족쇄 풀린 마엘스트롬
구조물
emerge speed +% [0,30]
Unbound Maelström
SpectreN
Tagsconstruct, is_unarmed, liquid_armour, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, small_height, water
생명력
40%
Energy Shield From Life
150%
Ailment Threshold
40%
저항
85 0 0 0
Damage
140%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.305 Second
Damage Spread
±20%
경험치
50%
Model Size
70%
Type
WaterSpiralTalisman2
Metadata
WaterSpiralEssence
레벨
68
생명력
-1,287
방어도
28,790
회피
4,739
에너지 보호막
3,676
Damage
523
주문 피해
523
정확도
580
Attack Time
1.305
경험치
5,128
Minion Life
-279
Minion Energy Shield
797
Minion Damage
418
Ailment Threshold
2,573
Chill
8
Shock
8
Brittle
46
Scorch
8
Sap
22
EssenceWhiteMonsterCyclone
Attack, Area, Melee, Movement
회오리바람
Base Damage: 418–628
치명타 확률: 5%
공격 피해: 40%
공격 피해: 40%
Attack Time: 1.305 초
주변 적들에게 피해를 준 뒤 목표 지점으로 이동하는 동안 연속 회전 공격을 합니다. 무자비 또는 연속타격의 보조는 받을 수 없습니다.
주는 공격 피해 60% 감폭
기본 지속시간 3
이동 속도 30% 감폭
공격 속도 150% 증폭
active skill area of effect radius +% final [100]
cyclone extra distance [20]
cyclone ice path radius [10]
cyclone places ground ice [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterSpiral/WaterSpiralEssence"] = {
    name = "Unbound Maelström",
    life = 0.4,
    energyShield = 1.5,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EssenceWhiteMonsterCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EssenceWhiteMonsterCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "base_skill_effect_duration",
        "cyclone_ice_path_radius",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cyclone_places_ground_ice",
    },
    levels = {
        [1] = {-30, 20, 3000, 10, 150, 100, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
emerge speed +% [0,30]
IdVariableEmergeSpeedFasterOnly_
FamilyVariableEmergeSpeed
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • emerge speed +% Min: 0 Max: 30 Global
  • 편집

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