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Trinket mods /3

Trinket mods /3

NameLevelPre/SufDescriptionSpawn Weight
of Superstition1Suffix4% chance to receive additional Talismans when opening a Reward Chest in a Heistdefault 100
of Superstition50Suffix(5–6)% chance to receive additional Talismans when opening a Reward Chest in a Heistdefault 75
of Superstition70Suffix(7–8)% chance to receive additional Talismans when opening a Reward Chest in a Heistdefault 50
Watchstone mods /6

Watchstone mods /6

NameLevelPre/SufDescriptionSpawn Weight
Talismanic1Prefix(0.2–0.4)% chance in Areas for Amulets to drop as Anointed Talismans insteadwatchstone_league 0
watchstone_environment 0
unique_map 0
no_monster_packs 0
default 100
of the First Ones1SuffixUnique Bosses have (5–7)% chance to drop an additional Talismanunique_map 0
no_monster_packs 0
default 200
of the First Ones1SuffixUnique Bosses have (7.5–10)% chance to drop an additional Talismanunique_map 0
no_monster_packs 0
default 100
of the First Ones1SuffixUnique Bosses have (11–15)% chance to drop an additional Talismanunique_map 0
no_monster_packs 0
default 50
1Unique1% chance in Areas for Amulets to drop as Anointed Talismans insteadunique_map 0
no_monster_packs 0
default 1000
1UniqueUnique Bosses have (30–40)% chance to drop an additional Talismanunique_map 0
no_monster_packs 0
default 1000
Crafting Bench /1

Crafting Bench /1

IDModRequireItemClassesUnlock
ZanaArea contains 3 additional Monsters possessed by Ancient Talismans
Area contains a Stone Circle
map extra content weighting [1]
map set league category [17]
3x CurrencyAddModToRareExalted OrbMapLevel 34
Misc mods /2

Misc mods /2

NameLevelDomainPre/SufDescriptionSpawn Weight
5ExpeditionRelicSuffixRunic Monsters have 35% chance to drop an additional Talismanexpedition_templar_remnant 0
expedition_vaal_remnant 0
expedition_karui_remnant 0
expedition_eternalempire_remnant 0
expedition_eternalempire_remnant2 0
expedition_eternalempire_remnant3 0
expedition_eternalempire_remnant4 0
expedition_maraketh_remnant 0
expedition_maraketh_remnant2 0
expedition_sirens_remnant 0
expedition_monkeytribe_remnant 0
expedition_lostmen_remnant 0
default 200
5ExpeditionRelicSuffixExcavated Chests have 35% chance to contain an additional Talismanexpedition_templar_remnant 0
expedition_vaal_remnant 0
expedition_karui_remnant 0
expedition_eternalempire_remnant 0
expedition_eternalempire_remnant2 0
expedition_eternalempire_remnant3 0
expedition_eternalempire_remnant4 0
expedition_maraketh_remnant 0
expedition_maraketh_remnant2 0
expedition_sirens_remnant 0
expedition_monkeytribe_remnant 0
expedition_lostmen_remnant 0
default 180
Item /4

Item /4

IconName
DeliriumOrbTalismansPrimal Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Talismans reward type
Primal Incubator
Adds an incubated Talisman item to an equippable item
Item drops after killing {0} monsters
Call to the First Ones
Stack Size: 1 / 5
Tier 1 Talisman
Corrupted
Talisman Leaguestone
Next Area will contain a Monster possessed by an Ancient Talisman
Next Outdoor Area has 25% chance to contain a Stone Circle
map set league category [17]
Corrupted
Talisman

talisman_monster

IsBuffDefinition1
BuffMergeModesID3
IsCharged0
IsInvisible1
IsRemovable0
IsSkillBuff0
BuffGroupsID-1

Community Wiki

Wiki Edit

Talisman

A talisman is a type of amulet. Talismans have their own implicit modifiers that are typically more powerful than those of ordinary amulets. Talismans are inherently corrupted, and therefore cannot be modified with crafting orbs.

Item acquisition

Unlike most other amulets, Talismans don't drop as a regular world drop. Currently, Talismans can only be acquired through specific means:

  • InventoryIconCall to the First Ones divination card (tier 1 talisman only)
  • certain method of obtaining league-specific item (for unique talisman only)

These methods of acquisition were specific to certain (former) league mechanics:

  • The Jeweller's Workshop room (and its upgraded variant) in the Temple of Atzoatl (rarely)
  • Ritual Grounds node in the Azurite Mine
  • Chests in the Immortal Syndicate Transportation safehouse if Jorgin was stationed
  • A crafting bench in the Syndicate Research station can transform a non-corrupted, non-influenced amulet into a random talisman if Jorgin was stationed there, keeping the explicit mods of the ingredient
  • Chests, War Hoards, and Sergeants with the Talisman symbol through Legions
  • IncubationTalismansPrimal Incubator
  • Chests, with the Talisman symbol through Blights
  • Delirium
  • Rarely appears as loot from chests in Heists
  • Purchasing from Rituals using Tribute
  • Distant memories containing Talismans in Synthesis league (no longer available)
  • Beastcrafting recipe during Bestiary league (no longer available)

In Talisman league

This section addresses how talismans were obtained in the Talisman league. This is not applicable to the current leagues.

Talismans were encountered in the wild as a monster 'possessed' by a talisman, visually similar to possession by a Tormented Spirit. Talismans can possess any rarity of enemy and will always spawn possessing one. When the monster is killed, the talisman drops as an item – but if it is not picked up quickly by the player, it will attract another enemy and possess that enemy instead. Each type of talisman grants the monster it possesses extra combat abilities related to its implicit modifier. Monsters only pick up talismans if they're in the Talisman league or an area that normally drops talismans.

There are four tiers of talismans. A talisman's tier level can be determined by the colour of the string in the item graphic: tier 1 talismans have a white string, tier 2 talismans have a black string, tier 3 talismans have a red string and tier 4 talismans have a blue string. Only tier 1 talismans are found in the wild; upgrading to a next tier can be done with placing five of them them into a Stone Altar. Tier 2 talismans are obtained by sacrificing tier 1 talismans, tier 3 talismans are obtained by sacrificing tier 2 talismans, and tier 4 talismans are obtained by sacrificing tier 3 talismans and then fighting the boss, Rigwald, the Wolven King.

The Wereclaw and Monkey Twins talismans can only spawn in the standard version of Talisman League. The Clutching]] and Longtooth talismans can only spawn in the hardcore version of Talisman League.

Talismans obtained in the world follow the normal item drop rules. From normal monsters they are the same item level as the area, +1 level from magic monsters, and +2 from rares and uniques.

When sacrificing 5 talismans, each talisman adds a 20% chance of a Talisman of its rarity being the resultant one. So if you sacrifice one white, one magic, two rare and one unique, your odds are a 20% chance of a white talisman, 20% chance of a magic, 40% chance of a rare, and 20% chance of a unique.

Talismans obtained from stone altars are an average of the talismans used, where

  • The highest-level talisman is counted three times, .

  • The middle three talismans are counted twice, .

  • The lowest-level talisman is counted once, .

The obtained item level can be expressed as:


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.