Armios Bell
Humanoid
monster base type attack cast speed +% and damage -% final [33]
SpectreN
Tagsaura_bearer, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rogue_exile, slashing_weapon
Packs
  • Torr Olgosso, Armios Bell, Zacharie Desmarais, Jonah Unchained, Damoi Tui, Xandro Blooddrinker, Vickas Giantbone, Orra Greengate, Thena Moga, Antalie Napora, Augustina Solaria, Lael Furia, Vanth Agiel, Ion Darkshroud, Ash Lessard, Wilorin Demontamer, Eoin Greyfur, Tinevin Highdove, Magnus Stonethorn, Minara Anemina, Igna Phoenix, Dena Lorenni, Ailentia Rac, Oyra Ona, Bolt Brownfur, Ulysses Morvant, Aurelio Voidsinger, Ultima Thule, Ohne Trix, Kirmes Olli, Baracus Phraxisanct, Thom Imperial, Ainsley Varrich, Sevet Tetherein
  • Life
    123%
    Armour
    +50%
    Evasion
    +50%
    Ailment Threshold
    123%
    Resistance
    30 30 30 20
    Damage
    154%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experience
    220%
    Model Size
    100%
    Type
    ExileDuelist2
    Metadata
    ExileDuelist2
    Level
    68
    Life
    7,913
    Armour
    43,185
    Evasion
    7,109
    Energy Shield
    0
    Damage
    575
    Spell Damage
    575
    Accuracy
    290
    Attack Time
    1.005
    Experience
    22,561
    Ailment Threshold
    7,913
    Chill
    25
    Shock
    25
    Brittle
    142
    Scorch
    25
    Sap
    69
    ExileFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 460–690
    Critical Strike Chance: 5%
    Attack Time: 1.005 sec
    Cooldown Time: 1.7 sec
    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
    Deals 30% less Damage
    This Attack Repeats 2 additional times
    Gain 20% of Physical Damage as Extra Lightning Damage
    55% increased Attack Speed
    ignores proximity shield [1]
    ExileDualStrike
    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    Dual Strike
    Base Damage: 460–690
    Critical Strike Chance: 5%
    Attack Time: 1.005 sec
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
    Deals 10% less Damage
    6% increased Physical Damage
    skill double hits when dual wielding [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 460–690
    Critical Strike Chance: 5%
    Attack Time: 1.005 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExilePuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
    Puncture
    Base Damage: 460–690
    Critical Strike Chance: 5%
    Attack Damage: 120%
    Attack Time: 1.005 sec
    Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
    Deals 20% more Attack Damage
    +57% more Damage with Bleeding
    Causes Bleeding
    skill can fire arrows [1]
    ExileGrace
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Grace
    Cast Time: 1.2 sec
    Cooldown Time: 0.5 sec
    Casts an aura that grants evasion to you and your allies.
    You and nearby allies gain 1721 additional Evasion Rating
    active skill area of effect radius +% final [42]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileDuelist2"] = {
        name = "Armios Bell",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "ExileDualStrike",
            "Melee",
            "ExileFlickerStrike",
            "ExilePuncture",
            "ExileGrace",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileDualStrike"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {6, -10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_melee_attack_repeat_count",
            "physical_damage_%_to_add_as_lightning",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExilePuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {57, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGrace"] = {
        name = "Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants evasion to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_evasion_rating",
        },
        levels = {
            [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Armios Bell
    Humanoid
    monster base type attack cast speed +% and damage -% final [33]
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    SpectreN
    Tagsaura_bearer, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rogue_exile, slashing_weapon
    Life
    123%
    Armour
    +50%
    Evasion
    +50%
    Ailment Threshold
    123%
    Resistance
    30 30 30 20
    Damage
    154%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experience
    220%
    Model Size
    100%
    Type
    ExileDuelist2
    Metadata
    ExileDuelist2Supporter
    Level
    68
    Life
    7,913
    Armour
    43,185
    Evasion
    7,109
    Energy Shield
    0
    Damage
    575
    Spell Damage
    575
    Accuracy
    290
    Attack Time
    1.005
    Experience
    22,561
    Ailment Threshold
    7,913
    Chill
    25
    Shock
    25
    Brittle
    142
    Scorch
    25
    Sap
    69
    ExileFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 460–690
    Critical Strike Chance: 5%
    Attack Time: 1.005 sec
    Cooldown Time: 1.7 sec
    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
    Deals 30% less Damage
    This Attack Repeats 2 additional times
    Gain 20% of Physical Damage as Extra Lightning Damage
    55% increased Attack Speed
    ignores proximity shield [1]
    ExileDualStrike
    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    Dual Strike
    Base Damage: 460–690
    Critical Strike Chance: 5%
    Attack Time: 1.005 sec
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
    Deals 10% less Damage
    6% increased Physical Damage
    skill double hits when dual wielding [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 460–690
    Critical Strike Chance: 5%
    Attack Time: 1.005 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExilePuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
    Puncture
    Base Damage: 460–690
    Critical Strike Chance: 5%
    Attack Damage: 120%
    Attack Time: 1.005 sec
    Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
    Deals 20% more Attack Damage
    +57% more Damage with Bleeding
    Causes Bleeding
    skill can fire arrows [1]
    ExileGrace
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Grace
    Cast Time: 1.2 sec
    Cooldown Time: 0.5 sec
    Casts an aura that grants evasion to you and your allies.
    You and nearby allies gain 1721 additional Evasion Rating
    active skill area of effect radius +% final [42]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileDuelist2Supporter"] = {
        name = "Armios Bell",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "ExileDualStrike",
            "Melee",
            "ExileFlickerStrike",
            "ExilePuncture",
            "ExileGrace",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileDualStrike"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {6, -10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_melee_attack_repeat_count",
            "physical_damage_%_to_add_as_lightning",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExilePuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {57, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGrace"] = {
        name = "Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants evasion to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_evasion_rating",
        },
        levels = {
            [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

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