幽魂Y
地区领地围栏, 领地围栏, 领地小径, 领地小径, 领地步道, 领地步道, 领地步道, 领地步道, 领地岔路, 领地岔路, 领地岔路, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路, 领地围栏, 领地围栏, 领地小径, 领地小径, 领地步道, 领地步道, 领地步道, 领地步道, 领地岔路, 领地岔路, 领地岔路, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路, 领地围栏, 领地围栏, 领地小径, 领地小径, 领地步道, 领地步道, 领地步道, 领地步道, 领地岔路, 领地岔路, 领地岔路, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路, 领地围栏, 领地围栏, 领地小径, 领地小径, 领地步道, 领地步道, 领地步道, 领地步道, 领地岔路, 领地岔路, 领地岔路, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路
标签demon, extra_small_height, fast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, light_armour, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, undying
Packs
  • 狡猾巨蟹
  • 生命
    100%
    闪避值
    +25%
    异常状态临界值
    100%
    抗性
    0 0 40 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.65 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    115%
    类型
    Undying
    Metadata
    UndyingOutcastWhirlingBladesLabyrinth
    等级
    75
    生命
    13,493
    护甲
    49,865
    闪避值
    7,536
    能量护盾
    0
    伤害
    567
    法术伤害
    567
    命中
    381
    攻击间隔
    1.65
    经验值
    11,804
    异常状态临界值
    13,493
    冰缓
    43
    Shock
    43
    Brittle
    241
    Scorch
    43
    Sap
    118
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 453–680
    暴击几率: 5%
    攻击间隔: 1.65 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    UndyingWhirlingBlades
    攻击, 近战, 位移, 快行
    回旋之刃
    基本伤害: 453–680
    暴击几率: 5%
    攻击间隔: 1.65 秒
    在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
    伤害总降 40%
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/UndyingOutcastWhirlingBladesLabyrinth"] = {
        name = "Skulking Dweller",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "UndyingWhirlingBlades",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UndyingWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {-40, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    狡猾巨蟹
    Skulking Dweller
    幽魂Y
    地区领地围栏, 领地围栏, 领地小径, 领地小径, 领地步道, 领地步道, 领地步道, 领地步道, 领地岔路, 领地岔路, 领地岔路, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路, 领地围栏, 领地围栏, 领地小径, 领地小径, 领地步道, 领地步道, 领地步道, 领地步道, 领地岔路, 领地岔路, 领地岔路, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路, 领地围栏, 领地围栏, 领地小径, 领地小径, 领地步道, 领地步道, 领地步道, 领地步道, 领地岔路, 领地岔路, 领地岔路, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路, 领地围栏, 领地围栏, 领地小径, 领地小径, 领地步道, 领地步道, 领地步道, 领地步道, 领地岔路, 领地岔路, 领地岔路, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路
    标签demon, extra_small_height, fast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, light_armour, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, undying
    生命
    100%
    闪避值
    +25%
    异常状态临界值
    100%
    抗性
    0 0 40 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.65 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    115%
    类型
    Undying
    Metadata
    UndyingOutcastPunctureLabyrinth
    等级
    75
    生命
    13,493
    护甲
    49,865
    闪避值
    7,536
    能量护盾
    0
    伤害
    567
    法术伤害
    567
    命中
    381
    攻击间隔
    1.65
    经验值
    11,804
    异常状态临界值
    13,493
    冰缓
    43
    Shock
    43
    Brittle
    241
    Scorch
    43
    Sap
    118
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 453–680
    暴击几率: 5%
    攻击间隔: 1.65 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterPuncture
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 近战单一目标, 攻击可重复, 近战, DoT, 可触发, 物理
    放血
    基本伤害: 453–680
    暴击几率: 5%
    攻击伤害: 120%
    攻击间隔: 1.65 秒
    对敌人放血,施加一个流血减益效果。该效果受技能持续时间属性影响。流血的敌人在移动时会受到更多的伤害。限定弓类,匕首,爪类与剑类。
    攻击伤害总增 20%
    流血伤害总增 +197%
    导致流血
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/UndyingOutcastPunctureLabyrinth"] = {
        name = "Skulking Dweller",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster casts puncture text [1]
    IdMonsterCastsPunctureText
    FamilyMonsterCastsPunctureText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster casts puncture text Min: 1 Max: 1 全域