被詛咒的.隊長克雷波恩
不死
地區: 凍原小屋
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
獲得 50% 物理傷害的火焰傷害
ignite art variation [2]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
獲得 50% 物理傷害的火焰傷害
ignite art variation [2]
Captain Clayborne, The Accursed
幽魂 | N |
---|---|
地區 | 凍原小屋 |
標籤 | bone_armour, bones, 法術, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead |
生命
400%
護甲
+25%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
2.25 秒
傷害分佈
±30%
經驗值
200%
Model Size
100%
類型
PirateLordBrutal
Metadata
BrutalPirateLordBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
69
生命
649,329
護甲
38,948
閃避
4,907
能量護盾
0
傷害
271
法術傷害
405
命中
301
攻擊間隔
1.5075
經驗值
115,357
異常狀態臨界值
383,104
冰緩
1,211
感電
1,211
易碎
6,853
焦灼
1,211
殘喘
3,347
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 377–700
暴擊率: 5%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BrutalPirateLordMelee2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 377–700
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
造成 150% 更多攻擊傷害
BrutalPirateLordWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 377–700
暴擊率: 5%
攻擊傷害: 175%
攻擊傷害: 175%
攻擊間隔: 2.25 秒
冷卻時間: 8 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成 75% 更多攻擊傷害
BrutalPirateLordCycloneBegin
攻擊
基本傷害: 377–700
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 10 秒
BrutalPirateLordCyclone
攻擊, 範圍, 近戰, 位移, 引導
旋風斬
基本傷害: 377–700
暴擊率: 5%
攻擊傷害: 65%
攻擊傷害: 65%
攻擊間隔: 2.25 秒
引導施放此技能,邊旋轉邊向目標地點路徑上的敵人攻擊。當引導施放此技能時,你不會被擊退。
造成 35% 更少攻擊傷害
30% 更少移動速度
擊中時癱瘓
is area damage [1]
skill can add multiple charges per action [1]
30% 更少移動速度
擊中時癱瘓
is area damage [1]
skill can add multiple charges per action [1]
BrutalPirateLordSoulBolt
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.5 秒
冷卻時間: 12 秒
造成 322 至 483 物理傷害
投射物穿透全部目標
base is projectile [1]
monster projectile variation [169]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
base is projectile [1]
monster projectile variation [169]
projectile uses contact direction [1]
projectile uses contact position [1]
BrutalPirateLordMultiSoulBolt
法術, 投射物, 玩家投射物, 可觸發
施放時間: 2.67 秒
冷卻時間: 12 秒
造成 322 至 483 物理傷害
投射物穿透全部目標
發射 +3 個投射物
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [169]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
發射 +3 個投射物
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [169]
projectile uses contact direction [1]
projectile uses contact position [1]
BrutalPirateLordMinionSummon
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [528]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
BrutalPirateLordGhostfireAura
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
每秒造成 1243.5 基本火焰傷害
+8 秒基礎持續時間
+8 秒基礎持續時間
BrutalPirateLordGhostfireAuraNonPlayer
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
每秒造成 621.8 基本火焰傷害
+8 秒基礎持續時間
+8 秒基礎持續時間
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "active" define_shared_state = "lanternaura" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_active_0 = "DisableRendering();" on_or_create_state_active_1 = " IfStat( is_twinned_unique_boss, 0, { EnableRendering(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/bodyfx.epk ); } ); " on_state_active_2 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/pirate_lord_death.epk ); " create_state_active_2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/pirate_lord_death.epk );" on_state_lanternaura_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao,); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, loop ); " create_state_lanternaura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, );" create_state_lanternaura_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, );" on_state_lanternaura_3 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, end ); Delay( 1, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao ); } ); " } Animated { on_event_leave_ground_for_thrust_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/thrust.epk );" on_event_hit_ground_for_thrust_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/thrust.epk );" on_end_emerge_01 = " IfStat( is_twinned_unique_boss, 1, { EnableRendering(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/reveal_skeleton.epk ); } ); " } Render { preload_buff_visual = "pirate_boss_ghostfire_degen" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Pirate/BrutalPirateLordBoss"] = { name = "Captain Clayborne, The Accursed", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.6, damageSpread = 0.3, attackTime = 2.25, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "BrutalPirateLordMelee2", "BrutalPirateLordWhirlingBlades", "BrutalPirateLordCycloneBegin", "BrutalPirateLordCyclone", "BrutalPirateLordSoulBolt", "BrutalPirateLordMultiSoulBolt", "BrutalPirateLordMinionSummon", "BrutalPirateLordGhostfireAura", "BrutalPirateLordGhostfireAuraNonPlayer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordMelee2"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordCycloneBegin"] = { name = "BrutalPirateLordCycloneBegin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordCyclone"] = { name = "Cyclone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "is_area_damage", "skill_can_add_multiple_charges_per_action", "global_maim_on_hit", }, levels = { [1] = {-30, baseMultiplier = 0.65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordSoulBolt"] = { name = "BrutalPirateLordSoulBolt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 169, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordMultiSoulBolt"] = { name = "BrutalPirateLordMultiSoulBolt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "projectile_uses_contact_direction", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 169, 3, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordMinionSummon"] = { name = "BrutalPirateLordMinionSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "minion_dies_when_parent_dies", "summoned_monsters_are_minions", }, levels = { [1] = {1, 528, -90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordGhostfireAura"] = { name = "BrutalPirateLordGhostfireAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 8000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordGhostfireAuraNonPlayer"] = { name = "BrutalPirateLordGhostfireAuraNonPlayer", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 8000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
獲得 50% 物理傷害的火焰傷害
Id | MonsterPhysicalAddedAsFire50Percent |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
ignite art variation [2]
Id | IgniteArtVariationGhostflame_ |
---|---|
Family | StatusAilmentArtVariation |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
被詛咒的.隊長克雷波恩
不死
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
獲得 50% 物理傷害的火焰傷害
ignite art variation [2]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
獲得 50% 物理傷害的火焰傷害
ignite art variation [2]
Captain Clayborne, The Accursed
幽魂 | N |
---|---|
標籤 | bone_armour, bones, 法術, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, standalone_map_boss, undead |
生命
400%
護甲
+25%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
2.25 秒
傷害分佈
±30%
經驗值
200%
Model Size
100%
類型
PirateLordBrutal
Metadata
BrutalPirateLordBossStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲
35,988
閃避
4,739
能量護盾
0
傷害
255
法術傷害
381
命中
290
攻擊間隔
1.5075
經驗值
112,805
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 355–659
暴擊率: 5%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BrutalPirateLordMelee2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 355–659
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 250%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
造成 150% 更多攻擊傷害
BrutalPirateLordWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 355–659
暴擊率: 5%
攻擊傷害: 175%
攻擊傷害: 175%
攻擊間隔: 2.25 秒
冷卻時間: 8 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成 75% 更多攻擊傷害
BrutalPirateLordCycloneBegin
攻擊
基本傷害: 355–659
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 10 秒
BrutalPirateLordCyclone
攻擊, 範圍, 近戰, 位移, 引導
旋風斬
基本傷害: 355–659
暴擊率: 5%
攻擊傷害: 65%
攻擊傷害: 65%
攻擊間隔: 2.25 秒
引導施放此技能,邊旋轉邊向目標地點路徑上的敵人攻擊。當引導施放此技能時,你不會被擊退。
造成 35% 更少攻擊傷害
30% 更少移動速度
擊中時癱瘓
is area damage [1]
skill can add multiple charges per action [1]
30% 更少移動速度
擊中時癱瘓
is area damage [1]
skill can add multiple charges per action [1]
BrutalPirateLordSoulBoltStandalone
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.5 秒
冷卻時間: 8 秒
造成 312.6 至 468.9 物理傷害
投射物穿透全部目標
base is projectile [1]
monster projectile variation [171]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
base is projectile [1]
monster projectile variation [171]
projectile uses contact direction [1]
projectile uses contact position [1]
BrutalPirateLordMultiSoulBoltStandalone
法術, 投射物, 玩家投射物, 可觸發
施放時間: 2.67 秒
冷卻時間: 8 秒
造成 312.6 至 468.9 物理傷害
投射物穿透全部目標
發射 +3 個投射物
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [171]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
發射 +3 個投射物
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [171]
projectile uses contact direction [1]
projectile uses contact position [1]
BrutalPirateLordMinionSummonStandalone
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [539]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
BrutalPirateLordGhostfireAura
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
每秒造成 1173.2 基本火焰傷害
+8 秒基礎持續時間
+8 秒基礎持續時間
BrutalPirateLordGhostfireAuraNonPlayer
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
每秒造成 586.6 基本火焰傷害
+8 秒基礎持續時間
+8 秒基礎持續時間
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { define_shared_state = "active = 1;" define_shared_state = "lanternaura" } ControlZone { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { on_or_create_state_active_1 = " EnableRendering(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/bodyfx.epk ); " on_state_active_2 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/pirate_lord_death.epk ); " create_state_active_2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/pirate_lord_death.epk );" on_state_lanternaura_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao,); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, loop ); " create_state_lanternaura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, );" create_state_lanternaura_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, );" on_state_lanternaura_3 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, end ); Delay( 1, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao ); } ); " } Animated { on_event_leave_ground_for_thrust_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/thrust.epk );" on_event_hit_ground_for_thrust_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/thrust.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Pirate/BrutalPirateLordBossStandalone"] = { name = "Captain Clayborne, The Accursed", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.6, damageSpread = 0.3, attackTime = 2.25, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "BrutalPirateLordMelee2", "BrutalPirateLordWhirlingBlades", "BrutalPirateLordCycloneBegin", "BrutalPirateLordCyclone", "BrutalPirateLordSoulBoltStandalone", "BrutalPirateLordMultiSoulBoltStandalone", "BrutalPirateLordMinionSummonStandalone", "BrutalPirateLordGhostfireAura", "BrutalPirateLordGhostfireAuraNonPlayer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordMelee2"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordCycloneBegin"] = { name = "BrutalPirateLordCycloneBegin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordCyclone"] = { name = "Cyclone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "is_area_damage", "skill_can_add_multiple_charges_per_action", "global_maim_on_hit", }, levels = { [1] = {-30, baseMultiplier = 0.65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordSoulBoltStandalone"] = { name = "BrutalPirateLordSoulBoltStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 171, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordMultiSoulBoltStandalone"] = { name = "BrutalPirateLordMultiSoulBoltStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "projectile_uses_contact_direction", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 171, 3, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordMinionSummonStandalone"] = { name = "BrutalPirateLordMinionSummonStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "minion_dies_when_parent_dies", "summoned_monsters_are_minions", }, levels = { [1] = {1, 539, -90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordGhostfireAura"] = { name = "BrutalPirateLordGhostfireAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 8000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutalPirateLordGhostfireAuraNonPlayer"] = { name = "BrutalPirateLordGhostfireAuraNonPlayer", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 8000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
獲得 50% 物理傷害的火焰傷害
Id | MonsterPhysicalAddedAsFire50Percent |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
ignite art variation [2]
Id | IgniteArtVariationGhostflame_ |
---|---|
Family | StatusAilmentArtVariation |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
被詛咒的.隊長克雷波恩
不死
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
獲得 50% 物理傷害的火焰傷害
ignite art variation [2]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
獲得 50% 物理傷害的火焰傷害
ignite art variation [2]
Captain Clayborne, The Accursed
幽魂 | N |
---|---|
標籤 | bone_armour, bones, elder_map_boss, fast_movement, has_one_hand_sword, has_one_handed_melee, non_attacking, not_dex, not_int, skeleton, slashing_weapon, undead |
生命
400%
護甲
+25%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
2.25 秒
傷害分佈
±30%
經驗值
200%
Model Size
100%
類型
PirateLordBrutal
Metadata
BrutalPirateLordBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Pirate/BrutalPirateLordBossElder"] = { name = "Captain Clayborne, The Accursed", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.6, damageSpread = 0.3, attackTime = 2.25, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
獲得 50% 物理傷害的火焰傷害
Id | MonsterPhysicalAddedAsFire50Percent |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
ignite art variation [2]
Id | IgniteArtVariationGhostflame_ |
---|---|
Family | StatusAilmentArtVariation |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |