Volley Fire
Volley Fire
Viridian Jewel
Jewels
Limited To: 1
Radius: Medium (1200)
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
Lioneye's men stood at the walls,
eyeing the savages that walked the beach below.
With a single word,
a thousand bodies, and ten thousand arrows,
would litter the sands.
eyeing the savages that walked the beach below.
With a single word,
a thousand bodies, and ten thousand arrows,
would litter the sands.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
![](https://cdn.poedb.tw/image/Art/2DItems/Jewels/BarrageModifier.webp)
Volley Fire Attr /9
Name | Show Full Descriptions |
---|---|
Limit | 「Drop disabled」Limited Drop |
The Market | The Market |
Acronym | Projectile |
Icon | Art/2DItems/Jewels/BarrageModifier |
Icon | ![]() |
Release Version | Talisman |
BaseType | Viridian Jewel |
Skill | Barrage |
Reference | ![]() |
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
local jewel effect base radius [1200]
Family | PassiveJewelGrantsRadius |
---|---|
Domains | Jewel (10) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
(7–10)% increased Projectile Damage
Family | ProjectileDamage |
---|---|
Domains | Jewel (10) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Family | LocalItemLimit |
---|---|
Domains | Jewel (10) |
GenerationType | Unique (3) |
Req. level | 1 |
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"w": 1,
"h": 1,
"icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvSmV3ZWxzL0JhcnJhZ2VNb2RpZmllciIsInciOjEsImgiOjEsInNjYWxlIjoxfV0/97cd7a8046/BarrageModifier.png",
"league": "Standard",
"name": "Volley Fire",
"typeLine": "Viridian Jewel",
"baseType": "Viridian Jewel",
"ilvl": 80,
"properties": [
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"displayMode": 0
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"values": [
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"displayMode": 0,
"type": 25
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],
"explicitMods": [
"9% increased Projectile Damage",
"With at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks"
],
"descrText": "Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.",
"flavourText": [
"Lioneye's men stood at the walls,\r",
"eyeing the savages that walked the beach below.\r",
"With a single word,\r",
"a thousand bodies, and ten thousand arrows,\r",
"would litter the sands."
],
"frameType": 3,
"extended": {
"mods": {
"explicit": [
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
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"hash": "explicit.stat_630867098",
"min": 6,
"max": 6
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},
"text": "Item Class: Jewels
Rarity: Unique
Volley Fire
Viridian Jewel
--------
Limited to: 1
Radius: Medium
--------
Item Level: 80
--------
9% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks
--------
Lioneye's men stood at the walls,
eyeing the savages that walked the beach below.
With a single word,
a thousand bodies, and ten thousand arrows,
would litter the sands.
--------
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
--------
Note: ~price 1 alch
" } }
Rarity: Unique
Volley Fire
Viridian Jewel
--------
Limited to: 1
Radius: Medium
--------
Item Level: 80
--------
9% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks
--------
Lioneye's men stood at the walls,
eyeing the savages that walked the beach below.
With a single word,
a thousand bodies, and ten thousand arrows,
would litter the sands.
--------
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
--------
Note: ~price 1 alch
" } }
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Replica
![](https://cdn.poedb.tw/image/item/popup/experimented-symbol.webp)
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Volley Fire
Mechanics and Interactions
- The extra projectiles are fired to the side of the main projectile, allowing for a larger area of effect.
- This causes characters to fire a total of 7 projectiles from both the first and final attack of a sequence of barrage
- The extra projectiles are for clear speed; an enemy can only be hit once by a projectile fired on the first and final attacks.
- The extra projectiles will not count as additional projectiles for things like Fury Valve.
Version history
Version | Changes |
---|---|
3.20.0 |
|
3.10.0 |
|
3.9.0 |
![]() |
2.6.0 |
|
2.1.1 |
|
2.1.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.