魔符
Talisman
Attribute /5

talisman_monster

KeyValue
关键字点燃
IsInvisible1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
怪物 词缀 /3
名字等级Pre/Suf描述比重
1传奇monster no talismans [1]
1传奇necropolis exclusive craft talisman [50]
1传奇cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Trinket 词缀 /3
名字等级Pre/Suf描述比重
迷信之1后缀在夺宝冒险中开启奖励宝箱时,有 4% 的几率取得额外魔符 掉落普通 100
迷信之50后缀在夺宝冒险中开启奖励宝箱时,有 (5–6)% 的几率取得额外魔符 掉落普通 75
迷信之70后缀在夺宝冒险中开启奖励宝箱时,有 (7–8)% 的几率取得额外魔符 掉落普通 50
其他属性 词缀 /2
名字等级DomainPre/Suf描述比重
5ExpeditionRelic后缀符纹怪物有 35% 的几率额外掉落一个魔符expedition_templar_remnant 0
expedition_vaal_remnant 0
expedition_karui_remnant 0
expedition_eternalempire_remnant 0
expedition_eternalempire_remnant2 0
expedition_eternalempire_remnant3 0
expedition_eternalempire_remnant4 0
expedition_maraketh_remnant 0
expedition_maraketh_remnant2 0
expedition_sirens_remnant 0
expedition_monkeytribe_remnant 0
expedition_lostmen_remnant 0
普通 200
5ExpeditionRelic后缀发掘的箱子有 35% 的几率额外有一个魔符expedition_templar_remnant 0
expedition_vaal_remnant 0
expedition_karui_remnant 0
expedition_eternalempire_remnant 0
expedition_eternalempire_remnant2 0
expedition_eternalempire_remnant3 0
expedition_eternalempire_remnant4 0
expedition_maraketh_remnant 0
expedition_maraketh_remnant2 0
expedition_sirens_remnant 0
expedition_monkeytribe_remnant 0
expedition_lostmen_remnant 0
普通 180
物品 /5
原始的雾魇宝珠
堆叠数量: 1 / 10
调整地图上的惊悸迷雾层数,使其奖励魔符。
原始孕育石
堆叠数量: 1 / 10
用一个魔符孕育一个可装备物品
击败 {0} 个怪物后掉落
远古召唤
堆叠数量: 1 / 5
1阶魔符
已腐化
套娃
堆叠数量: 1 / 8
{黑曜护身符}
物品等级: 85
品质: +20%
受影响物品
4圣油
魔符孕育物品
腐化
魔符赛季石
下个区域会出现 1 个携带魔符的怪物
下个户外区域有 25% 的几率出现 1 个石阵
已腐化

Community Wiki

Edit

Talisman

A talisman is a type of Amulets. Talismans have their own implicit modifiers that are typically more powerful than those of ordinary amulets. Talismans are inherently corrupted, and therefore cannot be modified with crafting orbs.

Item acquisition

Unlike most other amulets, Talismans don't drop as a regular world drop. Currently, Talismans can only be acquired through specific means:

  • Call to the First Ones divination card (tier 1 talisman only)
  • certain method of obtaining league-specific item (for unique talisman only)

These methods of acquisition were specific to certain (former) league mechanics:

  • The Jeweller's Workshop room (and its upgraded variant) in the Temple of Atzoatl (rarely)
  • Ritual Grounds node in the Azurite Mine
  • Chests in the Immortal Syndicate Transportation safehouse if Jorgin was stationed
  • A crafting bench in the Syndicate Research station can transform a non-corrupted, non-influenced amulet into a random talisman if Jorgin was stationed there, keeping the explicit mods of the ingredient
  • Chests, War Hoards, and Sergeants with the Talisman symbol through Legions
  • Primal Incubator
  • Chests, with the Talisman symbol through Blights
  • Delirium
  • Rarely appears as loot from chests in Heists
  • Purchasing from Rituals using Tribute
  • Distant memories containing Talismans in Synthesis league (no longer available)
  • Beastcrafting recipe during Bestiary league (no longer available)

In Talisman league

This section addresses how talismans were obtained in the Talisman league. This is not applicable to the current leagues.

Talismans were encountered in the wild as a monster 'possessed' by a talisman, visually similar to possession by a Tormented Spirit. Talismans can possess any rarity of enemy and will always spawn possessing one. When the monster is killed, the talisman drops as an item – but if it is not picked up quickly by the player, it will attract another enemy and possess that enemy instead. Each type of talisman grants the monster it possesses extra combat abilities related to its implicit modifier. Monsters only pick up talismans if they're in the Talisman league or an area that normally drops talismans.

There are four tiers of talismans. A talisman's tier level can be determined by the colour of the string in the item graphic: tier 1 talismans have a white string, tier 2 talismans have a black string, tier 3 talismans have a red string and tier 4 talismans have a blue string. Only tier 1 talismans are found in the wild; upgrading to a next tier can be done with placing five of them them into a Stone Altar. Tier 2 talismans are obtained by sacrificing tier 1 talismans, tier 3 talismans are obtained by sacrificing tier 2 talismans, and tier 4 talismans are obtained by sacrificing tier 3 talismans and then fighting the boss, Rigwald, the Wolven King.

The Wereclaw and Monkey Twins talismans can only spawn in the standard version of Talisman League. The Clutching]] and Longtooth talismans can only spawn in the hardcore version of Talisman League.

Talismans obtained in the world follow the normal item drop rules. From normal monsters they are the same item level as the area, +1 level from magic monsters, and +2 from rares and uniques.

When sacrificing 5 talismans, each talisman adds a 20% chance of a Talisman of its rarity being the resultant one. So if you sacrifice one white, one magic, two rare and one unique, your odds are a 20% chance of a white talisman, 20% chance of a magic, 40% chance of a rare, and 20% chance of a unique.

Talismans obtained from stone altars are an average of the talismans used, where

  • The highest-level talisman is counted three times, .

  • The middle three talismans are counted twice, .

  • The lowest-level talisman is counted once, .

The obtained item level can be expressed as:


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