Essência Glacial
Construto
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Freezing Essence
SpectreN
Tagsconstruct, hard_armour, is_unarmed, medium_height, non_attacking, not_dex, not_str, slashing_weapon, very_slow_movement, water
Vida
260%
Energy Shield From Life
100%
Ailment Threshold
260%
Resistência
0 85 0 0
Damage
156%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.275 Second
Damage Spread
±20%
Experiência
200%
Model Size
95%
Type
IceGolemIzaro
Metadata
IceElementalIzaro
Nível
68
Vida
16,727
Armadura
28,790
Evasão
4,739
Escudo de Energia
6,127
Damage
583
Dano Mágico
583
Precisão
290
Attack Time
1.275
Experiência
20,510
Ailment Threshold
16,727
Chill
53
Shock
53
Brittle
299
Scorch
53
Sap
146
IzaroAbsorbElemental
Spell
Tempo de Conjuração: 1 seg

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	object_size = 2
	blocking = true
	force_placement = true
}

Life
{
	corpse_usable = false
}

Transitionable
{
	num_states = 5
	// 1: lowered
	// 2: raising
	// 3: raised, active
	// 4: lowering
	// 5: lowered again
	
	on_transition_to_2 = "PlayAnimationByName( elevator_ascending ); MakeCollidable();"
	on_transition_to_4 = "PlayAnimationByName( elevator_descending );"
	on_transition_to_5 = "RemoveCollidability();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
}

Animated
{
	on_end_elevator_descending = "PlayAnimationByName( elevator_idle );"
}

Transitionable
{
	create_state_1 = "PlayAnimationByName( elevator_idle ); RemoveCollidability();"
	create_state_5 = "PlayAnimationByName( elevator_idle ); RemoveCollidability();"
}

Targetable
{
	display_info_string = "LabyrinthElementalsColdInfoString"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IceElemental/IceElementalIzaro"] = {
    name = "Freezing Essence",
    life = 2.6,
    energyShield = 1,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.56,
    damageSpread = 0.2,
    attackTime = 1.275,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "IzaroAbsorbElemental",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroAbsorbElemental"] = {
    name = "IzaroAbsorbElemental",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
IdCannotBeAugmented
FamilyNothing
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Essência Glacial
    Construto
    damage taken +% from spike traps final [-100]
    damage taken +% from arrow traps final [-100]
    immune to labyrinth degen effect [1]
    immune to lava damage [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Freezing Essence
    SpectreN
    TagsConjurador, cold_affinity, construct, fast_movement, hard_armour, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon, water
    Vida
    260%
    Energy Shield From Life
    100%
    Ailment Threshold
    260%
    Resistência
    0 85 0 0
    Damage
    156%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.275 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    95%
    Type
    IceGolemIzaroPhase2
    Metadata
    IceElementalIzaroPhase2
    Nível
    68
    Vida
    16,727
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    6,127
    Damage
    583
    Dano Mágico
    583
    Precisão
    290
    Attack Time
    1.275
    Experiência
    20,510
    Ailment Threshold
    16,727
    Chill
    53
    Shock
    53
    Brittle
    299
    Scorch
    53
    Sap
    146
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 466–699
    Chance de Crítico: 5%
    Attack Time: 1.275 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    IceElementalIceCyclone
    Attack, Area, Melee, Movement
    Ciclone
    Base Damage: 466–699
    Chance de Crítico: 5%
    Attack Time: 1.275 seg
    Recarga: 6 seg
    Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
    Duração base é de 4 segundos
    75% mais Velocidade de Movimento
    cyclone extra distance [40]
    cyclone places ground ice [1]
    is area damage [1]
    IzaroIceElementalSpear
    Projectile, ProjectilesFromUser, Spell, Trappable, Totemable, Triggerable
    Lança Elemental de Gelo
    Tempo de Conjuração: 1 seg
    Recarga: 4 seg
    Causa 336.3 a 504.5 de Dano de Gelo
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	object_size = 2
    	blocking = true
    	force_placement = true
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    	num_states = 2
    }
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IceElemental/IceElementalIzaroPhase2"] = {
        name = "Freezing Essence",
        life = 2.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.275,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "IceElementalIceCyclone",
            "IzaroIceElementalSpear",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceElementalIceCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "base_skill_effect_duration",
            "is_area_damage",
            "cyclone_places_ground_ice",
        },
        levels = {
            [1] = {75, 40, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroIceElementalSpear"] = {
        name = "Ice Elemental Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    damage taken +% from spike traps final [-100]
    IdLabyrinthSpikeTrapDamageTaken2
    FamilyLabyrinthTrapDamage
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -100 Max: -100 Global
  • damage taken +% from arrow traps final [-100]
    IdLabyrinthArrowTrapDamageTaken2_
    FamilyLabyrinthTrapDamage
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 Global
  • immune to labyrinth degen effect [1]
    IdLabyrinthDegenTrapImmunity1
    FamilyLabyrinthTrapDamage
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect Min: 1 Max: 1 Global
  • immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global