裂脏骨刃 BellySkeletonMelee2

裂脏骨刃
怪物群规模:3-6 个怪物
血肉恶魔
施放放血
怪物群头目:
幽灵亡魂

召唤仆从
复生亡灵
Arranged Anatomy
裂脏骨刃
恶魔
monster casts puncture text [1]
Arranged Anatomy
幽魂Y
地区马雷格罗的藏身处
标签demon, flesh_armour, has_dagger, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
Packs
  • 马雷格罗的藏身处: 裂脏骨刃
  • 生命
    132%
    护甲
    +25%
    异常状态临界值
    132%
    抗性
    20 20 20 0
    伤害
    165%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.5 秒
    伤害分布
    ±30%
    经验值
    110%
    Model Size
    100%
    类型
    HalfSkeleton
    Metadata
    HalfSkeleton2
    等级
    52
    生命
    2,904
    护甲
    9,836
    闪避值
    2,626
    能量护盾
    0
    伤害
    269
    法术伤害
    269
    命中
    152
    攻击间隔
    1.5
    经验值
    6,670
    异常状态临界值
    2,904
    冰缓
    9
    Shock
    9
    Brittle
    52
    Scorch
    9
    Sap
    25
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 188–350
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HalfSkeletonPuncture
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 近战单一目标, 攻击可重复, 近战, DoT, 可触发, 物理
    放血
    基本伤害: 188–350
    暴击几率: 5%
    攻击伤害: 120%
    攻击间隔: 1.5 秒
    冷却时间: 7.5 秒
    对敌人放血,施加一个流血减益效果。该效果受技能持续时间属性影响。流血的敌人在移动时会受到更多的伤害。限定弓类,匕首,爪类与剑类。
    攻击伤害总增 20%
    近战打击范围 +2
    流血伤害总增 +57%
    导致流血

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HalfSkeleton/HalfSkeleton2"] = {
        name = "Arranged Anatomy",
        life = 1.32,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "HalfSkeletonPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HalfSkeletonPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "melee_range_+",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {57, 20, baseMultiplier = 1.2, levelRequirement = 2, statInterpolation = {},  cost = { }, },
            [2] = {57, 20, baseMultiplier = 1.2, levelRequirement = 14, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster casts puncture text [1]
    IdMonsterCastsPunctureText
    FamilyMonsterCastsPunctureText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster casts puncture text Min: 1 Max: 1 全域
  • 裂脏骨刃
    恶魔
    monster casts puncture text [1]
    Arranged Anatomy
    幽魂Y
    标签demon, flesh_armour, has_dagger, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • 裂脏骨刃
  • 生命
    132%
    护甲
    +25%
    异常状态临界值
    132%
    抗性
    20 20 20 0
    伤害
    165%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.5 秒
    伤害分布
    ±30%
    经验值
    110%
    Model Size
    100%
    类型
    HalfSkeleton
    Metadata
    HalfSkeleton2Hellscape
    等级
    68
    生命
    8,492
    护甲
    35,988
    闪避值
    4,739
    能量护盾
    0
    伤害
    616
    法术伤害
    616
    命中
    290
    攻击间隔
    1.5
    经验值
    11,281
    异常状态临界值
    8,492
    冰缓
    27
    Shock
    27
    Brittle
    152
    Scorch
    27
    Sap
    74
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 431–801
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HalfSkeletonPuncture
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 近战单一目标, 攻击可重复, 近战, DoT, 可触发, 物理
    放血
    基本伤害: 431–801
    暴击几率: 5%
    攻击伤害: 120%
    攻击间隔: 1.5 秒
    冷却时间: 7.5 秒
    对敌人放血,施加一个流血减益效果。该效果受技能持续时间属性影响。流血的敌人在移动时会受到更多的伤害。限定弓类,匕首,爪类与剑类。
    攻击伤害总增 20%
    近战打击范围 +2
    流血伤害总增 +57%
    导致流血

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HalfSkeleton/HalfSkeleton2Hellscape"] = {
        name = "Arranged Anatomy",
        life = 1.32,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "HalfSkeletonPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HalfSkeletonPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "melee_range_+",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {57, 20, baseMultiplier = 1.2, levelRequirement = 2, statInterpolation = {},  cost = { }, },
            [2] = {57, 20, baseMultiplier = 1.2, levelRequirement = 14, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster casts puncture text [1]
    IdMonsterCastsPunctureText
    FamilyMonsterCastsPunctureText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster casts puncture text Min: 1 Max: 1 全域