ウィップレッグ・アラクニド
獣
エリア: 青緑の原生林
Whipleg Arachnid
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/Spiders/BlackStriderSpectre |
Area | 青緑の原生林 |
Tags | beast, insect_blood, ranged, slow_movement, spider |
Packs |
ライフ
195%
Ailment Threshold
195%
耐性
0 0 75 0
Damage
156%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
経験値
130%
Model Size
105%
Type
AzmeriBlackstrider
Metadata
BlackStrider_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,545
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
583
スペルダメージ
583
命中
290
Attack Time
1.5
経験値
13,332
Ailment Threshold
12,545
Chill
40
Shock
40
Brittle
224
Scorch
40
Sap
110
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterPunctureAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
パンクチャー
Base Damage: 466–699
クリティカル率: 5%
アタックダメージ: 120%
Attack Time: 1.5 秒
敵に刺し傷を与え、出血のデバフを付与する。このデバフはスキル持続時間のモッドの影響を受ける。使用するには弓、短剣、鉤爪または剣を装備する必要がある。
アタックダメージが20%上昇する
出血ダメージが+56%上昇する
出血を付与する
action attack or cast time uses animation length [1]
skill can fire arrows [1]
出血ダメージが+56%上昇する
出血を付与する
action attack or cast time uses animation length [1]
skill can fire arrows [1]
GTAzmeriStriderMortar
Triggerable, Spell
キャストタイム: 1 秒
クールダウン時間: 6 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-65]
spell maximum action distance +% [-65]
MMAAzmeriStriderMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 466–699
クリティカル率: 5%
アタックダメージ: 85%
Attack Time: 1.5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
アタックダメージが15%低下する
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
GTAzmeriStriderMortarCB
Triggerable, Spell
キャストタイム: 1 秒
クールダウン時間: 6 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-65]
spell maximum action distance +% [-65]
MMAAzmeriStriderMortarCB
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 466–699
クリティカル率: 5%
アタックダメージ: 85%
Attack Time: 1.5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
アタックダメージが15%低下する
active skill area of effect radius +% final [-50]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [70]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-50]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [70]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Spiders/BlackStrider_"] = { name = "Whipleg Arachnid", life = 1.95, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MonsterPunctureAtAnimationSpeed", "MMAAzmeriStriderMortar", "MMAAzmeriStriderMortarCB", "GTAzmeriStriderMortar", "GTAzmeriStriderMortarCB", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterPunctureAtAnimationSpeed"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {56, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAAzmeriStriderMortar"] = { name = "MMAAzmeriStriderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 1, -50, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAAzmeriStriderMortarCB"] = { name = "MMAAzmeriStriderMortarCB", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 1, -50, 1, 70, 4000, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriStriderMortar"] = { name = "GTAzmeriStriderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriStriderMortarCB"] = { name = "GTAzmeriStriderMortarCB", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
ウィップレッグ・アラクニド
獣
Whipleg Arachnid
Spectre | Y |
---|---|
Tags | beast, insect_blood, ranged, slow_movement, spider |
Packs |
ライフ
195%
Ailment Threshold
195%
耐性
0 0 75 0
Damage
156%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
経験値
130%
Model Size
105%
Type
AzmeriBlackstrider
Metadata
BlackStriderStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,545
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
583
スペルダメージ
583
命中
290
Attack Time
1.5
経験値
13,332
Ailment Threshold
12,545
Chill
40
Shock
40
Brittle
224
Scorch
40
Sap
110
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterPunctureAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
パンクチャー
Base Damage: 466–699
クリティカル率: 5%
アタックダメージ: 120%
Attack Time: 1.5 秒
敵に刺し傷を与え、出血のデバフを付与する。このデバフはスキル持続時間のモッドの影響を受ける。使用するには弓、短剣、鉤爪または剣を装備する必要がある。
アタックダメージが20%上昇する
出血ダメージが+56%上昇する
出血を付与する
action attack or cast time uses animation length [1]
skill can fire arrows [1]
出血ダメージが+56%上昇する
出血を付与する
action attack or cast time uses animation length [1]
skill can fire arrows [1]
GTAzmeriStriderMortar
Triggerable, Spell
キャストタイム: 1 秒
クールダウン時間: 6 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-65]
spell maximum action distance +% [-65]
MMAAzmeriStriderMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 466–699
クリティカル率: 5%
アタックダメージ: 85%
Attack Time: 1.5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
アタックダメージが15%低下する
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
GTAzmeriStriderMortarCB
Triggerable, Spell
キャストタイム: 1 秒
クールダウン時間: 6 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-65]
spell maximum action distance +% [-65]
MMAAzmeriStriderMortarCB
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 466–699
クリティカル率: 5%
アタックダメージ: 85%
Attack Time: 1.5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
アタックダメージが15%低下する
active skill area of effect radius +% final [-50]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [70]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-50]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [70]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Spiders/BlackStriderStandalone"] = { name = "Whipleg Arachnid", life = 1.95, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MonsterPunctureAtAnimationSpeed", "MMAAzmeriStriderMortar", "MMAAzmeriStriderMortarCB", "GTAzmeriStriderMortar", "GTAzmeriStriderMortarCB", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterPunctureAtAnimationSpeed"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {56, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAAzmeriStriderMortar"] = { name = "MMAAzmeriStriderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 1, -50, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAAzmeriStriderMortarCB"] = { name = "MMAAzmeriStriderMortarCB", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 1, -50, 1, 70, 4000, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriStriderMortar"] = { name = "GTAzmeriStriderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriStriderMortarCB"] = { name = "GTAzmeriStriderMortarCB", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
ウィップレッグ・アラクニド
獣
Whipleg Arachnid
Spectre | Y |
---|---|
Tags | beast, insect_blood, ranged, slow_movement, spider |
ライフ
195%
Ailment Threshold
195%
耐性
0 0 75 0
Damage
156%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
経験値
130%
Model Size
105%
Type
AzmeriBlackstrider
Metadata
BlackStriderSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,545
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
583
スペルダメージ
583
命中
290
Attack Time
1.5
経験値
13,332
Ailment Threshold
12,545
Chill
40
Shock
40
Brittle
224
Scorch
40
Sap
110
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterPunctureAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
パンクチャー
Base Damage: 466–699
クリティカル率: 5%
アタックダメージ: 120%
Attack Time: 1.5 秒
敵に刺し傷を与え、出血のデバフを付与する。このデバフはスキル持続時間のモッドの影響を受ける。使用するには弓、短剣、鉤爪または剣を装備する必要がある。
アタックダメージが20%上昇する
出血ダメージが+56%上昇する
出血を付与する
action attack or cast time uses animation length [1]
skill can fire arrows [1]
出血ダメージが+56%上昇する
出血を付与する
action attack or cast time uses animation length [1]
skill can fire arrows [1]
GTAzmeriStriderMortar
Triggerable, Spell
キャストタイム: 1 秒
クールダウン時間: 6 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-65]
spell maximum action distance +% [-65]
MMAAzmeriStriderMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 466–699
クリティカル率: 5%
アタックダメージ: 85%
Attack Time: 1.5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
アタックダメージが15%低下する
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
GTAzmeriStriderMortarCB
Triggerable, Spell
キャストタイム: 1 秒
クールダウン時間: 6 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-65]
spell maximum action distance +% [-65]
MMAAzmeriStriderMortarCB
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 466–699
クリティカル率: 5%
アタックダメージ: 85%
Attack Time: 1.5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
アタックダメージが15%低下する
active skill area of effect radius +% final [-50]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [70]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-50]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [70]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Spiders/BlackStriderSpectre"] = { name = "Whipleg Arachnid", life = 1.95, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MonsterPunctureAtAnimationSpeed", "MMAAzmeriStriderMortar", "MMAAzmeriStriderMortarCB", "GTAzmeriStriderMortar", "GTAzmeriStriderMortarCB", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterPunctureAtAnimationSpeed"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {56, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAAzmeriStriderMortar"] = { name = "MMAAzmeriStriderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 1, -50, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAAzmeriStriderMortarCB"] = { name = "MMAAzmeriStriderMortarCB", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 1, -50, 1, 70, 4000, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriStriderMortar"] = { name = "GTAzmeriStriderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriStriderMortarCB"] = { name = "GTAzmeriStriderMortarCB", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.