无尽涡灵
构造体
emerge speed +% [0,30]
Unbound Maelström
幽魂N
标签construct, is_unarmed, liquid_armour, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, small_height, water
生命
40%
生命转为护盾
150%
异常状态临界值
40%
抗性
85 0 0 0
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.305 秒
伤害分布
±20%
经验值
50%
Model Size
70%
类型
WaterSpiralTalisman2
Metadata
WaterSpiralEssence
等级
68
生命
2,573
护甲
28,790
闪避值
4,739
能量护盾
9,191
伤害
523
法术伤害
523
命中
290
攻击间隔
1.305
经验值
5,128
异常状态临界值
2,573
冰缓
8
Shock
8
Brittle
46
Scorch
8
Sap
22
EssenceWhiteMonsterCyclone
攻击, 范围, 近战, 位移
旋风斩
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 40%
攻击伤害: 40%
攻击间隔: 1.305 秒
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
攻击伤害总降 60%
基础持续时间为 3
移动速度总降 30%
攻击速度总增 150%
active skill area of effect radius +% final [100]
cyclone extra distance [20]
cyclone ice path radius [10]
cyclone places ground ice [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterSpiral/WaterSpiralEssence"] = {
    name = "Unbound Maelström",
    life = 0.4,
    energyShield = 1.5,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EssenceWhiteMonsterCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EssenceWhiteMonsterCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "base_skill_effect_duration",
        "cyclone_ice_path_radius",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cyclone_places_ground_ice",
    },
    levels = {
        [1] = {-30, 20, 3000, 10, 150, 100, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
emerge speed +% [0,30]
IdVariableEmergeSpeedFasterOnly_
FamilyVariableEmergeSpeed
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • emerge speed +% Min: 0 Max: 30 全域
  • Edit

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