的值
  • monster no talismans 1 — 1 全域 — 無法使用的值
  • cannot have azmeri dust 1 — 1 全域
  • cannot have affliction mods 1 — 1 全域 — 無法使用的值
  • cannot be tagged by sentinel 1 — 1 全域
  • 試煉大師
    人形
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    行動速度不能被調整至低於 50% 基礎值
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    不能被擊退
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    The Trialmaster
    幽魂
    標籤法術, cleaving_weapon, cold_affinity, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, large_model, lightning_affinity, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement
    生命
    1500%
    生命轉為護盾
    50%
    護甲值
    +100%
    異常狀態臨界值
    756%
    抗性
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    傷害
    300%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    300%
    Model Size
    100%
    類型
    TrialMasterBossStandalone
    Metadata
    TrialMasterBossProjectileApparition
    等級
    68
    生命
    2,090,195
    護甲值
    57,580
    閃避值
    4,739
    能量護盾
    45,953
    傷害
    1,276
    法術傷害
    1,905
    命中
    580
    攻擊間隔
    1.005
    經驗值
    169,208
    召喚物生命
    453,382
    Minion Energy Shield
    9,968
    召喚物傷害
    1,019
    異常狀態臨界值
    663,679
    冰緩
    2,099
    感電
    2,099
    易碎
    11,873
    焦灼
    2,099
    殘喘
    5,798
    Phys Convert Ele
    240%
    EASTrialMasterBossElementalMortar
    法術
    施放時間: 1.8 秒
    TrialMasterBossOmegaProjectile
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    連鎖 +4 次
    當投射物撞擊地面時連鎖
    增加 500% 連鎖範圍
    投射物擁有 25 公尺最大直線飛行
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    cannot pierce [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [189]
    number of projectiles override [1]
    projectile uses contact position [1]
    skill cannot chain from enemies [1]
    use scaled contact offset [1]
    TrialMasterBossThrowWeapon
    攻擊, 可觸發
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    +5 米近戰打擊距離
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EAATrialMasterSummonSpear
    攻擊
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    +5 米近戰打擊距離
    action attack or cast time uses animation length [1]
    MMSTrialMasterBossFireMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 941 至 1411 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    MMSTrialMasterBossColdMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 941 至 1411 冰冷傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    MMSTrialMasterBossLightningMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 352.9 至 2000 閃電傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    TrialmasterTetherSpike
    法術
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    造成 661.9 至 992.9 物理傷害
    基礎持續時間為 10 秒
    增加 250% 敵人暈眩時間
    暈眩敵人
    牆壁長度 +3.7 米
    geometry attack length [29]
    geometry attack width [29]
    grasping vines movement speed +% final [-70]
    monster penalty against minions damage +% final vs player minions [-50]
    TrialmasterChaosShrine
    法術
    施放時間: 2 秒
    冷卻時間: 10 秒
    造成 387.9 至 581.9 物理傷害
    基礎持續時間為 10 秒
    基礎額外效果持續時間 1 秒
    +1.9 米範圍
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    orion circle maze number of circles [5]
    MMSTrialMasterBossSpikeMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 217.2 至 325.8 物理傷害
    發射 5 個額外投射物
    以環狀型式發射投射物
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]
    SSMTrialmasterFirecrackerDaemon
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    alternate minion [562]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    TrialmasterTimestopProjectile
    重複2 次
    +8 米範圍
    base deal no damage [1]
    leap slam minimum distance [40]
    TrialmasterCyclone
    攻擊, 範圍, 近戰, 位移, 引導
    旋風斬
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊傷害: 65%
    攻擊傷害: 66%
    攻擊間隔: 1.5 秒
    引導施放此技能,邊旋轉邊向目標地點路徑上的敵人攻擊。當引導施放此技能時,你不會被擊退。
    造成34%更少攻擊傷害
    100% 更多移動速度
    active skill area of effect radius +% final [180]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    cyclone
    TrialMasterBossOmegaProjectileRuin
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    連鎖 +4 次
    當投射物撞擊地面時連鎖
    增加 500% 連鎖範圍
    投射物擁有 25 公尺最大直線飛行
    apply gauntlet ruin on hit [1]
    apply ultimatum ruin on hit [1]
    base is projectile [1]
    cannot pierce [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [190]
    number of projectiles override [1]
    projectile uses contact position [1]
    skill cannot chain from enemies [1]
    use scaled contact offset [1]
    GSTrialMasterBossOmegaProjectileExplode
    法術, 可觸發
    施放時間: 1 秒
    造成 733.1 至 896.1 物理傷害
    apply gauntlet ruin on hit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GSTrialMasterBossOmegaProjectileExplodeRuin
    法術, 可觸發
    施放時間: 1 秒
    造成 733.1 至 896.1 物理傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GSTrialMasterBossGroundSpearNova
    法術, 可觸發
    施放時間: 1 秒
    造成 558.6 至 837.9 物理傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GATrialMasterBossGroundSpearImpact
    可觸發, 攻擊
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/TrialMaster/TrialMasterBossProjectileApparition"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "The Trialmaster",
        life = 15,
        energyShield = 0.5,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 25,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "TrialMasterBossOmegaProjectile",
            "TrialMasterBossOmegaProjectileRuin",
            "TrialMasterBossThrowWeapon",
            "SSMTrialmasterFirecrackerDaemon",
            "MMSTrialMasterBossFireMortar",
            "MMSTrialMasterBossColdMortar",
            "MMSTrialMasterBossLightningMortar",
            "MMSTrialMasterBossSpikeMortar",
            "EASTrialMasterBossElementalMortar",
            "EAATrialMasterSummonSpear",
            "GSTrialMasterBossOmegaProjectileExplode",
            "GSTrialMasterBossOmegaProjectileExplodeRuin",
            "GSTrialMasterBossGroundSpearNova",
            "GATrialMasterBossGroundSpearImpact",
            "TrialmasterTetherSpike",
            "TrialmasterChaosShrine",
            "TrialmasterTimestopProjectile",
            "TrialmasterCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialMasterBossOmegaProjectile"] = {
        name = "TrialMasterBossOmegaProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_chains",
            "projectile_chain_from_terrain_chance_%",
            "chaining_range_+%",
            "projectile_maximum_range_override",
            "number_of_projectiles_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "skill_cannot_chain_from_enemies",
            "cannot_pierce",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {189, 4, 100, 500, 250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialMasterBossOmegaProjectileRuin"] = {
        name = "TrialMasterBossOmegaProjectileRuin",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_chains",
            "projectile_chain_from_terrain_chance_%",
            "chaining_range_+%",
            "projectile_maximum_range_override",
            "number_of_projectiles_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "apply_ultimatum_ruin_on_hit",
            "skill_cannot_chain_from_enemies",
            "cannot_pierce",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {190, 4, 100, 500, 250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialMasterBossThrowWeapon"] = {
        name = "TrialMasterBossThrowWeapon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "number_of_projectiles_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMTrialmasterFirecrackerDaemon"] = {
        name = "SSMTrialmasterFirecrackerDaemon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 562, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSTrialMasterBossFireMortar"] = {
        name = "MMSTrialMasterBossFireMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSTrialMasterBossColdMortar"] = {
        name = "MMSTrialMasterBossColdMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSTrialMasterBossLightningMortar"] = {
        name = "MMSTrialMasterBossLightningMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.30000001192093, 1.7000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSTrialMasterBossSpikeMortar"] = {
        name = "MMSTrialMasterBossSpikeMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTrialMasterBossElementalMortar"] = {
        name = "EASTrialMasterBossElementalMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAATrialMasterSummonSpear"] = {
        name = "EAATrialMasterSummonSpear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSTrialMasterBossOmegaProjectileExplode"] = {
        name = "GSTrialMasterBossOmegaProjectileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSTrialMasterBossOmegaProjectileExplodeRuin"] = {
        name = "GSTrialMasterBossOmegaProjectileExplodeRuin",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSTrialMasterBossGroundSpearNova"] = {
        name = "GSTrialMasterBossGroundSpearNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATrialMasterBossGroundSpearImpact"] = {
        name = "GATrialMasterBossGroundSpearImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialmasterTetherSpike"] = {
        name = "TrialmasterTetherSpike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "wall_maximum_length",
            "geometry_attack_length",
            "grasping_vines_movement_speed_+%_final",
            "geometry_attack_width",
            "base_stun_duration_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "always_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 37, 29, -70, 29, 250, -50, 10000, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialmasterChaosShrine"] = {
        name = "TrialmasterChaosShrine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_secondary_skill_effect_duration",
            "active_skill_base_radius_+",
            "orion_circle_maze_number_of_circles",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1000, 19, 5, -50, 10000, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialmasterTimestopProjectile"] = {
        name = "TrialmasterTimestopProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_spell_repeat_count",
            "leap_slam_minimum_distance",
            "active_skill_base_radius_+",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TrialmasterCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, -50, 180, baseMultiplier = 0.66, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 15000 — 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 — 2000 全域
  • 不能被擊退
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 全域 — 無法使用的值
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 — 1 全域 — 無法使用的值
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this 1 — 1 全域 — 無法使用的值
  • cant possess this 1 — 1 全域 — 無法使用的值
  • cannot be afflicted 1 — 1 全域 — 無法使用的值
  • monster no talismans 1 — 1 全域 — 無法使用的值
  • cannot have azmeri dust 1 — 1 全域
  • cannot have affliction mods 1 — 1 全域 — 無法使用的值
  • cannot be tagged by sentinel 1 — 1 全域
  • 試煉大師 Text Audio /1025
    名字
    向前,挑戰者。
    TrialmasterTutorialGreeting — 試煉大師
    近來有許多流亡者在這裡測試了他們的能耐。面對混沌的挑戰並追逐自己的命運。現在你可能就會死在這,某天你也可能直接挑戰眾神。
    Introduction — 試煉大師
    做出選擇吧。
    TrialmasterTutorialAltarUnlocked — 試煉大師
    殺光前仆後繼的敵人。很簡單對吧。
    TrialmasterTutorialAltarClicked — 試煉大師
    不參加本身也是一個選項。
    TrialmasterTutorialPlayerWalksAway — 試煉大師
    你的潛力仍未被發掘。
    TrialmasterTutorialPlayerLoses — 試煉大師
    值得讚許的結果。現在你面臨另一個選擇:更進一步挑戰更困難的挑戰,或就此卻步。
    TrialmasterTutorialContinueOrStopOne — 試煉大師
    安全的選擇。
    TrialmasterTutorialStopChosen — 試煉大師
    選擇了未來,就像之前一樣。接下來的挑戰將會更加困難。
    TrialmasterTutorialContinueOrStopTwo — 試煉大師
    如同預期的選擇。
    TrialmasterTutorialStopChosenTwo — 試煉大師
    你覺得你的好運到此為止,還是你能夠更進一步發大財呢?
    TrialmasterTutorialContinueOrStopThree — 試煉大師
    那就這樣吧,真是令人失望。
    TrialmasterTutorialStopChosenThree — 試煉大師
    你玩得真好,挑戰者。好好享受你的好運與技巧所帶來的勝利果實。我們會再見的。
    Chaos Bloodline — 試煉大師
    未來禁得起考驗。相信未來。
    Further Challenges — 試煉大師
    TrialmasterFinalEncounterEffortRandom
    TrialmasterFinalEncounterEffortRandom — 試煉大師
    TrialmasterFinalEncounterEffort2
    TrialmasterFinalEncounterEffort2 — 試煉大師
    TrialmasterFinalEncounterEffort3
    TrialmasterFinalEncounterEffort3 — 試煉大師
    TrialmasterFinalEncounterSpellEffortRandom
    TrialmasterFinalEncounterSpellEffortRandom — 試煉大師
    TrialmasterFinalEncounterSpellEffort2
    TrialmasterFinalEncounterSpellEffort2 — 試煉大師
    TrialmasterFinalEncounterSpellEffort3
    TrialmasterFinalEncounterSpellEffort3 — 試煉大師
    混沌助我!
    TrialmasterFinalEncounterGoesCasterStanceRandom — 試煉大師
    混沌助我!
    TrialmasterFinalEncounterGoesCasterStance2 — 試煉大師
    混沌助我!
    TrialmasterFinalEncounterGoesCasterStance3 — 試煉大師
    面對我!
    TrialmasterFinalEncounterCleaveAttackRandom — 試煉大師
    面對我!
    TrialmasterFinalEncounterCleaveAttack2 — 試煉大師
    面對我!
    TrialmasterFinalEncounterCleaveAttack3 — 試煉大師
    為了混沌!
    TrialmasterFinalEncounterSlamAttackRandom — 試煉大師
    為了混沌!
    TrialmasterFinalEncounterSlamAttack2 — 試煉大師
    為了混沌!
    TrialmasterFinalEncounterSlamAttack3 — 試煉大師
    感受他的力量!
    TrialmasterFinalEncounterShockwaveSlamRandom — 試煉大師
    感受他的力量!
    TrialmasterFinalEncounterShockwaveSlam2 — 試煉大師
    感受他的力量!
    TrialmasterFinalEncounterShockwaveSlam3 — 試煉大師
    倒下吧!
    TrialmasterFinalEncounterTectonicSlamRandom — 試煉大師
    倒下吧!
    TrialmasterFinalEncounterTectonicSlam2 — 試煉大師
    倒下吧!
    TrialmasterFinalEncounterTectonicSlam3 — 試煉大師
    癡愚者惑。
    TrialmasterFinalEncounterChaosShrineInMeleeRandom — 試煉大師
    癡愚者惑。
    TrialmasterFinalEncounterChaosShrineInMelee2 — 試煉大師
    癡愚者惑。
    TrialmasterFinalEncounterChaosShrineInMelee3 — 試煉大師
    我將粉碎你!
    TrialmasterFinalEncounterThrowWeaponAttackRandom — 試煉大師
    我將粉碎你!
    TrialmasterFinalEncounterThrowWeaponAttack2 — 試煉大師
    我將粉碎你!
    TrialmasterFinalEncounterThrowWeaponAttack3 — 試煉大師
    無處可逃。
    TrialmasterFinalEncounterOmegaProjectileCastRandom — 試煉大師
    無處可逃。
    TrialmasterFinalEncounterOmegaProjectileCast2 — 試煉大師
    無處可逃。
    TrialmasterFinalEncounterOmegaProjectileCast3 — 試煉大師
    站好!
    TrialmasterFinalEncounterSummonTetherSpikeCastRandom — 試煉大師
    站好!
    TrialmasterFinalEncounterSummonTetherSpikeCast2 — 試煉大師
    站好!
    TrialmasterFinalEncounterSummonTetherSpikeCast3 — 試煉大師
    拿去。快滾。
    TrialmasterFinalEncounterSummonChaosShrineInCasterRandom — 試煉大師
    拿去。快滾。
    TrialmasterFinalEncounterSummonChaosShrineInCaster2 — 試煉大師
    拿去。快滾。
    TrialmasterFinalEncounterSummonChaosShrineInCaster3 — 試煉大師
    混沌之力!
    TrialmasterFinalEncounterSummonWeaponRandom — 試煉大師
    混沌之力!
    TrialmasterFinalEncounterSummonWeapon2 — 試煉大師
    混沌之力!
    TrialmasterFinalEncounterSummonWeapon3 — 試煉大師
    TrialmasterFinalEncounter75healthRandom
    TrialmasterFinalEncounter75healthRandom — 試煉大師
    TrialmasterFinalEncounter50healthRandom
    TrialmasterFinalEncounter50healthRandom — 試煉大師
    TrialmasterFinalEncounter25healthRandom
    TrialmasterFinalEncounter25healthRandom — 試煉大師
    我的服侍…終於結束了…
    TrialmasterFinalEncounterDefeatedRandom — 試煉大師
    …而我仍持續服侍。混沌嘲笑凡人,和財富是你的。
    TrialmasterFinalEncounterPostDefeatedRandom — 試煉大師
    TrialmasterFinalEncounterPlayerDiedTauntRandom
    TrialmasterFinalEncounterPlayerDiedTauntRandom — 試煉大師
    殺光他們。
    TrialmasterChoiceMadeKillChallengeRandom — 試煉大師
    殺光他們。
    TrialmasterChoiceMadeKillChallenge2 — 試煉大師
    殺光他們。
    TrialmasterChoiceMadeKillChallenge3 — 試煉大師
    屠戮一切。
    TrialmasterChoiceMadeKillChallenge4 — 試煉大師
    屠戮一切。
    TrialmasterChoiceMadeKillChallenge5 — 試煉大師
    屠戮一切。
    TrialmasterChoiceMadeKillChallenge6 — 試煉大師
    不留活口。
    TrialmasterChoiceMadeKillChallenge7 — 試煉大師
    不留活口。
    TrialmasterChoiceMadeKillChallenge8 — 試煉大師
    不留活口。
    TrialmasterChoiceMadeKillChallenge9 — 試煉大師
    帶來死亡。
    TrialmasterChoiceMadeKillChallenge10 — 試煉大師
    帶來死亡。
    TrialmasterChoiceMadeKillChallenge11 — 試煉大師
    帶來死亡。
    TrialmasterChoiceMadeKillChallenge12 — 試煉大師
    捍其所有。
    TrialmasterChoiceMadeProtectChallengeRandom — 試煉大師
    捍其所有。
    TrialmasterChoiceMadeProtectChallenge2 — 試煉大師
    捍其所有。
    TrialmasterChoiceMadeProtectChallenge3 — 試煉大師
    站好。
    TrialmasterChoiceMadeProtectChallenge4 — 試煉大師
    站好。
    TrialmasterChoiceMadeProtectChallenge5 — 試煉大師
    站好。
    TrialmasterChoiceMadeProtectChallenge6 — 試煉大師
    站穩了...如果你辦得到。
    TrialmasterChoiceMadeProtectChallenge7 — 試煉大師
    站穩了...如果你辦得到。
    TrialmasterChoiceMadeProtectChallenge8 — 試煉大師
    站穩了...如果你辦得到。
    TrialmasterChoiceMadeProtectChallenge9 — 試煉大師
    攔阻浪潮。
    TrialmasterChoiceMadeProtectChallenge10 — 試煉大師
    攔阻浪潮。
    TrialmasterChoiceMadeProtectChallenge11 — 試煉大師
    攔阻浪潮。
    TrialmasterChoiceMadeProtectChallenge12 — 試煉大師
    試著活下來。
    TrialmasterChoiceMadeSurviveChallengeRandom — 試煉大師
    試著活下來。
    TrialmasterChoiceMadeSurviveChallenge2 — 試煉大師
    試著活下來。
    TrialmasterChoiceMadeSurviveChallenge3 — 試煉大師
    存活。
    TrialmasterChoiceMadeSurviveChallenge4 — 試煉大師
    存活。
    TrialmasterChoiceMadeSurviveChallenge5 — 試煉大師
    存活。
    TrialmasterChoiceMadeSurviveChallenge6 — 試煉大師
    貪生。
    TrialmasterChoiceMadeSurviveChallenge7 — 試煉大師
    貪生。
    TrialmasterChoiceMadeSurviveChallenge8 — 試煉大師
    貪生。
    TrialmasterChoiceMadeSurviveChallenge9 — 試煉大師
    超出我的期望。
    TrialmasterChoiceMadeSurviveChallenge10 — 試煉大師
    超出我的期望。
    TrialmasterChoiceMadeSurviveChallenge11 — 試煉大師
    超出我的期望。
    TrialmasterChoiceMadeSurviveChallenge12 — 試煉大師
    征服開始!
    TrialmasterChoiceMadeConquerChallengeRandom — 試煉大師
    征服開始!
    TrialmasterChoiceMadeConquerChallenge2 — 試煉大師
    征服開始!
    TrialmasterChoiceMadeConquerChallenge3 — 試煉大師
    拿走屬於你的。
    TrialmasterChoiceMadeConquerChallenge4 — 試煉大師
    拿走屬於你的。
    TrialmasterChoiceMadeConquerChallenge5 — 試煉大師
    拿走屬於你的。
    TrialmasterChoiceMadeConquerChallenge6 — 試煉大師
    勢不可擋。
    TrialmasterChoiceMadeConquerChallenge7 — 試煉大師
    勢不可擋。
    TrialmasterChoiceMadeConquerChallenge8 — 試煉大師
    勢不可擋。
    TrialmasterChoiceMadeConquerChallenge9 — 試煉大師
    征服一切!
    TrialmasterChoiceMadeConquerChallenge10 — 試煉大師
    征服一切!
    TrialmasterChoiceMadeConquerChallenge11 — 試煉大師
    征服一切!
    TrialmasterChoiceMadeConquerChallenge12 — 試煉大師
    前進並毀滅。
    TrialmasterChoiceMadeDestroyChallengeRandom — 試煉大師
    前進並毀滅。
    TrialmasterChoiceMadeDestroyChallenge2 — 試煉大師
    前進並毀滅。
    TrialmasterChoiceMadeDestroyChallenge3 — 試煉大師
    摧毀一切視線所及。
    TrialmasterChoiceMadeDestroyChallenge4 — 試煉大師
    摧毀一切視線所及。
    TrialmasterChoiceMadeDestroyChallenge5 — 試煉大師
    摧毀一切視線所及。
    TrialmasterChoiceMadeDestroyChallenge6 — 試煉大師
    破壞者,開始!
    TrialmasterChoiceMadeDestroyChallenge7 — 試煉大師
    破壞者,開始!
    TrialmasterChoiceMadeDestroyChallenge8 — 試煉大師
    破壞者,開始!
    TrialmasterChoiceMadeDestroyChallenge9 — 試煉大師
    破壞一切。
    TrialmasterChoiceMadeDestroyChallenge10 — 試煉大師
    破壞一切。
    TrialmasterChoiceMadeDestroyChallenge11 — 試煉大師
    破壞一切。
    TrialmasterChoiceMadeDestroyChallenge12 — 試煉大師
    你終將殞落。
    TrialmasterChallengeChoiceMadeFailAtTenRuinRandom — 試煉大師
    你終將殞落。
    TrialmasterChallengeChoiceMadeFailAtTenRuin2 — 試煉大師
    你終將殞落。
    TrialmasterChallengeChoiceMadeFailAtTenRuin3 — 試煉大師
    毀滅渴望著你。
    TrialmasterChallengeChoiceMadeRuinHunterRandom — 試煉大師
    毀滅渴望著你。
    TrialmasterChallengeChoiceMadeRuinHunter2 — 試煉大師
    毀滅渴望著你。
    TrialmasterChallengeChoiceMadeRuinHunter3 — 試煉大師
    破滅倏忽而至。
    TrialmasterChallengeChoiceMadeRuinHunterSpeedRandom — 試煉大師
    破滅倏忽而至。
    TrialmasterChallengeChoiceMadeRuinHunterSpeed2 — 試煉大師
    破滅倏忽而至。
    TrialmasterChallengeChoiceMadeRuinHunterSpeed3 — 試煉大師
    毀滅的重擔加倍。
    TrialmasterChallengeChoiceMadeFailAtFiveRuinRandom — 試煉大師
    毀滅的重擔加倍。
    TrialmasterChallengeChoiceMadeFailAtFiveRuin2 — 試煉大師
    毀滅的重擔加倍。
    TrialmasterChallengeChoiceMadeFailAtFiveRuin3 — 試煉大師
    毀滅環繞著你。
    TrialmasterChallengeChoiceMadeTwoTypesApplyRuinRandom — 試煉大師
    毀滅環繞著你。
    TrialmasterChallengeChoiceMadeTwoTypesApplyRuin2 — 試煉大師
    毀滅環繞著你。
    TrialmasterChallengeChoiceMadeTwoTypesApplyRuin3 — 試煉大師
    毀滅無處不在。
    TrialmasterChallengeChoiceMadeUnhallowedPatchesToRuinPhantasmsRandom — 試煉大師
    毀滅無處不在。
    TrialmasterChallengeChoiceMadeUnhallowedPatchesToRuinPhantasms2 — 試煉大師
    毀滅無處不在。
    TrialmasterChallengeChoiceMadeUnhallowedPatchesToRuinPhantasms3 — 試煉大師
    最好快點...
    TrialmasterChallengeChoiceMadeBeforeACertainTimeRandom — 試煉大師
    最好快點...
    TrialmasterChallengeChoiceMadeBeforeACertainTime2 — 試煉大師
    最好快點...
    TrialmasterChallengeChoiceMadeBeforeACertainTime3 — 試煉大師
    時間是你的敵人。
    TrialmasterChallengeChoiceMadeBuffsExpireFasterRandom — 試煉大師
    時間是你的敵人。
    TrialmasterChallengeChoiceMadeBuffsExpireFaster2 — 試煉大師
    時間是你的敵人。
    TrialmasterChallengeChoiceMadeBuffsExpireFaster3 — 試煉大師
    時間永遠也不夠。
    TrialmasterChallengeChoiceMadeTimeIsShorterRandom — 試煉大師
    時間永遠也不夠。
    TrialmasterChallengeChoiceMadeTimeIsShorter2 — 試煉大師
    時間永遠也不夠。
    TrialmasterChallengeChoiceMadeTimeIsShorter3 — 試煉大師
    烈日將墜於你成功之時。
    TrialmasterChallengeChoiceMadeLoseChargesEverySecondRandom — 試煉大師
    烈日將墜於你成功之時。
    TrialmasterChallengeChoiceMadeLoseChargesEverySecond2 — 試煉大師
    烈日將墜於你成功之時。
    TrialmasterChallengeChoiceMadeLoseChargesEverySecond3 — 試煉大師
    死亡正尋覓著你。
    TrialmasterChallengeChoiceMadeEscalatingVulnRandom — 試煉大師
    死亡正尋覓著你。
    TrialmasterChallengeChoiceMadeEscalatingVuln2 — 試煉大師
    死亡正尋覓著你。
    TrialmasterChallengeChoiceMadeEscalatingVuln3 — 試煉大師
    別防就對了。
    TrialmasterChallengeChoiceMadeEscalatingVuln4 — 試煉大師
    別防就對了。
    TrialmasterChallengeChoiceMadeEscalatingVuln5 — 試煉大師
    別防就對了。
    TrialmasterChallengeChoiceMadeEscalatingVuln6 — 試煉大師
    死亡早已攀附於你。
    TrialmasterChallengeChoiceMadeVulnStartsTenPercentRandom — 試煉大師
    死亡早已攀附於你。
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent2 — 試煉大師
    死亡早已攀附於你。
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent3 — 試煉大師
    你遠比你想像中的還要羸弱。
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent4 — 試煉大師
    你遠比你想像中的還要羸弱。
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent5 — 試煉大師
    你遠比你想像中的還要羸弱。
    TrialmasterChallengeChoiceMadeVulnStartsTenPercent6 — 試煉大師
    死亡是短暫地。
    TrialmasterChallengeChoiceMadeVulnEscalatesFasterRandom — 試煉大師
    死亡是短暫地。
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster2 — 試煉大師
    死亡是短暫地。
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster3 — 試煉大師
    你骨子裡就是個虛弱的種族。
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster4 — 試煉大師
    你骨子裡就是個虛弱的種族。
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster5 — 試煉大師
    你骨子裡就是個虛弱的種族。
    TrialmasterChallengeChoiceMadeVulnEscalatesFaster6 — 試煉大師
    你的敵人趕到了。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpRandom — 試煉大師
    你的敵人趕到了。
    TrialmasterChallengeChoiceMadeMonstersSpeedUp2 — 試煉大師
    你的敵人趕到了。
    TrialmasterChallengeChoiceMadeMonstersSpeedUp3 — 試煉大師
    死亡的浪潮是急遽的。
    TrialmasterChallengeChoiceMadeMonstersSpeedUp4 — 試煉大師
    死亡的浪潮是急遽的。
    TrialmasterChallengeChoiceMadeMonstersSpeedUp5 — 試煉大師
    死亡的浪潮是急遽的。
    TrialmasterChallengeChoiceMadeMonstersSpeedUp6 — 試煉大師
    更快的抵抗。
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeedRandom — 試煉大師
    更快的抵抗。
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed2 — 試煉大師
    更快的抵抗。
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed3 — 試煉大師
    他們以最快的速度行動。
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed4 — 試煉大師
    他們以最快的速度行動。
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed5 — 試煉大師
    他們以最快的速度行動。
    TrialmasterChallengeChoiceMadeMonstersStartAtTwentySpeed6 — 試煉大師
    快還要更快。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFasterRandom — 試煉大師
    快還要更快。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster2 — 試煉大師
    快還要更快。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster3 — 試煉大師
    他們加速直到超越極限。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster4 — 試煉大師
    他們加速直到超越極限。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster5 — 試煉大師
    他們加速直到超越極限。
    TrialmasterChallengeChoiceMadeMonstersSpeedUpFaster6 — 試煉大師
    抵抗你那逐漸緩慢的心臟吧。
    TrialmasterChallengeChoiceMadeDiminishRecoveryRandom — 試煉大師
    抵抗你那逐漸緩慢的心臟吧。
    TrialmasterChallengeChoiceMadeDiminishRecovery2 — 試煉大師
    抵抗你那逐漸緩慢的心臟吧。
    TrialmasterChallengeChoiceMadeDiminishRecovery3 — 試煉大師
    你可感受到纏繞在你心臟上的死亡?
    TrialmasterChallengeChoiceMadeUnhallowedPatchesTierTwoRandom — 試煉大師
    你可感受到纏繞在你心臟上的死亡?
    TrialmasterChallengeChoiceMadeUnhallowedPatchesTierTwo2 — 試煉大師
    你可感受到纏繞在你心臟上的死亡?
    TrialmasterChallengeChoiceMadeUnhallowedPatchesTierTwo3 — 試煉大師
    你的心跳開始變慢了。
    TrialmasterChallengeChoiceMadeDiminishRecoveryStartTwentyRandom — 試煉大師
    你的心跳開始變慢了。
    TrialmasterChallengeChoiceMadeDiminishRecoveryStartTwenty2 — 試煉大師
    你的心跳開始變慢了。
    TrialmasterChallengeChoiceMadeDiminishRecoveryStartTwenty3 — 試煉大師
    你的脈搏緊縮著。
    TrialmasterChallengeChoiceMadeDealNoDamageSometimesRandom — 試煉大師
    你的脈搏緊縮著。
    TrialmasterChallengeChoiceMadeDealNoDamageSometimes2 — 試煉大師
    你的脈搏緊縮著。
    TrialmasterChallengeChoiceMadeDealNoDamageSometimes3 — 試煉大師
    你的血液變得衰弱。
    TrialmasterChallengeChoiceMadeDiminishRecoveryFasterRandom — 試煉大師
    你的血液變得衰弱。
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster2 — 試煉大師
    你的血液變得衰弱。
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster3 — 試煉大師
    死亡在你的血管裡流竄。
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster4 — 試煉大師
    死亡在你的血管裡流竄。
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster5 — 試煉大師
    死亡在你的血管裡流竄。
    TrialmasterChallengeChoiceMadeDiminishRecoveryFaster6 — 試煉大師
    窒息之霧在尋找生者。
    TrialmasterChallengeChoiceMadeChasingMiasmaRandom — 試煉大師
    窒息之霧在尋找生者。
    TrialmasterChallengeChoiceMadeChasingMiasma2 — 試煉大師
    窒息之霧在尋找生者。
    TrialmasterChallengeChoiceMadeChasingMiasma3 — 試煉大師
    試著躲過瘴氣啊。
    TrialmasterChallengeChoiceMadeChasingMiasma4 — 試煉大師
    試著躲過瘴氣呀。
    TrialmasterChallengeChoiceMadeChasingMiasma5 — 試煉大師
    試著躲過瘴氣啊。
    TrialmasterChallengeChoiceMadeChasingMiasma6 — 試煉大師
    瘴氣瀰漫。
    TrialmasterChallengeChoiceMadeChasingMiasmaLargerRandom — 試煉大師
    瘴氣瀰漫。
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger2 — 試煉大師
    瘴氣瀰漫。
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger3 — 試煉大師
    呼吸不到新鮮空氣。
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger4 — 試煉大師
    呼吸不到新鮮空氣。
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger5 — 試煉大師
    呼吸不到新鮮空氣。
    TrialmasterChallengeChoiceMadeChasingMiasmaLarger6 — 試煉大師
    你無法逃離煙霧。
    TrialmasterChallengeChoiceMadeChasingMiasmaFasterRandom — 試煉大師
    你無法逃離煙霧。
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster2 — 試煉大師
    你無法逃離煙霧。
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster3 — 試煉大師
    汙染乘風疾行。
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster4 — 試煉大師
    汙染乘風疾行。
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster5 — 試煉大師
    汙染乘風疾行。
    TrialmasterChallengeChoiceMadeChasingMiasmaFaster6 — 試煉大師
    灼殺於烈燄之中。
    TrialmasterChallengeChoiceMadeFireCrystalsRandom — 試煉大師
    灼殺於烈燄之中。
    TrialmasterChallengeChoiceMadeFireCrystals2 — 試煉大師
    灼殺於烈燄之中。
    TrialmasterChallengeChoiceMadeFireCrystals3 — 試煉大師
    烈火會遵行其意志。
    TrialmasterChallengeChoiceMadeFireCrystals4 — 試煉大師
    烈火會遵行其意志。
    TrialmasterChallengeChoiceMadeFireCrystals5 — 試煉大師
    烈火會遵行其意志。
    TrialmasterChallengeChoiceMadeFireCrystals6 — 試煉大師
    狂風與烈焰共舞。
    TrialmasterChallengeChoiceMadeFireCrystalsFasterRandom — 試煉大師
    狂風與烈焰共舞。
    TrialmasterChallengeChoiceMadeFireCrystalsFaster2 — 試煉大師
    狂風與烈焰共舞。
    TrialmasterChallengeChoiceMadeFireCrystalsFaster3 — 試煉大師
    烈焰直奔於你。
    TrialmasterChallengeChoiceMadeFireCrystalsFaster4 — 試煉大師
    烈焰直奔於你。
    TrialmasterChallengeChoiceMadeFireCrystalsFaster5 — 試煉大師
    烈焰直奔於你。
    TrialmasterChallengeChoiceMadeFireCrystalsFaster6 — 試煉大師
    火生炎焱。
    TrialmasterChallengeChoiceMadeFireCrystalsThirdRandom — 試煉大師
    火生炎焱。
    TrialmasterChallengeChoiceMadeFireCrystalsThird2 — 試煉大師
    火生炎焱。
    TrialmasterChallengeChoiceMadeFireCrystalsThird3 — 試煉大師
    烈火蔓延。
    TrialmasterChallengeChoiceMadeFireCrystalsThird4 — 試煉大師
    烈火蔓延。
    TrialmasterChallengeChoiceMadeFireCrystalsThird5 — 試煉大師
    烈火蔓延。
    TrialmasterChallengeChoiceMadeFireCrystalsThird6 — 試煉大師
    生命倏逝於冰冷之握。
    TrialmasterChallengeChoiceMadeUnusedColdRandom — 試煉大師
    生命倏逝於冰冷之握。
    TrialmasterChallengeChoiceMadeUnusedCold2 — 試煉大師
    生命倏逝於冰冷之握。
    TrialmasterChallengeChoiceMadeUnusedCold3 — 試煉大師
    復仇是冰冷的。
    TrialmasterChallengeChoiceMadeIceSpinesRandom — 試煉大師
    復仇是冰冷的。
    TrialmasterChallengeChoiceMadeIceSpines2 — 試煉大師
    復仇是冰冷的。
    TrialmasterChallengeChoiceMadeIceSpines3 — 試煉大師
    死神的冰冷之握是無處可躲的。
    TrialmasterChallengeChoiceMadeIceSpinesLargerRandom — 試煉大師
    死神的冰冷之握是無處可躲的。
    TrialmasterChallengeChoiceMadeIceSpinesLarger2 — 試煉大師
    死神的冰冷之握是無處可躲的。
    TrialmasterChallengeChoiceMadeIceSpinesLarger3 — 試煉大師
    仇恨自死緊抓眾生。
    TrialmasterChallengeChoiceMadeUnusedColdTwoRandom — 試煉大師
    仇恨自死緊抓眾生。
    TrialmasterChallengeChoiceMadeUnusedColdTwo2 — 試煉大師
    仇恨自死緊抓眾生。
    TrialmasterChallengeChoiceMadeUnusedColdTwo3 — 試煉大師
    仇恨連鎖。
    TrialmasterChallengeChoiceMadeIceSpinesMoreRandom — 試煉大師
    仇恨連鎖。
    TrialmasterChallengeChoiceMadeIceSpinesMore2 — 試煉大師
    仇恨連鎖。
    TrialmasterChallengeChoiceMadeIceSpinesMore3 — 試煉大師
    殺太快的話得小心點...
    TrialmasterChallengeChoiceMadeUnusedColdThreeRandom — 試煉大師
    殺太快的話得小心點...
    TrialmasterChallengeChoiceMadeUnusedColdThree2 — 試煉大師
    殺太快的話得小心點...
    TrialmasterChallengeChoiceMadeUnusedColdThree3 — 試煉大師
    風暴將至。
    TrialmasterChallengeChoiceMadeStormRunesRandom — 試煉大師
    風暴將至。
    TrialmasterChallengeChoiceMadeStormRunes2 — 試煉大師
    風暴將至。
    TrialmasterChallengeChoiceMadeStormRunes3 — 試煉大師
    天雷落下。
    TrialmasterChallengeChoiceMadeStormRunes4 — 試煉大師
    天雷落下。
    TrialmasterChallengeChoiceMadeStormRunes5 — 試煉大師
    天雷落下。
    TrialmasterChallengeChoiceMadeStormRunes6 — 試煉大師
    雷厲風行。
    TrialmasterChallengeChoiceMadeStormRunesChargeFasterRandom — 試煉大師
    雷厲風行。
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster2 — 試煉大師
    雷厲風行。
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster3 — 試煉大師
    雷光猝然。
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster4 — 試煉大師
    雷光猝然。
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster5 — 試煉大師
    雷光猝然。
    TrialmasterChallengeChoiceMadeStormRunesChargeFaster6 — 試煉大師
    雷必重至。
    TrialmasterChallengeChoiceMadeStormRunesMoreRandom — 試煉大師
    雷必重至。
    TrialmasterChallengeChoiceMadeStormRunesMore2 — 試煉大師
    雷必重至。
    TrialmasterChallengeChoiceMadeStormRunesMore3 — 試煉大師
    雷電交加。
    TrialmasterChallengeChoiceMadeStormRunesMore4 — 試煉大師
    雷電交加。
    TrialmasterChallengeChoiceMadeStormRunesMore5 — 試煉大師
    雷電交加。
    TrialmasterChallengeChoiceMadeStormRunesMore6 — 試煉大師
    你的敵人將帶來酷夏之焰。
    TrialmasterChallengeChoiceMadeFlamespeakerRandom — 試煉大師
    你的敵人將帶來酷夏之焰。
    TrialmasterChallengeChoiceMadeFlamespeaker2 — 試煉大師
    你的敵人將帶來酷夏之焰。
    TrialmasterChallengeChoiceMadeFlamespeaker3 — 試煉大師
    酷夏之焰灼燒其中。
    TrialmasterChallengeChoiceMadeFireTotemRandom — 試煉大師
    酷夏之焰灼燒其中。
    TrialmasterChallengeChoiceMadeFireTotem2 — 試煉大師
    酷夏之焰灼燒其中。
    TrialmasterChallengeChoiceMadeFireTotem3 — 試煉大師
    你的對手將帶來凜冬之恨。
    TrialmasterChallengeChoiceMadeFrostspeakerRandom — 試煉大師
    你的對手將帶來凜冬之恨。
    TrialmasterChallengeChoiceMadeFrostspeaker2 — 試煉大師
    你的對手將帶來凜冬之恨。
    TrialmasterChallengeChoiceMadeFrostspeaker3 — 試煉大師
    戰場被凜動之恨凍結。
    TrialmasterChallengeChoiceMadeFrostspeaker4 — 試煉大師
    戰場被凜動之恨凍結。
    TrialmasterChallengeChoiceMadeFrostspeaker5 — 試煉大師
    戰場被凜動之恨凍結。
    TrialmasterChallengeChoiceMadeFrostspeaker6 — 試煉大師
    你的敵手帶來了驚春之雷。
    TrialmasterChallengeChoiceMadeStormspeakerRandom — 試煉大師
    你的敵手帶來了驚春之雷。
    TrialmasterChallengeChoiceMadeStormspeaker2 — 試煉大師
    你的敵手帶來了驚春之雷。
    TrialmasterChallengeChoiceMadeStormspeaker3 — 試煉大師
    驚春之雷。雷霆化身。
    TrialmasterChallengeChoiceMadeStormspeaker4 — 試煉大師
    驚春之雷。雷霆化身。
    TrialmasterChallengeChoiceMadeStormspeaker5 — 試煉大師
    驚春之雷。雷霆化身。
    TrialmasterChallengeChoiceMadeStormspeaker6 — 試煉大師
    你的對手帶來了午夜之狂。
    TrialmasterChallengeChoiceMadeVoidspeakerRandom — 試煉大師
    你的對手帶來了午夜之狂。
    TrialmasterChallengeChoiceMadeVoidspeaker2 — 試煉大師
    你的對手帶來了午夜之狂。
    TrialmasterChallengeChoiceMadeVoidspeaker3 — 試煉大師
    午夜之狂枯竭了希望。
    TrialmasterChallengeChoiceMadeUnhallowedPatchesRandom — 試煉大師
    午夜之狂枯竭了希望。
    TrialmasterChallengeChoiceMadeUnhallowedPatches2 — 試煉大師
    午夜之狂枯竭了希望。
    TrialmasterChallengeChoiceMadeUnhallowedPatches3 — 試煉大師
    鋼鐵與苦痛。
    TrialmasterChallengeChoiceMadePhysicalTotemRandom — 試煉大師
    鋼鐵與苦痛。
    TrialmasterChallengeChoiceMadePhysicalTotem2 — 試煉大師
    鋼鐵與苦痛。
    TrialmasterChallengeChoiceMadePhysicalTotem3 — 試煉大師
    彈片與碎片盛開。
    TrialmasterChallengeChoiceMadeShardspeakerRandom — 試煉大師
    彈片與碎片盛開。
    TrialmasterChallengeChoiceMadeShardspeaker2 — 試煉大師
    彈片與碎片盛開。
    TrialmasterChallengeChoiceMadeShardspeaker3 — 試煉大師
    無情突擊。
    TrialmasterChallengeChoiceMadeBladesSecondTierRandom — 試煉大師
    無情突擊。
    TrialmasterChallengeChoiceMadeBladesSecondTier2 — 試煉大師
    無情突擊。
    TrialmasterChallengeChoiceMadeBladesSecondTier3 — 試煉大師
    撕成碎片。
    TrialmasterChallengeChoiceMadeBladesThirdTierRandom — 試煉大師
    撕成碎片。
    TrialmasterChallengeChoiceMadeBladesThirdTier2 — 試煉大師
    撕成碎片。
    TrialmasterChallengeChoiceMadeBladesThirdTier3 — 試煉大師
    跑快點,免得地雷炸了你。
    TrialmasterChallengeChoiceMadeSpeakerShorterDelayRandom — 試煉大師
    跑快點,免得地雷炸了你。
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay2 — 試煉大師
    跑快點,免得地雷炸了你。
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay3 — 試煉大師
    他們想給你個驚喜。
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay4 — 試煉大師
    他們想給你個驚喜。
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay5 — 試煉大師
    他們想給你個驚喜。
    TrialmasterChallengeChoiceMadeSpeakerShorterDelay6 — 試煉大師
    當心困獸猶鬥。
    TrialmasterChallengeChoiceMadeChainedBeastsRandom — 試煉大師
    當心困獸猶鬥。
    TrialmasterChallengeChoiceMadeChainedBeasts2 — 試煉大師
    當心困獸猶鬥。
    TrialmasterChallengeChoiceMadeChainedBeasts3 — 試煉大師
    偏離太遠而感到痛苦。
    TrialmasterChallengeChoiceMadeSmallerArenaRandom — 試煉大師
    偏離太遠而感到痛苦。
    TrialmasterChallengeChoiceMadeSmallerArena2 — 試煉大師
    偏離太遠而感到痛苦。
    TrialmasterChallengeChoiceMadeSmallerArena3 — 試煉大師
    自然在飢渴邊緣。
    TrialmasterChallengeChoiceMadeChainedBeastsMoreRandom — 試煉大師
    自然在飢渴邊緣。
    TrialmasterChallengeChoiceMadeChainedBeastsMore2 — 試煉大師
    自然在飢渴邊緣。
    TrialmasterChallengeChoiceMadeChainedBeastsMore3 — 試煉大師
    飢餓的野獸為數眾多。
    TrialmasterChallengeChoiceMadeChainedBeastsMore4 — 試煉大師
    飢餓的野獸為數眾多。
    TrialmasterChallengeChoiceMadeChainedBeastsMore5 — 試煉大師
    飢餓的野獸為數眾多。
    TrialmasterChallengeChoiceMadeChainedBeastsMore6 — 試煉大師
    一群飢餓的野獸。
    TrialmasterChallengeChoiceMadeChainedBeastsMore7 — 試煉大師
    一群飢餓的野獸。
    TrialmasterChallengeChoiceMadeChainedBeastsMore8 — 試煉大師
    一群飢餓的野獸。
    TrialmasterChallengeChoiceMadeChainedBeastsMore9 — 試煉大師
    飢餓促使野蠻。
    TrialmasterChallengeChoiceMadeChainedBeastsFasterRandom — 試煉大師
    飢餓促使野蠻。
    TrialmasterChallengeChoiceMadeChainedBeastsFaster2 — 試煉大師
    飢餓促使野蠻。
    TrialmasterChallengeChoiceMadeChainedBeastsFaster3 — 試煉大師
    快嘴快食。
    TrialmasterChallengeChoiceMadeChainedBeastsFaster4 — 試煉大師
    快嘴快食。
    TrialmasterChallengeChoiceMadeChainedBeastsFaster5 — 試煉大師
    快嘴快食。
    TrialmasterChallengeChoiceMadeChainedBeastsFaster6 — 試煉大師
    以魂承其重。
    TrialmasterChallengeChoiceMadeReducedRecoveryRandom — 試煉大師
    以魂承其重。
    TrialmasterChallengeChoiceMadeReducedRecovery2 — 試煉大師
    以魂承其重。
    TrialmasterChallengeChoiceMadeReducedRecovery3 — 試煉大師
    心靈重擔。
    TrialmasterChallengeChoiceMadeReducedRecoveryTwoRandom — 試煉大師
    心靈重擔。
    TrialmasterChallengeChoiceMadeReducedRecoveryTwo2 — 試煉大師
    心靈重擔。
    TrialmasterChallengeChoiceMadeReducedRecoveryTwo3 — 試煉大師
    你將被自己的憤怒給吞沒。
    TrialmasterChallengeChoiceMadeFlasksHinderRandom — 試煉大師
    你將被自己的憤怒給吞沒。
    TrialmasterChallengeChoiceMadeFlasksHinder2 — 試煉大師
    你將被自己的憤怒給吞沒。
    TrialmasterChallengeChoiceMadeFlasksHinder3 — 試煉大師
    爾名殘響。
    TrialmasterChallengeChoiceMadeCurseReflectRandom — 試煉大師
    爾名殘響。
    TrialmasterChallengeChoiceMadeCurseReflect2 — 試煉大師
    爾名殘響。
    TrialmasterChallengeChoiceMadeCurseReflect3 — 試煉大師
    苦痛腦亂。
    TrialmasterChallengeChoiceMadeManaCostAsDamageRandom — 試煉大師
    苦痛腦亂。
    TrialmasterChallengeChoiceMadeManaCostAsDamage2 — 試煉大師
    苦痛腦亂。
    TrialmasterChallengeChoiceMadeManaCostAsDamage3 — 試煉大師
    雷霆竄身。
    TrialmasterChallengeChoiceMadeManaCostAsDamage4 — 試煉大師
    雷霆竄身。
    TrialmasterChallengeChoiceMadeManaCostAsDamage5 — 試煉大師
    雷霆竄身。
    TrialmasterChallengeChoiceMadeManaCostAsDamage6 — 試煉大師
    腐血酸化。
    TrialmasterChallengeChoiceMadeLoseChargesRandom — 試煉大師
    腐血酸化。
    TrialmasterChallengeChoiceMadeLoseCharges2 — 試煉大師
    腐血酸化。
    TrialmasterChallengeChoiceMadeLoseCharges3 — 試煉大師
    你的血背叛了你。
    TrialmasterChallengeChoiceMadeFlasksCancelEachOtherRandom — 試煉大師
    你的血背叛了你。
    TrialmasterChallengeChoiceMadeFlasksCancelEachOther2 — 試煉大師
    你的血背叛了你。
    TrialmasterChallengeChoiceMadeFlasksCancelEachOther3 — 試煉大師
    你超出你所能掌握的範圍了。
    TrialmasterChallengeChoiceMadeLessAOELessProjSpeedRandom — 試煉大師
    你超出你所能掌握的範圍了。
    TrialmasterChallengeChoiceMadeLessAOELessProjSpeed2 — 試煉大師
    你超出你所能掌握的範圍了。
    TrialmasterChallengeChoiceMadeLessAOELessProjSpeed3 — 試煉大師
    消去吧。
    TrialmasterChallengeChoiceMadeUnluckyCritRandom — 試煉大師
    消去吧。
    TrialmasterChallengeChoiceMadeUnluckyCrit2 — 試煉大師
    消去吧。
    TrialmasterChallengeChoiceMadeUnluckyCrit3 — 試煉大師
    你的彈幕將反彈回你。
    TrialmasterChallengeChoiceMadeReflectProjectilesRandom — 試煉大師
    你的彈幕將反彈回你。
    TrialmasterChallengeChoiceMadeReflectProjectiles2 — 試煉大師
    你的彈幕將反彈回你。
    TrialmasterChallengeChoiceMadeReflectProjectiles3 — 試煉大師
    面對你所放出的。
    TrialmasterChallengeChoiceMadeYourAurasAffectEnemiesRandom — 試煉大師
    面對你所放出的。
    TrialmasterChallengeChoiceMadeYourAurasAffectEnemies2 — 試煉大師
    面對你所放出的。
    TrialmasterChallengeChoiceMadeYourAurasAffectEnemies3 — 試煉大師
    獨輪車又來了。
    TrialmasterPlayerTookRewardLastTimeRoundOneRandom — 試煉大師
    獨輪車又來了。
    TrialmasterPlayerTookRewardLastTimeRoundOne2 — 試煉大師
    獨輪車又來了。
    TrialmasterPlayerTookRewardLastTimeRoundOne3 — 試煉大師
    這應該很快...
    TrialmasterPlayerTookRewardLastTimeRoundOne4 — 試煉大師
    這應該很快...
    TrialmasterPlayerTookRewardLastTimeRoundOne5 — 試煉大師
    這應該很快...
    TrialmasterPlayerTookRewardLastTimeRoundOne6 — 試煉大師
    你到底怎麼辦到上次那種完美表現的?
    TrialmasterPlayerTookRewardLastTimeRoundOne7 — 試煉大師
    你到底怎麼辦到上次那種完美表現的?
    TrialmasterPlayerTookRewardLastTimeRoundOne8 — 試煉大師
    我衷心期盼你至少能撐個兩輪的打算。
    TrialmasterPlayerTookRewardLastTimeRoundTwoRandom — 試煉大師
    我衷心期盼你至少能撐個兩輪的打算。
    TrialmasterPlayerTookRewardLastTimeRoundTwo2 — 試煉大師
    這次至少打個三輪吧。
    TrialmasterPlayerTookRewardLastTimeRoundTwo3 — 試煉大師
    這次至少打個三輪吧。
    TrialmasterPlayerTookRewardLastTimeRoundTwo4 — 試煉大師
    這次至少打個三輪吧。
    TrialmasterPlayerTookRewardLastTimeRoundTwo5 — 試煉大師
    我以為你可以做得更好。
    TrialmasterPlayerTookRewardLastTimeRoundTwo6 — 試煉大師
    我以為你可以做得更好。
    TrialmasterPlayerTookRewardLastTimeRoundTwo7 — 試煉大師
    我以為你可以做得更好。
    TrialmasterPlayerTookRewardLastTimeRoundTwo8 — 試煉大師
    這次至少試著超過三輪吧。
    TrialmasterPlayerTookRewardLastTimeRoundThreeRandom — 試煉大師
    這次至少試著超過三輪吧。
    TrialmasterPlayerTookRewardLastTimeRoundThree2 — 試煉大師
    這次至少試著超過三輪吧。
    TrialmasterPlayerTookRewardLastTimeRoundThree3 — 試煉大師
    三輪俠再次到來...
    TrialmasterPlayerTookRewardLastTimeRoundThree4 — 試煉大師
    三輪俠再次到來...
    TrialmasterPlayerTookRewardLastTimeRoundThree5 — 試煉大師
    三輪俠再次到來...
    TrialmasterPlayerTookRewardLastTimeRoundThree6 — 試煉大師
    四輪應該是個挺簡單就能達成的目標。
    TrialmasterPlayerTookRewardLastTimeRoundFourRandom — 試煉大師
    四輪應該是個挺簡單就能達成的目標。
    TrialmasterPlayerTookRewardLastTimeRoundFour2 — 試煉大師
    四輪應該是個挺簡單就能達成的目標。
    TrialmasterPlayerTookRewardLastTimeRoundFour3 — 試煉大師
    只打四場談何榮光。
    TrialmasterPlayerTookRewardLastTimeRoundFour4 — 試煉大師
    只打四場談何榮光。
    TrialmasterPlayerTookRewardLastTimeRoundFour5 — 試煉大師
    只打四場談何榮光。
    TrialmasterPlayerTookRewardLastTimeRoundFour6 — 試煉大師
    上次只有挑戰到第五輪。還來啊?
    TrialmasterPlayerTookRewardLastTimeRoundFiveRandom — 試煉大師
    上次只有挑戰到第五輪。還來啊?
    TrialmasterPlayerTookRewardLastTimeRoundFive2 — 試煉大師
    上次只有挑戰到第五輪。還來啊?
    TrialmasterPlayerTookRewardLastTimeRoundFive3 — 試煉大師
    最多五次的挑戰者回來了...
    TrialmasterPlayerTookRewardLastTimeRoundFive4 — 試煉大師
    最多五次的挑戰者回來了...
    TrialmasterPlayerTookRewardLastTimeRoundFive5 — 試煉大師
    最多五次的挑戰者回來了...
    TrialmasterPlayerTookRewardLastTimeRoundFive6 — 試煉大師
    哦,這不是只打五輪的傢伙嗎。
    TrialmasterPlayerTookRewardLastTimeRoundFive7 — 試煉大師
    哦,這不是只打五輪的傢伙嗎。
    TrialmasterPlayerTookRewardLastTimeRoundFive8 — 試煉大師
    你上次只有挑戰到第六輪。省省吧?
    TrialmasterPlayerTookRewardLastTimeRoundSixRandom — 試煉大師
    你上次只有挑戰到第六輪。強點好嗎?
    TrialmasterPlayerTookRewardLastTimeRoundSix2 — 試煉大師
    你上次只有挑戰到第六輪。別來煩好嗎?
    TrialmasterPlayerTookRewardLastTimeRoundSix3 — 試煉大師
    六次?這次試著打完好嗎。
    TrialmasterPlayerTookRewardLastTimeRoundSix4 — 試煉大師
    六次?這次試著打完好嗎。
    TrialmasterPlayerTookRewardLastTimeRoundSix5 — 試煉大師
    六次?這次試著打完好嗎。
    TrialmasterPlayerTookRewardLastTimeRoundSix6 — 試煉大師
    我猜你大概又要停在第七輪了。
    TrialmasterPlayerTookRewardLastTimeRoundSevenRandom — 試煉大師
    我猜你大概又要停在第七輪了。
    TrialmasterPlayerTookRewardLastTimeRoundSeven2 — 試煉大師
    我猜你大概又要停在第七輪了。
    TrialmasterPlayerTookRewardLastTimeRoundSeven3 — 試煉大師
    混沌想看到你過七...
    TrialmasterPlayerTookRewardLastTimeRoundSeven4 — 試煉大師
    混沌想看到你過七...
    TrialmasterPlayerTookRewardLastTimeRoundSeven5 — 試煉大師
    混沌想看到你過七...
    TrialmasterPlayerTookRewardLastTimeRoundSeven6 — 試煉大師
    八輪是有點...值得尊敬。
    TrialmasterPlayerTookRewardLastTimeRoundEightRandom — 試煉大師
    八輪是有點...值得尊敬。
    TrialmasterPlayerTookRewardLastTimeRoundEight2 — 試煉大師
    八輪是有點...值得尊敬。
    TrialmasterPlayerTookRewardLastTimeRoundEight3 — 試煉大師
    第八輪!混沌正引頸期盼。
    TrialmasterPlayerTookRewardLastTimeRoundEight4 — 試煉大師
    第八輪!混沌正引頸期盼。
    TrialmasterPlayerTookRewardLastTimeRoundEight5 — 試煉大師
    第八輪!混沌正引頸期盼。
    TrialmasterPlayerTookRewardLastTimeRoundEight6 — 試煉大師
    上次差一點有這麼痛嗎?
    TrialmasterPlayerTookRewardLastTimeRoundNineRandom — 試煉大師
    上次差一點有這麼痛嗎?
    TrialmasterPlayerTookRewardLastTimeRoundNine2 — 試煉大師
    上次差一點有這麼痛嗎?
    TrialmasterPlayerTookRewardLastTimeRoundNine3 — 試煉大師
    第九輪,但勝利仍遙不可及。
    TrialmasterPlayerTookRewardLastTimeRoundNine4 — 試煉大師
    第九輪,但勝利仍遙不可及。
    TrialmasterPlayerTookRewardLastTimeRoundNine5 — 試煉大師
    第九輪,但勝利仍遙不可及。
    TrialmasterPlayerTookRewardLastTimeRoundNine6 — 試煉大師
    你沒贏過,但你也沒停過...
    TrialmasterMoodBeginFiveOrMoreLossesRandom — 試煉大師
    你沒贏過,但你也沒停過...
    TrialmasterMoodBeginFiveOrMoreLosses2 — 試煉大師
    你看起來像個抖M。
    TrialmasterMoodBeginFiveOrMoreLosses3 — 試煉大師
    你看起來像個抖M。
    TrialmasterMoodBeginFiveOrMoreLosses4 — 試煉大師
    堅持不懈大概是你唯一的優點了。
    TrialmasterMoodBeginFiveOrMoreLosses5 — 試煉大師
    堅持不懈大概是你唯一的優點了。
    TrialmasterMoodBeginFiveOrMoreLosses6 — 試煉大師
    你知道「成功」是什麼意思,對吧?
    TrialmasterMoodBeginFiveOrMoreLosses7 — 試煉大師
    你知道「成功」是什麼意思,對吧?
    TrialmasterMoodBeginFiveOrMoreLosses8 — 試煉大師
    你仍要嘗試我的挑戰?
    TrialmasterMoodBeginFiveOrMoreLosses9 — 試煉大師
    你仍要嘗試我的挑戰?
    TrialmasterMoodBeginFiveOrMoreLosses10 — 試煉大師
    輸爽沒?
    TrialmasterMoodBeginTwoToFourLossesRandom — 試煉大師
    又想再輸一次?
    TrialmasterMoodBeginTwoToFourLosses2 — 試煉大師
    沒錯,來輸個挑戰。敗績絕讚量產中。
    TrialmasterMoodBeginTwoToFourLosses3 — 試煉大師
    是的,來輸個挑戰。敗績大量發生中。
    TrialmasterMoodBeginTwoToFourLosses4 — 試煉大師
    沒錯,來輸個挑戰。積敗郎。
    TrialmasterMoodBeginTwoToFourLosses5 — 試煉大師
    輸有夠慘。真丟臉。
    TrialmasterMoodBeginTwoToFourLosses6 — 試煉大師
    輸有夠慘。真丟臉。
    TrialmasterMoodBeginTwoToFourLosses7 — 試煉大師
    輸有夠慘。真丟臉。
    TrialmasterMoodBeginTwoToFourLosses8 — 試煉大師
    你的自尊需要修復一下吧,挑戰者。
    TrialmasterMoodBeginTwoToFourLosses9 — 試煉大師
    你的自尊需要修復一下吧,挑戰者。
    TrialmasterMoodBeginTwoToFourLosses10 — 試煉大師
    你的自尊需要修復一下吧,挑戰者。
    TrialmasterMoodBeginTwoToFourLosses11 — 試煉大師
    輸一次沒什麼好覺得羞愧的。
    TrialmasterMoodBeginOneLossRandom — 試煉大師
    輸一次沒什麼好覺得羞愧的。
    TrialmasterMoodBeginOneLoss2 — 試煉大師
    贏回你的驕傲,挑戰者。
    TrialmasterMoodBeginOneLoss3 — 試煉大師
    贏回你的驕傲,挑戰者。
    TrialmasterMoodBeginOneLoss4 — 試煉大師
    這將會是一次連敗兩場嗎?
    TrialmasterMoodBeginOneLoss5 — 試煉大師
    這將會是一次連敗兩場嗎?
    TrialmasterMoodBeginOneLoss6 — 試煉大師
    你的自尊心受創了嗎?
    TrialmasterMoodBeginOneLoss7 — 試煉大師
    你的自尊心受創了嗎?
    TrialmasterMoodBeginOneLoss8 — 試煉大師
    你會洗刷失敗者的標誌嗎?
    TrialmasterMoodBeginOneLoss9 — 試煉大師
    你會洗刷失敗者的標誌嗎?
    TrialmasterMoodBeginOneLoss10 — 試煉大師
    這將是你贏回勝利的機會。
    TrialmasterMoodBeginOneLoss11 — 試煉大師
    這將是你贏回勝利的機會。
    TrialmasterMoodBeginOneLoss12 — 試煉大師
    你有辦法一次連贏兩場嗎?
    TrialmasterMoodBeginOneWinRandom — 試煉大師
    你有辦法一次連贏兩場嗎?
    TrialmasterMoodBeginOneWin2 — 試煉大師
    證明你之前的勝利不是偶然。
    TrialmasterMoodBeginOneWin3 — 試煉大師
    證明你之前的勝利不是偶然。
    TrialmasterMoodBeginOneWin4 — 試煉大師
    機率指引了你的勝利...偶然之間。
    TrialmasterMoodBeginOneWin5 — 試煉大師
    機率指引了你的勝利...偶然之間。
    TrialmasterMoodBeginOneWin6 — 試煉大師
    你贏了。一次。可別太自負。
    TrialmasterMoodBeginOneWin7 — 試煉大師
    你贏了。一次。可別太自負。
    TrialmasterMoodBeginOneWin8 — 試煉大師
    你贏了。一次。可別太自負。
    TrialmasterMoodBeginOneWin9 — 試煉大師
    你的一系列勝利將在此終結。
    TrialmasterMoodBeginTwoToFourWinsRandom — 試煉大師
    你的一系列勝利將在此終結。
    TrialmasterMoodBeginTwoToFourWins2 — 試煉大師
    你贏了,但你能保持下去嗎?
    TrialmasterMoodBeginTwoToFourWins3 — 試煉大師
    你贏了,但你能保持下去嗎?
    TrialmasterMoodBeginTwoToFourWins4 — 試煉大師
    希望你好好享受你那短暫的連勝。
    TrialmasterMoodBeginTwoToFourWins5 — 試煉大師
    希望你好好享受你那短暫的連勝。
    TrialmasterMoodBeginTwoToFourWins6 — 試煉大師
    希望你好好享受你那短暫的連勝。
    TrialmasterMoodBeginTwoToFourWins7 — 試煉大師
    你的好運就快用完了,挑戰者。
    TrialmasterMoodBeginTwoToFourWins8 — 試煉大師
    你的好運就快用完了,挑戰者。
    TrialmasterMoodBeginTwoToFourWins9 — 試煉大師
    你的好運就快用完了,挑戰者。
    TrialmasterMoodBeginTwoToFourWins10 — 試煉大師
    這一次的挑戰可能可以將你擊敗。
    TrialmasterMoodBeginTwoToFourWins11 — 試煉大師
    這一次的挑戰可能可以將你擊敗。
    TrialmasterMoodBeginTwoToFourWins12 — 試煉大師
    你的勝利不會持續下去的。
    TrialmasterMoodBeginFiveOrMoreWinsRandom — 試煉大師
    你的勝利不會持續下去的。
    TrialmasterMoodBeginFiveOrMoreWins2 — 試煉大師
    這次的挑戰將見證你的失敗。
    TrialmasterMoodBeginFiveOrMoreWins3 — 試煉大師
    這次的挑戰將見證你的失敗。
    TrialmasterMoodBeginFiveOrMoreWins4 — 試煉大師
    這次你終於要輸了。
    TrialmasterMoodBeginFiveOrMoreWins5 — 試煉大師
    這次你終於要輸了。
    TrialmasterMoodBeginFiveOrMoreWins6 — 試煉大師
    這是什麼蠢玩笑嗎?
    TrialmasterMoodBeginFiveOrMoreWins7 — 試煉大師
    這是什麼蠢玩笑嗎?
    TrialmasterMoodBeginFiveOrMoreWins8 — 試煉大師
    我受到懲罰了,是嗎?
    TrialmasterMoodBeginFiveOrMoreWins9 — 試煉大師
    我受到懲罰了,是嗎?
    TrialmasterMoodBeginFiveOrMoreWins10 — 試煉大師
    我受到懲罰了,是嗎?
    TrialmasterMoodBeginFiveOrMoreWins11 — 試煉大師
    老實說,時候到了。恭喜,挑戰者。誠摯地。
    TrialmasterMoodPlayerWonFiveOrMoreLossesRandom — 試煉大師
    老實說,時候到了。恭喜,挑戰者。誠摯地。
    TrialmasterMoodPlayerWonFiveOrMoreLosses2 — 試煉大師
    老實說,時候到了。恭喜,挑戰者。誠摯地。
    TrialmasterMoodPlayerWonFiveOrMoreLosses3 — 試煉大師
    你...你贏了?老實說我對你真的完全沒有任何期待。
    TrialmasterMoodPlayerWonFiveOrMoreLosses4 — 試煉大師
    你...你贏了?老實說我對你真的完全沒有任何期待。
    TrialmasterMoodPlayerWonFiveOrMoreLosses5 — 試煉大師
    你...你贏了?老實說我對你真的完全沒有任何期待。
    TrialmasterMoodPlayerWonFiveOrMoreLosses6 — 試煉大師
    謝謝你再一次還沒讓我的主人失望。
    TrialmasterMoodPlayerWonFiveOrMoreLosses7 — 試煉大師
    謝謝你再一次還沒讓我的主人失望。
    TrialmasterMoodPlayerWonFiveOrMoreLosses8 — 試煉大師
    你的一系列連敗終於止步了。
    TrialmasterMoodPlayerWonFiveOrMoreLosses9 — 試煉大師
    你的一系列連敗終於止步了。
    TrialmasterMoodPlayerWonFiveOrMoreLosses10 — 試煉大師
    你的一系列連敗終於止步了。
    TrialmasterMoodPlayerWonFiveOrMoreLosses11 — 試煉大師
    我不能肯定你是否擁有它。
    TrialmasterMoodPlayerWonTwoToFourLossesRandom — 試煉大師
    我不能肯定你是否擁有它。
    TrialmasterMoodPlayerWonTwoToFourLosses2 — 試煉大師
    好吧。運氣也是實力的一部份。
    TrialmasterMoodPlayerWonTwoToFourLosses3 — 試煉大師
    好吧。運氣也是實力的一部份。
    TrialmasterMoodPlayerWonTwoToFourLosses4 — 試煉大師
    你重拾了你的驕傲。
    TrialmasterMoodPlayerWonTwoToFourLosses5 — 試煉大師
    你重拾了你的驕傲。
    TrialmasterMoodPlayerWonTwoToFourLosses6 — 試煉大師
    贏了一點...輸得卻大。
    TrialmasterMoodPlayerWonTwoToFourLosses7 — 試煉大師
    有時贏...通常輸。
    TrialmasterMoodPlayerWonTwoToFourLosses8 — 試煉大師
    你成功阻止失敗的浪潮。
    TrialmasterMoodPlayerWonTwoToFourLosses9 — 試煉大師
    你成功阻止失敗的浪潮。
    TrialmasterMoodPlayerWonTwoToFourLosses10 — 試煉大師
    你挽回了你自己。
    TrialmasterMoodPlayerWonOneLossRandom — 試煉大師
    你挽回了你自己。
    TrialmasterMoodPlayerWonOneLoss2 — 試煉大師
    這便是,機會的多變。
    TrialmasterMoodPlayerWonOneLoss3 — 試煉大師
    這便是,機會的多變。
    TrialmasterMoodPlayerWonOneLoss4 — 試煉大師
    保持趣味,我懂。
    TrialmasterMoodPlayerWonOneLoss5 — 試煉大師
    保持趣味,我懂。
    TrialmasterMoodPlayerWonOneLoss6 — 試煉大師
    輕薄的轉變。
    TrialmasterMoodPlayerWonOneLoss7 — 試煉大師
    輕薄的轉變。
    TrialmasterMoodPlayerWonOneLoss8 — 試煉大師
    連續兩個!
    TrialmasterMoodPlayerWonOneWinRandom — 試煉大師
    連續兩個!
    TrialmasterMoodPlayerWonOneWin2 — 試煉大師
    又贏了!
    TrialmasterMoodPlayerWonOneWin3 — 試煉大師
    又贏了!
    TrialmasterMoodPlayerWonOneWin4 — 試煉大師
    我幾乎看見你已經自我膨脹了。
    TrialmasterMoodPlayerWonOneWin5 — 試煉大師
    我幾乎看見你已經自我膨脹了。
    TrialmasterMoodPlayerWonOneWin6 — 試煉大師
    別太著急。
    TrialmasterMoodPlayerWonOneWin7 — 試煉大師
    別太貪心。
    TrialmasterMoodPlayerWonOneWin8 — 試煉大師
    精彩,挑戰者。
    TrialmasterMoodPlayerWonTwoToFourWinsRandom — 試煉大師
    令人印象深刻,挑戰者。
    TrialmasterMoodPlayerWonTwoToFourWins2 — 試煉大師
    你一系列的勝利仍在持續。
    TrialmasterMoodPlayerWonTwoToFourWins3 — 試煉大師
    你一系列的勝利仍在持續。
    TrialmasterMoodPlayerWonTwoToFourWins4 — 試煉大師
    好運到此為止了...
    TrialmasterMoodPlayerWonTwoToFourWins5 — 試煉大師
    好運到此為止了...
    TrialmasterMoodPlayerWonTwoToFourWins6 — 試煉大師
    目前,勝者仍為勝者!
    TrialmasterMoodPlayerWonTwoToFourWins7 — 試煉大師
    目前,勝者仍為勝者!
    TrialmasterMoodPlayerWonTwoToFourWins8 — 試煉大師
    不壞...以一個凡人來說。
    TrialmasterMoodPlayerWonTwoToFourWins9 — 試煉大師
    不壞...以一個凡人來說。
    TrialmasterMoodPlayerWonTwoToFourWins10 — 試煉大師
    這不會持續太久。我不太擔心。
    TrialmasterMoodPlayerWonTwoToFourWins11 — 試煉大師
    這不會持續太久。我不太在意。
    TrialmasterMoodPlayerWonTwoToFourWins12 — 試煉大師
    這不再有趣。
    TrialmasterMoodPlayerWonFiveOrMoreWinsRandom — 試煉大師
    這不再有趣。
    TrialmasterMoodPlayerWonFiveOrMoreWins2 — 試煉大師
    這一系列的勝利是意想不到的。
    TrialmasterMoodPlayerWonFiveOrMoreWins3 — 試煉大師
    真是意外的連勝。
    TrialmasterMoodPlayerWonFiveOrMoreWins4 — 試煉大師
    你是怎麼一直贏的!?
    TrialmasterMoodPlayerWonFiveOrMoreWins5 — 試煉大師
    你是怎麼一直贏的!?
    TrialmasterMoodPlayerWonFiveOrMoreWins6 — 試煉大師
    我懷疑你作弊!
    TrialmasterMoodPlayerWonFiveOrMoreWins7 — 試煉大師
    我懷疑你作弊!
    TrialmasterMoodPlayerWonFiveOrMoreWins8 — 試煉大師
    我本該成為堯馬克之祭司...
    TrialmasterMoodPlayerWonFiveOrMoreWins9 — 試煉大師
    我本該成為堯馬克之祭司...
    TrialmasterMoodPlayerWonFiveOrMoreWins10 — 試煉大師
    我本該成為堯馬克之祭司...
    TrialmasterMoodPlayerWonFiveOrMoreWins11 — 試煉大師
    你又...贏了。
    TrialmasterMoodPlayerWonFiveOrMoreWins12 — 試煉大師
    你又...贏了。
    TrialmasterMoodPlayerWonFiveOrMoreWins13 — 試煉大師
    你又...贏了。
    TrialmasterMoodPlayerWonFiveOrMoreWins14 — 試煉大師
    這是令人無法忍受的...
    TrialmasterMoodPlayerWonFiveOrMoreWins15 — 試煉大師
    這是令人無法忍受的...
    TrialmasterMoodPlayerWonFiveOrMoreWins16 — 試煉大師
    這是令人無法忍受的...
    TrialmasterMoodPlayerWonFiveOrMoreWins17 — 試煉大師
    拿了你的獎勵就走。
    TrialmasterMoodPlayerWonFiveOrMoreWins18 — 試煉大師
    拿了你的獎勵就走。
    TrialmasterMoodPlayerWonFiveOrMoreWins19 — 試煉大師
    你在浪費我的時間,蠢貨。
    TrialmasterMoodPlayerLostFiveOrMoreLossesRandom — 試煉大師
    你在浪費我的時間,蠢貨。
    TrialmasterMoodPlayerLostFiveOrMoreLosses2 — 試煉大師
    如此...期盼。
    TrialmasterMoodPlayerLostFiveOrMoreLosses3 — 試煉大師
    如此...期盼。
    TrialmasterMoodPlayerLostFiveOrMoreLosses4 — 試煉大師
    再次...
    TrialmasterMoodPlayerLostFiveOrMoreLosses5 — 試煉大師
    再次...
    TrialmasterMoodPlayerLostFiveOrMoreLosses6 — 試煉大師
    你只是不斷的失敗!
    TrialmasterMoodPlayerLostFiveOrMoreLosses7 — 試煉大師
    你只是不斷的失敗!
    TrialmasterMoodPlayerLostFiveOrMoreLosses8 — 試煉大師
    真是尷尬。
    TrialmasterMoodPlayerLostFiveOrMoreLosses9 — 試煉大師
    真是尷尬。
    TrialmasterMoodPlayerLostFiveOrMoreLosses10 — 試煉大師
    或許這些挑戰對你來說太難了。
    TrialmasterMoodPlayerLostTwoToFourLossesRandom — 試煉大師
    或許這些挑戰對你來說太難了。
    TrialmasterMoodPlayerLostTwoToFourLosses2 — 試煉大師
    在你再次挑戰我的考驗之前該回去先練練再說。
    TrialmasterMoodPlayerLostTwoToFourLosses3 — 試煉大師
    在你再次挑戰我的考驗之前該回去先練練再說。
    TrialmasterMoodPlayerLostTwoToFourLosses4 — 試煉大師
    你的紀錄更慘了...
    TrialmasterMoodPlayerLostTwoToFourLosses5 — 試煉大師
    你的紀錄更慘了...
    TrialmasterMoodPlayerLostTwoToFourLosses6 — 試煉大師
    現在你知道那些不該做了。
    TrialmasterMoodPlayerLostTwoToFourLosses7 — 試煉大師
    現在你知道那些不該做了。
    TrialmasterMoodPlayerLostTwoToFourLosses8 — 試煉大師
    再次失敗...
    TrialmasterMoodPlayerLostOneLossRandom — 試煉大師
    再次失敗...
    TrialmasterMoodPlayerLostOneLoss2 — 試煉大師
    連敗兩場...多麼不幸。
    TrialmasterMoodPlayerLostOneLoss3 — 試煉大師
    連敗兩場...真衰。
    TrialmasterMoodPlayerLostOneLoss4 — 試煉大師
    二連敗!
    TrialmasterMoodPlayerLostOneLoss5 — 試煉大師
    二連敗!
    TrialmasterMoodPlayerLostOneLoss6 — 試煉大師
    各位觀眾,二連敗!
    TrialmasterMoodPlayerLostOneLoss7 — 試煉大師
    可能你不太清楚規則...
    TrialmasterMoodPlayerLostOneLoss8 — 試煉大師
    可能你不太清楚規則...
    TrialmasterMoodPlayerLostOneLoss9 — 試煉大師
    可能你不太清楚規則...
    TrialmasterMoodPlayerLostOneLoss10 — 試煉大師
    看來,二連勝並不在你的懷抱之中。
    TrialmasterMoodPlayerLostOneWinRandom — 試煉大師
    看來,二連勝並不在你的懷抱之中。
    TrialmasterMoodPlayerLostOneWin2 — 試煉大師
    下次再來試試手氣吧,挑戰者。
    TrialmasterMoodPlayerLostOneWin3 — 試煉大師
    下次再來試試手氣吧,挑戰者。
    TrialmasterMoodPlayerLostOneWin4 — 試煉大師
    請別為你那可悲的戰績感到羞愧。
    TrialmasterMoodPlayerLostOneWin5 — 試煉大師
    請別為你那可悲的戰績感到羞愧。
    TrialmasterMoodPlayerLostOneWin6 — 試煉大師
    請別為你那可悲的戰績感到羞愧。
    TrialmasterMoodPlayerLostOneWin7 — 試煉大師
    不應如此。
    TrialmasterMoodPlayerLostOneWin8 — 試煉大師
    不應如此。
    TrialmasterMoodPlayerLostOneWin9 — 試煉大師
    看來你的連勝走到頭了。
    TrialmasterMoodPlayerLostTwoToFourWinsRandom — 試煉大師
    看來你的連勝走到頭了。
    TrialmasterMoodPlayerLostTwoToFourWins2 — 試煉大師
    連勝總是會迎來殞落。
    TrialmasterMoodPlayerLostTwoToFourWins3 — 試煉大師
    連勝總是會迎來殞落。
    TrialmasterMoodPlayerLostTwoToFourWins4 — 試煉大師
    你那光明的前途將化為泡影。
    TrialmasterMoodPlayerLostTwoToFourWins5 — 試煉大師
    你那宏偉的願景將化為殘沙。
    TrialmasterMoodPlayerLostTwoToFourWins6 — 試煉大師
    看來我們找到你的極限了。
    TrialmasterMoodPlayerLostTwoToFourWins7 — 試煉大師
    看來我們找到你的極限了。
    TrialmasterMoodPlayerLostTwoToFourWins8 — 試煉大師
    機率不再偏愛於你。
    TrialmasterMoodPlayerLostTwoToFourWins9 — 試煉大師
    機率不再偏愛於你。
    TrialmasterMoodPlayerLostTwoToFourWins10 — 試煉大師
    這是無法避免的。
    TrialmasterMoodPlayerLostTwoToFourWins11 — 試煉大師
    這是無法避免的。
    TrialmasterMoodPlayerLostTwoToFourWins12 — 試煉大師
    你那偉大之路看來是朝著懸崖急轉彎去了。
    TrialmasterMoodPlayerLostTwoToFourWins13 — 試煉大師
    你那偉大之路看來是朝著懸崖急轉彎去了。
    TrialmasterMoodPlayerLostTwoToFourWins14 — 試煉大師
    失敗並不可恥。好吧...是有一點點丟臉。
    TrialmasterMoodPlayerLostFiveOrMoreWinsRandom — 試煉大師
    失敗並不可恥。好吧...是有一點點丟臉。
    TrialmasterMoodPlayerLostFiveOrMoreWins2 — 試煉大師
    你不再獲得勝利。
    TrialmasterMoodPlayerLostFiveOrMoreWins3 — 試煉大師
    你不再獲得勝利。
    TrialmasterMoodPlayerLostFiveOrMoreWins4 — 試煉大師
    你的連勝終結了。
    TrialmasterMoodPlayerLostFiveOrMoreWins5 — 試煉大師
    你的連勝終結了。
    TrialmasterMoodPlayerLostFiveOrMoreWins6 — 試煉大師
    哈哈哈哈哈!你的好運結束了,蠢貨!
    TrialmasterMoodPlayerLostFiveOrMoreWins7 — 試煉大師
    哈哈哈洽哈!你的好運結束了,蠢貨!
    TrialmasterMoodPlayerLostFiveOrMoreWins8 — 試煉大師
    吾主,完成了!別再折磨我了!
    TrialmasterMoodPlayerLostFiveOrMoreWins9 — 試煉大師
    吾主,完成了!別再折磨我了!
    TrialmasterMoodPlayerLostFiveOrMoreWins10 — 試煉大師
    我的使命...終於結束了...
    TrialmasterDefeatedRandom — 試煉大師
    ...然後我又回來了。混沌笑,凡人,好運是你的。
    TrialmasterReturnsAfterDefeatRandom — 試煉大師
    在機運輪轉之時你不是唯一一個岔開道路之人。吾主混沌看透一切。你體驗過勝利...就像我一樣。從我的角度來看,我殺了你,然後混沌提供我另一種可能性。便是這次。

    我將繼續我的使命....
    Defeat — 試煉大師
    我在這個世界找尋合適的挑戰者已久。吾主,混沌,委託我完成這項任務。已經有許多人為了成就非凡而來嘗試挑戰我的試煉。學者、罪犯、英雄和懦夫。所有人都踏出了那一步,但大部分皆已殞落。規則從未為他們而改變,同時也不會為你而改變。帶上你可以承受的代價——包含你的生命。
    The Trials — 試煉大師
    吾主是那萬有可能之精髓。其即為投擲的硬幣,其即為擲出的骰子。無論你勝利或失敗,其目的皆已達成。但是——你的機率可以受到你的技巧、你的才智與你的力量所影響。這便是混沌的迷人之處。技巧嫻熟的凡人可以改變自己的命運,因為在名為未知的強風逆襲之中,達人射出的箭矢總是比初學者的箭矢要來得精準。向他展示你的技藝,而他將向你微笑。用你最大的才華來驚艷,他甚至可能會大笑。而好運將會降臨在為混沌帶來歡樂之人身上。
    Chaos — 試煉大師
    我也曾是個凡人,而我知道曾經身為凡人的我會對某件事情有所感想。那個男人曾經灼熱地憎恨著那個為史上最偉大的文明帶來滅亡的多里亞尼。幸運的是,我不再被這種衍生物給困擾。通過混沌的恩惠,我現在理解了萬事皆有可能發生。即是現在我也正在測試某個你以外同樣被沖刷上瓦爾克拉斯沙灘上的生還者,而對她而言,你已經死了。所有你所完成的事情都毫無意義。所有多里亞尼所毀滅的一切也一樣平等地毫無意義。
    Doryani — 試煉大師
    女王代表著一座混沌所無法理解的穩定之奇點。儘管幾乎所有事件都充滿了可能性,但她存在的歷史就像是個單一因果的收束。無論是在現實或是想像中,都不存在著任何一個世界是「阿茲里不將人民帶向毀滅」的。

    她始終注視著鏡子,在吾主所無法企及之處,在深紅色的瘋狂與夢魘之中...吾主推崇機率的不確定性所帶來的結果,但他痛恨沒有任何清楚答案的無盡之謎,特別是當這股謎團似乎具備著力量能將確定的結果強加在存在的結構之中時。
    Atziri — 試煉大師
    吾主混沌經常感知到一股險惡的勢力潛伏在活造物的未知之霧中,並且試圖與其抗衡。其從不現身。應該說,那是一股怯懦的衝動,一個巧妙地把命運糾纏在一起並匯集了各個時代的凡人就為了秩序之目的,一場永恆憤怒的冰冷衝突——只有一個例外。
    The Anathema — 試煉大師
    最後通牒!
    TrialmasterCombatUltimatumMoveRandom — 試煉大師
    最後通牒!
    TrialmasterCombatUltimatumMove2 — 試煉大師
    該結束了!
    TrialmasterCombatTransformation — 試煉大師
    安全牌。
    TrialmasterPlayerTookRewardRandom — 試煉大師
    預期中的選擇。
    TrialmasterPlayerTookReward2 — 試煉大師
    就這樣吧,儘管如此令人失望。
    TrialmasterPlayerTookReward3 — 試煉大師
    你好,挑戰者。我的主人感受到了你的渴望,你再次渴望被考驗的心情。混沌命令我返回這些可能性的細線,回到你一遍又一遍生活的這短暫的日子,以便我們可以測定你奇異存在的能力。我真誠地希望自上次見面以來,你已經磨練了自己的技能,因為我已經準備了新的致命挑戰來測試你的膽識。挑戰極限...如果你敢的話。
    Introduction — 試煉大師
    當我還是凡人的時候,我很熟悉那些願意之靈。儘管在他們的名字中有詛咒的詞語,{秩序},但他們並不知情地屈服於更高的脈動。我發現命運的變幻使得這樣卓越的個體總是聚在一起,有一段時間,我甚至相信{我}是卓越的。我的傲慢是我的毀滅,正如它也是他們的毀滅... 實際上是多次如此。然而,他們總是重生。總是有新的集結。你有沒有注意到在你所謂的藏身處中,你越來越多元的盟友?一顆普蘭德斯心中混沌的脈動最近為我們取得了巨大的勝利,但在這裡,僅僅是一個心跳之後,你又將這些細線重新縫合在一起...
    The Order of the Djinn — 試煉大師
    你散發著干預命運的女巫的氣息。你{必須}知道她是一個說謊者。她沒有預知的力量。她的力量僅僅是記憶的力量。她{記得}發生過的事情,而且{只有}發生過的事情。她看不到可能性—可能是什麼,或者可能曾經是什麼,就像我的主人混沌所做的那樣。更糟糕的是,就像所有的記憶—甚至是我的—她的記憶隨著時間而褪色。你會把你的命運託付給一位幾乎無法保持清醒的老婦人嗎?她告訴你某些路徑通向毀滅,這意味著{它們發生過}。那些路徑{確實}通向毀滅。她的預言只不過是她一次次失敗的痛苦記憶。這一次的輪回有什麼不同呢?混沌承諾什麼都不會,只有真相:今天並不特別。{你}不特別,除非你讓自己成為特別。在這個真相中,有最大的自由。
    Hinekora — 試煉大師
    你怎麼知道那個名字?你用曾經化為塵土的生命的殘留嘲弄我,那是永遠不會超過記憶碎片的自由和希望。你膽敢再侮辱我!
    Ixchel — 試煉大師
    要判斷一個生物是侍奉秩序還是混沌,這並不是一個簡單的事情。這兩股脈動充斥著所有擁有自己意志的人—有些比其他人更多。這種反常的對立自時間之初以來一直助長了生物的內在鬥爭,並將繼續如此直至終結。然而,有一件事情兩者都同意。在混沌的眼中,在一個死去的世界中不可能有娛樂或不可思議之事。而在這樣一個領域中,{雖然}將是完美有序的,但將沒有人留下來享受...這個領域所謂的果實。我不確定秩序是否存在像混沌那樣作為一個有思想的存在,但是那兩者服務的力量已經同意在面臨一個相當存在主義危機時進行狹隘的聯盟。

    而我—我戰戰兢兢地使用這個詞,{我}—已經犧牲了我們所有的一切,以換取這個世界一次死刑的緩刑。它僅僅以我整個民族的生命和他們所建造的一切為代價。瓦拉帝國正在腐爛的寺廟和城市並不是驕傲的狂妄的紀念碑。它們是一個遺產,一個無聲的提醒,是為了讓瓦爾克拉斯的其他民族能夠生存。在那一刻來臨時,{你}會犧牲什麼呢?
    Exception — 試煉大師
    啊...最好你不要知道。只要你永遠不認識到真相,你就會戰鬥到最後,誰知道呢?你甚至可能贏。在無數的可能性中,這{曾經}發生過...一次。所有它需要的是真相本身的死亡;創造一個完美秩序的世界,沒有自由意志,沒有混沌。不用說,這條生存之路是... 不可接受的,對我主人和像你這樣的凡人都是如此。希望它不會重複...希望如此。
    Existential Crisis — 試煉大師
    噢...我只有兩千多歲。如果你想了解時間之初的事情,你得問泰坦們。嗯,{泰坦}。或者那只令人難以忍受的神秘貓頭鷹...如果你不介意支付如此可怕的代價…
    The Beginning of Time — 試煉大師
    我迫不及待地期待著終結的來臨,無論以任何形式存在。這是我唯一逃脫的機會...在那之前,甚至死亡也無法拯救我脫離奴役。我已經以一千種不同的方式逃脫,但每一次,混沌都把我從那些逃脫失敗的路徑中帶回來。如果我要得到休息,{所有}的道路都必須結束。
    The End of Time — 試煉大師
    瓦爾克拉斯發生了一些非常奇怪的事情。我的主人混沌相信這片森林直到最近都不存在,但對我來說,它一直存在。這並不是第一次發生這種情況...
    The Viridian Wildwood — 試煉大師
    憎恨的手勢將奪走你的呼吸。
    TrialmasterChallengeChoiceMadeChokingMiasmaFourRandom — 試煉大師
    憎恨的手勢將奪走你的呼吸。
    TrialmasterChallengeChoiceMadeChokingMiasmaFour2 — 試煉大師
    憎恨的手勢將奪走你的呼吸。
    TrialmasterChallengeChoiceMadeChokingMiasmaFour3 — 試煉大師
    你的厄運黑暗而翻滾。
    TrialmasterChallengeChoiceMadeChokingMiasmaFour4 — 試煉大師
    你的厄運黑暗而翻滾。
    TrialmasterChallengeChoiceMadeChokingMiasmaFour5 — 試煉大師
    你的厄運黑暗而翻滾。
    TrialmasterChallengeChoiceMadeChokingMiasmaFour6 — 試煉大師
    風暴臨近。
    TrialmasterChallengeChoiceMadeStormcallerRunesFourRandom — 試煉大師
    風暴臨近。
    TrialmasterChallengeChoiceMadeStormcallerRunesFour2 — 試煉大師
    風暴臨近。
    TrialmasterChallengeChoiceMadeStormcallerRunesFour3 — 試煉大師
    閃電比眼神更快。
    TrialmasterChallengeChoiceMadeStormcallerRunesFour4 — 試煉大師
    閃電比眼神更快。
    TrialmasterChallengeChoiceMadeStormcallerRunesFour5 — 試煉大師
    閃電比眼神更快。
    TrialmasterChallengeChoiceMadeStormcallerRunesFour6 — 試煉大師
    震耳欲聾的雷霆!
    TrialmasterChallengeChoiceMadeStormcallerRunesFour7 — 試煉大師
    火焰咬著你的腳跟。
    TrialmasterChallengeChoiceMadeRagingDeadFourRandom — 試煉大師
    火焰咬著你的腳跟。
    TrialmasterChallengeChoiceMadeRagingDeadFour2 — 試煉大師
    火焰咬著你的腳跟。
    TrialmasterChallengeChoiceMadeRagingDeadFour3 — 試煉大師
    一片火海衝擊你的海岸。
    TrialmasterChallengeChoiceMadeRagingDeadFour4 — 試煉大師
    一片火海衝擊你的海岸。
    TrialmasterChallengeChoiceMadeRagingDeadFour5 — 試煉大師
    一片火海衝擊你的海岸。
    TrialmasterChallengeChoiceMadeRagingDeadFour6 — 試煉大師
    死亡迅疾...而寒冷。
    TrialmasterChallengeChoiceMadeBlisteringColdFourRandom — 試煉大師
    死亡迅疾...而寒冷。
    TrialmasterChallengeChoiceMadeBlisteringColdFour2 — 試煉大師
    死亡迅疾...而寒冷。
    TrialmasterChallengeChoiceMadeBlisteringColdFour3 — 試煉大師
    世界的冬日之一片回歸。
    TrialmasterChallengeChoiceMadeBlisteringColdFour4 — 試煉大師
    世界的冬日之一片回歸。
    TrialmasterChallengeChoiceMadeBlisteringColdFour5 — 試煉大師
    世界的冬日之一片回歸。
    TrialmasterChallengeChoiceMadeBlisteringColdFour6 — 試煉大師
    你的世界將毀於廢墟。
    TrialmasterChallengeChoiceMadeRestlessGroundFourRandom — 試煉大師
    你的世界將毀於廢墟。
    TrialmasterChallengeChoiceMadeRestlessGroundFour2 — 試煉大師
    你的世界將毀於廢墟。
    TrialmasterChallengeChoiceMadeRestlessGroundFour3 — 試煉大師
    你所殺之人將尋求復仇。
    TrialmasterChallengeChoiceMadeRestlessGroundFour4 — 試煉大師
    你所殺之人將尋求復仇。
    TrialmasterChallengeChoiceMadeRestlessGroundFour5 — 試煉大師
    你所殺之人將尋求復仇。
    TrialmasterChallengeChoiceMadeRestlessGroundFour6 — 試煉大師
    神秘的痛苦將帶來毀滅。
    TrialmasterChallengeChoiceMadeStalkingRuinThreeRandom — 試煉大師
    神秘的痛苦將帶來毀滅。
    TrialmasterChallengeChoiceMadeStalkingRuinThree2 — 試煉大師
    神秘的痛苦將帶來毀滅。
    TrialmasterChallengeChoiceMadeStalkingRuinThree3 — 試煉大師
    毀滅從遠方伸向你。
    TrialmasterChallengeChoiceMadeStalkingRuinThree4 — 試煉大師
    毀滅從遠方伸向你。
    TrialmasterChallengeChoiceMadeStalkingRuinThree5 — 試煉大師
    毀滅從遠方伸向你。
    TrialmasterChallengeChoiceMadeStalkingRuinThree6 — 試煉大師
    你的目光所到之處,只有毀滅。
    TrialmasterChallengeChoiceMadeStalkingRuinFourRandom — 試煉大師
    你的目光所到之處,只有毀滅。
    TrialmasterChallengeChoiceMadeStalkingRuinFour2 — 試煉大師
    你的目光所到之處,只有毀滅。
    TrialmasterChallengeChoiceMadeStalkingRuinFour3 — 試煉大師
    毀滅無處不在。
    TrialmasterChallengeChoiceMadeStalkingRuinFour4 — 試煉大師
    毀滅無處不在。
    TrialmasterChallengeChoiceMadeStalkingRuinFour5 — 試煉大師
    毀滅無處不在。
    TrialmasterChallengeChoiceMadeStalkingRuinFour6 — 試煉大師
    化為碎片。
    TrialmasterChallengeChoiceMadeRazorDanceFourRandom — 試煉大師
    化為碎片。
    TrialmasterChallengeChoiceMadeRazorDanceFour2 — 試煉大師
    化為碎片。
    TrialmasterChallengeChoiceMadeRazorDanceFour3 — 試煉大師
    染血的土地背叛了你。
    TrialmasterChallengeChoiceMadeRazorDanceFour4 — 試煉大師
    染血的土地背叛了你。
    TrialmasterChallengeChoiceMadeRazorDanceFour5 — 試煉大師
    染血的土地背叛了你。
    TrialmasterChallengeChoiceMadeRazorDanceFour6 — 試煉大師
    一點觸碰可能招致毀滅。
    TrialmasterChallengeChoiceMadeRuinFourRandom — 試煉大師
    一點觸碰可能招致毀滅。
    TrialmasterChallengeChoiceMadeRuinFour2 — 試煉大師
    一點觸碰可能招致毀滅。
    TrialmasterChallengeChoiceMadeRuinFour3 — 試煉大師
    一個毀滅性的選擇。
    TrialmasterChallengeChoiceMadeRuinFour4 — 試煉大師
    一個毀滅性的選擇。
    TrialmasterChallengeChoiceMadeRuinFour5 — 試煉大師
    一個毀滅性的選擇。
    TrialmasterChallengeChoiceMadeRuinFour6 — 試煉大師
    腐敗始於血液。
    TrialmasterChallengeChoiceMadeBloodAltarOneRandom — 試煉大師
    腐敗始於血液。
    TrialmasterChallengeChoiceMadeBloodAltarOne2 — 試煉大師
    腐敗始於血液。
    TrialmasterChallengeChoiceMadeBloodAltarOne3 — 試煉大師
    舞動既不近也不遠。
    TrialmasterChallengeChoiceMadeBloodAltarOne4 — 試煉大師
    舞動既不近也不遠。
    TrialmasterChallengeChoiceMadeBloodAltarOne5 — 試煉大師
    舞動既不近也不遠。
    TrialmasterChallengeChoiceMadeBloodAltarOne6 — 試煉大師
    一個潰爛的環繞著你。
    TrialmasterChallengeChoiceMadeBloodAltarTwoRandom — 試煉大師
    一個潰爛的環繞著你。
    TrialmasterChallengeChoiceMadeBloodAltarTwo2 — 試煉大師
    一個潰爛的環繞著你。
    TrialmasterChallengeChoiceMadeBloodAltarTwo3 — 試煉大師
    血液是生命和死亡的源泉。
    TrialmasterChallengeChoiceMadeBloodAltarTwo4 — 試煉大師
    血液是生命和死亡的源泉。
    TrialmasterChallengeChoiceMadeBloodAltarTwo5 — 試煉大師
    血液是生命和死亡的源泉。
    TrialmasterChallengeChoiceMadeBloodAltarTwo6 — 試煉大師
    一波無法阻擋的潮水。
    TrialmasterChallengeChoiceMadeUnstoppableMonstersRandom — 試煉大師
    一波無法阻擋的潮水。
    TrialmasterChallengeChoiceMadeUnstoppableMonsters2 — 試煉大師
    一波無法阻擋的潮水。
    TrialmasterChallengeChoiceMadeUnstoppableMonsters3 — 試煉大師
    惡人永不休息。
    TrialmasterChallengeChoiceMadeUnstoppableMonsters4 — 試煉大師
    惡人永不休息。
    TrialmasterChallengeChoiceMadeUnstoppableMonsters5 — 試煉大師
    惡人永不休息。
    TrialmasterChallengeChoiceMadeUnstoppableMonsters6 — 試煉大師
    你一定是在尋找懲罰的食客。
    TrialmasterChallengeChoiceMadeLethalRareMonstersRandom — 試煉大師
    你一定是在尋找懲罰的食客。
    TrialmasterChallengeChoiceMadeLethalRareMonsters2 — 試煉大師
    你一定是在尋找懲罰的食客。
    TrialmasterChallengeChoiceMadeLethalRareMonsters3 — 試煉大師
    飢渴的王子們包圍著你,渴望王位。
    TrialmasterChallengeChoiceMadeLethalRareMonsters4 — 試煉大師
    飢渴的王子們包圍著你,渴望王位。
    TrialmasterChallengeChoiceMadeLethalRareMonsters5 — 試煉大師
    飢渴的王子們包圍著你,渴望王位。
    TrialmasterChallengeChoiceMadeLethalRareMonsters6 — 試煉大師
    真的嗎?沒有人—好吧。這是你的葬禮。
    TrialmasterChallengeChoiceMadeLethalRareMonsters7 — 試煉大師
    一道墻壁升起,阻礙你前進勝利之路。
    TrialmasterChallengeChoiceMadeShieldingMonstersRandom — 試煉大師
    一道墻壁升起,阻礙你前進勝利之路。
    TrialmasterChallengeChoiceMadeShieldingMonsters2 — 試煉大師
    一道墻壁升起,阻礙你前進勝利之路。
    TrialmasterChallengeChoiceMadeShieldingMonsters3 — 試煉大師
    不可預測性增添了更多情趣。
    TrialmasterChallengeChoiceMadeShieldingMonsters4 — 試煉大師
    不可預測性增添了更多情趣。
    TrialmasterChallengeChoiceMadeShieldingMonsters5 — 試煉大師
    不可預測性增添了更多情趣。
    TrialmasterChallengeChoiceMadeShieldingMonsters6 — 試煉大師
    一支箭落下,我知道方向。
    TrialmasterChallengeChoiceMadePreciseMonstersRandom — 試煉大師
    一支箭落下,我知道方向。
    TrialmasterChallengeChoiceMadePreciseMonsters2 — 試煉大師
    一支箭落下,我知道方向。
    TrialmasterChallengeChoiceMadePreciseMonsters3 — 試煉大師
    最好快跑。
    TrialmasterChallengeChoiceMadePreciseMonsters4 — 試煉大師
    最好快跑。
    TrialmasterChallengeChoiceMadePreciseMonsters5 — 試煉大師
    最好快跑。
    TrialmasterChallengeChoiceMadePreciseMonsters6 — 試煉大師
    鋼的謎題沒有答案。
    TrialmasterChallengeChoiceMadeOverwhelmingMonstersRandom — 試煉大師
    鋼的謎題沒有答案。
    TrialmasterChallengeChoiceMadeOverwhelmingMonsters2 — 試煉大師
    鋼的謎題沒有答案。
    TrialmasterChallengeChoiceMadeOverwhelmingMonsters3 — 試煉大師
    紙上的武士用蘆葦編織盔甲。
    TrialmasterChallengeChoiceMadeOverwhelmingMonsters4 — 試煉大師
    紙上的武士用蘆葦編織盔甲。
    TrialmasterChallengeChoiceMadeOverwhelmingMonsters5 — 試煉大師
    紙上的武士用蘆葦編織盔甲。
    TrialmasterChallengeChoiceMadeOverwhelmingMonsters6 — 試煉大師
    直擊問題的核心。
    TrialmasterChallengeChoiceMadeDeadlyMonstersRandom — 試煉大師
    直擊問題的核心。
    TrialmasterChallengeChoiceMadeDeadlyMonsters2 — 試煉大師
    直擊問題的核心。
    TrialmasterChallengeChoiceMadeDeadlyMonsters3 — 試煉大師
    真的——不要被擊中。
    TrialmasterChallengeChoiceMadeDeadlyMonsters4 — 試煉大師
    一個奇特的選擇。混沌蔑視可預測性。
    TrialmasterChallengeChoiceMadeDeadlyMonsters5 — 試煉大師
    一個奇特的選擇。混沌蔑視可預測性。
    TrialmasterChallengeChoiceMadeDeadlyMonsters6 — 試煉大師
    一個奇特的選擇。混沌蔑視可預測性。
    TrialmasterChallengeChoiceMadeDeadlyMonsters7 — 試煉大師
    死亡的所有色彩。
    TrialmasterChallengeChoiceMadePrismaticMonstersRandom — 試煉大師
    死亡的所有色彩。
    TrialmasterChallengeChoiceMadePrismaticMonsters2 — 試煉大師
    死亡的所有色彩。
    TrialmasterChallengeChoiceMadePrismaticMonsters3 — 試煉大師
    多重痛苦。
    TrialmasterChallengeChoiceMadePrismaticMonsters4 — 試煉大師
    多重痛苦。
    TrialmasterChallengeChoiceMadePrismaticMonsters5 — 試煉大師
    多重痛苦。
    TrialmasterChallengeChoiceMadePrismaticMonsters6 — 試煉大師
    部落可以了。
    TrialmasterChallengeChoiceMadeResistMonstersRandom — 試煉大師
    部落可以了。
    TrialmasterChallengeChoiceMadeResistMonsters2 — 試煉大師
    部落可以了。
    TrialmasterChallengeChoiceMadeResistMonsters3 — 試煉大師
    我們可能得在這裡待上一整天。
    TrialmasterChallengeChoiceMadeResistMonsters4 — 試煉大師
    我們可能得在這裡待上一整天。
    TrialmasterChallengeChoiceMadeResistMonsters5 — 試煉大師
    我們可能得在這裡待上一整天。
    TrialmasterChallengeChoiceMadeResistMonsters6 — 試煉大師
    勝利需要敏銳的眼光。
    TrialmasterChallengeChoiceMadeDexterousMonstersRandom — 試煉大師
    勝利需要敏銳的眼光。
    TrialmasterChallengeChoiceMadeDexterousMonsters2 — 試煉大師
    勝利需要敏銳的眼光。
    TrialmasterChallengeChoiceMadeDexterousMonsters3 — 試煉大師
    死亡之舞迅疾而混濁。
    TrialmasterChallengeChoiceMadeDexterousMonsters4 — 試煉大師
    死亡之舞迅疾而混濁。
    TrialmasterChallengeChoiceMadeDexterousMonsters5 — 試煉大師
    死亡之舞迅疾而混濁。
    TrialmasterChallengeChoiceMadeDexterousMonsters6 — 試煉大師
    信仰和智慧同樣燃燒。
    TrialmasterChallengeChoiceMadeSiphoningMonstersRandom — 試煉大師
    信仰和智慧同樣燃燒。
    TrialmasterChallengeChoiceMadeSiphoningMonsters2 — 試煉大師
    信仰和智慧同樣燃燒。
    TrialmasterChallengeChoiceMadeSiphoningMonsters3 — 試煉大師
    神秘學者的災禍。
    TrialmasterChallengeChoiceMadeSiphoningMonsters4 — 試煉大師
    神秘學者的災禍。
    TrialmasterChallengeChoiceMadeSiphoningMonsters5 — 試煉大師
    神秘學者的災禍。
    TrialmasterChallengeChoiceMadeSiphoningMonsters6 — 試煉大師
    啊,一個經典!但現在比古代更加美好。
    TrialmasterChallengeChoiceMadeSiphoningMonsters7 — 試煉大師
    那就這樣吧,真是令人失望。
    HideoutTrialmasterChaosOrb4Mod_Random — 試煉大師
    這是什麼蠢玩笑嗎?
    HideoutTrialmasterChaosOrb4Mod_2 — 試煉大師
    這是什麼蠢玩笑嗎?
    HideoutTrialmasterChaosOrb4Mod_3 — 試煉大師
    不應如此。
    HideoutTrialmasterChaosOrb4Mod_4 — 試煉大師
    不應如此。
    HideoutTrialmasterChaosOrb4Mod_5 — 試煉大師
    下次再來試試手氣吧,挑戰者。
    HideoutTrialmasterChaosOrb4Mod_6 — 試煉大師
    下次再來試試手氣吧,挑戰者。
    HideoutTrialmasterChaosOrb4Mod_7 — 試煉大師
    機率不再偏愛於你。
    HideoutTrialmasterChaosOrb4Mod_8 — 試煉大師
    機率不再偏愛於你。
    HideoutTrialmasterChaosOrb4Mod_9 — 試煉大師
    拿走屬於你的。
    HideoutTrialmasterChaosOrb6Mod_Random — 試煉大師
    拿走屬於你的。
    HideoutTrialmasterChaosOrb6Mod_2 — 試煉大師
    拿走屬於你的。
    HideoutTrialmasterChaosOrb6Mod_3 — 試煉大師
    別太著急。
    HideoutTrialmasterChaosOrb6Mod_4 — 試煉大師
    別太著急。
    HideoutTrialmasterChaosOrb6Mod_5 — 試煉大師
    我幾乎看見你已經自我膨脹了。
    HideoutTrialmasterChaosOrb6Mod_6 — 試煉大師
    我幾乎看見你已經自我膨脹了。
    HideoutTrialmasterChaosOrb6Mod_7 — 試煉大師
    輕薄的轉變。
    HideoutTrialmasterChaosOrb6Mod_8 — 試煉大師
    輕薄的轉變。
    HideoutTrialmasterChaosOrb6Mod_9 — 試煉大師
    惡人永不休息。
    HideoutTrialmasterChaosOrbOnMap_Random — 試煉大師
    惡人永不休息。
    HideoutTrialmasterChaosOrbOnMap_2 — 試煉大師
    惡人永不休息。
    HideoutTrialmasterChaosOrbOnMap_3 — 試煉大師
    帶來死亡。
    HideoutTrialmasterChaosOrbOnMap_4 — 試煉大師
    帶來死亡。
    HideoutTrialmasterChaosOrbOnMap_5 — 試煉大師
    帶來死亡。
    HideoutTrialmasterChaosOrbOnMap_6 — 試煉大師
    不留活口。
    HideoutTrialmasterChaosOrbOnMap_7 — 試煉大師
    不留活口。
    HideoutTrialmasterChaosOrbOnMap_8 — 試煉大師
    不留活口。
    HideoutTrialmasterChaosOrbOnMap_9 — 試煉大師
    試著活下來。
    HideoutTrialmasterChaosOrbOnMap_10 — 試煉大師
    試著活下來。
    HideoutTrialmasterChaosOrbOnMap_11 — 試煉大師
    試著活下來。
    HideoutTrialmasterChaosOrbOnMap_12 — 試煉大師
    我們可能得在這裡待上一整天。
    HideoutTrialmasterChaosOrbFracturedItem_Random — 試煉大師
    我們可能得在這裡待上一整天。
    HideoutTrialmasterChaosOrbFracturedItem_2 — 試煉大師
    我們可能得在這裡待上一整天。
    HideoutTrialmasterChaosOrbFracturedItem_3 — 試煉大師
    你沒贏過,但你也沒停過……
    HideoutTrialmasterChaosOrbFracturedItem_4 — 試煉大師
    你沒贏過,但你也沒停過……
    HideoutTrialmasterChaosOrbFracturedItem_5 — 試煉大師
    你看起來像個愛找罪受的傢伙。
    HideoutTrialmasterChaosOrbFracturedItem_6 — 試煉大師
    你看起來像個愛找罪受的傢伙。
    HideoutTrialmasterChaosOrbFracturedItem_7 — 試煉大師
    有時贏……但通常輸。
    HideoutTrialmasterChaosOrbFracturedItem_8 — 試煉大師
    有時贏……但通常輸。
    HideoutTrialmasterChaosOrbFracturedItem_9 — 試煉大師
    你一定是個愛找罪受的傢伙。
    HideoutTrialmasterChaosOrbJewel_Random — 試煉大師
    你一定是個愛找罪受的傢伙。
    HideoutTrialmasterChaosOrbJewel_2 — 試煉大師
    你一定是個愛找罪受的傢伙。
    HideoutTrialmasterChaosOrbJewel_3 — 試煉大師
    保持趣味,我懂。
    HideoutTrialmasterChaosOrbJewel_4 — 試煉大師
    保持趣味,我懂。
    HideoutTrialmasterChaosOrbJewel_5 — 試煉大師
    這已經沒前面那麼有趣了。
    HideoutTrialmasterChaosOrbJewel_6 — 試煉大師
    這已經沒前面那麼有趣了。
    HideoutTrialmasterChaosOrbJewel_7 — 試煉大師
    你在浪費我的時間,蠢貨。
    HideoutTrialmasterChaosOrbJewel_8 — 試煉大師
    你在浪費我的時間,蠢貨。
    HideoutTrialmasterChaosOrbJewel_9 — 試煉大師
    你那宏偉的願景將化為殘沙。
    HideoutTrialmasterChaosOrbEldritch_Random — 試煉大師
    你那宏偉的願景將化為殘沙。
    HideoutTrialmasterChaosOrbEldritch_2 — 試煉大師
    下次再來試試手氣吧,挑戰者。
    HideoutTrialmasterChaosOrbEldritch_3 — 試煉大師
    下次再來試試手氣吧,挑戰者。
    HideoutTrialmasterChaosOrbEldritch_4 — 試煉大師
    有時贏……但通常輸。
    HideoutTrialmasterChaosOrbEldritch_5 — 試煉大師
    有時贏……但通常輸。
    HideoutTrialmasterChaosOrbEldritch_6 — 試煉大師
    那就這樣吧,真是令人失望。
    HideoutTrialmasterVaalOrbNone_Random — 試煉大師
    你一定是個愛找罪受的傢伙。
    HideoutTrialmasterVaalOrbNone_2 — 試煉大師
    你一定是個愛找罪受的傢伙。
    HideoutTrialmasterVaalOrbNone_3 — 試煉大師
    你一定是個愛找罪受的傢伙。
    HideoutTrialmasterVaalOrbNone_4 — 試煉大師
    安全牌。
    HideoutTrialmasterVaalOrbNone_5 — 試煉大師
    不應如此。
    HideoutTrialmasterVaalOrbNone_6 — 試煉大師
    不應如此。
    HideoutTrialmasterVaalOrbNone_7 — 試煉大師
    你的自尊心受創了嗎?
    HideoutTrialmasterVaalOrbNone_8 — 試煉大師
    你的自尊心受創了嗎?
    HideoutTrialmasterVaalOrbNone_9 — 試煉大師
    你玩得真好,挑戰者。好好享受你的好運與技巧所帶來的勝利果實。我們會再見的。
    HideoutTrialmasterVaalOrbSkillGemLevelUp_Random — 試煉大師
    拿了你的獎勵就走吧。
    HideoutTrialmasterVaalOrbSkillGemLevelUp_2 — 試煉大師
    拿了你的獎勵就走吧。
    HideoutTrialmasterVaalOrbSkillGemLevelUp_3 — 試煉大師
    這已經沒前面那麼有趣了。
    HideoutTrialmasterVaalOrbSkillGemLevelUp_4 — 試煉大師
    這已經沒前面那麼有趣了。
    HideoutTrialmasterVaalOrbSkillGemLevelUp_5 — 試煉大師
    挺不錯的……以一個凡人來說。
    HideoutTrialmasterVaalOrbSkillGemLevelUp_6 — 試煉大師
    挺不錯的……以一個凡人來說。
    HideoutTrialmasterVaalOrbSkillGemLevelUp_7 — 試煉大師
    我原本還不確定你到底有沒有那個能力。
    HideoutTrialmasterVaalOrbSkillGemLevelUp_8 — 試煉大師
    我原本還不確定你到底有沒有那個能力。
    HideoutTrialmasterVaalOrbSkillGemLevelUp_9 — 試煉大師
    好吧。運氣也是實力的一部份。
    HideoutTrialmasterVaalOrbSkillGemLevelUp_10 — 試煉大師
    好吧。運氣也是實力的一部份。
    HideoutTrialmasterVaalOrbSkillGemLevelUp_11 — 試煉大師
    預期中的選擇。
    HideoutTrialmasterVaalOrbSkillGemQuality_Random — 試煉大師
    別太著急。
    HideoutTrialmasterVaalOrbSkillGemQuality_2 — 試煉大師
    別太著急。
    HideoutTrialmasterVaalOrbSkillGemQuality_3 — 試煉大師
    這便是,機會的多變。
    HideoutTrialmasterVaalOrbSkillGemQuality_4 — 試煉大師
    這便是,機會的多變。
    HideoutTrialmasterVaalOrbSkillGemQuality_5 — 試煉大師
    保持趣味,我懂。
    HideoutTrialmasterVaalOrbSkillGemQuality_6 — 試煉大師
    保持趣味,我懂。
    HideoutTrialmasterVaalOrbSkillGemQuality_7 — 試煉大師
    拿了你的獎勵就走吧。
    HideoutTrialmasterVaalOrbVaalGem_Random — 試煉大師
    拿了你的獎勵就走吧。
    HideoutTrialmasterVaalOrbVaalGem_2 — 試煉大師
    你……你贏了?老實說,我對你真的完全沒有任何期待。
    HideoutTrialmasterVaalOrbVaalGem_3 — 試煉大師
    你……你贏了?老實說,我對你真的完全沒有任何期待。
    HideoutTrialmasterVaalOrbVaalGem_4 — 試煉大師
    你……你贏了?老實說,我對你真的完全沒有任何期待。
    HideoutTrialmasterVaalOrbVaalGem_5 — 試煉大師
    你不會一直贏下去的。
    HideoutTrialmasterVaalOrbVaalGem_6 — 試煉大師
    你不會一直贏下去的。
    HideoutTrialmasterVaalOrbVaalGem_7 — 試煉大師
    安全牌。
    HideoutTrialmasterVaalOrbMapImplicits_Random — 試煉大師
    謝謝你沒有再一次讓我的主人失望。
    HideoutTrialmasterVaalOrbMapImplicits_2 — 試煉大師
    謝謝你沒有再一次讓我的主人失望。
    HideoutTrialmasterVaalOrbMapImplicits_3 — 試煉大師
    有時贏……但通常輸。
    HideoutTrialmasterVaalOrbMapImplicits_4 — 試煉大師
    有時贏……但通常輸。
    HideoutTrialmasterVaalOrbMapImplicits_5 — 試煉大師
    輕薄的轉變。
    HideoutTrialmasterVaalOrbMapImplicits_6 — 試煉大師
    輕薄的轉變。
    HideoutTrialmasterVaalOrbMapImplicits_7 — 試煉大師
    多重痛苦。
    HideoutTrialmasterVaalOrbMap8ModRare_Random — 試煉大師
    多重痛苦。
    HideoutTrialmasterVaalOrbMap8ModRare_2 — 試煉大師
    多重痛苦。
    HideoutTrialmasterVaalOrbMap8ModRare_3 — 試煉大師
    最好快跑。
    HideoutTrialmasterVaalOrbMap8ModRare_4 — 試煉大師
    最好快跑。
    HideoutTrialmasterVaalOrbMap8ModRare_5 — 試煉大師
    最好快跑。
    HideoutTrialmasterVaalOrbMap8ModRare_6 — 試煉大師
    一道牆壁升起,阻礙你前進勝利之路。
    HideoutTrialmasterVaalOrbMap8ModRare_7 — 試煉大師
    一道牆壁升起,阻礙你前進勝利之路。
    HideoutTrialmasterVaalOrbMap8ModRare_8 — 試煉大師
    一道牆壁升起,阻礙你前進勝利之路。
    HideoutTrialmasterVaalOrbMap8ModRare_9 — 試煉大師
    不可預測性增添了更多情趣。
    HideoutTrialmasterVaalOrbMap8ModRare_10 — 試煉大師
    不可預測性增添了更多情趣。
    HideoutTrialmasterVaalOrbMap8ModRare_11 — 試煉大師
    不可預測性增添了更多情趣。
    HideoutTrialmasterVaalOrbMap8ModRare_12 — 試煉大師
    必須擁有敏銳的眼光才能獲勝。
    HideoutTrialmasterVaalOrbMap8ModRare_13 — 試煉大師
    必須擁有敏銳的眼光才能獲勝。
    HideoutTrialmasterVaalOrbMap8ModRare_14 — 試煉大師
    必須擁有敏銳的眼光才能獲勝。
    HideoutTrialmasterVaalOrbMap8ModRare_15 — 試煉大師
    不可預測性增添了更多情趣。
    HideoutTrialmasterVaalOrbMapReroll_Random — 試煉大師
    不可預測性增添了更多情趣。
    HideoutTrialmasterVaalOrbMapReroll_2 — 試煉大師
    不可預測性增添了更多情趣。
    HideoutTrialmasterVaalOrbMapReroll_3 — 試煉大師
    一個糟糕的選擇。
    HideoutTrialmasterVaalOrbMapReroll_4 — 試煉大師
    一個糟糕的選擇。
    HideoutTrialmasterVaalOrbMapReroll_5 — 試煉大師
    一個糟糕的選擇。
    HideoutTrialmasterVaalOrbMapReroll_6 — 試煉大師
    化為碎片。
    HideoutTrialmasterVaalOrbMapReroll_7 — 試煉大師
    化為碎片。
    HideoutTrialmasterVaalOrbMapReroll_8 — 試煉大師
    化為碎片。
    HideoutTrialmasterVaalOrbMapReroll_9 — 試煉大師
    你的厄運黑暗而又動盪。
    HideoutTrialmasterVaalOrbMapReroll_10 — 試煉大師
    你的厄運黑暗而又動盪。
    HideoutTrialmasterVaalOrbMapReroll_11 — 試煉大師
    你的厄運黑暗而又動盪。
    HideoutTrialmasterVaalOrbMapReroll_12 — 試煉大師
    防禦多少都不夠。
    HideoutTrialmasterVaalOrbFlask_Random — 試煉大師
    防禦多少都不夠。
    HideoutTrialmasterVaalOrbFlask_2 — 試煉大師
    防禦多少都不夠。
    HideoutTrialmasterVaalOrbFlask_3 — 試煉大師
    真是……一點都不意外。
    HideoutTrialmasterVaalOrbFlask_4 — 試煉大師
    真是……一點都不意外。
    HideoutTrialmasterVaalOrbFlask_5 — 試煉大師
    挺不錯的……以一個凡人來說。
    HideoutTrialmasterVaalOrbFlask_6 — 試煉大師
    挺不錯的……以一個凡人來說。
    HideoutTrialmasterVaalOrbFlask_7 — 試煉大師
    這已經沒前面那麼有趣了。
    HideoutTrialmasterVaalOrbFlask_8 — 試煉大師
    這已經沒前面那麼有趣了。
    HideoutTrialmasterVaalOrbFlask_9 — 試煉大師
    一個奇特的選擇。混沌蔑視可預測性。
    HideoutTrialmasterVaalOrbMapVaalTemple_Random — 試煉大師
    一個奇特的選擇。混沌蔑視可預測性。
    HideoutTrialmasterVaalOrbMapVaalTemple_2 — 試煉大師
    一個奇特的選擇。混沌蔑視可預測性。
    HideoutTrialmasterVaalOrbMapVaalTemple_3 — 試煉大師
    前進並毀滅。
    HideoutTrialmasterVaalOrbMapVaalTemple_4 — 試煉大師
    前進並毀滅。
    HideoutTrialmasterVaalOrbMapVaalTemple_5 — 試煉大師
    前進並毀滅。
    HideoutTrialmasterVaalOrbMapVaalTemple_6 — 試煉大師
    你終將殞落。
    HideoutTrialmasterVaalOrbMapVaalTemple_7 — 試煉大師
    你終將殞落。
    HideoutTrialmasterVaalOrbMapVaalTemple_8 — 試煉大師
    你終將殞落。
    HideoutTrialmasterVaalOrbMapVaalTemple_9 — 試煉大師
    死亡早已攀附於你。
    HideoutTrialmasterVaalOrbMapVaalTemple_10 — 試煉大師
    死亡早已攀附於你。
    HideoutTrialmasterVaalOrbMapVaalTemple_11 — 試煉大師
    死亡早已攀附於你。
    HideoutTrialmasterVaalOrbMapVaalTemple_12 — 試煉大師
    腐化從血液開始。
    HideoutTrialmasterVaalOrbJewelImplicits_Random — 試煉大師
    腐化從血液開始。
    HideoutTrialmasterVaalOrbJewelImplicits_2 — 試煉大師
    腐化從血液開始。
    HideoutTrialmasterVaalOrbJewelImplicits_3 — 試煉大師
    好吧。運氣也是實力的一部份。
    HideoutTrialmasterVaalOrbJewelImplicits_4 — 試煉大師
    好吧。運氣也是實力的一部份。
    HideoutTrialmasterVaalOrbJewelImplicits_5 — 試煉大師
    你成功阻止失敗的浪潮。
    HideoutTrialmasterVaalOrbJewelImplicits_6 — 試煉大師
    你成功阻止失敗的浪潮。
    HideoutTrialmasterVaalOrbJewelImplicits_7 — 試煉大師
    這便是,機會的多變。
    HideoutTrialmasterVaalOrbJewelImplicits_8 — 試煉大師
    這便是,機會的多變。
    HideoutTrialmasterVaalOrbJewelImplicits_9 — 試煉大師
    一個奇特的選擇。混沌蔑視可預測性。
    HideoutTrialmasterVaalOrbJewel4ModRare_Random — 試煉大師
    一個奇特的選擇。混沌蔑視可預測性。
    HideoutTrialmasterVaalOrbJewel4ModRare_2 — 試煉大師
    一個奇特的選擇。混沌蔑視可預測性。
    HideoutTrialmasterVaalOrbJewel4ModRare_3 — 試煉大師
    有時贏……但通常輸。
    HideoutTrialmasterVaalOrbJewel4ModRare_4 — 試煉大師
    有時贏……但通常輸。
    HideoutTrialmasterVaalOrbJewel4ModRare_5 — 試煉大師
    我們可能得在這裡待上一整天。
    HideoutTrialmasterVaalOrbJewel4ModRare_6 — 試煉大師
    我們可能得在這裡待上一整天。
    HideoutTrialmasterVaalOrbJewel4ModRare_7 — 試煉大師
    我們可能得在這裡待上一整天。
    HideoutTrialmasterVaalOrbJewel4ModRare_8 — 試煉大師
    拿了你的獎勵就走吧。
    HideoutTrialmasterVaalOrbJewelUnique_Random — 試煉大師
    拿了你的獎勵就走吧。
    HideoutTrialmasterVaalOrbJewelUnique_2 — 試煉大師
    你……你贏了?老實說,我對你真的完全沒有任何期待。
    HideoutTrialmasterVaalOrbJewelUnique_3 — 試煉大師
    你……你贏了?老實說,我對你真的完全沒有任何期待。
    HideoutTrialmasterVaalOrbJewelUnique_4 — 試煉大師
    你……你贏了?老實說,我對你真的完全沒有任何期待。
    HideoutTrialmasterVaalOrbJewelUnique_5 — 試煉大師
    你不會一直贏下去的。
    HideoutTrialmasterVaalOrbJewelUnique_6 — 試煉大師
    你不會一直贏下去的。
    HideoutTrialmasterVaalOrbJewelUnique_7 — 試煉大師
    挺不錯的……以一個凡人來說。
    HideoutTrialmasterVaalOrbJewelUnique_8 — 試煉大師
    挺不錯的……以一個凡人來說。
    HideoutTrialmasterVaalOrbJewelUnique_9 — 試煉大師
    腐化從血液開始。
    HideoutTrialmasterVaalOrbBloodOfCorruption_Random — 試煉大師
    腐化從血液開始。
    HideoutTrialmasterVaalOrbBloodOfCorruption_2 — 試煉大師
    腐化從血液開始。
    HideoutTrialmasterVaalOrbBloodOfCorruption_3 — 試煉大師
    拿走屬於你的。
    HideoutTrialmasterVaalOrbMalachaiVision_Random — 試煉大師
    拿走屬於你的。
    HideoutTrialmasterVaalOrbMalachaiVision_2 — 試煉大師
    拿走屬於你的。
    HideoutTrialmasterVaalOrbMalachaiVision_3 — 試煉大師
    令人印象深刻,挑戰者。
    HideoutTrialmasterVaalOrbGlimpseOfChaosImplicits_Random — 試煉大師
    令人印象深刻,挑戰者。
    HideoutTrialmasterVaalOrbGlimpseOfChaosImplicits_2 — 試煉大師
    挺不錯的……以一個凡人來說。
    HideoutTrialmasterVaalOrbGlimpseOfChaosImplicits_3 — 試煉大師
    挺不錯的……以一個凡人來說。
    HideoutTrialmasterVaalOrbGlimpseOfChaosImplicits_4 — 試煉大師
    好吧。運氣也是實力的一部份。
    HideoutTrialmasterVaalOrbGlimpseOfChaosUniqueReroll_Random — 試煉大師
    好吧。運氣也是實力的一部份。
    HideoutTrialmasterVaalOrbGlimpseOfChaosUniqueReroll_2 — 試煉大師
    拿了你的獎勵就走吧。
    HideoutTrialmasterVaalOrbGlimpseOfChaosUniqueReroll_3 — 試煉大師
    拿了你的獎勵就走吧。
    HideoutTrialmasterVaalOrbGlimpseOfChaosUniqueReroll_4 — 試煉大師
    你覺得你的好運到此為止,還是你能夠更進一步發大財呢?
    HideoutTrialmasterVaalOrbGlimpseOfChaosUniqueReroll_5 — 試煉大師
    腐化從血液開始。
    HideoutTrialmasterVaalOrbGlimpseOfChaosVaalMask_Random — 試煉大師
    腐化從血液開始。
    HideoutTrialmasterVaalOrbGlimpseOfChaosVaalMask_2 — 試煉大師
    腐化從血液開始。
    HideoutTrialmasterVaalOrbGlimpseOfChaosVaalMask_3 — 試煉大師
    不可預測性增添了更多情趣。
    HideoutTrialmasterVaalOrbGlimpseOfChaosRemoveExplicit_Random — 試煉大師
    不可預測性增添了更多情趣。
    HideoutTrialmasterVaalOrbGlimpseOfChaosRemoveExplicit_2 — 試煉大師
    不可預測性增添了更多情趣。
    HideoutTrialmasterVaalOrbGlimpseOfChaosRemoveExplicit_3 — 試煉大師
    這便是,機會的多變。
    HideoutTrialmasterVaalOrbGlimpseOfChaosRemoveExplicit_4 — 試煉大師
    這便是,機會的多變。
    HideoutTrialmasterVaalOrbGlimpseOfChaosRemoveExplicit_5 — 試煉大師
    令人印象深刻,挑戰者。
    HideoutTrialmasterVaalOrbHandsOfTheHighTemplarImplicit_Random — 試煉大師
    令人印象深刻,挑戰者。
    HideoutTrialmasterVaalOrbHandsOfTheHighTemplarImplicit_2 — 試煉大師
    挺不錯的……以一個凡人來說。
    HideoutTrialmasterVaalOrbHandsOfTheHighTemplarImplicit_3 — 試煉大師
    挺不錯的……以一個凡人來說。
    HideoutTrialmasterVaalOrbHandsOfTheHighTemplarImplicit_4 — 試煉大師
    堅持不懈大概是你唯一的優點了。
    HideoutTrialmasterVaalOrbHandsOfTheHighTemplarWhiteSocket_Random — 試煉大師
    堅持不懈大概是你唯一的優點了。
    HideoutTrialmasterVaalOrbHandsOfTheHighTemplarWhiteSocket_2 — 試煉大師
    你沒贏過,但你也沒停過……
    HideoutTrialmasterVaalOrbHandsOfTheHighTemplarWhiteSocket_3 — 試煉大師
    你沒贏過,但你也沒停過……
    HideoutTrialmasterVaalOrbHandsOfTheHighTemplarWhiteSocket_4 — 試煉大師
    你看起來像個愛找罪受的傢伙。
    HideoutTrialmasterVaalOrbHandsOfTheHighTemplarWhiteSocket_5 — 試煉大師
    你看起來像個愛找罪受的傢伙。
    HideoutTrialmasterVaalOrbHandsOfTheHighTemplarWhiteSocket_6 — 試煉大師
    這便是,機會的多變。
    HideoutTrialmasterVaalOrbHandsOfTheHighTemplarRare_Random — 試煉大師
    這便是,機會的多變。
    HideoutTrialmasterVaalOrbHandsOfTheHighTemplarRare_2 — 試煉大師
    你的自尊心受創了嗎?
    HideoutTrialmasterVaalOrbHandsOfTheHighTemplarRare_3 — 試煉大師
    你的自尊心受創了嗎?
    HideoutTrialmasterVaalOrbHandsOfTheHighTemplarRare_4 — 試煉大師
    真是……一點都不意外。
    HideoutTrialmasterVaalOrbHandsOfTheHighTemplarRare_5 — 試煉大師
    真是……一點都不意外。
    HideoutTrialmasterVaalOrbHandsOfTheHighTemplarRare_6 — 試煉大師
    現在你知道什麼事不該做了。
    HideoutTrialmasterVaalOrbHandsOfTheHighTemplarRare_7 — 試煉大師
    現在你知道什麼事不該做了。
    HideoutTrialmasterVaalOrbHandsOfTheHighTemplarRare_8 — 試煉大師
    那就這樣吧,真是令人失望。
    HideoutTrialmasterVaalOrbNone — 試煉大師
    你玩得真好,挑戰者。好好享受你的好運與技巧所帶來的勝利果實。我們會再見的。
    HideoutTrialmasterVaalOrbSkillGemLevelUp — 試煉大師
    預期中的選擇。
    HideoutTrialmasterVaalOrbSkillGemQuality — 試煉大師
    拿了你的獎勵就走吧。
    HideoutTrialmasterVaalOrbVaalGem — 試煉大師
    一個奇特的選擇。混沌蔑視可預測性。
    HideoutTrialmasterVaalOrbMapVaalTemple — 試煉大師
    安全牌。
    HideoutTrialmasterVaalOrbMapImplicits — 試煉大師
    多重痛苦。
    HideoutTrialmasterVaalOrbMap8ModRare — 試煉大師
    不可預測性增添了更多情趣。
    HideoutTrialmasterVaalOrbMapReroll — 試煉大師
    多重痛苦。
    HideoutTrialmasterVaalOrbContract8ModRare — 試煉大師
    不可預測性增添了更多情趣。
    HideoutTrialmasterVaalOrbContractReroll — 試煉大師
    可能你不太清楚規則……
    HideoutTrialmasterVaalOrbContractLevelChange — 試煉大師
    腐化從血液開始。
    HideoutTrialmasterVaalOrbJewelImplicits — 試煉大師
    呼吸不到新鮮空氣。
    HideoutTrialmasterVaalOrbJewel4ModRare — 試煉大師
    拿了你的獎勵就走吧。
    HideoutTrialmasterVaalOrbJewelUnique — 試煉大師
    防禦多少都不夠。
    HideoutTrialmasterVaalOrbFlask — 試煉大師
    腐化從血液開始。
    HideoutTrialmasterVaalOrbBloodOfCorruption — 試煉大師
    拿了你的獎勵就走吧。
    HideoutTrialmasterVaalOrbMalachaiVision — 試煉大師
    令人印象深刻,挑戰者。
    HideoutTrialmasterVaalOrbGlimpseOfChaosImplicits — 試煉大師
    你覺得你的好運到此為止,還是你能夠更進一步發大財呢?
    HideoutTrialmasterVaalOrbGlimpseOfChaosUniqueReroll — 試煉大師
    你沒贏過,但你也沒停過……
    HideoutTrialmasterVaalOrbGlimpseOfChaosVaalMask — 試煉大師
    不應如此。
    HideoutTrialmasterVaalOrbGlimpseOfChaosRemoveExplicit — 試煉大師
    挺不錯的……以一個凡人來說。
    HideoutTrialmasterVaalOrbPurityAuraReroll — 試煉大師
    機率指引了你的勝利……偶然之間。
    HideoutTrialmasterVaalOrbWhiteSockets — 試煉大師
    這便是,機會的多變。
    HideoutTrialmasterVaalOrbImplicits — 試煉大師
    哈哈哈哈哈!你的好運結束了,蠢貨!
    HideoutTrialmasterVaalOrbFullReroll — 試煉大師
    機率不再偏愛於你。
    HideoutTrialmasterChaosOrb4Mod — 試煉大師
    拿走屬於你的。
    HideoutTrialmasterChaosOrb6Mod — 試煉大師
    你是怎麼一直贏的!?
    HideoutTrialmasterChaosOrb3Tier1 — 試煉大師
    啊,一個經典!但現在比古代更加美好。
    HideoutTrialmasterChaosOrb3Resistances — 試煉大師
    拿了你的獎勵就走吧。
    HideoutTrialmasterChaosOrb3Attributes — 試煉大師
    惡人永不休息。
    HideoutTrialmasterChaosOrbOnMap — 試煉大師
    我們可能得在這裡待上一整天。
    HideoutTrialmasterChaosOrbFracturedItem — 試煉大師
    你一定是個愛找罪受的傢伙。
    HideoutTrialmasterChaosOrbJewel — 試煉大師
    你那宏偉的願景將化為殘沙。
    HideoutTrialmasterChaosOrbEldritch — 試煉大師
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