鞭腿蜘蛛
野獸
地區: 翠綠荒林
Whipleg Arachnid
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueAzmeri/Spiders/BlackStriderSpectre |
地區 | 翠綠荒林 |
標籤 | beast, insect_blood, ranged, slow_movement, spider |
Packs |
生命
195%
異常狀態臨界值
195%
抗性
0
0
75
0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 17
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
130%
Model Size
105%
類型
AzmeriBlackstrider
Metadata
BlackStrider_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,545
護甲
28,790
閃避
4,739
能量護盾
0
傷害
583
法術傷害
583
命中
0
攻擊間隔
1.5
經驗值
13,332
異常狀態臨界值
12,545
冰緩
40
感電
40
易碎
224
焦灼
40
殘喘
110
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterPunctureAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, 近戰單一目標, 攻擊可重複, 近戰, DoT, 可觸發, 物理
放血
基本傷害: 466–699
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.5 秒
對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
造成 20% 更多攻擊傷害
+56% 更多流血傷害
造成流血
action attack or cast time uses animation length [1]
skill can fire arrows [1]
+56% 更多流血傷害
造成流血
action attack or cast time uses animation length [1]
skill can fire arrows [1]
GTAzmeriStriderMortar
可觸發, 法術
施放時間: 1 秒
冷卻時間: 6 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-65]
spell maximum action distance +% [-65]
MMAAzmeriStriderMortar
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 466–699
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.5 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 15% 更少攻擊傷害
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
GTAzmeriStriderMortarCB
可觸發, 法術
施放時間: 1 秒
冷卻時間: 6 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-65]
spell maximum action distance +% [-65]
MMAAzmeriStriderMortarCB
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 466–699
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.5 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 15% 更少攻擊傷害
active skill area of effect radius +% final [-50]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [70]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-50]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [70]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Spiders/BlackStrider_"] = { name = "Whipleg Arachnid", life = 1.95, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MonsterPunctureAtAnimationSpeed", "MMAAzmeriStriderMortar", "MMAAzmeriStriderMortarCB", "GTAzmeriStriderMortar", "GTAzmeriStriderMortarCB", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterPunctureAtAnimationSpeed"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {56, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAAzmeriStriderMortar"] = { name = "MMAAzmeriStriderMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 1, -50, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAAzmeriStriderMortarCB"] = { name = "MMAAzmeriStriderMortarCB", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 1, -50, 1, 70, 4000, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriStriderMortar"] = { name = "GTAzmeriStriderMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriStriderMortarCB"] = { name = "GTAzmeriStriderMortarCB", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
鞭腿蜘蛛
野獸
Whipleg Arachnid
幽魂 | Y |
---|---|
標籤 | beast, insect_blood, ranged, slow_movement, spider |
Packs |
生命
195%
異常狀態臨界值
195%
抗性
0
0
75
0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 17
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
130%
Model Size
105%
類型
AzmeriBlackstrider
Metadata
BlackStriderStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,545
護甲
28,790
閃避
4,739
能量護盾
0
傷害
583
法術傷害
583
命中
0
攻擊間隔
1.5
經驗值
13,332
異常狀態臨界值
12,545
冰緩
40
感電
40
易碎
224
焦灼
40
殘喘
110
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterPunctureAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, 近戰單一目標, 攻擊可重複, 近戰, DoT, 可觸發, 物理
放血
基本傷害: 466–699
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.5 秒
對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
造成 20% 更多攻擊傷害
+56% 更多流血傷害
造成流血
action attack or cast time uses animation length [1]
skill can fire arrows [1]
+56% 更多流血傷害
造成流血
action attack or cast time uses animation length [1]
skill can fire arrows [1]
GTAzmeriStriderMortar
可觸發, 法術
施放時間: 1 秒
冷卻時間: 6 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-65]
spell maximum action distance +% [-65]
MMAAzmeriStriderMortar
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 466–699
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.5 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 15% 更少攻擊傷害
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
GTAzmeriStriderMortarCB
可觸發, 法術
施放時間: 1 秒
冷卻時間: 6 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-65]
spell maximum action distance +% [-65]
MMAAzmeriStriderMortarCB
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 466–699
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.5 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 15% 更少攻擊傷害
active skill area of effect radius +% final [-50]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [70]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-50]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [70]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Spiders/BlackStriderStandalone"] = { name = "Whipleg Arachnid", life = 1.95, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MonsterPunctureAtAnimationSpeed", "MMAAzmeriStriderMortar", "MMAAzmeriStriderMortarCB", "GTAzmeriStriderMortar", "GTAzmeriStriderMortarCB", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterPunctureAtAnimationSpeed"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {56, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAAzmeriStriderMortar"] = { name = "MMAAzmeriStriderMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 1, -50, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAAzmeriStriderMortarCB"] = { name = "MMAAzmeriStriderMortarCB", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 1, -50, 1, 70, 4000, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriStriderMortar"] = { name = "GTAzmeriStriderMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriStriderMortarCB"] = { name = "GTAzmeriStriderMortarCB", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
鞭腿蜘蛛
野獸
Whipleg Arachnid
幽魂 | Y |
---|---|
標籤 | beast, insect_blood, ranged, slow_movement, spider |
生命
195%
異常狀態臨界值
195%
抗性
0
0
75
0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 17
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
130%
Model Size
105%
類型
AzmeriBlackstrider
Metadata
BlackStriderSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,545
護甲
28,790
閃避
4,739
能量護盾
0
傷害
583
法術傷害
583
命中
0
攻擊間隔
1.5
經驗值
13,332
異常狀態臨界值
12,545
冰緩
40
感電
40
易碎
224
焦灼
40
殘喘
110
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterPunctureAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, 近戰單一目標, 攻擊可重複, 近戰, DoT, 可觸發, 物理
放血
基本傷害: 466–699
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.5 秒
對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
造成 20% 更多攻擊傷害
+56% 更多流血傷害
造成流血
action attack or cast time uses animation length [1]
skill can fire arrows [1]
+56% 更多流血傷害
造成流血
action attack or cast time uses animation length [1]
skill can fire arrows [1]
GTAzmeriStriderMortar
可觸發, 法術
施放時間: 1 秒
冷卻時間: 6 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-65]
spell maximum action distance +% [-65]
MMAAzmeriStriderMortar
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 466–699
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.5 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 15% 更少攻擊傷害
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
GTAzmeriStriderMortarCB
可觸發, 法術
施放時間: 1 秒
冷卻時間: 6 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-65]
spell maximum action distance +% [-65]
MMAAzmeriStriderMortarCB
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 466–699
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.5 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 15% 更少攻擊傷害
active skill area of effect radius +% final [-50]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [70]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-50]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [70]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Spiders/BlackStriderSpectre"] = { name = "Whipleg Arachnid", life = 1.95, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MonsterPunctureAtAnimationSpeed", "MMAAzmeriStriderMortar", "MMAAzmeriStriderMortarCB", "GTAzmeriStriderMortar", "GTAzmeriStriderMortarCB", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterPunctureAtAnimationSpeed"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {56, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAAzmeriStriderMortar"] = { name = "MMAAzmeriStriderMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 1, -50, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAAzmeriStriderMortarCB"] = { name = "MMAAzmeriStriderMortarCB", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 1, -50, 1, 70, 4000, baseMultiplier = 0.85, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriStriderMortar"] = { name = "GTAzmeriStriderMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriStriderMortarCB"] = { name = "GTAzmeriStriderMortarCB", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.