阿密欧斯
人形
monster base type attack cast speed +% and damage -% final [33]
Armios Bell
幽魂N
标签aura_bearer, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rogue_exile, slashing_weapon
生命
123%
护甲
+50%
闪避值
+50%
异常状态临界值
123%
抗性
30 30 30 20
伤害
154%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.005 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
ExileDuelist2
Metadata
ExileDuelist2
等级
68
生命
7,913
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
575
法术伤害
575
命中
290
攻击间隔
1.005
经验值
22,561
异常状态临界值
7,913
冰缓
25
Shock
25
Brittle
142
Scorch
25
Sap
69
ExileFlickerStrike
攻击, 近战, 近战单一目标, 攻击可重复, 位移, 持续时间, 冷却
闪现打击
基本伤害: 460–690
暴击几率: 5%
攻击间隔: 1.005 秒
冷却时间: 1.7 秒
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
伤害总降 30%
此攻击额外重复 2
获得额外闪电伤害, 其数值等同于物理伤害的 20%
攻击速度加快 55%
ignores proximity shield [1]
ExileDualStrike
攻击, 双持, 近战单一目标, 攻击可重复, 近战, ThresholdJewelArea
双持打击
基本伤害: 460–690
暴击几率: 5%
攻击间隔: 1.005 秒
使用两把武器对目标同时进行攻击并造成伤害。限定双持(不包含法杖)。
伤害总降 10%
物理伤害提高 6%
skill double hits when dual wielding [1]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 460–690
暴击几率: 5%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExilePuncture
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 近战单一目标, 攻击可重复, 近战, DoT, 可触发, 物理
放血
基本伤害: 460–690
暴击几率: 5%
攻击伤害: 120%
攻击间隔: 1.005 秒
对敌人放血,施加一个流血减益效果。该效果受技能持续时间属性影响。流血的敌人在移动时会受到更多的伤害。限定弓类,匕首,爪类与剑类。
攻击伤害总增 20%
流血伤害总增 +57%
导致流血
skill can fire arrows [1]
ExileGrace
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
优雅
施放间隔: 1.2 秒
冷却时间: 0.5 秒
施放一个光环,使你与受光环影响友军获得额外的闪避.
你与周围友军的闪避值提高 1721
active skill area of effect radius +% final [42]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileDuelist2"] = {
    name = "Armios Bell",
    life = 1.23,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "ExileDualStrike",
        "Melee",
        "ExileFlickerStrike",
        "ExilePuncture",
        "ExileGrace",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {6, -10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_melee_attack_repeat_count",
        "physical_damage_%_to_add_as_lightning",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExilePuncture"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "skill_can_fire_arrows",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {57, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileGrace"] = {
    name = "Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants evasion to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_evasion_rating",
    },
    levels = {
        [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
        [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
        [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    阿密欧斯
    人形
    monster base type attack cast speed +% and damage -% final [33]
    生命上限提高 100%
    效果区域扩大 100%
    角色体型增大 80%
    Armios Bell
    幽魂N
    标签aura_bearer, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rogue_exile, slashing_weapon
    生命
    123%
    护甲
    +50%
    闪避值
    +50%
    异常状态临界值
    123%
    抗性
    30 30 30 20
    伤害
    154%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.005 秒
    伤害分布
    ±20%
    经验值
    220%
    Model Size
    100%
    类型
    ExileDuelist2
    Metadata
    ExileDuelist2Supporter
    等级
    68
    生命
    7,913
    护甲
    43,185
    闪避值
    7,109
    能量护盾
    0
    伤害
    575
    法术伤害
    575
    命中
    290
    攻击间隔
    1.005
    经验值
    22,561
    异常状态临界值
    7,913
    冰缓
    25
    Shock
    25
    Brittle
    142
    Scorch
    25
    Sap
    69
    ExileFlickerStrike
    攻击, 近战, 近战单一目标, 攻击可重复, 位移, 持续时间, 冷却
    闪现打击
    基本伤害: 460–690
    暴击几率: 5%
    攻击间隔: 1.005 秒
    冷却时间: 1.7 秒
    传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
    伤害总降 30%
    此攻击额外重复 2
    获得额外闪电伤害, 其数值等同于物理伤害的 20%
    攻击速度加快 55%
    ignores proximity shield [1]
    ExileDualStrike
    攻击, 双持, 近战单一目标, 攻击可重复, 近战, ThresholdJewelArea
    双持打击
    基本伤害: 460–690
    暴击几率: 5%
    攻击间隔: 1.005 秒
    使用两把武器对目标同时进行攻击并造成伤害。限定双持(不包含法杖)。
    伤害总降 10%
    物理伤害提高 6%
    skill double hits when dual wielding [1]
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 460–690
    暴击几率: 5%
    攻击间隔: 1.005 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExilePuncture
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 近战单一目标, 攻击可重复, 近战, DoT, 可触发, 物理
    放血
    基本伤害: 460–690
    暴击几率: 5%
    攻击伤害: 120%
    攻击间隔: 1.005 秒
    对敌人放血,施加一个流血减益效果。该效果受技能持续时间属性影响。流血的敌人在移动时会受到更多的伤害。限定弓类,匕首,爪类与剑类。
    攻击伤害总增 20%
    流血伤害总增 +57%
    导致流血
    skill can fire arrows [1]
    ExileGrace
    法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
    优雅
    施放间隔: 1.2 秒
    冷却时间: 0.5 秒
    施放一个光环,使你与受光环影响友军获得额外的闪避.
    你与周围友军的闪避值提高 1721
    active skill area of effect radius +% final [42]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileDuelist2Supporter"] = {
        name = "Armios Bell",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "ExileDualStrike",
            "Melee",
            "ExileFlickerStrike",
            "ExilePuncture",
            "ExileGrace",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileDualStrike"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {6, -10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_melee_attack_repeat_count",
            "physical_damage_%_to_add_as_lightning",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExilePuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {57, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGrace"] = {
        name = "Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants evasion to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_evasion_rating",
        },
        levels = {
            [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    生命上限提高 100%
    效果区域扩大 100%
    角色体型增大 80%
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 全域
  • base actor scale +% Min: 80 Max: 80 全域
  • base skill area of effect +% Min: 100 Max: 100 全域