自由魔暴
創造物emerge speed +% [0,30]
Unbound Maelström
| 幽魂 | N |
|---|---|
| 標籤 | construct, is_unarmed, liquid_armour, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, small_height, water |
生命
40%
生命轉為護盾
150%
異常狀態臨界值
40%
抗性
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
50%
Model Size
70%
類型
WaterSpiralTalisman2
Metadata
WaterSpiralEssence
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
2,573
護甲值
28,790
閃避值
4,739
能量護盾
3,676
傷害
523
法術傷害
523
命中
580
攻擊間隔
1.305
經驗值
5,128
召喚物生命
558
Minion Energy Shield
797
召喚物傷害
418
異常狀態臨界值
2,573
冰緩
8
感電
8
易碎
46
焦灼
8
殘喘
22
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EssenceWhiteMonsterCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 40%
攻擊傷害: 40%
攻擊間隔: 1.305 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
造成60%更少攻擊傷害
+3 秒基礎持續時間
30% 更少移動速度
150% 更多攻擊速度
active skill area of effect radius +% final [100]
cyclone extra distance [20]
cyclone ice path radius [10]
cyclone places ground ice [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents { }
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance2"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.5
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterSpiral/WaterSpiralEssence"] = {
name = "Unbound Maelström",
life = 0.4,
energyShield = 1.5,
fireResist = 85,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 6,
accuracy = 1,
skillList = {
"EssenceWhiteMonsterCyclone",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["EssenceWhiteMonsterCyclone"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_movement_speed_+%_final",
"cyclone_extra_distance",
"base_skill_effect_duration",
"cyclone_ice_path_radius",
"active_skill_attack_speed_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cyclone_places_ground_ice",
},
levels = {
[1] = {-30, 20, 3000, 10, 150, 100, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
emerge speed +% [0,30]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.