洪水之灵
构造体
Flood Orb
幽魂N
标签施法, cold_affinity, construct, is_unarmed, liquid_armour, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, small_height, unusable_corpse, water, water_elemental
生命
150%
生命转为护盾
150%
异常状态临界值
150%
抗性
75 0 0 0
伤害
137%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.305 秒
伤害分布
±20%
经验值
150%
Model Size
80%
类型
WaterSpiral
Metadata
WaterSpiralMapSummon
等级
68
生命
9,650
护甲
28,790
闪避值
4,739
能量护盾
9,191
伤害
512
法术伤害
512
命中
290
攻击间隔
1.305
经验值
15,383
异常状态临界值
9,650
冰缓
31
Shock
31
Brittle
173
Scorch
31
Sap
84
AtlasLightningGolemNova
法术, 范围, 伤害, 可触发, 范围法术
施放间隔: 1 秒
造成 163.2 - 240 冰霜伤害
死亡时有 100% 的几率触发该法术
is area damage [1]
spell uncastable if triggerable [1]
WaterSpiralMapCyclone
攻击, 范围, 近战, 位移
旋风斩
基本伤害: 409–614
暴击几率: 5%
攻击伤害: 40%
攻击伤害: 40%
攻击间隔: 1.305 秒
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
攻击伤害总降 60%
基础持续时间为 3
移动速度总降 30%
攻击速度总增 150%
active skill area of effect radius +% final [100]
cyclone extra distance [20]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/WaterSpiral/WaterSpiral"

Object Type Codes

version 2
extends "Metadata/Monsters/WaterSpiral/WaterSpiral"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterSpiral/WaterSpiralMapSummon"] = {
    name = "Flood Orb",
    life = 1.5,
    energyShield = 1.5,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.37,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "WaterSpiralMapCyclone",
        "AtlasLightningGolemNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WaterSpiralMapCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "base_skill_effect_duration",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 20, 3000, 150, 100, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasLightningGolemNova"] = {
    name = "AtlasLightningGolemNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "cast_on_death_%",
        "spell_uncastable_if_triggerable",
        "is_area_damage",
    },
    levels = {
        [1] = {0.85000002384186, 1.25, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
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