Talisman Unique /50 ⍟
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
Adds (5–15) to (100–140) Lightning Damage to Spells
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
2% of Physical Attack Damage Leeched as Life
(110–130)% increased Physical Damage
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
15% increased Movement Speed while Phasing
You gain Phasing for 10 seconds on using a Vaal Skill
(While you have Phasing, your movement is not blocked by Enemies)
22% increased Elemental Damage
Socketed Gems are Supported by Level 15 Bonechill
Socketed Gems are Supported by Level 15 Hypothermia
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Cold Penetration
Socketed Gems are Supported by Level 15 Added Cold Damage
Socketed Gems are Supported by Level 15 Inspiration
(15–25)% increased Global Defences
local stat monsters pick up item [1]
+(20–30) to maximum Energy Shield
+(15–30)% to Fire Resistance
+(15–30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150–200)% increased Energy Shield Recharge Rate during any Flask Effect
Corrupted
Unique Boss drops 4 additional Maps
(20–50)% more Magic Monsters
(20–50)% increased number of Rare Monsters
25% more Monster Life
30% increased Monster Damage
150% increased Quantity of Items found in this Area
150% increased Rarity of Items found in this Area
25% increased Duration
Chaos Damage taken does not bypass Energy Shield during effect
Removes all but one Life on use
Removed life is Regenerated as Energy Shield over 2 seconds
Minions have +(7–10)% to all Elemental Resistances
With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages
+(15–25)% to all Elemental Resistances
+1 to Level of Socketed Gems
+(30–50) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
(22–26)% increased Spell Damage
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120–140)% increased Critical Strike Chance against Blinded Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
+(16–24) to Strength and Intelligence
+(30–50) to Strength
Recover 1% of Life on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
5% chance to grant Unholy Might to nearby Enemies on Kill
10% chance to gain Onslaught for 10 seconds on Kill
10% chance to gain Unholy Might for 10 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
Implicit Modifier magnitudes are doubled
(Implicit Modifiers are those that come from an item's type, rather than its random properties)
Corrupted
(12–24)% increased Global Physical Damage
+(20–30)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
(12–24)% increased Global Physical Damage
Adds 5 to 10 Physical Damage to Attacks
+(20–40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
50% increased Flask Charges gained during any Flask Effect
50% increased Mana Regeneration Rate during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+18% Chance to Block Attack Damage while wielding a Staff
+2 to Level of Socketed Minion Gems
Minions deal (60–80)% increased Damage
+1% Chance to Block Attack Damage per Summoned Skeleton
2% increased Attack and Cast Speed per Summoned Raging Spirit
Regenerate 0.6% of Life per second for each Raised Zombie
30% increased Mana Regeneration Rate per Raised Spectre
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
25% chance to Maim on Hit
(100–125)% increased Physical Damage
Adds (7–10) to (15–25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks Cost Life instead of Mana
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
(5–10)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(25–35)% increased Damage
local stat monsters pick up item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
Corrupted
Has 1 Socket
local stat monsters pick up item [1]
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
Corrupted
+10% to Fire Damage over Time Multiplier
(10–15)% increased Fire Damage
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
500% increased Attribute Requirements
(6–12)% increased Strength
(400–500)% increased Armour and Energy Shield
Iron Will
(Attributes are Strength, Dexterity, and Intelligence)
(Strength's Damage bonus applies to all Spell Damage as well)
40% increased Global Accuracy Rating
+10% Chance to Block Attack Damage while Dual Wielding
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
+1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
+(12–16)% to Fire and Cold Resistances
Trigger Level 10 Summon Spectral Wolf on Kill
(20–30)% increased Mana Regeneration Rate
+(24–36)% to Global Critical Strike Multiplier
local stat monsters pick up item [1]
+7% to Unarmed Melee Attack Critical Strike Chance
Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Corrupted
(20–30)% increased Global Accuracy Rating
-10% to Fire Resistance
+(20–30)% to Lightning Resistance
Gain 7 Life per Enemy Hit with Attacks
20% reduced Projectile Speed
(30–50)% increased Projectile Damage
Arrows Fork
Adds (50–70) to (135–165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10–15)% increased Attack Speed
+25 to Maximum Rage while wielding a Sword
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch
50% chance to gain a Flask Charge when you deal a Critical Strike
(30–50)% increased Duration
Consumes Frenzy Charges on use
Gain Onslaught for 3 seconds per Frenzy Charge on use
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60–80)% increased Elemental Damage with Attack Skills
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, 20% increased
Rarity of Items dropped by Enemies Shattered by Glacial Hammer
+(60–120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
12% increased Reservation Efficiency of Skills
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
(The Stun Threshold determines how much Damage can Stun something)
Minions deal (8–12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
(7–10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(Recently refers to the past 4 seconds)
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
(40–60)% increased Physical Damage
Adds 1 to (35–45) Lightning Damage
(15–25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25–35)% chance to gain a Power Charge on Kill
+(16–24) to Strength and Intelligence
+(30–50) to maximum Life
+(50–70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80–100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(12–24)% increased Global Physical Damage
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(10–15)% increased Armour
With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
20% more Monster Life
Monsters are Unaffected by Shock
20% increased Monster Damage
+35% Monster Lightning Resistance
Monsters deal 35% extra Physical Damage as Lightning
(100–150)% increased Quantity of Items found in this Area
(100–150)% increased Rarity of Items found in this Area
(30–50)% increased Pack size
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Spells during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Attacks during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
50% of Physical Damage Converted to Lightning during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Damage Penetrates 6% Lightning Resistance during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
(25–40)% increased Effect of Shocks you inflict during Effect
Shocks you inflict during Effect spread to other Enemies within 2 metres
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
(10–15)% increased Cold Damage
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
Talisman Gem /23
Attack Spell Channelling Physical Fire Lightning Chaos Bow Projectile Totem Aura Hex AoE Support Duration Critical
Name
Galvanic Arrow (1)
Lightning, Attack, Projectile, AoE, Bow
Galvanic Arrow of Energy (1)
Lightning, Attack, AoE, Bow
Galvanic Arrow of Surging (1)
Lightning, Attack, Projectile, AoE, Bow
Void Manipulation Support (8)
Chaos, Support
Blade Vortex (12)
Spell, AoE, Duration, Physical
Blade Vortex of the Scythe (12)
Spell, AoE, Duration, Physical
Siege Ballista (12)
Attack, Projectile, Totem, Bow
Siege Ballista of Splintering (12)
Attack, Projectile, Totem, Bow
Bladefall (28)
Spell, AoE, Physical, Duration
Bladefall of Volleys (28)
Critical, Spell, AoE, Physical
Bladefall of Impaling (28)
Critical, Spell, AoE, Physical
Blast Rain (28)
Fire, Attack, AoE, Projectile, Bow
Critical Strike Affliction Support (31)
Critical, Support
Swift Affliction Support (31)
Support, Duration
Name
Contagion (4)
Spell, AoE, Duration, Chaos
Contagion of Subsiding (4)
Spell, AoE, Duration, Chaos
Contagion of Transference (4)
Spell, AoE, Duration, Chaos
Wither (10)
Spell, AoE, Duration, Chaos, Channelling
Essence Drain (12)
Spell, Projectile, Duration, Chaos, AoE
Essence Drain of Desperation (12)
Spell, Projectile, Duration, Chaos, AoE
Essence Drain of Wickedness (12)
Spell, Projectile, Duration, Chaos, AoE
Controlled Destruction Support (18)
Spell, Critical, Support
Blasphemy Support (31)
Support, Hex, Aura
Talisman Monster /27 ⍟
NameModifiersSpectre
Primordius25% increased maximum Life
20% increased Character Size
monster uses shockwave text [1]
monster no map drops [1]
N
Great Webmothermonster no map drops [1]N
Solarsworn Infernomage20% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
Y
Solarsworn Archmage20% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
Y
Solaris EliteGain 100% of Physical Damage as Extra Fire DamageY
Solar ScoutGain 100% of Physical Damage as Extra Fire Damage
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Y
Infernal SentinelY
Assault RibbonY
Sire of the Falling Skiesmonster base type attack cast speed +% and damage -% final [11]
20% increased Projectile Damage
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no map drops [1]
N
Moontouched ZealotY
Scourge of the Wildsmonster base type attack cast speed +% and damage -% final [33]
monster casts viper strike text [1]
display monster causes ground desecration [1]
display monster casts wither [1]
monster no map drops [1]
N
Legion of Lost Soulsmonster no map drops [1]N
Ululat, Maggot-Bearermonster no map drops [1]N
Death Blossommonster no map drops [1]N
Unbound Rhoamonster no map drops [1]Y
Unbound Beastmonster no map drops [1]Y
Unbound Hellionmonster casts puncture text [1]
monster no map drops [1]
Y
Unbound Primate Chieftainmonster no map drops [1]Y
Unbound Cobra30% of Physical Damage Converted to Chaos Damage
monster no map drops [1]
Y
Unbound Arachnidmonster casts viper strike text [1]
monster no map drops [1]
Y
Unbound Razormawmonster leaps onto enemies text [1]
monster no map drops [1]
Y
Unbound Chimeralchance to apply suppression on hit % [20]
monster no map drops [1]
Y
Unbound Retchmonster base type attack cast speed +% and damage -% final [11]
20% increased Projectile Damage
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no map drops [1]
Y
Unbound Ursamonster no map drops [1]Y
Unbound Gazermonster no map drops [1]Y
Solar ElementalGain 60% of Physical Damage as Extra Fire DamageY
Solar GuardGain 60% of Physical Damage as Extra Fire DamageY
Talisman Item /35 ⍟
Black Maw Talisman
Talisman Tier: 1
Has 1 Socket
local stat monsters pick up item [1]
Corrupted
Bonespire Talisman
Talisman Tier: 1
(20–30)% increased maximum Mana
local stat monsters pick up item [1]
Corrupted
Ashscale Talisman
Talisman Tier: 1
(20–30)% increased Fire Damage
local stat monsters pick up item [1]
Corrupted
Lone Antler Talisman
Talisman Tier: 1
(20–30)% increased Lightning Damage
local stat monsters pick up item [1]
Corrupted
Deep One Talisman
Talisman Tier: 1
(20–30)% increased Cold Damage
local stat monsters pick up item [1]
Corrupted
Breakrib Talisman
Talisman Tier: 1
(20–30)% increased Global Physical Damage
local stat monsters pick up item [1]
Corrupted
Deadhand Talisman
Talisman Tier: 1
(19–31)% increased Chaos Damage
local stat monsters pick up item [1]
Corrupted
Undying Flesh Talisman
Talisman Tier: 1
+1 to maximum number of Raised Zombies
local stat monsters pick up item [1]
Corrupted
Rot Head Talisman
Talisman Tier: 1
(30–40)% increased Fish Bite Sensitivity
local stat monsters pick up item [1]
Corrupted
Mandible Talisman
Talisman Tier: 1
(6–10)% increased Attack and Cast Speed
local stat monsters pick up item [1]
Corrupted
Chrysalis Talisman
Talisman Tier: 1
(20–30)% increased Spell Damage
local stat monsters pick up item [1]
Corrupted
Writhing Talisman
Talisman Tier: 1
(20–30)% increased Attack Damage
local stat monsters pick up item [1]
Corrupted
Hexclaw Talisman
Talisman Tier: 2
(40–50)% increased Global Critical Strike Chance
local stat monsters pick up item [1]
Corrupted
Primal Skull Talisman
Talisman Tier: 2
Regenerate 2% of Life per second
local stat monsters pick up item [1]
Corrupted
Wereclaw Talisman
Talisman Tier: 2
+(24–36)% to Global Critical Strike Multiplier
local stat monsters pick up item [1]
Corrupted
Splitnewt Talisman
Talisman Tier: 2
(4–6)% chance to Freeze, Shock and Ignite
local stat monsters pick up item [1]
Corrupted
Clutching Talisman
Talisman Tier: 2
(15–25)% increased Global Defences
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Fire Damage from Hits taken as Cold Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Fire Damage from Hits taken as Lightning Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Cold Damage from Hits taken as Fire Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Cold Damage from Hits taken as Lightning Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Lightning Damage from Hits taken as Cold Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Lightning Damage from Hits taken as Fire Damage
local stat monsters pick up item [1]
Corrupted
Fangjaw Talisman
Talisman Tier: 2
(8–12)% increased maximum Life
local stat monsters pick up item [1]
Corrupted
Horned Talisman
Talisman Tier: 2
Projectiles Pierce 2 additional Targets
local stat monsters pick up item [1]
Corrupted
Spinefuse Talisman
Talisman Tier: 3
(6–10)% increased Quantity of Items found
local stat monsters pick up item [1]
Corrupted
Three Rat Talisman
Talisman Tier: 3
(12–16)% increased Attributes
local stat monsters pick up item [1]
Corrupted
Monkey Twins Talisman
Talisman Tier: 3
(5–8)% increased Area of Effect
local stat monsters pick up item [1]
Corrupted
Longtooth Talisman
Talisman Tier: 3
(4–6)% additional Physical Damage Reduction
local stat monsters pick up item [1]
Corrupted
Rotfeather Talisman
Talisman Tier: 3
(25–35)% increased Damage
local stat monsters pick up item [1]
Corrupted
Monkey Paw Talisman
Talisman Tier: 3
10% chance to gain a Power Charge on Kill
local stat monsters pick up item [1]
Corrupted
Monkey Paw Talisman
Talisman Tier: 3
10% chance to gain a Frenzy Charge on Kill
local stat monsters pick up item [1]
Corrupted
Monkey Paw Talisman
Talisman Tier: 3
10% chance to gain an Endurance Charge on Kill
local stat monsters pick up item [1]
Corrupted
Three Hands Talisman
Talisman Tier: 3
Gain (6–12)% of Physical Damage as Extra Damage of a random Element
local stat monsters pick up item [1]
Corrupted
Greatwolf Talisman
Talisman Tier: 4
Corrupted
Text Audio /1 ⍟
TypeNameQuantity
TalismanRigwald31

Community Wiki

Edit

Talisman league

The Talisman leagues were a pair of challenge leagues, one standard and the other hardcore. In these leagues, monsters are possessed by ancient Ezomyte Talismans. These monsters are indicated by green Talisman symbols over their heads. The Talismans grant them additional strength and properties in battle. Killing one of these monsters allows the player to claim its Talisman for himself.

The standard and hardcore versions have the same core mechanics but slightly different items available.

The leagues started on December 11, 2015 along with the release of Version 2.1.0 and ended March 4, 2016. Characters that died in standard Talisman league respawned in the standard Talisman league, while those that died in hardcore Talisman league respawned in Standard league. At the end of the Talisman leagues, all characters and stashes were moved to Standard league and Hardcore league.

Modifier

All areas had:

  • Ancient Talismans possess monsters throughout Wraeclast
    map spawn stone circles [1]

Items

Talismans

Talismans are a type of amulet. All talismans are corrupted when dropped, so they cannot be modified. They have special implicit modifiers more powerful than ordinary amulets and can be normal, magic, rare, or unique.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.