Esencia congelante
Constructo
cant touch this [1]
cant possess this [1]
Freezing Essence
SpectreN
Tagsconstruct, hard_armour, is_unarmed, medium_height, non_attacking, not_dex, not_str, slashing_weapon, very_slow_movement, water
Vida
260%
Energy Shield From Life
100%
Ailment Threshold
260%
Resistencia
0 85 0 0
Damage
156%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.275 Second
Damage Spread
±20%
Experiencia
200%
Model Size
95%
Type
IceGolemIzaro
Metadata
IceElementalIzaro
Nivel
68
Vida
16,727
Armaduras
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
583
Daño de hechizos
583
Precisión
290
Attack Time
1.275
Experiencia
20,510
Ailment Threshold
16,727
Chill
53
Shock
53
Brittle
299
Scorch
53
Sap
146
IzaroAbsorbElemental
Spell
Tiempo de lanzamiento: 1 seg

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	object_size = 2
	blocking = true
	force_placement = true
}

Life
{
	corpse_usable = false
}

Transitionable
{
	num_states = 5
	// 1: lowered
	// 2: raising
	// 3: raised, active
	// 4: lowering
	// 5: lowered again
	
	on_transition_to_2 = "PlayAnimationByName( elevator_ascending ); MakeCollidable();"
	on_transition_to_4 = "PlayAnimationByName( elevator_descending );"
	on_transition_to_5 = "RemoveCollidability();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
}

Animated
{
	on_end_elevator_descending = "PlayAnimationByName( elevator_idle );"
}

Transitionable
{
	create_state_1 = "PlayAnimationByName( elevator_idle ); RemoveCollidability();"
	create_state_5 = "PlayAnimationByName( elevator_idle ); RemoveCollidability();"
}

Targetable
{
	display_info_string = "LabyrinthElementalsColdInfoString"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IceElemental/IceElementalIzaro"] = {
    name = "Freezing Essence",
    life = 2.6,
    energyShield = 1,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.56,
    damageSpread = 0.2,
    attackTime = 1.275,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "IzaroAbsorbElemental",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroAbsorbElemental"] = {
    name = "IzaroAbsorbElemental",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cant touch this [1]
IdTormentCantTouchThis
FamilyCantTouchThis
Domainsmonstruo (3)
GenerationTypeTorment (7)
Req. level1
Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Esencia congelante
    Constructo
    damage taken +% from spike traps final [-100]
    damage taken +% from arrow traps final [-100]
    immune to labyrinth degen effect [1]
    immune to lava damage [1]
    cant touch this [1]
    cant possess this [1]
    Freezing Essence
    SpectreN
    TagsLanzador de hechizos, cold_affinity, construct, fast_movement, hard_armour, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon, water
    Vida
    260%
    Energy Shield From Life
    100%
    Ailment Threshold
    260%
    Resistencia
    0 85 0 0
    Damage
    156%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.275 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    95%
    Type
    IceGolemIzaroPhase2
    Metadata
    IceElementalIzaroPhase2
    Nivel
    68
    Vida
    16,727
    Armaduras
    28,790
    Evasión
    4,739
    Escudo de energía
    6,127
    Damage
    583
    Daño de hechizos
    583
    Precisión
    290
    Attack Time
    1.275
    Experiencia
    20,510
    Ailment Threshold
    16,727
    Chill
    53
    Shock
    53
    Brittle
    299
    Scorch
    53
    Sap
    146
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 466–699
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.275 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    IceElementalIceCyclone
    Attack, Area, Melee, Movement
    Ciclón
    Base Damage: 466–699
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.275 seg
    Tiempo de recarga: 6 seg
    Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
    La duración base es de 4 segundos
    75% más Velocidad de Movimiento
    cyclone extra distance [40]
    cyclone places ground ice [1]
    is area damage [1]
    IzaroIceElementalSpear
    Projectile, ProjectilesFromUser, Spell, Trappable, Totemable, Triggerable
    Lanza elemental de hielo
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 4 seg
    Inflige de 336.3 a 504.5 de daño de hielo
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	object_size = 2
    	blocking = true
    	force_placement = true
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    	num_states = 2
    }
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IceElemental/IceElementalIzaroPhase2"] = {
        name = "Freezing Essence",
        life = 2.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.275,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "IceElementalIceCyclone",
            "IzaroIceElementalSpear",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceElementalIceCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "base_skill_effect_duration",
            "is_area_damage",
            "cyclone_places_ground_ice",
        },
        levels = {
            [1] = {75, 40, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroIceElementalSpear"] = {
        name = "Ice Elemental Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    damage taken +% from spike traps final [-100]
    IdLabyrinthSpikeTrapDamageTaken2
    FamilyLabyrinthTrapDamage
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -100 Max: -100 Global
  • damage taken +% from arrow traps final [-100]
    IdLabyrinthArrowTrapDamageTaken2_
    FamilyLabyrinthTrapDamage
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 Global
  • immune to labyrinth degen effect [1]
    IdLabyrinthDegenTrapImmunity1
    FamilyLabyrinthTrapDamage
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect Min: 1 Max: 1 Global
  • immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.