鞭足异蛛
野兽
Whipleg Arachnid
幽魂Y
幽魂 取代Metadata/Monsters/LeagueAzmeri/Spiders/BlackStriderSpectre
地区维里迪安荒林
标签beast, insect_blood, ranged, slow_movement, spider
Packs
  • 维里迪安荒林: 鞭足异蛛, 血秽异蛛
  • 生命
    195%
    异常状态临界值
    195%
    抗性
    0 0 75 0
    伤害
    156%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 17
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    130%
    Model Size
    105%
    类型
    AzmeriBlackstrider
    Metadata
    BlackStrider_
    等级
    68
    生命
    12,545
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    583
    法术伤害
    583
    命中
    290
    攻击间隔
    1.5
    经验值
    13,332
    异常状态临界值
    12,545
    冰缓
    40
    Shock
    40
    Brittle
    224
    Scorch
    40
    Sap
    110
    MonsterPunctureAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 近战单一目标, 攻击可重复, 近战, DoT, 可触发, 物理
    放血
    基本伤害: 466–699
    暴击几率: 5%
    攻击伤害: 120%
    攻击间隔: 1.5 秒
    对敌人放血,施加一个流血减益效果。该效果受技能持续时间属性影响。流血的敌人在移动时会受到更多的伤害。限定弓类,匕首,爪类与剑类。
    攻击伤害总增 20%
    流血伤害总增 +56%
    导致流血
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    GTAzmeriStriderMortar
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 6 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-65]
    MMAAzmeriStriderMortar
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    基本伤害: 466–699
    暴击几率: 5%
    攻击伤害: 85%
    攻击间隔: 1.5 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    攻击伤害总降 15%
    active skill area of effect radius +% final [-50]
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTAzmeriStriderMortarCB
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 6 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-65]
    MMAAzmeriStriderMortarCB
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    基本伤害: 466–699
    暴击几率: 5%
    攻击伤害: 85%
    攻击间隔: 1.5 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    攻击伤害总降 15%
    active skill area of effect radius +% final [-50]
    base is projectile [1]
    corrupted blood on hit % average damage to deal per minute per stack [70]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [5]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"
    
    	on_revive =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/Spiders/BlackStrider_"] = {
        name = "Whipleg Arachnid",
        life = 1.95,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MonsterPunctureAtAnimationSpeed",
            "MMAAzmeriStriderMortar",
            "MMAAzmeriStriderMortarCB",
            "GTAzmeriStriderMortar",
            "GTAzmeriStriderMortarCB",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPunctureAtAnimationSpeed"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {56, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAAzmeriStriderMortar"] = {
        name = "MMAAzmeriStriderMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {5, 1, -50, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAAzmeriStriderMortarCB"] = {
        name = "MMAAzmeriStriderMortarCB",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "active_skill_area_of_effect_radius_+%_final",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "corrupted_blood_on_hit_duration",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {5, 1, -50, 1, 70, 4000, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriStriderMortar"] = {
        name = "GTAzmeriStriderMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriStriderMortarCB"] = {
        name = "GTAzmeriStriderMortarCB",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    鞭足异蛛
    野兽
    Whipleg Arachnid
    幽魂Y
    标签beast, insect_blood, ranged, slow_movement, spider
    Packs
  • 鞭足异蛛, 血秽异蛛
  • 生命
    195%
    异常状态临界值
    195%
    抗性
    0 0 75 0
    伤害
    156%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 17
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    130%
    Model Size
    105%
    类型
    AzmeriBlackstrider
    Metadata
    BlackStriderStandalone
    等级
    68
    生命
    12,545
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    583
    法术伤害
    583
    命中
    290
    攻击间隔
    1.5
    经验值
    13,332
    异常状态临界值
    12,545
    冰缓
    40
    Shock
    40
    Brittle
    224
    Scorch
    40
    Sap
    110
    MonsterPunctureAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 近战单一目标, 攻击可重复, 近战, DoT, 可触发, 物理
    放血
    基本伤害: 466–699
    暴击几率: 5%
    攻击伤害: 120%
    攻击间隔: 1.5 秒
    对敌人放血,施加一个流血减益效果。该效果受技能持续时间属性影响。流血的敌人在移动时会受到更多的伤害。限定弓类,匕首,爪类与剑类。
    攻击伤害总增 20%
    流血伤害总增 +56%
    导致流血
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    GTAzmeriStriderMortar
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 6 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-65]
    MMAAzmeriStriderMortar
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    基本伤害: 466–699
    暴击几率: 5%
    攻击伤害: 85%
    攻击间隔: 1.5 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    攻击伤害总降 15%
    active skill area of effect radius +% final [-50]
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTAzmeriStriderMortarCB
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 6 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-65]
    MMAAzmeriStriderMortarCB
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    基本伤害: 466–699
    暴击几率: 5%
    攻击伤害: 85%
    攻击间隔: 1.5 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    攻击伤害总降 15%
    active skill area of effect radius +% final [-50]
    base is projectile [1]
    corrupted blood on hit % average damage to deal per minute per stack [70]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [5]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"
    
    	on_revive =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/Spiders/BlackStriderStandalone"] = {
        name = "Whipleg Arachnid",
        life = 1.95,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MonsterPunctureAtAnimationSpeed",
            "MMAAzmeriStriderMortar",
            "MMAAzmeriStriderMortarCB",
            "GTAzmeriStriderMortar",
            "GTAzmeriStriderMortarCB",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPunctureAtAnimationSpeed"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {56, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAAzmeriStriderMortar"] = {
        name = "MMAAzmeriStriderMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {5, 1, -50, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAAzmeriStriderMortarCB"] = {
        name = "MMAAzmeriStriderMortarCB",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "active_skill_area_of_effect_radius_+%_final",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "corrupted_blood_on_hit_duration",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {5, 1, -50, 1, 70, 4000, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriStriderMortar"] = {
        name = "GTAzmeriStriderMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriStriderMortarCB"] = {
        name = "GTAzmeriStriderMortarCB",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    鞭足异蛛
    野兽
    Whipleg Arachnid
    幽魂Y
    标签beast, insect_blood, ranged, slow_movement, spider
    生命
    195%
    异常状态临界值
    195%
    抗性
    0 0 75 0
    伤害
    156%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 17
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    130%
    Model Size
    105%
    类型
    AzmeriBlackstrider
    Metadata
    BlackStriderSpectre
    等级
    68
    生命
    12,545
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    583
    法术伤害
    583
    命中
    290
    攻击间隔
    1.5
    经验值
    13,332
    异常状态临界值
    12,545
    冰缓
    40
    Shock
    40
    Brittle
    224
    Scorch
    40
    Sap
    110
    MonsterPunctureAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 近战单一目标, 攻击可重复, 近战, DoT, 可触发, 物理
    放血
    基本伤害: 466–699
    暴击几率: 5%
    攻击伤害: 120%
    攻击间隔: 1.5 秒
    对敌人放血,施加一个流血减益效果。该效果受技能持续时间属性影响。流血的敌人在移动时会受到更多的伤害。限定弓类,匕首,爪类与剑类。
    攻击伤害总增 20%
    流血伤害总增 +56%
    导致流血
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    GTAzmeriStriderMortar
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 6 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-65]
    MMAAzmeriStriderMortar
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    基本伤害: 466–699
    暴击几率: 5%
    攻击伤害: 85%
    攻击间隔: 1.5 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    攻击伤害总降 15%
    active skill area of effect radius +% final [-50]
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTAzmeriStriderMortarCB
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 6 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-65]
    MMAAzmeriStriderMortarCB
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    基本伤害: 466–699
    暴击几率: 5%
    攻击伤害: 85%
    攻击间隔: 1.5 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    攻击伤害总降 15%
    active skill area of effect radius +% final [-50]
    base is projectile [1]
    corrupted blood on hit % average damage to deal per minute per stack [70]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [5]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"
    
    	on_revive =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/Spiders/BlackStriderSpectre"] = {
        name = "Whipleg Arachnid",
        life = 1.95,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MonsterPunctureAtAnimationSpeed",
            "MMAAzmeriStriderMortar",
            "MMAAzmeriStriderMortarCB",
            "GTAzmeriStriderMortar",
            "GTAzmeriStriderMortarCB",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPunctureAtAnimationSpeed"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {56, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAAzmeriStriderMortar"] = {
        name = "MMAAzmeriStriderMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {5, 1, -50, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAAzmeriStriderMortarCB"] = {
        name = "MMAAzmeriStriderMortarCB",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "active_skill_area_of_effect_radius_+%_final",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "corrupted_blood_on_hit_duration",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {5, 1, -50, 1, 70, 4000, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriStriderMortar"] = {
        name = "GTAzmeriStriderMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriStriderMortarCB"] = {
        name = "GTAzmeriStriderMortarCB",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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