부적
Talisman
Attribute /5

talisman_monster

KeyValue
AcronymIgnite
IsInvisible1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
몬스터 속성 부여 /2
이름레벨Pre/SufDescriptionWeight
1고유monster no talismans [1]
1고유necropolis exclusive craft talisman [50]
Trinket 속성 부여 /3
이름레벨Pre/SufDescriptionWeight
- 미신1접미어강탈에서 보상 상자를 열 때 4%의 확률로 부적 아이템 추가 획득Normal 100
- 미신50접미어강탈에서 보상 상자를 열 때 (5–6)%의 확률로 부적 아이템 추가 획득Normal 75
- 미신70접미어강탈에서 보상 상자를 열 때 (7–8)%의 확률로 부적 아이템 추가 획득Normal 50
기타 속성 부여 /2
이름레벨DomainPre/SufDescriptionWeight
5ExpeditionRelic접미어룬 몬스터가 35%의 확률로 부적 1개를 추가로 떨어뜨림expedition_templar_remnant 0
expedition_vaal_remnant 0
expedition_karui_remnant 0
expedition_eternalempire_remnant 0
expedition_eternalempire_remnant2 0
expedition_eternalempire_remnant3 0
expedition_eternalempire_remnant4 0
expedition_maraketh_remnant 0
expedition_maraketh_remnant2 0
expedition_sirens_remnant 0
expedition_monkeytribe_remnant 0
expedition_lostmen_remnant 0
Normal 200
5ExpeditionRelic접미어파낸 상자에서 35%의 확률로 부적 1개 추가 등장expedition_templar_remnant 0
expedition_vaal_remnant 0
expedition_karui_remnant 0
expedition_eternalempire_remnant 0
expedition_eternalempire_remnant2 0
expedition_eternalempire_remnant3 0
expedition_eternalempire_remnant4 0
expedition_maraketh_remnant 0
expedition_maraketh_remnant2 0
expedition_sirens_remnant 0
expedition_monkeytribe_remnant 0
expedition_lostmen_remnant 0
Normal 180
아이템 /5
원시 환영의 오브
중첩 개수: 1 / 10
지도 아이템에 부적 보상 유형이 포함된 환영 현상을 추가합니다
원시 인큐베이터
중첩 개수: 1 / 10
장착 가능한 아이템에 배양된 부적 아이템을 추가합니다.
몬스터를 {0}마리 처치하면 아이템이 떨어집니다.
최초의 존재들에게 외치다
중첩 개수: 1 / 5
1등급 부적
타락
마트료시카
중첩 개수: 1 / 8
{오닉스 목걸이}
아이템 레벨: 85
퀄리티: +20%
영향을 받은 아이템
성유 4개
부적 아이템 인큐베이팅
타락
부적 리그스톤
다음 지역에 고대 부적에 사로잡힌 몬스터 1마리 등장
다음 야외 지역에 25%의 확률로 두름돌 1개 등장
타락

Community Wiki

Edit

Talisman

A talisman is a type of Amulets. Talismans have their own implicit modifiers that are typically more powerful than those of ordinary amulets. Talismans are inherently corrupted, and therefore cannot be modified with crafting orbs.

Item acquisition

Unlike most other amulets, Talismans don't drop as a regular world drop. Currently, Talismans can only be acquired through specific means:

  • Call to the First Ones divination card (tier 1 talisman only)
  • certain method of obtaining league-specific item (for unique talisman only)

These methods of acquisition were specific to certain (former) league mechanics:

  • The Jeweller's Workshop room (and its upgraded variant) in the Temple of Atzoatl (rarely)
  • Ritual Grounds node in the Azurite Mine
  • Chests in the Immortal Syndicate Transportation safehouse if Jorgin was stationed
  • A crafting bench in the Syndicate Research station can transform a non-corrupted, non-influenced amulet into a random talisman if Jorgin was stationed there, keeping the explicit mods of the ingredient
  • Chests, War Hoards, and Sergeants with the Talisman symbol through Legions
  • Primal Incubator
  • Chests, with the Talisman symbol through Blights
  • Delirium
  • Rarely appears as loot from chests in Heists
  • Purchasing from Rituals using Tribute
  • Distant memories containing Talismans in Synthesis league (no longer available)
  • Beastcrafting recipe during Bestiary league (no longer available)

In Talisman league

This section addresses how talismans were obtained in the Talisman league. This is not applicable to the current leagues.

Talismans were encountered in the wild as a monster 'possessed' by a talisman, visually similar to possession by a Tormented Spirit. Talismans can possess any rarity of enemy and will always spawn possessing one. When the monster is killed, the talisman drops as an item – but if it is not picked up quickly by the player, it will attract another enemy and possess that enemy instead. Each type of talisman grants the monster it possesses extra combat abilities related to its implicit modifier. Monsters only pick up talismans if they're in the Talisman league or an area that normally drops talismans.

There are four tiers of talismans. A talisman's tier level can be determined by the colour of the string in the item graphic: tier 1 talismans have a white string, tier 2 talismans have a black string, tier 3 talismans have a red string and tier 4 talismans have a blue string. Only tier 1 talismans are found in the wild; upgrading to a next tier can be done with placing five of them them into a Stone Altar. Tier 2 talismans are obtained by sacrificing tier 1 talismans, tier 3 talismans are obtained by sacrificing tier 2 talismans, and tier 4 talismans are obtained by sacrificing tier 3 talismans and then fighting the boss, Rigwald, the Wolven King.

The Wereclaw and Monkey Twins talismans can only spawn in the standard version of Talisman League. The Clutching]] and Longtooth talismans can only spawn in the hardcore version of Talisman League.

Talismans obtained in the world follow the normal item drop rules. From normal monsters they are the same item level as the area, +1 level from magic monsters, and +2 from rares and uniques.

When sacrificing 5 talismans, each talisman adds a 20% chance of a Talisman of its rarity being the resultant one. So if you sacrifice one white, one magic, two rare and one unique, your odds are a 20% chance of a white talisman, 20% chance of a magic, 40% chance of a rare, and 20% chance of a unique.

Talismans obtained from stone altars are an average of the talismans used, where

  • The highest-level talisman is counted three times, .

  • The middle three talismans are counted twice, .

  • The lowest-level talisman is counted once, .

The obtained item level can be expressed as:


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