Arconte de horror
Demonio
50% de probabilidad de Maldecir Enemigos con Vulnerabilidad con cada Golpe
Daño físico global aumentado un 50%
monster no map drops [1]
Horror Archon
SpectreN
Tagsanimal_claw_weapon, Lanzador de hechizos, cold_affinity, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity, ranged, red_blood
Vida
99%
Ailment Threshold
99%
Resistencia
0 0 85 0
Damage
88%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 18
Attack Time
2.445 Second
Damage Spread
±20%
Experiencia
110%
Model Size
115%
Type
DemonFemaleBossStrIntMission
Metadata
DemonBossStrIntMission
Nivel
68
Vida
6,369
Armaduras
28,790
Evasión
4,739
Escudo de energía
0
Damage
329
Daño de hechizos
329
Precisión
290
Attack Time
2.445
Experiencia
11,281
Ailment Threshold
6,369
Chill
20
Shock
20
Brittle
114
Scorch
20
Sap
56
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 263–394
Probabilidad de golpe crítico: 5%
Attack Time: 2.445 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterCyclone
Attack, Area, Melee, Movement
Ciclón
Base Damage: 263–394
Probabilidad de golpe crítico: 5%
Attack Time: 2.445 seg
Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
Inflige un 40% menos de daño
Daño físico aumentado un 20%
Velocidad de ataque aumentada un 30%
30% menos Velocidad de Movimiento
base skill number of additional hits [1]
is area damage [1]
BloodNovaStrIntBoss
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Nova de hielo
Probabilidad de golpe crítico: 5%
Efectividad del daño agregado: 130%
Tiempo de lanzamiento: 0.8 seg
Tiempo de recarga: 4 seg
Un círculo de hielo se expande desde el personaje.
Inflige de 625.7 a 977.6 de daño de hielo
El radio base es de 2.6 metros
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/DemonFemale/DemonFemale"

Object Type Codes

version 2
extends "Metadata/Monsters/DemonFemale/DemonFemale"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFemale/DemonBossStrIntMission"] = {
    name = "Horror Archon",
    life = 0.99,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 0.88,
    damageSpread = 0.2,
    attackTime = 2.445,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "BloodNovaStrIntBoss",
        "Melee",
        "MonsterCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodNovaStrIntBoss"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "active_skill_damage_+%_final",
        "base_skill_number_of_additional_hits",
        "is_area_damage",
    },
    levels = {
        [1] = {20, 30, -30, -40, 1, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
50% de probabilidad de Maldecir Enemigos con Vulnerabilidad con cada Golpe
IdMonsterChanceToVulnerabilityOnHit2
FamilyMonsterChanceToVulnerabilityOnHit
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • curse on hit % vulnerability Min: 50 Max: 50 Global
  • Craft Tagscaster curse
    Daño físico global aumentado un 50%
    IdMonsterImplicitAuraLargeDamage1
    FamilyMonsterAura
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level4 (Effective: 3)
    Stats
  • physical damage +% Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage damage physical
    Aura de daño físico alto
    Radio: 50
    Los aliados infligen daño físico extra
    Daño físico aumentado un 50%
    Large Physical Damage Aura
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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