冰冻精华
构造体
cant touch this [1]
cant possess this [1]
Freezing Essence
幽魂N
标签construct, hard_armour, is_unarmed, medium_height, non_attacking, not_dex, not_str, slashing_weapon, very_slow_movement, water
生命
260%
生命转为护盾
100%
异常状态临界值
260%
抗性
0 85 0 0
伤害
156%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.275 秒
伤害分布
±20%
经验值
200%
Model Size
95%
类型
IceGolemIzaro
Metadata
IceElementalIzaro
等级
68
生命
16,727
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
583
法术伤害
583
命中
290
攻击间隔
1.275
经验值
20,510
异常状态临界值
16,727
冰缓
53
Shock
53
Brittle
299
Scorch
53
Sap
146
IzaroAbsorbElemental
法术
施放间隔: 1 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	object_size = 2
	blocking = true
	force_placement = true
}

Life
{
	corpse_usable = false
}

Transitionable
{
	num_states = 5
	// 1: lowered
	// 2: raising
	// 3: raised, active
	// 4: lowering
	// 5: lowered again
	
	on_transition_to_2 = "PlayAnimationByName( elevator_ascending ); MakeCollidable();"
	on_transition_to_4 = "PlayAnimationByName( elevator_descending );"
	on_transition_to_5 = "RemoveCollidability();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
}

Animated
{
	on_end_elevator_descending = "PlayAnimationByName( elevator_idle );"
}

Transitionable
{
	create_state_1 = "PlayAnimationByName( elevator_idle ); RemoveCollidability();"
	create_state_5 = "PlayAnimationByName( elevator_idle ); RemoveCollidability();"
}

Targetable
{
	display_info_string = "LabyrinthElementalsColdInfoString"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IceElemental/IceElementalIzaro"] = {
    name = "Freezing Essence",
    life = 2.6,
    energyShield = 1,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.56,
    damageSpread = 0.2,
    attackTime = 1.275,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "IzaroAbsorbElemental",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroAbsorbElemental"] = {
    name = "IzaroAbsorbElemental",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cant touch this [1]
IdTormentCantTouchThis
FamilyCantTouchThis
Domains怪物 (3)
GenerationType苦痛 (7)
Req. level1
Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • 冰冻精华
    构造体
    damage taken +% from spike traps final [-100]
    damage taken +% from arrow traps final [-100]
    immune to labyrinth degen effect [1]
    immune to lava damage [1]
    cant touch this [1]
    cant possess this [1]
    Freezing Essence
    幽魂N
    标签施法, cold_affinity, construct, fast_movement, hard_armour, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon, water
    生命
    260%
    生命转为护盾
    100%
    异常状态临界值
    260%
    抗性
    0 85 0 0
    伤害
    156%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.275 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    95%
    类型
    IceGolemIzaroPhase2
    Metadata
    IceElementalIzaroPhase2
    等级
    68
    生命
    16,727
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,127
    伤害
    583
    法术伤害
    583
    命中
    290
    攻击间隔
    1.275
    经验值
    20,510
    异常状态临界值
    16,727
    冰缓
    53
    Shock
    53
    Brittle
    299
    Scorch
    53
    Sap
    146
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 466–699
    攻击暴击率: 5%
    攻击间隔: 1.275 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    IceElementalIceCyclone
    攻击, 范围, 近战, 位移
    旋风斩
    基本伤害: 466–699
    攻击暴击率: 5%
    攻击间隔: 1.275 秒
    冷却时间: 6 秒
    对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
    基础持续时间为 4
    移动速度总增 75%
    cyclone extra distance [40]
    cyclone places ground ice [1]
    is area damage [1]
    IzaroIceElementalSpear
    投射物, 玩家投射物, 法术, 陷阱技能, 图腾技能, 可触发
    冰元素尖矛
    施放间隔: 1 秒
    冷却时间: 4 秒
    造成 336.3 - 504.5 冰霜伤害
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	object_size = 2
    	blocking = true
    	force_placement = true
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    	num_states = 2
    }
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IceElemental/IceElementalIzaroPhase2"] = {
        name = "Freezing Essence",
        life = 2.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.275,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "IceElementalIceCyclone",
            "IzaroIceElementalSpear",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceElementalIceCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "base_skill_effect_duration",
            "is_area_damage",
            "cyclone_places_ground_ice",
        },
        levels = {
            [1] = {75, 40, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroIceElementalSpear"] = {
        name = "Ice Elemental Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    damage taken +% from spike traps final [-100]
    IdLabyrinthSpikeTrapDamageTaken2
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -100 Max: -100 全域
  • damage taken +% from arrow traps final [-100]
    IdLabyrinthArrowTrapDamageTaken2_
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 全域
  • immune to labyrinth degen effect [1]
    IdLabyrinthDegenTrapImmunity1
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect Min: 1 Max: 1 全域
  • immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 全域
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • Edit

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