海盜的雕像
不死50% 物理傷害轉換為閃電傷害
增加 80% 攻擊速度
技能發射 2 個額外投射物
技能發射 2 個額外投射物
Effigy of the Buccaneer
| 幽魂 | N |
|---|---|
| 標籤 | ghost, ghost_armour, ghost_blood, has_bow, large_height, medium_movement, not_str, physical_affinity, puncturing_weapon, ranged, undead |
生命
320%
生命轉為護盾
50%
閃避
+50%
異常狀態臨界值
320%
抗性
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
150%
類型
GhostBossLake
Metadata
GhostPirateBossLake
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
10,293
護甲值
28,790
閃避值
7,109
能量護盾
9,803
傷害
897
法術傷害
897
命中
580
攻擊間隔
1.5
經驗值
20,510
召喚物生命
2,233
Minion Energy Shield
2,126
召喚物傷害
716
異常狀態臨界值
20,587
冰緩
65
感電
65
易碎
368
焦灼
65
殘喘
180
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterShockedGroundRainOfArrows
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
對空射出無數箭矢,並在一段時間後如雨般灑落在目標區域。
造成132%更多傷害
active skill area of effect radius +% final [33]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [4000]
MonsterPunctureAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, 近戰單一目標, 攻擊可重複, 近戰, DoT, 可觸發, 物理
放血
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.5 秒
對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
造成20%更多攻擊傷害
+197% 更多流血傷害
造成流血
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Bow"
}
Stats
{
supress_muzzle_flash = 1
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/GhostPirateBossLake"] = {
name = "Effigy of the Buccaneer",
life = 3.2,
energyShield = 0.5,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 2.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedUnique",
"MonsterShockedGroundRainOfArrows",
"MonsterPunctureAtAnimationSpeedUnique",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterShockedGroundRainOfArrows"] = {
name = "Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"rain_of_arrows_place_shocking_ground_duration_ms",
"base_projectile_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {30, 3000, -50, -26, levelRequirement = 3, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[2] = {32, 3000, -50, -25, levelRequirement = 5, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[3] = {34, 3000, -50, -23, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[4] = {36, 3000, -50, -21, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[5] = {38, 3000, -50, -20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {40, 3000, -50, -18, levelRequirement = 14, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {42, 3000, -50, -17, levelRequirement = 17, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {44, 3000, -50, -15, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {46, 3000, -50, -13, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {48, 3000, -50, -12, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {50, 3000, -50, -10, levelRequirement = 31, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[12] = {112, 4000, 0, 16, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[13] = {114, 4000, 0, 18, levelRequirement = 41, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[14] = {116, 4000, 0, 19, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[15] = {118, 4000, 0, 21, levelRequirement = 51, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[16] = {120, 4000, 0, 23, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[17] = {122, 4000, 0, 24, levelRequirement = 57, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[18] = {124, 4000, 0, 26, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[19] = {126, 4000, 0, 28, levelRequirement = 65, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[20] = {128, 4000, 0, 29, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[21] = {130, 4000, 0, 31, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[22] = {132, 4000, 0, 33, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[23] = {134, 4000, 0, 34, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[24] = {136, 4000, 0, 36, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[25] = {138, 4000, 0, 37, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[26] = {140, 4000, 0, 39, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[27] = {142, 4000, 0, 41, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[28] = {144, 4000, 0, 42, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[29] = {146, 4000, 0, 44, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[30] = {148, 4000, 0, 46, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[31] = {150, 4000, 0, 47, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[32] = {152, 4000, 0, 49, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[33] = {154, 4000, 0, 51, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[34] = {156, 4000, 0, 52, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[35] = {158, 4000, 0, 54, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[36] = {160, 4000, 0, 55, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterPunctureAtAnimationSpeedUnique"] = {
name = "Puncture",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_bleeding_damage_+%_final",
"skill_can_fire_arrows",
"global_bleed_on_hit",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, },
[2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, },
[3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
},
}
50% 物理傷害轉換為閃電傷害
| Family | LightningDamageAsPortionOfDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 傷害 物理 元素 閃電 |
增加 80% 攻擊速度
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 攻擊 速度 |
技能發射 2 個額外投射物
| Family | MonsterMultipleProjectile |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.