惊惧执者
恶魔
50% 的几率在击中时用脆弱诅咒敌人
全局物理伤害提高 50%
monster no map drops [1]
Horror Archon
幽魂N
标签animal_claw_weapon, 施法, cold_affinity, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity, ranged, red_blood
生命
99%
异常状态临界值
99%
抗性
0 0 85 0
伤害
88%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 18
攻击间隔
2.445 秒
伤害分布
±20%
经验值
110%
Model Size
115%
类型
DemonFemaleBossStrIntMission
Metadata
DemonBossStrIntMission
等级
68
生命
6,369
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
329
法术伤害
329
命中
290
攻击间隔
2.445
经验值
11,281
异常状态临界值
6,369
冰缓
20
Shock
20
Brittle
114
Scorch
20
Sap
56
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 263–394
暴击几率: 5%
攻击间隔: 2.445 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterCyclone
攻击, 范围, 近战, 位移
旋风斩
基本伤害: 263–394
暴击几率: 5%
攻击间隔: 2.445 秒
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
伤害总降 40%
物理伤害提高 20%
攻击速度加快 30%
移动速度总降 30%
base skill number of additional hits [1]
is area damage [1]
BloodNovaStrIntBoss
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射, 范围法术, 新星
冰霜新星
暴击几率: 5%
伤害效用: 130%
施放间隔: 0.8 秒
冷却时间: 4 秒
从施法者散发出一圈寒冰之环。
造成 625.7 - 977.6 冰霜伤害
基础范围为 2.6
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/DemonFemale/DemonFemale"

Object Type Codes

version 2
extends "Metadata/Monsters/DemonFemale/DemonFemale"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFemale/DemonBossStrIntMission"] = {
    name = "Horror Archon",
    life = 0.99,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 0.88,
    damageSpread = 0.2,
    attackTime = 2.445,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "BloodNovaStrIntBoss",
        "Melee",
        "MonsterCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodNovaStrIntBoss"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "active_skill_damage_+%_final",
        "base_skill_number_of_additional_hits",
        "is_area_damage",
    },
    levels = {
        [1] = {20, 30, -30, -40, 1, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
50% 的几率在击中时用脆弱诅咒敌人
IdMonsterChanceToVulnerabilityOnHit2
FamilyMonsterChanceToVulnerabilityOnHit
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • curse on hit % vulnerability Min: 50 Max: 50 全域
  • Craft Tagscaster curse
    全局物理伤害提高 50%
    IdMonsterImplicitAuraLargeDamage1
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level4 (Effective: 3)
    Stats
  • physical damage +% Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage damage physical
    强化物理增伤光环
    范围: 50
    友军造成额外物理伤害
    物理伤害提高 50%
    Large Physical Damage Aura
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域