タリスマン
Talisman
Attribute /5

talisman_monster

KeyValue
Acronym投射物, Chain, 防具, 回避力
IsInvisible1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
モンスター モッド /1
名前レベルPre/SufDescriptionWeight
1ユニークmonster no talismans [1]
Trinket モッド /3
名前レベルPre/SufDescriptionWeight
迷信の1サフィックスハイストで報酬のチェストを開けた時に4%の確率で追加のタリスマンを入手するNormal 100
迷信の50サフィックスハイストで報酬のチェストを開けた時に(5–6)%の確率で追加のタリスマンを入手するNormal 75
迷信の70サフィックスハイストで報酬のチェストを開けた時に(7–8)%の確率で追加のタリスマンを入手するNormal 50
その他 モッド /2
名前レベルDomainPre/SufDescriptionWeight
5ExpeditionRelicサフィックスルーニックモンスターは35%の確率でタリスマンを追加で1個ドロップするexpedition_templar_remnant 0
expedition_vaal_remnant 0
expedition_karui_remnant 0
expedition_eternalempire_remnant 0
expedition_eternalempire_remnant2 0
expedition_eternalempire_remnant3 0
expedition_eternalempire_remnant4 0
expedition_maraketh_remnant 0
expedition_maraketh_remnant2 0
expedition_sirens_remnant 0
expedition_monkeytribe_remnant 0
expedition_lostmen_remnant 0
Normal 200
5ExpeditionRelicサフィックス発掘された宝箱には35%の確率でタリスマンが追加で1個入っているexpedition_templar_remnant 0
expedition_vaal_remnant 0
expedition_karui_remnant 0
expedition_eternalempire_remnant 0
expedition_eternalempire_remnant2 0
expedition_eternalempire_remnant3 0
expedition_eternalempire_remnant4 0
expedition_maraketh_remnant 0
expedition_maraketh_remnant2 0
expedition_sirens_remnant 0
expedition_monkeytribe_remnant 0
expedition_lostmen_remnant 0
Normal 180
アイテム /5
原初のデリリウムオーブ
スタック数: 1 / 10
タリスマンが報酬となるデリリウムの層をマップアイテムに追加する。
原始のインキュベーター
スタック数: 1 / 10
インキュベートされたタリスマンアイテムを装備可能アイテムに追加する。
アイテムは{0}体のモンスターを倒した際に入手できる。
始まりの者たちへの呼びかけ
スタック数: 1 / 5
ティア1 タリスマン
コラプト状態
マトリョーシカ
スタック数: 1 / 8
{オニキスのアミュレット}
アイテムレベル: 85
品質: +20%
インフルエンスアイテム
4x アノイント
インキュベーティング タリスマンアイテム
コラプト状態
タリスマンリーグストーン
次のエリアには太古のタリスマンに憑依されたモンスターが1体出現する
次のアウトドアエリアには25%の確率でストーンサークルが出現する
コラプト状態

Community Wiki

Edit

Talisman

A talisman is a type of Amulets. Talismans have their own implicit modifiers that are typically more powerful than those of ordinary amulets. Talismans are inherently corrupted, and therefore cannot be modified with crafting orbs.

Item acquisition

Unlike most other amulets, Talismans don't drop as a regular world drop. Currently, Talismans can only be acquired through specific means:

  • Call to the First Ones divination card (tier 1 talisman only)
  • certain method of obtaining league-specific item (for unique talisman only)

These methods of acquisition were specific to certain (former) league mechanics:

  • The Jeweller's Workshop room (and its upgraded variant) in the Temple of Atzoatl (rarely)
  • Ritual Grounds node in the Azurite Mine
  • Chests in the Immortal Syndicate Transportation safehouse if Jorgin was stationed
  • A crafting bench in the Syndicate Research station can transform a non-corrupted, non-influenced amulet into a random talisman if Jorgin was stationed there, keeping the explicit mods of the ingredient
  • Chests, War Hoards, and Sergeants with the Talisman symbol through Legions
  • Primal Incubator
  • Chests, with the Talisman symbol through Blights
  • Delirium
  • Rarely appears as loot from chests in Heists
  • Purchasing from Rituals using Tribute
  • Distant memories containing Talismans in Synthesis league (no longer available)
  • Beastcrafting recipe during Bestiary league (no longer available)

In Talisman league

This section addresses how talismans were obtained in the Talisman league. This is not applicable to the current leagues.

Talismans were encountered in the wild as a monster 'possessed' by a talisman, visually similar to possession by a Tormented Spirit. Talismans can possess any rarity of enemy and will always spawn possessing one. When the monster is killed, the talisman drops as an item – but if it is not picked up quickly by the player, it will attract another enemy and possess that enemy instead. Each type of talisman grants the monster it possesses extra combat abilities related to its implicit modifier. Monsters only pick up talismans if they're in the Talisman league or an area that normally drops talismans.

There are four tiers of talismans. A talisman's tier level can be determined by the colour of the string in the item graphic: tier 1 talismans have a white string, tier 2 talismans have a black string, tier 3 talismans have a red string and tier 4 talismans have a blue string. Only tier 1 talismans are found in the wild; upgrading to a next tier can be done with placing five of them them into a Stone Altar. Tier 2 talismans are obtained by sacrificing tier 1 talismans, tier 3 talismans are obtained by sacrificing tier 2 talismans, and tier 4 talismans are obtained by sacrificing tier 3 talismans and then fighting the boss, Rigwald, the Wolven King.

The Wereclaw and Monkey Twins talismans can only spawn in the standard version of Talisman League. The Clutching]] and Longtooth talismans can only spawn in the hardcore version of Talisman League.

Talismans obtained in the world follow the normal item drop rules. From normal monsters they are the same item level as the area, +1 level from magic monsters, and +2 from rares and uniques.

When sacrificing 5 talismans, each talisman adds a 20% chance of a Talisman of its rarity being the resultant one. So if you sacrifice one white, one magic, two rare and one unique, your odds are a 20% chance of a white talisman, 20% chance of a magic, 40% chance of a rare, and 20% chance of a unique.

Talismans obtained from stone altars are an average of the talismans used, where

  • The highest-level talisman is counted three times, .

  • The middle three talismans are counted twice, .

  • The lowest-level talisman is counted once, .

The obtained item level can be expressed as:


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