Volley Fire
Volley Fire
Viridian Jewel
Jewels
Limited To: 1
Radius: Medium (1200)
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
Lioneye's men stood at the walls,
eyeing the savages that walked the beach below.
With a single word,
a thousand bodies, and ten thousand arrows,
would litter the sands.
eyeing the savages that walked the beach below.
With a single word,
a thousand bodies, and ten thousand arrows,
would litter the sands.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Volley Fire Attr /9
Name | Show Full Descriptions |
---|---|
Limit | 「Drop disabled」Limited Drop |
The Market | The Market |
Acronym | Projectile |
Icon | Art/2DItems/Jewels/BarrageModifier |
Icon | |
Release Version | Talisman |
BaseType | Viridian Jewel |
Skill | Barrage |
Reference | poe.ninja, Community Wiki |
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
local jewel effect base radius [1200]
Family | PassiveJewelGrantsRadius |
---|---|
Domains | Jewel (10) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
(7–10)% increased Projectile Damage
Family | ProjectileDamage |
---|---|
Domains | Jewel (10) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Family | LocalItemLimit |
---|---|
Domains | Jewel (10) |
GenerationType | Unique (3) |
Req. level | 1 |
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"icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvSmV3ZWxzL0JhcnJhZ2VNb2RpZmllciIsInciOjEsImgiOjEsInNjYWxlIjoxfV0/97cd7a8046/BarrageModifier.png",
"league": "Standard",
"name": "Volley Fire",
"typeLine": "Viridian Jewel",
"baseType": "Viridian Jewel",
"ilvl": 80,
"properties": [
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"values": [
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"type": 25
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"explicitMods": [
"9% increased Projectile Damage",
"With at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks"
],
"descrText": "Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.",
"flavourText": [
"Lioneye's men stood at the walls,\r",
"eyeing the savages that walked the beach below.\r",
"With a single word,\r",
"a thousand bodies, and ten thousand arrows,\r",
"would litter the sands."
],
"frameType": 3,
"extended": {
"mods": {
"explicit": [
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"name": "",
"tier": "",
"level": 1,
"magnitudes": [
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"hash": "explicit.stat_630867098",
"min": 6,
"max": 6
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"text": "Item Class: Jewels
Rarity: Unique
Volley Fire
Viridian Jewel
--------
Limited to: 1
Radius: Medium
--------
Item Level: 80
--------
9% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks
--------
Lioneye's men stood at the walls,
eyeing the savages that walked the beach below.
With a single word,
a thousand bodies, and ten thousand arrows,
would litter the sands.
--------
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
--------
Note: ~price 1 alch
" } }
Rarity: Unique
Volley Fire
Viridian Jewel
--------
Limited to: 1
Radius: Medium
--------
Item Level: 80
--------
9% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks
--------
Lioneye's men stood at the walls,
eyeing the savages that walked the beach below.
With a single word,
a thousand bodies, and ten thousand arrows,
would litter the sands.
--------
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
--------
Note: ~price 1 alch
" } }
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Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Volley Fire
Mechanics and Interactions
- The extra projectiles are fired to the side of the main projectile, allowing for a larger area of effect.
- This causes characters to fire a total of 7 projectiles from both the first and final attack of a sequence of barrage
- The extra projectiles are for clear speed; an enemy can only be hit once by a projectile fired on the first and final attacks.
- The extra projectiles will not count as additional projectiles for things like Fury Valve.
Version history
Version | Changes |
---|---|
3.20.0 |
|
3.10.0 |
|
3.9.0 |
|
2.6.0 |
|
2.1.1 |
|
2.1.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.