Unbound Maelström
Construct
emerge speed +% [0,30]
SpectreN
Tagsconstruct, is_unarmed, liquid_armour, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, small_height, water
Life
40%
Energy Shield From Life
150%
Ailment Threshold
40%
Resistance
85 0 0 0
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.305 Second
Damage Spread
±20%
Experience
50%
Model Size
70%
Type
WaterSpiralTalisman2
Metadata
WaterSpiralEssence
Level
68
Life
2,573
Armour
28,790
Evasion
4,739
Energy Shield
9,191
Damage
523
Spell Damage
523
Accuracy
290
Attack Time
1.305
Experience
5,128
Ailment Threshold
2,573
Chill
8
Shock
8
Brittle
46
Scorch
8
Sap
22
EssenceWhiteMonsterCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 40%
Attack Damage: 40%
Attack Time: 1.305 sec
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
Deals 60% less Attack Damage
Base duration is 3 seconds
30% less Movement Speed
150% more Attack Speed
active skill area of effect radius +% final [100]
cyclone extra distance [20]
cyclone ice path radius [10]
cyclone places ground ice [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterSpiral/WaterSpiralEssence"] = {
    name = "Unbound Maelström",
    life = 0.4,
    energyShield = 1.5,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EssenceWhiteMonsterCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EssenceWhiteMonsterCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "base_skill_effect_duration",
        "cyclone_ice_path_radius",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cyclone_places_ground_ice",
    },
    levels = {
        [1] = {-30, 20, 3000, 10, 150, 100, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
emerge speed +% [0,30]
IdVariableEmergeSpeedFasterOnly_
FamilyVariableEmergeSpeed
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • emerge speed +% Min: 0 Max: 30 Global
  • Edit

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