MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Capitán Clayborne, el Maldito
No muerto
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ganas el 50% del daño físico como daño de fuego extra
ignite art variation [2]
Captain Clayborne, The Accursed
Spectre
AreaMapa de Cabinas congeladas
Tagsbone_armour, bones, Lanzador de hechizos, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead
Vida
400%
Armadura
+25%
Ailment Threshold
400%
Resistencia
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
60%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
2.25 Second
Damage Spread
±30%
Experiencia
200%
Model Size
100%
Type
PirateLordBrutal
Metadata
BrutalPirateLordBoss
Nivel
69
Vida
649,329
Armadura
38,948
Evasión
4,907
Damage
271
Daño de hechizos
405
Precisión
602
Attack Time
1.5075
Experiencia
115,357
Minion Life
139,626
Minion Damage
217
Ailment Threshold
383,104
Chill
1,211
Shock
1,211
Brittle
6,853
Scorch
1,211
Sap
3,347
Phys Convert Ele
245%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 377700
Probabilidad de golpe crítico: 5%
Attack Time: 2.25 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
BrutalPirateLordMelee2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 377700
Probabilidad de golpe crítico: 5%
Daño de ataque: 250%
Daño de ataque: 250%
Attack Time: 2.25 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 150% más de daño de ataque
iconbasicattack
BrutalPirateLordWhirlingBlades
Attack, Melee, Movement, Travel
Filos giratorios
Base Damage: 377700
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 2.25 seg
Tiempo de recarga: 8 seg
Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
Inflige un 75% más de daño de ataque
iconbladeflurry
BrutalPirateLordCycloneBegin
Attack
Base Damage: 377700
Probabilidad de golpe crítico: 5%
Attack Time: 2.25 seg
Tiempo de recarga: 10 seg
cast time overrides attack duration [1]
BrutalPirateLordCyclone
Attack, Area, Melee, Movement, Channel
Ciclón
Base Damage: 377700
Probabilidad de golpe crítico: 5%
Daño de ataque: 65%
Daño de ataque: 65%
Attack Time: 2.25 seg
Canaliza esta habilidad para moverte hacia una ubicación objetivo mientras giras y atacas constantemente a los enemigos en un área a tu alrededor. Mientras estés canalizando esta habilidad, no te pueden empujar.
Inflige un 35% menos de daño de ataque
30% menos de velocidad de movimiento
Lisia con Cada Golpe
is area damage [1]
skill can add multiple charges per action [1]
cyclone
BrutalPirateLordSoulBolt
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 12 seg
always pierce [1]
base is projectile [1]
monster projectile variation [169]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [483]
spell minimum base physical damage [322]
BrutalPirateLordMultiSoulBolt
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 2.67 seg
Tiempo de recarga: 12 seg
Dispara 3 proyectiles
always pierce [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [169]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [483]
spell minimum base physical damage [322]
BrutalPirateLordMinionSummon
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
alternate minion [528]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
BrutalPirateLordGhostfireAura
Buff, Duration, Spell, Triggerable
Tiempo de lanzamiento: 1 seg
La duración base es de 8 segundos
base fire damage to deal per minute [74612]
BrutalPirateLordGhostfireAuraNonPlayer
Buff, Duration, Spell, Triggerable
Tiempo de lanzamiento: 1 seg
La duración base es de 8 segundos
base fire damage to deal per minute [37306]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "active"
	define_shared_state = "lanternaura"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Pirate/BrutalPirateLordBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Captain Clayborne, The Accursed",
    life = 4,
    damage = 0.6,
    damageSpread = 0.3,
    attackTime = 2.25,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "BrutalPirateLordMelee2",
        "BrutalPirateLordWhirlingBlades",
        "BrutalPirateLordCycloneBegin",
        "BrutalPirateLordCyclone",
        "BrutalPirateLordSoulBolt",
        "BrutalPirateLordMultiSoulBolt",
        "BrutalPirateLordMinionSummon",
        "BrutalPirateLordGhostfireAura",
        "BrutalPirateLordGhostfireAuraNonPlayer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordMelee2"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordCycloneBegin"] = {
    name = "BrutalPirateLordCycloneBegin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "is_area_damage",
        "skill_can_add_multiple_charges_per_action",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-30, baseMultiplier = 0.65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordSoulBolt"] = {
    name = "BrutalPirateLordSoulBolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 169, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordMultiSoulBolt"] = {
    name = "BrutalPirateLordMultiSoulBolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_number_of_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "projectile_uses_contact_direction",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 169, 3, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordMinionSummon"] = {
    name = "BrutalPirateLordMinionSummon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "minion_dies_when_parent_dies",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {1, 528, -90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordGhostfireAura"] = {
    name = "BrutalPirateLordGhostfireAura",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordGhostfireAuraNonPlayer"] = {
    name = "BrutalPirateLordGhostfireAuraNonPlayer",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Ganas el 50% del daño físico como daño de fuego extra
    FamilyPhysicalAddedAsFire
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • physical damage % to add as fire 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Fuego
    ignite art variation [2]
    FamilyStatusAilmentArtVariation
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • ignite art variation 2 2 Global — Valor fijo
  • Capitán Clayborne, el Maldito
    No muerto
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ganas el 50% del daño físico como daño de fuego extra
    ignite art variation [2]
    Captain Clayborne, The Accursed
    Spectre
    Tagsbone_armour, bones, Lanzador de hechizos, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, standalone_map_boss, undead
    Vida
    400%
    Armadura
    +25%
    Ailment Threshold
    400%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    60%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    2.25 Second
    Damage Spread
    ±30%
    Experiencia
    200%
    Model Size
    100%
    Type
    PirateLordBrutal
    Metadata
    BrutalPirateLordBossStandalone
    Nivel
    68
    Vida
    557,385
    Armadura
    35,988
    Evasión
    4,739
    Damage
    255
    Daño de hechizos
    381
    Precisión
    580
    Attack Time
    1.5075
    Experiencia
    112,805
    Minion Life
    120,902
    Minion Damage
    204
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 355659
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.25 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    BrutalPirateLordMelee2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 355659
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 250%
    Daño de ataque: 250%
    Attack Time: 2.25 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 150% más de daño de ataque
    iconbasicattack
    BrutalPirateLordWhirlingBlades
    Attack, Melee, Movement, Travel
    Filos giratorios
    Base Damage: 355659
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 175%
    Daño de ataque: 175%
    Attack Time: 2.25 seg
    Tiempo de recarga: 8 seg
    Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
    Inflige un 75% más de daño de ataque
    iconbladeflurry
    BrutalPirateLordCycloneBegin
    Attack
    Base Damage: 355659
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.25 seg
    Tiempo de recarga: 10 seg
    cast time overrides attack duration [1]
    BrutalPirateLordCyclone
    Attack, Area, Melee, Movement, Channel
    Ciclón
    Base Damage: 355659
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 65%
    Daño de ataque: 65%
    Attack Time: 2.25 seg
    Canaliza esta habilidad para moverte hacia una ubicación objetivo mientras giras y atacas constantemente a los enemigos en un área a tu alrededor. Mientras estés canalizando esta habilidad, no te pueden empujar.
    Inflige un 35% menos de daño de ataque
    30% menos de velocidad de movimiento
    Lisia con Cada Golpe
    is area damage [1]
    skill can add multiple charges per action [1]
    cyclone
    BrutalPirateLordSoulBoltStandalone
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 8 seg
    always pierce [1]
    base is projectile [1]
    monster projectile variation [171]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum base physical damage [462.9]
    spell minimum base physical damage [308.6]
    BrutalPirateLordMultiSoulBoltStandalone
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tiempo de lanzamiento: 2.67 seg
    Tiempo de recarga: 8 seg
    Dispara 3 proyectiles
    always pierce [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [171]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum base physical damage [462.9]
    spell minimum base physical damage [308.6]
    BrutalPirateLordMinionSummonStandalone
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 1 seg
    alternate minion [539]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-90]
    summoned monsters are minions [1]
    BrutalPirateLordGhostfireAura
    Buff, Duration, Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    La duración base es de 8 segundos
    base fire damage to deal per minute [69496]
    BrutalPirateLordGhostfireAuraNonPlayer
    Buff, Duration, Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    La duración base es de 8 segundos
    base fire damage to deal per minute [34748]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	define_shared_state = "active = 1;"
    	define_shared_state = "lanternaura"
    }
    
    ControlZone
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Pirate/BrutalPirateLordBossStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Captain Clayborne, The Accursed",
        life = 4,
        damage = 0.6,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "BrutalPirateLordMelee2",
            "BrutalPirateLordWhirlingBlades",
            "BrutalPirateLordCycloneBegin",
            "BrutalPirateLordCyclone",
            "BrutalPirateLordSoulBoltStandalone",
            "BrutalPirateLordMultiSoulBoltStandalone",
            "BrutalPirateLordMinionSummonStandalone",
            "BrutalPirateLordGhostfireAura",
            "BrutalPirateLordGhostfireAuraNonPlayer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordMelee2"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordCycloneBegin"] = {
        name = "BrutalPirateLordCycloneBegin",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-30, baseMultiplier = 0.65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordSoulBoltStandalone"] = {
        name = "BrutalPirateLordSoulBoltStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 171, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordMultiSoulBoltStandalone"] = {
        name = "BrutalPirateLordMultiSoulBoltStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 171, 3, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordMinionSummonStandalone"] = {
        name = "BrutalPirateLordMinionSummonStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "minion_dies_when_parent_dies",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1, 539, -90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordGhostfireAura"] = {
        name = "BrutalPirateLordGhostfireAura",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordGhostfireAuraNonPlayer"] = {
        name = "BrutalPirateLordGhostfireAuraNonPlayer",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Ganas el 50% del daño físico como daño de fuego extra
    FamilyPhysicalAddedAsFire
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • physical damage % to add as fire 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Fuego
    ignite art variation [2]
    FamilyStatusAilmentArtVariation
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • ignite art variation 2 2 Global — Valor fijo
  • Capitán Clayborne, el Maldito
    No muerto
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ganas el 50% del daño físico como daño de fuego extra
    ignite art variation [2]
    Captain Clayborne, The Accursed
    Spectre
    Tagsbone_armour, bones, elder_map_boss, fast_movement, has_one_hand_sword, has_one_handed_melee, non_attacking, not_dex, not_int, skeleton, slashing_weapon, undead
    Vida
    400%
    Armadura
    +25%
    Ailment Threshold
    400%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    60%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    2.25 Second
    Damage Spread
    ±30%
    Experiencia
    200%
    Model Size
    100%
    Type
    PirateLordBrutal
    Metadata
    BrutalPirateLordBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Pirate/BrutalPirateLordBossElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Captain Clayborne, The Accursed",
        life = 4,
        damage = 0.6,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Ganas el 50% del daño físico como daño de fuego extra
    FamilyPhysicalAddedAsFire
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • physical damage % to add as fire 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Fuego
    ignite art variation [2]
    FamilyStatusAilmentArtVariation
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • ignite art variation 2 2 Global — Valor fijo
  • Capitán Clayborne, el Maldito Text Audio /35
    Nombre
    Jajaja... ¿Osas desafiarme?
    BorbossIntroRandom
    Jajaja... ¿Osas desafiarme?
    BorbossIntro2
    ¡Teme lo que no puedes ver!
    BorbossIntro3
    ¡Teme lo que no puedes ver!
    BorbossIntro4
    ¡Sin oración no hay retribución!
    BorbossIntro5
    ¡Es hora de comer, chicos!
    BorbossIntro6
    ¡Es hora de comer, chicos!
    BorbossIntro7
    Maldiciones...
    BorbossDeathRandom
    Maldiciones...
    BorbossDeath2
    La muerte... te... encontrará.
    BorbossDeath3
    La muerte... te... encontrará.
    BorbossDeath4
    Imposible...
    BorbossDeath5
    Imposible...
    BorbossDeath6
    Mi último... viaje...
    BorbossDeath7
    Tú... también... perecerás.
    BorbossDeath8
    ¡Llama fantasmal!
    BorbossGhostflameRandom
    ¡Llama fantasmal!
    BorbossGhostflame2
    ¡Llama fantasmal!
    BorbossGhostflame3
    ¡Choque de mareas!
    BorbossCrashingTidesRandom
    ¡Choque de mareas!
    BorbossCrashingTides2
    ¡Choque de mareas!
    BorbossCrashingTides3
    ¡Inhundible!
    BorbossUnsinkableRandom
    ¡Inhundible!
    BorbossUnsinkable2
    ¡Inhundible!
    BorbossUnsinkable3
    ¡No hay escapatoria!
    BorbossNoEscapeRandom
    ¡No hay escapatoria!
    BorbossNoEscape2
    ¡No hay escapatoria!
    BorbossNoEscape3
    ¡No tomes prisioneros!
    BorbossMinionsRandom
    ¡No tomes prisioneros!
    BorbossMinions2
    ¡No tomes prisioneros!
    BorbossMinions3
    ¡No des cuartel!
    BorbossMinions4
    ¡No des cuartel!
    BorbossMinions5
    ¡No des cuartel!
    BorbossMinions6
    ¡Tus ojos te engañan!
    BorbossMinions7
    ¡Tus ojos te engañan!
    BorbossMinions8
    Edit

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