幽魂 | Y |
---|---|
地區 | 領地勢力, 領地勢力, 領地通路, 領地通路, 領地走道, 領地走道, 領地走道, 領地走道, 領地岔點, 領地岔點, 領地岔點, 莊園勢力, 莊園勢力, 莊園通路, 莊園通路, 莊園走道, 莊園走道, 莊園走道, 莊園走道, 莊園岔點, 莊園岔點, 莊園岔點, 領地勢力, 領地勢力, 領地通路, 領地通路, 領地走道, 領地走道, 領地走道, 領地走道, 領地岔點, 領地岔點, 領地岔點, 莊園勢力, 莊園勢力, 莊園通路, 莊園通路, 莊園走道, 莊園走道, 莊園走道, 莊園走道, 莊園岔點, 莊園岔點, 莊園岔點, 領地勢力, 領地勢力, 領地通路, 領地通路, 領地走道, 領地走道, 領地走道, 領地走道, 領地岔點, 領地岔點, 領地岔點, 莊園勢力, 莊園勢力, 莊園通路, 莊園通路, 莊園走道, 莊園走道, 莊園走道, 莊園走道, 莊園岔點, 莊園岔點, 莊園岔點, 領地勢力, 領地勢力, 領地通路, 領地通路, 領地走道, 領地走道, 領地走道, 領地走道, 領地岔點, 領地岔點, 領地岔點, 莊園勢力, 莊園勢力, 莊園通路, 莊園通路, 莊園走道, 莊園走道, 莊園走道, 莊園走道, 莊園岔點, 莊園岔點, 莊園岔點 |
標籤 | demon, extra_small_height, fast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, light_armour, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, undying |
Packs |
生命
100%
閃避
+25%
異常狀態臨界值
100%
抗性
0 0 40 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.65 秒
傷害分佈
±20%
經驗值
100%
Model Size
115%
類型
Undying
Metadata
UndyingOutcastWhirlingBladesLabyrinth
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
75
生命
13,493
護甲
49,865
閃避
7,536
能量護盾
0
傷害
567
法術傷害
567
命中
381
攻擊間隔
1.65
經驗值
11,804
異常狀態臨界值
13,493
冰緩
43
感電
43
易碎
241
焦灼
43
殘喘
118
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 453–680
暴擊率: 5%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
UndyingWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 453–680
暴擊率: 5%
攻擊間隔: 1.65 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成 40% 更少傷害
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/UndyingOutcastWhirlingBladesLabyrinth"] = { name = "Skulking Dweller", life = 1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.65, attackRange = 6, accuracy = 1, skillList = { "UndyingWhirlingBlades", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UndyingWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {-40, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
狡猾巨蟹
幽魂 | Y |
---|---|
地區 | 領地勢力, 領地勢力, 領地通路, 領地通路, 領地走道, 領地走道, 領地走道, 領地走道, 領地岔點, 領地岔點, 領地岔點, 莊園勢力, 莊園勢力, 莊園通路, 莊園通路, 莊園走道, 莊園走道, 莊園走道, 莊園走道, 莊園岔點, 莊園岔點, 莊園岔點, 領地勢力, 領地勢力, 領地通路, 領地通路, 領地走道, 領地走道, 領地走道, 領地走道, 領地岔點, 領地岔點, 領地岔點, 莊園勢力, 莊園勢力, 莊園通路, 莊園通路, 莊園走道, 莊園走道, 莊園走道, 莊園走道, 莊園岔點, 莊園岔點, 莊園岔點, 領地勢力, 領地勢力, 領地通路, 領地通路, 領地走道, 領地走道, 領地走道, 領地走道, 領地岔點, 領地岔點, 領地岔點, 莊園勢力, 莊園勢力, 莊園通路, 莊園通路, 莊園走道, 莊園走道, 莊園走道, 莊園走道, 莊園岔點, 莊園岔點, 莊園岔點, 領地勢力, 領地勢力, 領地通路, 領地通路, 領地走道, 領地走道, 領地走道, 領地走道, 領地岔點, 領地岔點, 領地岔點, 莊園勢力, 莊園勢力, 莊園通路, 莊園通路, 莊園走道, 莊園走道, 莊園走道, 莊園走道, 莊園岔點, 莊園岔點, 莊園岔點 |
標籤 | demon, extra_small_height, fast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, light_armour, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, undying |
生命
100%
閃避
+25%
異常狀態臨界值
100%
抗性
0 0 40 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.65 秒
傷害分佈
±20%
經驗值
100%
Model Size
115%
類型
Undying
Metadata
UndyingOutcastPunctureLabyrinth
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
75
生命
13,493
護甲
49,865
閃避
7,536
能量護盾
0
傷害
567
法術傷害
567
命中
381
攻擊間隔
1.65
經驗值
11,804
異常狀態臨界值
13,493
冰緩
43
感電
43
易碎
241
焦灼
43
殘喘
118
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 453–680
暴擊率: 5%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterPuncture
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, 近戰單一目標, 攻擊可重複, 近戰, DoT, 可觸發, 物理
放血
基本傷害: 453–680
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.65 秒
對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
造成 20% 更多攻擊傷害
+197% 更多流血傷害
造成流血
skill can fire arrows [1]
+197% 更多流血傷害
造成流血
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/UndyingOutcastPunctureLabyrinth"] = { name = "Skulking Dweller", life = 1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.65, attackRange = 6, accuracy = 1, skillList = { "Melee", "MonsterPuncture", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPuncture"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", }, levels = { [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, }, }
monster casts puncture text [1]
Id | MonsterCastsPunctureText |
---|---|
Family | MonsterCastsPunctureText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |