海盗塑像
亡灵
物理伤害的 50% 转换为闪电伤害
攻击速度加快 80%
技能可以额外发射 2 个投射物
攻击速度加快 80%
技能可以额外发射 2 个投射物
Effigy of the Buccaneer
幽魂 | N |
---|---|
标签 | ghost, ghost_armour, ghost_blood, has_bow, large_height, medium_movement, not_str, physical_affinity, puncturing_weapon, ranged, undead |
生命
320%
生命转为护盾
50%
闪避值
+50%
异常状态临界值
320%
抗性
30 30 30 20
伤害
240%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
150%
类型
GhostBossLake
Metadata
GhostPirateBossLake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
20,587
护甲
28,790
闪避值
7,109
能量护盾
3,064
伤害
897
法术伤害
897
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
20,587
冰缓
65
Shock
65
Brittle
368
Scorch
65
Sap
180
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 717–1076
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterShockedGroundRainOfArrows
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 717–1076
暴击几率: 5%
攻击间隔: 1.5 秒
对空射出无数箭矢, 并在一段时间后如雨般洒落在目标区域.
伤害总增 132%
active skill area of effect radius +% final [33]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [4000]
active skill area of effect radius +% final [33]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [4000]
MonsterPunctureAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 近战单一目标, 攻击可重复, 近战, DoT, 可触发, 物理
放血
基本伤害: 717–1076
暴击几率: 5%
攻击伤害: 120%
攻击间隔: 1.5 秒
对敌人放血,施加一个流血减益效果。该效果受技能持续时间属性影响。流血的敌人在移动时会受到更多的伤害。限定弓类,匕首,爪类与剑类。
攻击伤害总增 20%
流血伤害总增 +197%
导致流血
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
流血伤害总增 +197%
导致流血
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" } Stats { supress_muzzle_flash = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueLake/GhostPirateBossLake"] = { name = "Effigy of the Buccaneer", life = 3.2, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedUnique", "MonsterShockedGroundRainOfArrows", "MonsterPunctureAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterShockedGroundRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "rain_of_arrows_place_shocking_ground_duration_ms", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {30, 3000, -50, -26, levelRequirement = 3, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {32, 3000, -50, -25, levelRequirement = 5, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {34, 3000, -50, -23, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {36, 3000, -50, -21, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {38, 3000, -50, -20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {40, 3000, -50, -18, levelRequirement = 14, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {42, 3000, -50, -17, levelRequirement = 17, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {44, 3000, -50, -15, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {46, 3000, -50, -13, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {48, 3000, -50, -12, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {50, 3000, -50, -10, levelRequirement = 31, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {112, 4000, 0, 16, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {114, 4000, 0, 18, levelRequirement = 41, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {116, 4000, 0, 19, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {118, 4000, 0, 21, levelRequirement = 51, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {120, 4000, 0, 23, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {122, 4000, 0, 24, levelRequirement = 57, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {124, 4000, 0, 26, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {126, 4000, 0, 28, levelRequirement = 65, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {128, 4000, 0, 29, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {130, 4000, 0, 31, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {132, 4000, 0, 33, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {134, 4000, 0, 34, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {136, 4000, 0, 36, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {138, 4000, 0, 37, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {140, 4000, 0, 39, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {142, 4000, 0, 41, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {144, 4000, 0, 42, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {146, 4000, 0, 44, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {148, 4000, 0, 46, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {150, 4000, 0, 47, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {152, 4000, 0, 49, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {154, 4000, 0, 51, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {156, 4000, 0, 52, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {158, 4000, 0, 54, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {160, 4000, 0, 55, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPunctureAtAnimationSpeedUnique"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, }, }
物理伤害的 50% 转换为闪电伤害
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
攻击速度加快 80%
Id | MonsterImplicitFastAttack2 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
技能可以额外发射 2 个投射物
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |