ブラッドテインター・アラクニド
獣
エリア: 青緑の原生林
Bloodtainter Arachnid
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/Spiders/MeleeSpiderSpectre |
Area | 青緑の原生林 |
Tags | beast, insect_blood, large_model, not_int, not_str, slow_movement, spider |
Packs |
ライフ
150%
回避力
+25%
Ailment Threshold
150%
耐性
0 0 40 0
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 14
Attack Time
1.29 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
AzmeriMeleeSpider
Metadata
MeleeSpider
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
9,650
アーマー
28,790
回避力
5,924
エナジーシールド
0
Damage
448
スペルダメージ
448
命中
290
Attack Time
1.29
経験値
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedCorruptingBlood
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.29 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [80]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
corrupted blood on hit % average damage to deal per minute per stack [80]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
エンスネアリングアロー
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.29 秒
クールダウン時間: 8 秒
最終ターゲットの背後の地面に刺さり、敵をその位置に縛り付ける矢を放つ。スネアを壊そうとしている間は移動スピードが低下する。敵が効果範囲外に移動するとスネアは壊れる。
基礎持続時間は10秒
投射物スピードが30%減少する
スネア1個ごとにノーマルまたはマジックの敵の移動スピードを10%低下させる
スネア1個ごとにレアの敵の移動スピードを10%低下させる
スネア1個ごとにユニークの敵の移動スピードを10%低下させる
敵1体ごとの最大スネア数 3
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
投射物スピードが30%減少する
スネア1個ごとにノーマルまたはマジックの敵の移動スピードを10%低下させる
スネア1個ごとにレアの敵の移動スピードを10%低下させる
スネア1個ごとにユニークの敵の移動スピードを10%低下させる
敵1体ごとの最大スネア数 3
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.29 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Spiders/MeleeSpider"] = { name = "Bloodtainter Arachnid", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.29, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeAtAnimationSpeedCorruptingBlood", "MeleeSpiderWebAttach", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedCorruptingBlood"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_num_stacks", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {80, 4000, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "tethered_movement_speed_+%_final_per_rope", "tethered_movement_speed_+%_final_per_rope_vs_rare", "tethered_movement_speed_+%_final_per_rope_vs_unique", "tethering_arrow_display_rope_limit", "main_hand_base_maximum_attack_distance", "base_projectile_speed_+%", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ブラッドテインター・アラクニド
獣
Bloodtainter Arachnid
Spectre | Y |
---|---|
Tags | beast, insect_blood, large_model, not_int, not_str, slow_movement, spider |
Packs |
ライフ
150%
回避力
+25%
Ailment Threshold
150%
耐性
0 0 40 0
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 14
Attack Time
1.29 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
AzmeriMeleeSpider
Metadata
MeleeSpiderStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
9,650
アーマー
28,790
回避力
5,924
エナジーシールド
0
Damage
448
スペルダメージ
448
命中
290
Attack Time
1.29
経験値
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedCorruptingBlood
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.29 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [80]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
corrupted blood on hit % average damage to deal per minute per stack [80]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
エンスネアリングアロー
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.29 秒
クールダウン時間: 8 秒
最終ターゲットの背後の地面に刺さり、敵をその位置に縛り付ける矢を放つ。スネアを壊そうとしている間は移動スピードが低下する。敵が効果範囲外に移動するとスネアは壊れる。
基礎持続時間は10秒
投射物スピードが30%減少する
スネア1個ごとにノーマルまたはマジックの敵の移動スピードを10%低下させる
スネア1個ごとにレアの敵の移動スピードを10%低下させる
スネア1個ごとにユニークの敵の移動スピードを10%低下させる
敵1体ごとの最大スネア数 3
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
投射物スピードが30%減少する
スネア1個ごとにノーマルまたはマジックの敵の移動スピードを10%低下させる
スネア1個ごとにレアの敵の移動スピードを10%低下させる
スネア1個ごとにユニークの敵の移動スピードを10%低下させる
敵1体ごとの最大スネア数 3
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.29 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Spiders/MeleeSpiderStandalone"] = { name = "Bloodtainter Arachnid", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.29, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeAtAnimationSpeedCorruptingBlood", "MeleeSpiderWebAttach", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedCorruptingBlood"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_num_stacks", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {80, 4000, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "tethered_movement_speed_+%_final_per_rope", "tethered_movement_speed_+%_final_per_rope_vs_rare", "tethered_movement_speed_+%_final_per_rope_vs_unique", "tethering_arrow_display_rope_limit", "main_hand_base_maximum_attack_distance", "base_projectile_speed_+%", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ブラッドテインター・アラクニド
獣
エリア: 無の核心
Bloodtainter Arachnid
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/Spiders/MeleeSpiderSpectre |
Area | 無の核心 |
Tags | beast, insect_blood, large_model, not_int, not_str, slow_movement, spider |
Packs |
ライフ
150%
回避力
+25%
Ailment Threshold
150%
耐性
0 0 40 0
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 14
Attack Time
1.29 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
AzmeriMeleeSpider
Metadata
MeleeSpiderMaze
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
83
ライフ
48,025
アーマー
92,477
回避力
9,825
エナジーシールド
0
Damage
1,080
スペルダメージ
1,080
命中
518
Attack Time
1.29
経験値
13,132
Ailment Threshold
48,025
Chill
152
Shock
152
Brittle
859
Scorch
152
Sap
420
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedCorruptingBlood
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 864–1297
クリティカル率: 5%
Attack Time: 1.29 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [80]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
corrupted blood on hit % average damage to deal per minute per stack [80]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
エンスネアリングアロー
Base Damage: 864–1297
クリティカル率: 5%
Attack Time: 1.29 秒
クールダウン時間: 8 秒
最終ターゲットの背後の地面に刺さり、敵をその位置に縛り付ける矢を放つ。スネアを壊そうとしている間は移動スピードが低下する。敵が効果範囲外に移動するとスネアは壊れる。
基礎持続時間は10秒
投射物スピードが30%減少する
スネア1個ごとにノーマルまたはマジックの敵の移動スピードを10%低下させる
スネア1個ごとにレアの敵の移動スピードを10%低下させる
スネア1個ごとにユニークの敵の移動スピードを10%低下させる
敵1体ごとの最大スネア数 3
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
投射物スピードが30%減少する
スネア1個ごとにノーマルまたはマジックの敵の移動スピードを10%低下させる
スネア1個ごとにレアの敵の移動スピードを10%低下させる
スネア1個ごとにユニークの敵の移動スピードを10%低下させる
敵1体ごとの最大スネア数 3
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 864–1297
クリティカル率: 5%
Attack Time: 1.29 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Spiders/MeleeSpiderMaze"] = { name = "Bloodtainter Arachnid", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.29, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeAtAnimationSpeedCorruptingBlood", "MeleeSpiderWebAttach", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedCorruptingBlood"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_num_stacks", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {80, 4000, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "tethered_movement_speed_+%_final_per_rope", "tethered_movement_speed_+%_final_per_rope_vs_rare", "tethered_movement_speed_+%_final_per_rope_vs_unique", "tethering_arrow_display_rope_limit", "main_hand_base_maximum_attack_distance", "base_projectile_speed_+%", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ブラッドテインター・アラクニド
獣
エリア: 青緑の原生林
Bloodtainter Arachnid
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/Spiders/MeleeSpiderSpectre |
Area | 青緑の原生林 |
Tags | beast, insect_blood, large_model, not_int, not_str, slow_movement, spider |
Packs |
ライフ
150%
回避力
+25%
Ailment Threshold
150%
耐性
0 0 40 0
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 14
Attack Time
1.29 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
AzmeriMeleeSpider
Metadata
MeleeSpiderEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
9,650
アーマー
28,790
回避力
5,924
エナジーシールド
0
Damage
448
スペルダメージ
448
命中
290
Attack Time
1.29
経験値
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedCorruptingBlood
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.29 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [80]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
corrupted blood on hit % average damage to deal per minute per stack [80]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
エンスネアリングアロー
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.29 秒
クールダウン時間: 8 秒
最終ターゲットの背後の地面に刺さり、敵をその位置に縛り付ける矢を放つ。スネアを壊そうとしている間は移動スピードが低下する。敵が効果範囲外に移動するとスネアは壊れる。
基礎持続時間は10秒
投射物スピードが30%減少する
スネア1個ごとにノーマルまたはマジックの敵の移動スピードを10%低下させる
スネア1個ごとにレアの敵の移動スピードを10%低下させる
スネア1個ごとにユニークの敵の移動スピードを10%低下させる
敵1体ごとの最大スネア数 3
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
投射物スピードが30%減少する
スネア1個ごとにノーマルまたはマジックの敵の移動スピードを10%低下させる
スネア1個ごとにレアの敵の移動スピードを10%低下させる
スネア1個ごとにユニークの敵の移動スピードを10%低下させる
敵1体ごとの最大スネア数 3
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.29 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "emerge; coming_down;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { on_or_create_state_coming_down_0 = " DisableTargetable(); DisableRendering(); " } Actor { on_start_Emerge = "EnableRendering();" } Animated { on_event_touchdown = "EnableTargetable();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Spiders/MeleeSpiderEmerge"] = { name = "Bloodtainter Arachnid", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.29, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeAtAnimationSpeedCorruptingBlood", "MeleeSpiderWebAttach", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedCorruptingBlood"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_num_stacks", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {80, 4000, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "tethered_movement_speed_+%_final_per_rope", "tethered_movement_speed_+%_final_per_rope_vs_rare", "tethered_movement_speed_+%_final_per_rope_vs_unique", "tethering_arrow_display_rope_limit", "main_hand_base_maximum_attack_distance", "base_projectile_speed_+%", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ブラッドテインター・アラクニド
獣
Bloodtainter Arachnid
Spectre | Y |
---|---|
Tags | beast, insect_blood, large_model, not_int, not_str, slow_movement, spider |
ライフ
150%
回避力
+25%
Ailment Threshold
150%
耐性
0 0 40 0
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 14
Attack Time
1.29 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
AzmeriMeleeSpider
Metadata
MeleeSpiderSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
9,650
アーマー
28,790
回避力
5,924
エナジーシールド
0
Damage
448
スペルダメージ
448
命中
290
Attack Time
1.29
経験値
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedCorruptingBlood
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.29 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [80]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
corrupted blood on hit % average damage to deal per minute per stack [80]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
エンスネアリングアロー
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.29 秒
クールダウン時間: 8 秒
最終ターゲットの背後の地面に刺さり、敵をその位置に縛り付ける矢を放つ。スネアを壊そうとしている間は移動スピードが低下する。敵が効果範囲外に移動するとスネアは壊れる。
基礎持続時間は10秒
投射物スピードが30%減少する
スネア1個ごとにノーマルまたはマジックの敵の移動スピードを10%低下させる
スネア1個ごとにレアの敵の移動スピードを10%低下させる
スネア1個ごとにユニークの敵の移動スピードを10%低下させる
敵1体ごとの最大スネア数 3
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
投射物スピードが30%減少する
スネア1個ごとにノーマルまたはマジックの敵の移動スピードを10%低下させる
スネア1個ごとにレアの敵の移動スピードを10%低下させる
スネア1個ごとにユニークの敵の移動スピードを10%低下させる
敵1体ごとの最大スネア数 3
base deal no damage [1]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [35]
projectile uses contact position [1]
use scaled contact offset [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.29 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Spiders/MeleeSpiderSpectre"] = { name = "Bloodtainter Arachnid", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.29, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeAtAnimationSpeedCorruptingBlood", "MeleeSpiderWebAttach", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedCorruptingBlood"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_num_stacks", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {80, 4000, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "tethered_movement_speed_+%_final_per_rope", "tethered_movement_speed_+%_final_per_rope_vs_rare", "tethered_movement_speed_+%_final_per_rope_vs_unique", "tethering_arrow_display_rope_limit", "main_hand_base_maximum_attack_distance", "base_projectile_speed_+%", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }