Aracnídeo Maculado com Sangue
Bestial
monster no map drops [1]
Bloodtainter Arachnid
SpectreY
Spectre OverrideMetadata/Monsters/LeagueAzmeri/Spiders/MeleeSpiderSpectre
AreaA Selva Viridiana
Tagsbeast, insect_blood, large_model, not_int, not_str, slow_movement, spider
Packs
  • A Selva Viridiana: Aracnídeo Maculado com Sangue, Aracnídeo Maculado com Sangue
  • A Selva Viridiana: Aracnídeo Saltador, Aracnídeo Maculado com Sangue
  • Vida
    150%
    Evasão
    +25%
    Ailment Threshold
    150%
    Resistência
    0 0 40 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 14
    Attack Time
    1.29 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AzmeriMeleeSpider
    Metadata
    MeleeSpider
    Nível
    68
    Vida
    9,650
    Armadura
    28,790
    Evasão
    5,924
    Escudo de Energia
    0
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.29
    Experiência
    10,255
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    MeleeAtAnimationSpeedCorruptingBlood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.29 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    corrupted blood on hit % average damage to deal per minute per stack [100]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeSpiderWebAttach
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
    Flecha Aprisionadora
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.29 seg
    Recarga: 8 seg
    Dispara uma flecha que permanece no solo atrás do seu alvo final, prendendo o inimigo a ela. Inimigos aprisionados sempre contam como se movendo, e possuem menos velocidade de movimento enquanto tentam se soltar. O aprisionamento será quebrado caso eles deixem a área de efeito.
    Duração base é de 10 segundos
    Velocidade de Projéteis reduzida em 30%
    Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Normais ou Mágicos
    Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Raros
    Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Únicos
    Máximo de 3 Aprisionamentos por Inimigo
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    main hand base maximum attack distance [35]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.29 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"
    
    	on_revive =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/Spiders/MeleeSpider"] = {
        name = "Bloodtainter Arachnid",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.29,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeedCorruptingBlood",
            "MeleeSpiderWebAttach",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedCorruptingBlood"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_num_stacks",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, 4000, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "tethered_movement_speed_+%_final_per_rope",
            "tethered_movement_speed_+%_final_per_rope_vs_rare",
            "tethered_movement_speed_+%_final_per_rope_vs_unique",
            "tethering_arrow_display_rope_limit",
            "main_hand_base_maximum_attack_distance",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Aracnídeo Maculado com Sangue
    Bestial
    monster no map drops [1]
    Bloodtainter Arachnid
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueAzmeri/Spiders/MeleeSpiderSpectre
    AreaCrux do Nada
    Tagsbeast, insect_blood, large_model, not_int, not_str, slow_movement, spider
    Packs
  • Crux do Nada: Lobisomem da Selva, Lobo da Selva, Aracnídeo Maculado com Sangue
  • Vida
    150%
    Evasão
    +25%
    Ailment Threshold
    150%
    Resistência
    0 0 40 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 14
    Attack Time
    1.29 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AzmeriMeleeSpider
    Metadata
    MeleeSpiderMaze
    Nível
    83
    Vida
    48,025
    Armadura
    92,477
    Evasão
    9,825
    Escudo de Energia
    0
    Damage
    1,080
    Dano Mágico
    1,080
    Precisão
    518
    Attack Time
    1.29
    Experiência
    13,132
    Ailment Threshold
    48,025
    Chill
    152
    Shock
    152
    Brittle
    859
    Scorch
    152
    Sap
    420
    MeleeAtAnimationSpeedCorruptingBlood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 864–1297
    Chance de Crítico: 5%
    Attack Time: 1.29 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    corrupted blood on hit % average damage to deal per minute per stack [100]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeSpiderWebAttach
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
    Flecha Aprisionadora
    Base Damage: 864–1297
    Chance de Crítico: 5%
    Attack Time: 1.29 seg
    Recarga: 8 seg
    Dispara uma flecha que permanece no solo atrás do seu alvo final, prendendo o inimigo a ela. Inimigos aprisionados sempre contam como se movendo, e possuem menos velocidade de movimento enquanto tentam se soltar. O aprisionamento será quebrado caso eles deixem a área de efeito.
    Duração base é de 10 segundos
    Velocidade de Projéteis reduzida em 30%
    Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Normais ou Mágicos
    Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Raros
    Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Únicos
    Máximo de 3 Aprisionamentos por Inimigo
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    main hand base maximum attack distance [35]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 864–1297
    Chance de Crítico: 5%
    Attack Time: 1.29 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"
    
    	on_revive =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/Spiders/MeleeSpiderMaze"] = {
        name = "Bloodtainter Arachnid",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.29,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeedCorruptingBlood",
            "MeleeSpiderWebAttach",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedCorruptingBlood"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_num_stacks",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, 4000, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "tethered_movement_speed_+%_final_per_rope",
            "tethered_movement_speed_+%_final_per_rope_vs_rare",
            "tethered_movement_speed_+%_final_per_rope_vs_unique",
            "tethering_arrow_display_rope_limit",
            "main_hand_base_maximum_attack_distance",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Aracnídeo Maculado com Sangue
    Bestial
    monster no map drops [1]
    Bloodtainter Arachnid
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueAzmeri/Spiders/MeleeSpiderSpectre
    AreaA Selva Viridiana
    Tagsbeast, insect_blood, large_model, not_int, not_str, slow_movement, spider
    Packs
  • A Selva Viridiana: Aracnídeo Maculado com Sangue, Aracnídeo Maculado com Sangue
  • Vida
    150%
    Evasão
    +25%
    Ailment Threshold
    150%
    Resistência
    0 0 40 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 14
    Attack Time
    1.29 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AzmeriMeleeSpider
    Metadata
    MeleeSpiderEmerge
    Nível
    68
    Vida
    9,650
    Armadura
    28,790
    Evasão
    5,924
    Escudo de Energia
    0
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.29
    Experiência
    10,255
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    MeleeAtAnimationSpeedCorruptingBlood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.29 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    corrupted blood on hit % average damage to deal per minute per stack [100]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeSpiderWebAttach
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
    Flecha Aprisionadora
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.29 seg
    Recarga: 8 seg
    Dispara uma flecha que permanece no solo atrás do seu alvo final, prendendo o inimigo a ela. Inimigos aprisionados sempre contam como se movendo, e possuem menos velocidade de movimento enquanto tentam se soltar. O aprisionamento será quebrado caso eles deixem a área de efeito.
    Duração base é de 10 segundos
    Velocidade de Projéteis reduzida em 30%
    Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Normais ou Mágicos
    Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Raros
    Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Únicos
    Máximo de 3 Aprisionamentos por Inimigo
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    main hand base maximum attack distance [35]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.29 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state = "emerge; coming_down;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    StateMachine
    {
    	on_or_create_state_coming_down_0 =
    	"
    		DisableTargetable();
    		DisableRendering();
    	"
    }
    
    Actor
    {
    	on_start_Emerge = "EnableRendering();"
    }
    
    Animated
    {
    	on_event_touchdown = "EnableTargetable();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/Spiders/MeleeSpiderEmerge"] = {
        name = "Bloodtainter Arachnid",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.29,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeedCorruptingBlood",
            "MeleeSpiderWebAttach",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedCorruptingBlood"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_num_stacks",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, 4000, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "tethered_movement_speed_+%_final_per_rope",
            "tethered_movement_speed_+%_final_per_rope_vs_rare",
            "tethered_movement_speed_+%_final_per_rope_vs_unique",
            "tethering_arrow_display_rope_limit",
            "main_hand_base_maximum_attack_distance",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Aracnídeo Maculado com Sangue
    Bestial
    monster no map drops [1]
    Bloodtainter Arachnid
    SpectreY
    Tagsbeast, insect_blood, large_model, not_int, not_str, slow_movement, spider
    Vida
    150%
    Evasão
    +25%
    Ailment Threshold
    150%
    Resistência
    0 0 40 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 14
    Attack Time
    1.29 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AzmeriMeleeSpider
    Metadata
    MeleeSpiderSpectre
    Nível
    68
    Vida
    9,650
    Armadura
    28,790
    Evasão
    5,924
    Escudo de Energia
    0
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.29
    Experiência
    10,255
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    MeleeAtAnimationSpeedCorruptingBlood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.29 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    corrupted blood on hit % average damage to deal per minute per stack [100]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeSpiderWebAttach
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
    Flecha Aprisionadora
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.29 seg
    Recarga: 8 seg
    Dispara uma flecha que permanece no solo atrás do seu alvo final, prendendo o inimigo a ela. Inimigos aprisionados sempre contam como se movendo, e possuem menos velocidade de movimento enquanto tentam se soltar. O aprisionamento será quebrado caso eles deixem a área de efeito.
    Duração base é de 10 segundos
    Velocidade de Projéteis reduzida em 30%
    Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Normais ou Mágicos
    Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Raros
    Cada Aprisionamento aplica 10% menos Velocidade de Movimento aos Inimigos Únicos
    Máximo de 3 Aprisionamentos por Inimigo
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    main hand base maximum attack distance [35]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.29 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"
    
    	on_revive =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/Spiders/MeleeSpiderSpectre"] = {
        name = "Bloodtainter Arachnid",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.29,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeedCorruptingBlood",
            "MeleeSpiderWebAttach",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedCorruptingBlood"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_num_stacks",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, 4000, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "tethered_movement_speed_+%_final_per_rope",
            "tethered_movement_speed_+%_final_per_rope_vs_rare",
            "tethered_movement_speed_+%_final_per_rope_vs_unique",
            "tethering_arrow_display_rope_limit",
            "main_hand_base_maximum_attack_distance",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-10, -10, -10, 3, 35, -30, 10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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