Talisman Unique /50 ⍟
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
Adds (5–15) to (100–140) Lightning Damage to Spells
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
15% increased Movement Speed while Phasing
You gain Phasing for 10 seconds on using a Vaal Skill
(While you have Phasing, your movement is not blocked by Enemies)
Socketed Gems are Supported by Level 15 Hypothermia
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Cold Penetration
Socketed Gems are Supported by Level 15 Added Cold Damage
Socketed Gems are Supported by Level 15 Inspiration
local stat monsters pick up item [1]
+(15–30)% to Fire Resistance
+(15–30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150–200)% increased Energy Shield Recharge Rate during any Flask Effect
(20–50)% more Magic Monsters
(20–50)% increased number of Rare Monsters
25% more Monster Life
30% increased Monster Damage
150% increased Quantity of Items found in this Area
150% increased Rarity of Items found in this Area
Chaos Damage taken does not bypass Energy Shield during effect
Removes all but one Life on use
Removed life is Regenerated as Energy Shield over 2 seconds
With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages
+(30–50) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120–140)% increased Critical Strike Chance against Blinded Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Recover 1% of Life on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
5% chance to grant Unholy Might to nearby Enemies on Kill
10% chance to gain Onslaught for 10 seconds on Kill
10% chance to gain Unholy Might for 10 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(Implicit Modifiers are those that come from an item's type, rather than its random properties)
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
+(20–40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
50% increased Flask Charges gained during any Flask Effect
50% increased Mana Regeneration Rate during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Minions deal (60–80)% increased Damage
+1% Chance to Block Attack Damage per Summoned Skeleton
2% increased Attack and Cast Speed per Summoned Raging Spirit
Regenerate 0.6% of Life per second for each Raised Zombie
30% increased Mana Regeneration Rate per Raised Spectre
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
Adds (7–10) to (15–25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks Cost Life instead of Mana
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
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(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
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Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
(10–15)% increased Fire Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
(6–12)% increased Strength
(400–500)% increased Armour and Energy Shield
Iron Will
(Attributes are Strength, Dexterity, and Intelligence)
(Strength's Damage bonus applies to all Spell Damage as well)
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
+1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
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Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
+(20–30)% to Lightning Resistance
Gain 7 Life per Enemy Hit with Attacks
20% reduced Projectile Speed
(30–50)% increased Projectile Damage
Arrows Fork
40% increased Physical Attack Damage while Dual Wielding
(10–15)% increased Attack Speed
+25 to Maximum Rage while wielding a Sword
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch
(30–50)% increased Duration
Consumes Frenzy Charges on use
Gain Onslaught for 3 seconds per Frenzy Charge on use
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Skills Chain +2 times
30% increased Projectile Speed
(60–80)% increased Elemental Damage with Attack Skills
With at least 40 Strength in Radius, 20% increased
Rarity of Items dropped by Enemies Shattered by Glacial Hammer
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
12% increased Reservation Efficiency of Skills
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
(The Stun Threshold determines how much Damage can Stun something)
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(Recently refers to the past 4 seconds)
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
Adds 1 to (35–45) Lightning Damage
(15–25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25–35)% chance to gain a Power Charge on Kill
+(50–70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80–100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+(30–40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
Monsters are Unaffected by Shock
20% increased Monster Damage
+35% Monster Lightning Resistance
Monsters deal 35% extra Physical Damage as Lightning
(100–150)% increased Quantity of Items found in this Area
(100–150)% increased Rarity of Items found in this Area
(30–50)% increased Pack size
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Spells during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Attacks during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
50% of Physical Damage Converted to Lightning during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Damage Penetrates 6% Lightning Resistance during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
(25–40)% increased Effect of Shocks you inflict during Effect
Shocks you inflict during Effect spread to other Enemies within 2 metres
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
+(50–70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
Talisman Gem /23
Name | |
---|---|
Contagion (4) | |
Contagion of Subsiding (4) | |
Contagion of Transference (4) | |
Wither (10) | |
Essence Drain (12) | |
Essence Drain of Desperation (12) | |
Essence Drain of Wickedness (12) | |
Controlled Destruction Support (18) | |
Blasphemy Support (31) |
Talisman Monster /27 ⍟
Name | Modifiers | Spectre |
---|---|---|
Primordius | 25% increased maximum Life 20% increased Character Size monster uses shockwave text [1] monster no map drops [1] | N |
Great Webmother | monster no map drops [1] | N |
Solarsworn Infernomage | 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | Y |
Solarsworn Archmage | 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | Y |
Solaris Elite | Gain 100% of Physical Damage as Extra Fire Damage | Y |
Solar Scout | Gain 100% of Physical Damage as Extra Fire Damage 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits | Y |
Infernal Sentinel | Y | |
Assault Ribbon | Y | |
Sire of the Falling Skies | monster base type attack cast speed +% and damage -% final [11] 20% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] monster no map drops [1] | N |
Moontouched Zealot | Y | |
Scourge of the Wilds | monster base type attack cast speed +% and damage -% final [33] monster casts viper strike text [1] display monster causes ground desecration [1] display monster casts wither [1] monster no map drops [1] | N |
Legion of Lost Souls | monster no map drops [1] | N |
Ululat, Maggot-Bearer | monster no map drops [1] | N |
Death Blossom | monster no map drops [1] | N |
Unbound Rhoa | monster no map drops [1] | Y |
Unbound Beast | monster no map drops [1] | Y |
Unbound Hellion | monster casts puncture text [1] monster no map drops [1] | Y |
Unbound Primate Chieftain | monster no map drops [1] | Y |
Unbound Cobra | 30% of Physical Damage Converted to Chaos Damage monster no map drops [1] | Y |
Unbound Arachnid | monster casts viper strike text [1] monster no map drops [1] | Y |
Unbound Razormaw | monster leaps onto enemies text [1] monster no map drops [1] | Y |
Unbound Chimeral | chance to apply suppression on hit % [20] monster no map drops [1] | Y |
Unbound Retch | monster base type attack cast speed +% and damage -% final [11] 20% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] monster no map drops [1] | Y |
Unbound Ursa | monster no map drops [1] | Y |
Unbound Gazer | monster no map drops [1] | Y |
Solar Elemental | Gain 60% of Physical Damage as Extra Fire Damage | Y |
Solar Guard | Gain 60% of Physical Damage as Extra Fire Damage | Y |
Talisman Item /35 ⍟
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Text Audio /1 ⍟
Type | Name | Quantity |
---|---|---|
Talisman | Rigwald | 31 |
Community Wiki
Talisman league
The Talisman leagues were a pair of challenge leagues, one standard and the other hardcore. In these leagues, monsters are possessed by ancient Ezomyte Talismans. These monsters are indicated by green Talisman symbols over their heads. The Talismans grant them additional strength and properties in battle. Killing one of these monsters allows the player to claim its Talisman for himself.
The standard and hardcore versions have the same core mechanics but slightly different items available.
The leagues started on December 11, 2015 along with the release of Version 2.1.0 and ended March 4, 2016. Characters that died in standard Talisman league respawned in the standard Talisman league, while those that died in hardcore Talisman league respawned in Standard league. At the end of the Talisman leagues, all characters and stashes were moved to Standard league and Hardcore league.
Modifier
All areas had:
- Ancient Talismans possess monsters throughout Wraeclast
map spawn stone circles [1]
Items
Talismans
Talismans are a type of amulet. All talismans are corrupted when dropped, so they cannot be modified. They have special implicit modifiers more powerful than ordinary amulets and can be normal, magic, rare, or unique.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.