魔符
Talisman
屬性 /6

talisman_monster

KeyValue
CostiLvl 1: 普通: 3x蛻變石 · 魔法: 4x改造石 · 稀有: 3x混沌石 · 傳奇: 8x混沌石
關鍵字點燃
IsInvisible1
BuffGroupsID30
IsBuffDefinition1
BuffMergeModesID3
怪物 詞綴 /3
名字等級Pre/Suf描述比重
1傳奇monster no talismans [1]
1傳奇necropolis exclusive craft talisman [50]
1傳奇cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Trinket 詞綴 /3
名字等級Pre/Suf描述比重
迷信之1後綴劫盜中開啟獎勵箱時,有 4% 機率獲得額外魔符 丟置普通 100
迷信之50後綴劫盜中開啟獎勵箱時,有 (5–6)% 機率獲得額外魔符 丟置普通 75
迷信之70後綴劫盜中開啟獎勵箱時,有 (7–8)% 機率獲得額外魔符 丟置普通 50
其他屬性 詞綴 /2
名字等級DomainPre/Suf描述比重
5ExpeditionRelic後綴符文怪物有 35% 機率掉落 1 個額外魔符expedition_templar_remnant 0
expedition_vaal_remnant 0
expedition_karui_remnant 0
expedition_eternalempire_remnant 0
expedition_eternalempire_remnant2 0
expedition_eternalempire_remnant3 0
expedition_eternalempire_remnant4 0
expedition_maraketh_remnant 0
expedition_maraketh_remnant2 0
expedition_sirens_remnant 0
expedition_monkeytribe_remnant 0
expedition_lostmen_remnant 0
普通 200
5ExpeditionRelic後綴發掘保險箱有 35% 機率含有 1 個額外魔符expedition_templar_remnant 0
expedition_vaal_remnant 0
expedition_karui_remnant 0
expedition_eternalempire_remnant 0
expedition_eternalempire_remnant2 0
expedition_eternalempire_remnant3 0
expedition_eternalempire_remnant4 0
expedition_maraketh_remnant 0
expedition_maraketh_remnant2 0
expedition_sirens_remnant 0
expedition_monkeytribe_remnant 0
expedition_lostmen_remnant 0
普通 180
物品 /5
初始之譫妄玉
堆疊數量: 1 / 10
新增帶有魔符獎勵類型的譫妄層來調整地圖
先祖培育器
堆疊數量: 1 / 10
附加一個培育之魔符之物至一件可裝備的物品上
物品在擊殺 {0} 隻怪物後掉落
先人召喚
堆疊數量: 1 / 5
1 階魔符
已汙染
俄羅斯娃娃
堆疊數量: 1 / 8
{黑曜護身符}
物品等級: 85
品質: +20%
勢力物品
4 個抹油
培育魔符物品
已汙染
魔符聯盟石
下個區域含有 1 個被魔符附身的怪物
下個戶外區域有 25% 機率含有 1 個石陣
已汙染

Community Wiki

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Talisman

A talisman is a type of Amulets. Talismans have their own implicit modifiers that are typically more powerful than those of ordinary amulets. Talismans are inherently corrupted, and therefore cannot be modified with crafting orbs.

Item acquisition

Unlike most other amulets, Talismans don't drop as a regular world drop. Currently, Talismans can only be acquired through specific means:

  • Call to the First Ones divination card (tier 1 talisman only)
  • certain method of obtaining league-specific item (for unique talisman only)

These methods of acquisition were specific to certain (former) league mechanics:

  • The Jeweller's Workshop room (and its upgraded variant) in the Temple of Atzoatl (rarely)
  • Ritual Grounds node in the Azurite Mine
  • Chests in the Immortal Syndicate Transportation safehouse if Jorgin was stationed
  • A crafting bench in the Syndicate Research station can transform a non-corrupted, non-influenced amulet into a random talisman if Jorgin was stationed there, keeping the explicit mods of the ingredient
  • Chests, War Hoards, and Sergeants with the Talisman symbol through Legions
  • Primal Incubator
  • Chests, with the Talisman symbol through Blights
  • Delirium
  • Rarely appears as loot from chests in Heists
  • Purchasing from Rituals using Tribute
  • Distant memories containing Talismans in Synthesis league (no longer available)
  • Beastcrafting recipe during Bestiary league (no longer available)

In Talisman league

This section addresses how talismans were obtained in the Talisman league. This is not applicable to the current leagues.

Talismans were encountered in the wild as a monster 'possessed' by a talisman, visually similar to possession by a Tormented Spirit. Talismans can possess any rarity of enemy and will always spawn possessing one. When the monster is killed, the talisman drops as an item – but if it is not picked up quickly by the player, it will attract another enemy and possess that enemy instead. Each type of talisman grants the monster it possesses extra combat abilities related to its implicit modifier. Monsters only pick up talismans if they're in the Talisman league or an area that normally drops talismans.

There are four tiers of talismans. A talisman's tier level can be determined by the colour of the string in the item graphic: tier 1 talismans have a white string, tier 2 talismans have a black string, tier 3 talismans have a red string and tier 4 talismans have a blue string. Only tier 1 talismans are found in the wild; upgrading to a next tier can be done with placing five of them them into a Stone Altar. Tier 2 talismans are obtained by sacrificing tier 1 talismans, tier 3 talismans are obtained by sacrificing tier 2 talismans, and tier 4 talismans are obtained by sacrificing tier 3 talismans and then fighting the boss, Rigwald, the Wolven King.

The Wereclaw and Monkey Twins talismans can only spawn in the standard version of Talisman League. The Clutching]] and Longtooth talismans can only spawn in the hardcore version of Talisman League.

Talismans obtained in the world follow the normal item drop rules. From normal monsters they are the same item level as the area, +1 level from magic monsters, and +2 from rares and uniques.

When sacrificing 5 talismans, each talisman adds a 20% chance of a Talisman of its rarity being the resultant one. So if you sacrifice one white, one magic, two rare and one unique, your odds are a 20% chance of a white talisman, 20% chance of a magic, 40% chance of a rare, and 20% chance of a unique.

Talismans obtained from stone altars are an average of the talismans used, where

  • The highest-level talisman is counted three times, .

  • The middle three talismans are counted twice, .

  • The lowest-level talisman is counted once, .

The obtained item level can be expressed as:


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