被诅咒的克莱奔船长
亡灵
区域: 冻结之舱
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
获得额外火焰伤害, 其数值等同于物理伤害的 50%
ignite art variation [2]
Captain Clayborne, The Accursed
幽魂N
地区冻结之舱
标签bone_armour, bones, 施法, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead
生命
400%
护甲
+30%
异常状态临界值
400%
抗性
40 40 40 25
伤害
60%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
2.25 秒
伤害分布
±30%
经验值
200%
Model Size
100%
类型
PirateLordBrutal
Metadata
BrutalPirateLordBoss
等级
75
生命
2,033,081
护甲
64,825
闪避值
6,029
能量护盾
0
伤害
387
法术伤害
578
命中
381
攻击间隔
1.5075
经验值
129,844
异常状态临界值
1,057,202
冰缓
3,343
Shock
3,343
Brittle
18,912
Scorch
3,343
Sap
9,236
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 538–999
攻击暴击率: 5%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BrutalPirateLordMelee2
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 538–999
攻击暴击率: 5%
攻击伤害: 250%
攻击伤害: 250%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
攻击伤害总增 150%
BrutalPirateLordWhirlingBlades
攻击, 近战, 位移, 快行
回旋之刃
基本伤害: 538–999
攻击暴击率: 5%
攻击伤害: 175%
攻击伤害: 175%
攻击间隔: 2.25 秒
冷却时间: 8 秒
在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。无法被多重打击辅助。
攻击伤害总增 75%
BrutalPirateLordCycloneBegin
攻击
基本伤害: 538–999
攻击暴击率: 5%
攻击间隔: 2.25 秒
冷却时间: 10 秒
BrutalPirateLordCyclone
攻击, 范围, 近战, 位移, 引导, 物理
旋风斩
基本伤害: 538–999
攻击暴击率: 5%
攻击伤害: 65%
攻击伤害: 65%
攻击间隔: 2.25 秒
持续吟唱该技能,向指定地点旋转移动,持续攻击你周围的敌人。持续吟唱该技能时,你无法被击退。
攻击伤害总降 35%
移动速度总降 30%
击中时造成瘫痪
is area damage [1]
skill can add multiple charges per action [1]
BrutalPirateLordSoulBolt
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1.5 秒
冷却时间: 12 秒
造成 413.7 - 620.6 物理伤害
投射物贯穿所有目标
base is projectile [1]
monster projectile variation [169]
projectile uses contact direction [1]
projectile uses contact position [1]
BrutalPirateLordMultiSoulBolt
法术, 投射物, 玩家投射物, 可触发
施放间隔: 2.67 秒
冷却时间: 12 秒
造成 413.7 - 620.6 物理伤害
投射物贯穿所有目标
发射投射物 +3
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [169]
projectile uses contact direction [1]
projectile uses contact position [1]
BrutalPirateLordMinionSummon
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [528]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
BrutalPirateLordGhostfireAura
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒
每秒造成 1898.3 基础火焰伤害
基础持续时间为 8
BrutalPirateLordGhostfireAuraNonPlayer
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒
每秒造成 949.2 基础火焰伤害
基础持续时间为 8

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "active"
	define_shared_state = "lanternaura"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	create_state_active_0 = "DisableRendering();"

	on_or_create_state_active_1 =
	"
		IfStat( is_twinned_unique_boss, 0,
		{
			EnableRendering();
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/bodyfx.epk );
		} );
	"

	on_state_active_2 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/bodyfx.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/pirate_lord_death.epk );
	"

	create_state_active_2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/pirate_lord_death.epk );"

	on_state_lanternaura_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao,  );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, start );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, loop );
	"

	create_state_lanternaura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao,  );"
	create_state_lanternaura_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao,  );"

	on_state_lanternaura_3 =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, end );
		Delay( 1, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao ); } );
	"
}

Animated
{
	on_event_leave_ground_for_thrust_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/thrust.epk );"
	on_event_hit_ground_for_thrust_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/thrust.epk );"

	on_end_emerge_01 =
	"
		IfStat( is_twinned_unique_boss, 1,
		{
			EnableRendering();
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/bodyfx.epk );
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/reveal_skeleton.epk );
		} );
	"
}

Render
{
	preload_buff_visual = "pirate_boss_ghostfire_degen"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Pirate/BrutalPirateLordBoss"] = {
    name = "Captain Clayborne, The Accursed",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.6,
    damageSpread = 0.3,
    attackTime = 2.25,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "BrutalPirateLordMelee2",
        "BrutalPirateLordWhirlingBlades",
        "BrutalPirateLordCycloneBegin",
        "BrutalPirateLordCyclone",
        "BrutalPirateLordSoulBolt",
        "BrutalPirateLordMultiSoulBolt",
        "BrutalPirateLordMinionSummon",
        "BrutalPirateLordGhostfireAura",
        "BrutalPirateLordGhostfireAuraNonPlayer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordMelee2"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordCycloneBegin"] = {
    name = "BrutalPirateLordCycloneBegin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Channel] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "is_area_damage",
        "skill_can_add_multiple_charges_per_action",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-30, baseMultiplier = 0.65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordSoulBolt"] = {
    name = "BrutalPirateLordSoulBolt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 169, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordMultiSoulBolt"] = {
    name = "BrutalPirateLordMultiSoulBolt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_number_of_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "projectile_uses_contact_direction",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 169, 3, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordMinionSummon"] = {
    name = "BrutalPirateLordMinionSummon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "minion_dies_when_parent_dies",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {1, 528, -90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordGhostfireAura"] = {
    name = "BrutalPirateLordGhostfireAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordGhostfireAuraNonPlayer"] = {
    name = "BrutalPirateLordGhostfireAuraNonPlayer",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 获得额外火焰伤害, 其数值等同于物理伤害的 50%
    IdMonsterPhysicalAddedAsFire50Percent
    FamilyPhysicalAddedAsFire
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    ignite art variation [2]
    IdIgniteArtVariationGhostflame_
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • ignite art variation Min: 2 Max: 2 全域
  • 被诅咒的克莱奔船长
    亡灵
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    获得额外火焰伤害, 其数值等同于物理伤害的 50%
    ignite art variation [2]
    Captain Clayborne, The Accursed
    幽魂N
    标签bone_armour, bones, 施法, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, standalone_map_boss, undead
    生命
    400%
    护甲
    +30%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    60%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 15
    攻击间隔
    2.25 秒
    伤害分布
    ±30%
    经验值
    200%
    Model Size
    100%
    类型
    PirateLordBrutal
    Metadata
    BrutalPirateLordBossStandalone
    等级
    68
    生命
    557,385
    护甲
    37,427
    闪避值
    4,739
    能量护盾
    0
    伤害
    255
    法术伤害
    381
    命中
    290
    攻击间隔
    1.5075
    经验值
    112,805
    异常状态临界值
    351,153
    冰缓
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 355–659
    攻击暴击率: 5%
    攻击间隔: 2.25 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BrutalPirateLordMelee2
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 355–659
    攻击暴击率: 5%
    攻击伤害: 250%
    攻击伤害: 250%
    攻击间隔: 2.25 秒
    对你的敌人无情痛击。
    攻击伤害总增 150%
    BrutalPirateLordWhirlingBlades
    攻击, 近战, 位移, 快行
    回旋之刃
    基本伤害: 355–659
    攻击暴击率: 5%
    攻击伤害: 175%
    攻击伤害: 175%
    攻击间隔: 2.25 秒
    冷却时间: 8 秒
    在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。无法被多重打击辅助。
    攻击伤害总增 75%
    BrutalPirateLordCycloneBegin
    攻击
    基本伤害: 355–659
    攻击暴击率: 5%
    攻击间隔: 2.25 秒
    冷却时间: 10 秒
    BrutalPirateLordCyclone
    攻击, 范围, 近战, 位移, 引导, 物理
    旋风斩
    基本伤害: 355–659
    攻击暴击率: 5%
    攻击伤害: 65%
    攻击伤害: 65%
    攻击间隔: 2.25 秒
    持续吟唱该技能,向指定地点旋转移动,持续攻击你周围的敌人。持续吟唱该技能时,你无法被击退。
    攻击伤害总降 35%
    移动速度总降 30%
    击中时造成瘫痪
    is area damage [1]
    skill can add multiple charges per action [1]
    BrutalPirateLordSoulBoltStandalone
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1.5 秒
    冷却时间: 8 秒
    造成 336.4 - 504.6 物理伤害
    投射物贯穿所有目标
    base is projectile [1]
    monster projectile variation [171]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BrutalPirateLordMultiSoulBoltStandalone
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 2.67 秒
    冷却时间: 8 秒
    造成 336.4 - 504.6 物理伤害
    投射物贯穿所有目标
    发射投射物 +3
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [171]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BrutalPirateLordMinionSummonStandalone
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [539]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-90]
    summoned monsters are minions [1]
    BrutalPirateLordGhostfireAura
    增益, 持续时间, 法术, 可触发
    施放间隔: 1 秒
    每秒造成 1262.5 基础火焰伤害
    基础持续时间为 8
    BrutalPirateLordGhostfireAuraNonPlayer
    增益, 持续时间, 法术, 可触发
    施放间隔: 1 秒
    每秒造成 631.3 基础火焰伤害
    基础持续时间为 8

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	define_shared_state = "active = 1;"
    	define_shared_state = "lanternaura"
    }
    
    ControlZone
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	on_or_create_state_active_1 =
    	"
    		EnableRendering();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/bodyfx.epk );
    	"
    
    	on_state_active_2 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/pirate_lord_death.epk );
    	"
    
    	create_state_active_2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/pirate_lord_death.epk );"
    
    	on_state_lanternaura_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, start );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, loop );
    	"
    
    	create_state_lanternaura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao,  );"
    	create_state_lanternaura_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao,  );"
    
    	on_state_lanternaura_3 =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, end );
    		Delay( 1, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao ); } );
    	"
    }
    
    Animated
    {
    	on_event_leave_ground_for_thrust_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/thrust.epk );"
    	on_event_hit_ground_for_thrust_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/thrust.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Pirate/BrutalPirateLordBossStandalone"] = {
        name = "Captain Clayborne, The Accursed",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.6,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "BrutalPirateLordMelee2",
            "BrutalPirateLordWhirlingBlades",
            "BrutalPirateLordCycloneBegin",
            "BrutalPirateLordCyclone",
            "BrutalPirateLordSoulBoltStandalone",
            "BrutalPirateLordMultiSoulBoltStandalone",
            "BrutalPirateLordMinionSummonStandalone",
            "BrutalPirateLordGhostfireAura",
            "BrutalPirateLordGhostfireAuraNonPlayer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordMelee2"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordCycloneBegin"] = {
        name = "BrutalPirateLordCycloneBegin",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Channel] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-30, baseMultiplier = 0.65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordSoulBoltStandalone"] = {
        name = "BrutalPirateLordSoulBoltStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 171, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordMultiSoulBoltStandalone"] = {
        name = "BrutalPirateLordMultiSoulBoltStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 171, 3, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordMinionSummonStandalone"] = {
        name = "BrutalPirateLordMinionSummonStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "minion_dies_when_parent_dies",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1, 539, -90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordGhostfireAura"] = {
        name = "BrutalPirateLordGhostfireAura",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordGhostfireAuraNonPlayer"] = {
        name = "BrutalPirateLordGhostfireAuraNonPlayer",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 获得额外火焰伤害, 其数值等同于物理伤害的 50%
    IdMonsterPhysicalAddedAsFire50Percent
    FamilyPhysicalAddedAsFire
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    ignite art variation [2]
    IdIgniteArtVariationGhostflame_
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • ignite art variation Min: 2 Max: 2 全域
  • 被诅咒的克莱奔船长
    亡灵
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    获得额外火焰伤害, 其数值等同于物理伤害的 50%
    ignite art variation [2]
    Captain Clayborne, The Accursed
    幽魂N
    标签bone_armour, bones, elder_map_boss, fast_movement, has_one_hand_sword, has_one_handed_melee, non_attacking, not_dex, not_int, skeleton, slashing_weapon, undead
    生命
    400%
    护甲
    +30%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    60%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 15
    攻击间隔
    2.25 秒
    伤害分布
    ±30%
    经验值
    200%
    Model Size
    100%
    类型
    PirateLordBrutal
    Metadata
    BrutalPirateLordBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Pirate/BrutalPirateLordBossElder"] = {
        name = "Captain Clayborne, The Accursed",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.6,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 获得额外火焰伤害, 其数值等同于物理伤害的 50%
    IdMonsterPhysicalAddedAsFire50Percent
    FamilyPhysicalAddedAsFire
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    ignite art variation [2]
    IdIgniteArtVariationGhostflame_
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • ignite art variation Min: 2 Max: 2 全域
  • 被诅咒的克莱奔船长 Text Audio /35 ⍟
    名字
    哈哈哈……你敢挑战我?
    BorbossIntroRandom
    哈哈哈……你敢挑战我?
    BorbossIntro2
    害怕不可见之物吧!
    BorbossIntro3
    害怕不可见之物吧!
    BorbossIntro4
    无祈祷,无回报!
    BorbossIntro5
    开饭了,孩子们!
    BorbossIntro6
    开饭了,孩子们!
    BorbossIntro7
    诅咒...
    BorbossDeathRandom
    诅咒...
    BorbossDeath2
    死亡……会找上门。
    BorbossDeath3
    死亡……会找上门。
    BorbossDeath4
    不可能……
    BorbossDeath5
    不可能……
    BorbossDeath6
    我的最后一次远航……
    BorbossDeath7
    你也……会死。
    BorbossDeath8
    幽灵之火!
    BorbossGhostflameRandom
    幽灵之火!
    BorbossGhostflame2
    幽灵之火!
    BorbossGhostflame3
    崩溃之潮!
    BorbossCrashingTidesRandom
    崩溃之潮!
    BorbossCrashingTides2
    崩溃之潮!
    BorbossCrashingTides3
    永不沉没!
    BorbossUnsinkableRandom
    永不沉没!
    BorbossUnsinkable2
    永不沉没!
    BorbossUnsinkable3
    无路可逃!
    BorbossNoEscapeRandom
    无路可逃!
    BorbossNoEscape2
    无路可逃!
    BorbossNoEscape3
    不留活口!
    BorbossMinionsRandom
    不留活口!
    BorbossMinions2
    不留活口!
    BorbossMinions3
    绝不留情!
    BorbossMinions4
    绝不留情!
    BorbossMinions5
    绝不留情!
    BorbossMinions6
    你被眼睛骗了!
    BorbossMinions7
    你被眼睛骗了!
    BorbossMinions8
    Edit

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