Redemoinho Inacabável
Construto
emerge speed +% [0,30]
Unbound Maelström
SpectreN
Tagsconstruct, is_unarmed, liquid_armour, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, small_height, water
Vida
40%
Energy Shield From Life
150%
Ailment Threshold
40%
Resistência
85 0 0 0
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.305 Second
Damage Spread
±20%
Experiência
50%
Model Size
70%
Type
WaterSpiralTalisman2
Metadata
WaterSpiralEssence
Nível
68
Vida
2,573
Armadura
28,790
Evasão
4,739
Escudo de Energia
9,191
Damage
523
Dano Mágico
523
Precisão
290
Attack Time
1.305
Experiência
5,128
Ailment Threshold
2,573
Chill
8
Shock
8
Brittle
46
Scorch
8
Sap
22
EssenceWhiteMonsterCyclone
Attack, Area, Melee, Movement
Ciclone
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 40%
Dano de Ataque: 40%
Attack Time: 1.305 seg
Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
Causa 60% menos Dano de Ataque
Duração base é de 3 segundos
30% menos Velocidade de Movimento
150% mais Velocidade de Ataque
active skill area of effect radius +% final [100]
cyclone extra distance [20]
cyclone ice path radius [10]
cyclone places ground ice [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterSpiral/WaterSpiralEssence"] = {
    name = "Unbound Maelström",
    life = 0.4,
    energyShield = 1.5,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EssenceWhiteMonsterCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EssenceWhiteMonsterCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "base_skill_effect_duration",
        "cyclone_ice_path_radius",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cyclone_places_ground_ice",
    },
    levels = {
        [1] = {-30, 20, 3000, 10, 150, 100, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
emerge speed +% [0,30]
IdVariableEmergeSpeedFasterOnly_
FamilyVariableEmergeSpeed
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • emerge speed +% Min: 0 Max: 30 Global
  • Edit

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