Orbe de Inundación
Constructo
Flood Orb
Spectre | N |
---|---|
Tags | Lanzador de hechizos, cold_affinity, construct, is_unarmed, liquid_armour, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, small_height, unusable_corpse, water, water_elemental |
Vida
150%
Energy Shield From Life
150%
Ailment Threshold
150%
Resistencia
75 0 0 0
Damage
137%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.305 Second
Damage Spread
±20%
Experiencia
150%
Model Size
80%
Type
WaterSpiral
Metadata
WaterSpiralMapSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,650
Armadura
28,790
Evasión
4,739
Escudo de energía
9,191
Damage
512
Daño de hechizos
512
Precisión
290
Attack Time
1.305
Experiencia
15,383
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasLightningGolemNova
Spell, Area, Damage, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige de 163.2 a 240 de daño de hielo
100% de probabilidad de que se active este hechizo al morir
is area damage [1]
spell uncastable if triggerable [1]
100% de probabilidad de que se active este hechizo al morir
is area damage [1]
spell uncastable if triggerable [1]
WaterSpiralMapCyclone
Attack, Area, Melee, Movement
Ciclón
Base Damage: 409–614
Probabilidad de golpe crítico: 5%
Daño de ataque: 40%
Daño de ataque: 40%
Attack Time: 1.305 seg
Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
Inflige un 60% menos de daño de ataque
La duración base es de 3 segundos
30% menos Velocidad de Movimiento
150% más Velocidad de Ataque
active skill area of effect radius +% final [100]
cyclone extra distance [20]
is area damage [1]
La duración base es de 3 segundos
30% menos Velocidad de Movimiento
150% más Velocidad de Ataque
active skill area of effect radius +% final [100]
cyclone extra distance [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/WaterSpiral/WaterSpiral"
Object Type Codes
version 2 extends "Metadata/Monsters/WaterSpiral/WaterSpiral"
-- src\Data\Spectres.lua minions["Metadata/Monsters/WaterSpiral/WaterSpiralMapSummon"] = { name = "Flood Orb", life = 1.5, energyShield = 1.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.305, attackRange = 6, accuracy = 1, skillList = { "WaterSpiralMapCyclone", "AtlasLightningGolemNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WaterSpiralMapCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 20, 3000, 150, 100, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasLightningGolemNova"] = { name = "AtlasLightningGolemNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "cast_on_death_%", "spell_uncastable_if_triggerable", "is_area_damage", }, levels = { [1] = {0.85000002384186, 1.25, 100, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }