Capitão Clayborn, o Amaldiçoado
Morto-vivo
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Receba 50% do Dano Físico como Dano de Fogo Extra
ignite art variation [2]
Captain Clayborne, The Accursed
SpectreN
AreaMapa: Cabanas Congeladas
Tagsbone_armour, bones, Conjurador, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead
Vida
400%
Armadura
+25%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
60%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
2.25 Second
Damage Spread
±30%
Experiência
200%
Model Size
100%
Type
PirateLordBrutal
Metadata
BrutalPirateLordBoss
Nível
69
Vida
649,329
Armadura
38,948
Evasão
4,907
Escudo de Energia
0
Damage
271
Dano Mágico
405
Precisão
301
Attack Time
1.5075
Experiência
115,357
Ailment Threshold
383,104
Chill
1,211
Shock
1,211
Brittle
6,853
Scorch
1,211
Sap
3,347
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 377–700
Chance de Crítico: 5%
Attack Time: 2.25 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BrutalPirateLordMelee2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 377–700
Chance de Crítico: 5%
Dano de Ataque: 250%
Dano de Ataque: 250%
Attack Time: 2.25 seg
Abate seus inimigos com um golpe poderoso.
Causa 150% mais Dano de Ataque
BrutalPirateLordWhirlingBlades
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 377–700
Chance de Crítico: 5%
Dano de Ataque: 175%
Dano de Ataque: 175%
Attack Time: 2.25 seg
Recarga: 8 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Causa 75% mais Dano de Ataque
BrutalPirateLordCycloneBegin
Attack
Base Damage: 377–700
Chance de Crítico: 5%
Attack Time: 2.25 seg
Recarga: 10 seg
BrutalPirateLordCyclone
Attack, Area, Melee, Movement, Channel
Ciclone
Base Damage: 377–700
Chance de Crítico: 5%
Dano de Ataque: 65%
Dano de Ataque: 65%
Attack Time: 2.25 seg
Canalize esta habilidade para se mover na direção do local alvo enquanto gira constantemente, atacando inimigos em uma área ao seu redor. Enquanto canaliza esta habilidade, você não pode ser empurrado.
Causa 35% menos Dano de Ataque
30% menos Velocidade de Movimento
Mutila ao Acertar
is area damage [1]
skill can add multiple charges per action [1]
BrutalPirateLordSoulBolt
Spell, Projectile, ProjectilesFromUser, Triggerable
Tempo de Conjuração: 1.5 seg
Recarga: 12 seg
Causa 322 a 483 de Dano Físico
Projéteis Perfuram todos Alvos
base is projectile [1]
monster projectile variation [169]
projectile uses contact direction [1]
projectile uses contact position [1]
BrutalPirateLordMultiSoulBolt
Spell, Projectile, ProjectilesFromUser, Triggerable
Tempo de Conjuração: 2.67 seg
Recarga: 12 seg
Causa 322 a 483 de Dano Físico
Projéteis Perfuram todos Alvos
Dispara +3 Projéteis
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [169]
projectile uses contact direction [1]
projectile uses contact position [1]
BrutalPirateLordMinionSummon
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [528]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
BrutalPirateLordGhostfireAura
Buff, Duration, Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 1243.5 de Dano de Fogo Base por segundo
Duração base é de 8 segundos
BrutalPirateLordGhostfireAuraNonPlayer
Buff, Duration, Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 621.8 de Dano de Fogo Base por segundo
Duração base é de 8 segundos

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "active"
	define_shared_state = "lanternaura"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	create_state_active_0 = "DisableRendering();"

	on_or_create_state_active_1 =
	"
		IfStat( is_twinned_unique_boss, 0,
		{
			EnableRendering();
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/bodyfx.epk );
		} );
	"

	on_state_active_2 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/bodyfx.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/pirate_lord_death.epk );
	"

	create_state_active_2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/pirate_lord_death.epk );"

	on_state_lanternaura_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao,  );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, start );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, loop );
	"

	create_state_lanternaura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao,  );"
	create_state_lanternaura_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao,  );"

	on_state_lanternaura_3 =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, end );
		Delay( 1, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao ); } );
	"
}

Animated
{
	on_event_leave_ground_for_thrust_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/thrust.epk );"
	on_event_hit_ground_for_thrust_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/thrust.epk );"

	on_end_emerge_01 =
	"
		IfStat( is_twinned_unique_boss, 1,
		{
			EnableRendering();
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/bodyfx.epk );
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/reveal_skeleton.epk );
		} );
	"
}

Render
{
	preload_buff_visual = "pirate_boss_ghostfire_degen"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Pirate/BrutalPirateLordBoss"] = {
    name = "Captain Clayborne, The Accursed",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.6,
    damageSpread = 0.3,
    attackTime = 2.25,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "BrutalPirateLordMelee2",
        "BrutalPirateLordWhirlingBlades",
        "BrutalPirateLordCycloneBegin",
        "BrutalPirateLordCyclone",
        "BrutalPirateLordSoulBolt",
        "BrutalPirateLordMultiSoulBolt",
        "BrutalPirateLordMinionSummon",
        "BrutalPirateLordGhostfireAura",
        "BrutalPirateLordGhostfireAuraNonPlayer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordMelee2"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordCycloneBegin"] = {
    name = "BrutalPirateLordCycloneBegin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "is_area_damage",
        "skill_can_add_multiple_charges_per_action",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-30, baseMultiplier = 0.65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordSoulBolt"] = {
    name = "BrutalPirateLordSoulBolt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 169, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordMultiSoulBolt"] = {
    name = "BrutalPirateLordMultiSoulBolt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_number_of_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "projectile_uses_contact_direction",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 169, 3, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordMinionSummon"] = {
    name = "BrutalPirateLordMinionSummon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "minion_dies_when_parent_dies",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {1, 528, -90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordGhostfireAura"] = {
    name = "BrutalPirateLordGhostfireAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordGhostfireAuraNonPlayer"] = {
    name = "BrutalPirateLordGhostfireAuraNonPlayer",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Receba 50% do Dano Físico como Dano de Fogo Extra
    IdMonsterPhysicalAddedAsFire50Percent
    FamilyPhysicalAddedAsFire
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    ignite art variation [2]
    IdIgniteArtVariationGhostflame_
    FamilyStatusAilmentArtVariation
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • ignite art variation Min: 2 Max: 2 Global
  • Capitão Clayborn, o Amaldiçoado
    Morto-vivo
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Receba 50% do Dano Físico como Dano de Fogo Extra
    ignite art variation [2]
    Captain Clayborne, The Accursed
    SpectreN
    Tagsbone_armour, bones, Conjurador, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, standalone_map_boss, undead
    Vida
    400%
    Armadura
    +25%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    60%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    2.25 Second
    Damage Spread
    ±30%
    Experiência
    200%
    Model Size
    100%
    Type
    PirateLordBrutal
    Metadata
    BrutalPirateLordBossStandalone
    Nível
    68
    Vida
    557,385
    Armadura
    35,988
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    255
    Dano Mágico
    381
    Precisão
    290
    Attack Time
    1.5075
    Experiência
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 355–659
    Chance de Crítico: 5%
    Attack Time: 2.25 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BrutalPirateLordMelee2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 355–659
    Chance de Crítico: 5%
    Dano de Ataque: 250%
    Dano de Ataque: 250%
    Attack Time: 2.25 seg
    Abate seus inimigos com um golpe poderoso.
    Causa 150% mais Dano de Ataque
    BrutalPirateLordWhirlingBlades
    Attack, Melee, Movement, Travel
    Lâminas Giratórias
    Base Damage: 355–659
    Chance de Crítico: 5%
    Dano de Ataque: 175%
    Dano de Ataque: 175%
    Attack Time: 2.25 seg
    Recarga: 8 seg
    Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
    Causa 75% mais Dano de Ataque
    BrutalPirateLordCycloneBegin
    Attack
    Base Damage: 355–659
    Chance de Crítico: 5%
    Attack Time: 2.25 seg
    Recarga: 10 seg
    BrutalPirateLordCyclone
    Attack, Area, Melee, Movement, Channel
    Ciclone
    Base Damage: 355–659
    Chance de Crítico: 5%
    Dano de Ataque: 65%
    Dano de Ataque: 65%
    Attack Time: 2.25 seg
    Canalize esta habilidade para se mover na direção do local alvo enquanto gira constantemente, atacando inimigos em uma área ao seu redor. Enquanto canaliza esta habilidade, você não pode ser empurrado.
    Causa 35% menos Dano de Ataque
    30% menos Velocidade de Movimento
    Mutila ao Acertar
    is area damage [1]
    skill can add multiple charges per action [1]
    BrutalPirateLordSoulBoltStandalone
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tempo de Conjuração: 1.5 seg
    Recarga: 8 seg
    Causa 312.6 a 468.9 de Dano Físico
    Projéteis Perfuram todos Alvos
    base is projectile [1]
    monster projectile variation [171]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BrutalPirateLordMultiSoulBoltStandalone
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tempo de Conjuração: 2.67 seg
    Recarga: 8 seg
    Causa 312.6 a 468.9 de Dano Físico
    Projéteis Perfuram todos Alvos
    Dispara +3 Projéteis
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [171]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BrutalPirateLordMinionSummonStandalone
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    alternate minion [539]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-90]
    summoned monsters are minions [1]
    BrutalPirateLordGhostfireAura
    Buff, Duration, Spell, Triggerable
    Tempo de Conjuração: 1 seg
    Causa 1173.2 de Dano de Fogo Base por segundo
    Duração base é de 8 segundos
    BrutalPirateLordGhostfireAuraNonPlayer
    Buff, Duration, Spell, Triggerable
    Tempo de Conjuração: 1 seg
    Causa 586.6 de Dano de Fogo Base por segundo
    Duração base é de 8 segundos

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	define_shared_state = "active = 1;"
    	define_shared_state = "lanternaura"
    }
    
    ControlZone
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	on_or_create_state_active_1 =
    	"
    		EnableRendering();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/bodyfx.epk );
    	"
    
    	on_state_active_2 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/pirate_lord_death.epk );
    	"
    
    	create_state_active_2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/pirate_lord_death.epk );"
    
    	on_state_lanternaura_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, start );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, loop );
    	"
    
    	create_state_lanternaura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao,  );"
    	create_state_lanternaura_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao,  );"
    
    	on_state_lanternaura_3 =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, end );
    		Delay( 1, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao ); } );
    	"
    }
    
    Animated
    {
    	on_event_leave_ground_for_thrust_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/thrust.epk );"
    	on_event_hit_ground_for_thrust_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/thrust.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Pirate/BrutalPirateLordBossStandalone"] = {
        name = "Captain Clayborne, The Accursed",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.6,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "BrutalPirateLordMelee2",
            "BrutalPirateLordWhirlingBlades",
            "BrutalPirateLordCycloneBegin",
            "BrutalPirateLordCyclone",
            "BrutalPirateLordSoulBoltStandalone",
            "BrutalPirateLordMultiSoulBoltStandalone",
            "BrutalPirateLordMinionSummonStandalone",
            "BrutalPirateLordGhostfireAura",
            "BrutalPirateLordGhostfireAuraNonPlayer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordMelee2"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordCycloneBegin"] = {
        name = "BrutalPirateLordCycloneBegin",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-30, baseMultiplier = 0.65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordSoulBoltStandalone"] = {
        name = "BrutalPirateLordSoulBoltStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 171, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordMultiSoulBoltStandalone"] = {
        name = "BrutalPirateLordMultiSoulBoltStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 171, 3, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordMinionSummonStandalone"] = {
        name = "BrutalPirateLordMinionSummonStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "minion_dies_when_parent_dies",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1, 539, -90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordGhostfireAura"] = {
        name = "BrutalPirateLordGhostfireAura",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordGhostfireAuraNonPlayer"] = {
        name = "BrutalPirateLordGhostfireAuraNonPlayer",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Receba 50% do Dano Físico como Dano de Fogo Extra
    IdMonsterPhysicalAddedAsFire50Percent
    FamilyPhysicalAddedAsFire
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    ignite art variation [2]
    IdIgniteArtVariationGhostflame_
    FamilyStatusAilmentArtVariation
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • ignite art variation Min: 2 Max: 2 Global
  • Capitão Clayborn, o Amaldiçoado
    Morto-vivo
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Receba 50% do Dano Físico como Dano de Fogo Extra
    ignite art variation [2]
    Captain Clayborne, The Accursed
    SpectreN
    Tagsbone_armour, bones, elder_map_boss, fast_movement, has_one_hand_sword, has_one_handed_melee, non_attacking, not_dex, not_int, skeleton, slashing_weapon, undead
    Vida
    400%
    Armadura
    +25%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    60%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    2.25 Second
    Damage Spread
    ±30%
    Experiência
    200%
    Model Size
    100%
    Type
    PirateLordBrutal
    Metadata
    BrutalPirateLordBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Pirate/BrutalPirateLordBossElder"] = {
        name = "Captain Clayborne, The Accursed",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.6,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Receba 50% do Dano Físico como Dano de Fogo Extra
    IdMonsterPhysicalAddedAsFire50Percent
    FamilyPhysicalAddedAsFire
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    ignite art variation [2]
    IdIgniteArtVariationGhostflame_
    FamilyStatusAilmentArtVariation
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • ignite art variation Min: 2 Max: 2 Global
  • Capitão Clayborn, o Amaldiçoado Text Audio /35
    Nome
    Hahaha... Você se atreve a me desafiar?
    BorbossIntroRandom
    Hahaha... Você se atreve a me desafiar?
    BorbossIntro2
    Tema o que não pode ver!
    BorbossIntro3
    Tema o que não pode ver!
    BorbossIntro4
    Sem fé, sem ganho!
    BorbossIntro5
    Hora de comer, rapazes!
    BorbossIntro6
    Hora de comer, rapazes!
    BorbossIntro7
    Maldição...
    BorbossDeathRandom
    Maldição...
    BorbossDeath2
    A morte... irá... te encontrar.
    BorbossDeath3
    A morte... irá... te encontrar.
    BorbossDeath4
    Impossível.
    BorbossDeath5
    Impossível.
    BorbossDeath6
    Minha última... viagem...
    BorbossDeath7
    Você também... perecerá.
    BorbossDeath8
    Chama fantasma!
    BorbossGhostflameRandom
    Chama fantasma!
    BorbossGhostflame2
    Chama fantasma!
    BorbossGhostflame3
    Maré estrondeante!
    BorbossCrashingTidesRandom
    Maré estrondeante!
    BorbossCrashingTides2
    Maré estrondeante!
    BorbossCrashingTides3
    Inafundável!
    BorbossUnsinkableRandom
    Inafundável!
    BorbossUnsinkable2
    Inafundável!
    BorbossUnsinkable3
    Sem saída!
    BorbossNoEscapeRandom
    Sem saída!
    BorbossNoEscape2
    Sem saída!
    BorbossNoEscape3
    Não deixe ninguém vivo!
    BorbossMinionsRandom
    Não deixe ninguém vivo!
    BorbossMinions2
    Não deixe ninguém vivo!
    BorbossMinions3
    Não tenha dó!
    BorbossMinions4
    Não tenha dó!
    BorbossMinions5
    Não tenha dó!
    BorbossMinions6
    Seus olhos te enganam!
    BorbossMinions7
    Seus olhos te enganam!
    BorbossMinions8
    Edit

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