自由魔暴
創造物
emerge speed +% [0,30]
Unbound Maelström
幽魂 | N |
---|---|
標籤 | construct, is_unarmed, liquid_armour, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, small_height, water |
生命
40%
生命轉為護盾
150%
異常狀態臨界值
40%
抗性
85 0 0 0
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
50%
Model Size
70%
類型
WaterSpiralTalisman2
Metadata
WaterSpiralEssence
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
2,573
護甲
28,790
閃避
4,739
能量護盾
9,191
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.305
經驗值
5,128
異常狀態臨界值
2,573
冰緩
8
感電
8
易碎
46
焦灼
8
殘喘
22
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EssenceWhiteMonsterCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 40%
攻擊傷害: 40%
攻擊間隔: 1.305 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
造成 60% 更少攻擊傷害
+3 秒基礎持續時間
30% 更少移動速度
150% 更多攻擊速度
active skill area of effect radius +% final [100]
cyclone extra distance [20]
cyclone ice path radius [10]
cyclone places ground ice [1]
is area damage [1]
+3 秒基礎持續時間
30% 更少移動速度
150% 更多攻擊速度
active skill area of effect radius +% final [100]
cyclone extra distance [20]
cyclone ice path radius [10]
cyclone places ground ice [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/WaterSpiral/WaterSpiralEssence"] = { name = "Unbound Maelström", life = 0.4, energyShield = 1.5, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.305, attackRange = 6, accuracy = 1, skillList = { "EssenceWhiteMonsterCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EssenceWhiteMonsterCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "base_skill_effect_duration", "cyclone_ice_path_radius", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cyclone_places_ground_ice", }, levels = { [1] = {-30, 20, 3000, 10, 150, 100, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | VariableEmergeSpeedFasterOnly_ |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |