Arácnido patas largas
Bestia
Área: El bosque viridino
Whipleg Arachnid
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/Spiders/BlackStriderSpectre |
Area | El bosque viridino |
Tags | beast, insect_blood, ranged, slow_movement, spider |
Packs |
Vida
195%
Ailment Threshold
195%
Resistencia
0 0 75 0
Damage
156%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
130%
Model Size
105%
Type
AzmeriBlackstrider
Metadata
BlackStrider_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,545
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
583
Daño de hechizos
583
Precisión
290
Attack Time
1.5
Experiencia
13,332
Ailment Threshold
12,545
Chill
40
Shock
40
Brittle
224
Scorch
40
Sap
110
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterPunctureAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 466–699
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 seg
Pincha a los enemigos y les aplica una penalidad de sangrado, a la que le afectan los modificadores de duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
+56% más de daño con sangrado
Aplica sangrado
action attack or cast time uses animation length [1]
skill can fire arrows [1]
+56% más de daño con sangrado
Aplica sangrado
action attack or cast time uses animation length [1]
skill can fire arrows [1]
GTAzmeriStriderMortar
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-65]
spell maximum action distance +% [-65]
MMAAzmeriStriderMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 466–699
Probabilidad de golpe crítico: 5%
Daño de ataque: 85%
Attack Time: 1.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige un 15% menos de daño de ataque
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
GTAzmeriStriderMortarCB
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-65]
spell maximum action distance +% [-65]
MMAAzmeriStriderMortarCB
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 466–699
Probabilidad de golpe crítico: 5%
Daño de ataque: 85%
Attack Time: 1.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige un 15% menos de daño de ataque
active skill area of effect radius +% final [-50]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [70]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-50]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [70]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Spiders/BlackStrider_"] = { name = "Whipleg Arachnid", life = 1.95, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MonsterPunctureAtAnimationSpeed", "MMAAzmeriStriderMortar", "MMAAzmeriStriderMortarCB", "GTAzmeriStriderMortar", "GTAzmeriStriderMortarCB", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterPunctureAtAnimationSpeed"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {56, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAAzmeriStriderMortar"] = { name = "MMAAzmeriStriderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 1, -50, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAAzmeriStriderMortarCB"] = { name = "MMAAzmeriStriderMortarCB", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 1, -50, 1, 70, 4000, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriStriderMortar"] = { name = "GTAzmeriStriderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriStriderMortarCB"] = { name = "GTAzmeriStriderMortarCB", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Arácnido patas largas
Bestia
Whipleg Arachnid
Spectre | Y |
---|---|
Tags | beast, insect_blood, ranged, slow_movement, spider |
Packs |
Vida
195%
Ailment Threshold
195%
Resistencia
0 0 75 0
Damage
156%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
130%
Model Size
105%
Type
AzmeriBlackstrider
Metadata
BlackStriderStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,545
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
583
Daño de hechizos
583
Precisión
290
Attack Time
1.5
Experiencia
13,332
Ailment Threshold
12,545
Chill
40
Shock
40
Brittle
224
Scorch
40
Sap
110
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterPunctureAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 466–699
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 seg
Pincha a los enemigos y les aplica una penalidad de sangrado, a la que le afectan los modificadores de duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
+56% más de daño con sangrado
Aplica sangrado
action attack or cast time uses animation length [1]
skill can fire arrows [1]
+56% más de daño con sangrado
Aplica sangrado
action attack or cast time uses animation length [1]
skill can fire arrows [1]
GTAzmeriStriderMortar
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-65]
spell maximum action distance +% [-65]
MMAAzmeriStriderMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 466–699
Probabilidad de golpe crítico: 5%
Daño de ataque: 85%
Attack Time: 1.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige un 15% menos de daño de ataque
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
GTAzmeriStriderMortarCB
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-65]
spell maximum action distance +% [-65]
MMAAzmeriStriderMortarCB
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 466–699
Probabilidad de golpe crítico: 5%
Daño de ataque: 85%
Attack Time: 1.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige un 15% menos de daño de ataque
active skill area of effect radius +% final [-50]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [70]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-50]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [70]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Spiders/BlackStriderStandalone"] = { name = "Whipleg Arachnid", life = 1.95, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MonsterPunctureAtAnimationSpeed", "MMAAzmeriStriderMortar", "MMAAzmeriStriderMortarCB", "GTAzmeriStriderMortar", "GTAzmeriStriderMortarCB", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterPunctureAtAnimationSpeed"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {56, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAAzmeriStriderMortar"] = { name = "MMAAzmeriStriderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 1, -50, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAAzmeriStriderMortarCB"] = { name = "MMAAzmeriStriderMortarCB", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 1, -50, 1, 70, 4000, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriStriderMortar"] = { name = "GTAzmeriStriderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriStriderMortarCB"] = { name = "GTAzmeriStriderMortarCB", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Arácnido patas largas
Bestia
Whipleg Arachnid
Spectre | Y |
---|---|
Tags | beast, insect_blood, ranged, slow_movement, spider |
Vida
195%
Ailment Threshold
195%
Resistencia
0 0 75 0
Damage
156%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
130%
Model Size
105%
Type
AzmeriBlackstrider
Metadata
BlackStriderSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,545
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
583
Daño de hechizos
583
Precisión
290
Attack Time
1.5
Experiencia
13,332
Ailment Threshold
12,545
Chill
40
Shock
40
Brittle
224
Scorch
40
Sap
110
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterPunctureAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 466–699
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 seg
Pincha a los enemigos y les aplica una penalidad de sangrado, a la que le afectan los modificadores de duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
+56% más de daño con sangrado
Aplica sangrado
action attack or cast time uses animation length [1]
skill can fire arrows [1]
+56% más de daño con sangrado
Aplica sangrado
action attack or cast time uses animation length [1]
skill can fire arrows [1]
GTAzmeriStriderMortar
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-65]
spell maximum action distance +% [-65]
MMAAzmeriStriderMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 466–699
Probabilidad de golpe crítico: 5%
Daño de ataque: 85%
Attack Time: 1.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige un 15% menos de daño de ataque
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
GTAzmeriStriderMortarCB
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-65]
spell maximum action distance +% [-65]
MMAAzmeriStriderMortarCB
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 466–699
Probabilidad de golpe crítico: 5%
Daño de ataque: 85%
Attack Time: 1.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige un 15% menos de daño de ataque
active skill area of effect radius +% final [-50]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [70]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-50]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [70]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Spiders/BlackStriderSpectre"] = { name = "Whipleg Arachnid", life = 1.95, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MonsterPunctureAtAnimationSpeed", "MMAAzmeriStriderMortar", "MMAAzmeriStriderMortarCB", "GTAzmeriStriderMortar", "GTAzmeriStriderMortarCB", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterPunctureAtAnimationSpeed"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {56, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAAzmeriStriderMortar"] = { name = "MMAAzmeriStriderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 1, -50, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAAzmeriStriderMortarCB"] = { name = "MMAAzmeriStriderMortarCB", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 1, -50, 1, 70, 4000, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriStriderMortar"] = { name = "GTAzmeriStriderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriStriderMortarCB"] = { name = "GTAzmeriStriderMortarCB", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.