Ritual Atlas Tree Modifiers /16
Mastery: Ritual
Rerolling Favours at Ritual Altars in your Maps costs 18% reduced Tribute
Mastery: Ritual
Deferring Favours at Ritual Altars in your Maps costs 15% reduced Tribute
Favours Deferred at Ritual Altars in your Maps reappear 50% sooner
Unique Monsters slain at Ritual Altars in your Maps grant 100% more Tribute
Mastery: Ritual
Quantity: 2
Ritual Altars in your Maps can have 20% increased number of Spawned Monsters at once
Ritual Altars in your Maps spawn Monsters 8% faster
Mastery: Ritual
Favours Rerolled at Ritual Altars in your Maps have 0.25% chance to cost no Tribute
Rerolling Favours at Ritual Altars in your Maps costs 3% reduced Tribute
Mastery: Ritual
Quantity: 2
Deferring Favours at Ritual Altars in your Maps costs 5% reduced Tribute
Mastery: Ritual
Quantity: 7
Your Maps have +10% chance to contain Ritual Altars
Mastery: Ritual
Quantity: 2
Favours Deferred at Ritual Altars in your Maps reappear 20% sooner
Mastery: Ritual
Quantity: 2
Ritual Splinters offered at Ritual Altars in your Maps have 10% increased Stack Size
Mastery: Ritual
Completing the final Ritual Altar in your Maps has 15% chance to drop a Blood-filled Vessel
Mastery: Ritual
Quantity: 2
Rerolling Favours at Ritual Altars in your Maps costs 6% reduced Tribute
Mastery: Ritual
Quantity: 2
Favours Rerolled at Ritual Altars in your Maps have 0.5% chance to cost no Tribute
Mastery: Ritual
Ritual Altars in your Maps allow rerolling Favours 2 additional times
Mastery: Ritual
Your Maps with Ritual Altars always have four Ritual Altars
Mastery: Ritual
Quantity: 2
Monsters Sacrificed at Ritual Altars in your Maps grant 5% increased Tribute
Mastery: Ritual
Quantity: 2
25% increased chance of Ritual Altars with Special Rewards
Mastery: Ritual
Your Maps have +30% chance to contain Ritual Altars
Ritual MTX /19
Renegade Portrait Frame
Adds the Renegade Portrait Frame to this character.
Deadly Renegade Helmet
Changes the appearance of any equipped helmet to the Deadly Renegade Helmet.
Deadly Renegade Boots
Changes the appearance of any equipped boots to the Deadly Renegade Boots.
Deadly Renegade Gloves
Changes the appearance of any equipped gloves to the Deadly Renegade Gloves.
Deadly Renegade Body Armour
Changes the appearance of any equipped body armour to the Deadly Renegade Body Armour.
Deadly Renegade Cloak
Adds the Deadly Renegade Cloak back attachment to any equipped body armour.
Deadly Renegade Portrait Frame
Adds the Deadly Renegade Portrait Frame to this character.
Elite Faithsworn Character Effect
Attaches the Elite Faithsworn Character Effect to your belt.
Faithsworn Portrait Frame
Adds the Faithsworn Portrait Frame to this character.
Elite Faithsworn Helmet
Changes the appearance of any equipped helmet to the Elite Faithsworn Helmet.
Elite Faithsworn Boots
Changes the appearance of any equipped boots to the Elite Faithsworn Boots.
Elite Faithsworn Gloves
Changes the appearance of any equipped gloves to the Elite Faithsworn Gloves.
Elite Faithsworn Body Armour
Changes the appearance of any equipped body armour to the Elite Faithsworn Body Armour.
Faithsworn Portal Effect
This character's portals use the Faithsworn Portal Effect.
Elite Faithsworn Portrait Frame
Adds the Elite Faithsworn Portrait Frame to this character.
Ritual Brimmed Hat
Changes the appearance of any equipped helmet to the Ritual Brimmed Hat.
Ritual Weapon Effect
Adds the Ritual Weapon Effect to any equipped weapon.
Ritual Character Effect
Attaches the Ritual Character Effect to your belt.
Renegade Imp Pet
Summons your pet
Skill Gem /1
Name
Bane
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1Uniquenecropolis exclusive craft ritual armour [50]
Crafting Bench /1
ModRequireItemClassesUnlock
Areas contain Ritual Altars
map extra content weighting [1]
4x Chaos OrbMapLevel 6
Misc mods /40
NameLevelDomainPre/SufDescriptionWeight
of Scarabs68ChestSuffixContains (1–3) additional Ritual Scarabdrops_no_scarabs 0
default 20
1AtlasPrefixRerolling Favours at Ritual Altars in your Maps has no Cost the first 1 time
3 uses remaining
unique_map 0
no_monster_packs 0
default 50
1AtlasPrefixRerolling Favours at Ritual Altars in your Maps has no Cost the first 1 time
15 uses remaining
unique_map 0
no_monster_packs 0
default 50
1AtlasPrefixYour Maps contain Ritual Altars
3 uses remaining
no_monster_packs 0
unique_map 0
default 100
1AtlasPrefixYour Maps contain Ritual Altars
15 uses remaining
no_monster_packs 0
unique_map 0
default 100
1MapDeviceUniqueRitual Altars allow rerolling Favours an additional time
Rerolling Favours at Ritual Altars has no Cost the first 2 times
1MapDeviceUniqueRitual Altars in Area spawn a Wildwood Wisp
1MapDeviceUniqueRituals offer 100% increased Favour
1ExpeditionRelicSuffixRunic Monsters have 10% chance to drop additional Ritual Splintersexpedition_eternalempire_remnant 1000
expedition_eternalempire_remnant2 1000
expedition_eternalempire_remnant3 1000
expedition_eternalempire_remnant4 1000
default 0
1ExpeditionRelicSuffixExcavated Chests have 10% chance to contain additional Ritual Splintersexpedition_eternalempire_remnant 1000
expedition_eternalempire_remnant2 1000
expedition_eternalempire_remnant3 1000
expedition_eternalempire_remnant4 1000
default 0
1PrimordialAltarUnique(1.6–3.2)% chance to drop an additional Ritual Scarabprimordial_altar_downside 0
tangle_altar 3187
default 0
1PrimordialAltarUniqueFinal Boss drops (2–4) additional Ritual Scarabsprimordial_altar_downside 0
tangle_altar 3187
default 0
of the Ritual1SentinelSuffix(1–1.5)% chance for Empowered Enemies to have a Ritual Reward
local sentinel drone difficulty + [4]
special_sentinel_mod 0
sentinel_c 0
default 0
of the Ritual1SentinelSuffix(1.6–2)% chance for Empowered Enemies to have a Ritual Reward
local sentinel drone difficulty + [6]
special_sentinel_mod 0
sentinel_c 0
default 0
of the Ritual1SentinelSuffix(2.1–3)% chance for Empowered Enemies to have a Ritual Reward
local sentinel drone difficulty + [8]
special_sentinel_mod 0
sentinel_c 0
default 0
1MemoryLinesUniqueAreas contain Ritual Altars
Ritualistic68MapRelicPrefixYour Maps have +(15–25)% chance to contain Ritual Altarsatlas_relic_small 2000
default 0
Ritualistic68MapRelicPrefixYour Maps have +(30–45)% chance to contain Ritual Altarsatlas_relic_medium 2000
default 0
Ritualistic68MapRelicPrefixYour Maps have +(40–60)% chance to contain Ritual Altarsatlas_relic_large 2000
default 0
Ritualistic68MapRelicPrefixYour Maps have +(45–70)% chance to contain Ritual Altarsatlas_relic_very_large 2000
default 0
Ritualistic68MapRelicPrefixYour Maps have (80–100)% increased chance to contain Ritual Altarsatlas_relic_small 2000
default 0
Ritualistic68MapRelicPrefixYour Maps have (144–180)% increased chance to contain Ritual Altarsatlas_relic_medium 2000
default 0
Ritualistic68MapRelicPrefixYour Maps have (192–240)% increased chance to contain Ritual Altarsatlas_relic_large 2000
default 0
Ritualistic68MapRelicPrefixYour Maps have (224–280)% increased chance to contain Ritual Altarsatlas_relic_very_large 1000
default 0
of the Ritual68MapRelicSuffix(50–75)% increased chance of Ritual Altars with Special Rewardsatlas_relic_medium 800
default 0
of the Ritual68MapRelicSuffixMonsters Sacrificed at Ritual Altars in your Maps grant (20–25)% increased Tributeatlas_relic_large 800
default 0
of the Ritual68MapRelicSuffixYour Maps with Ritual Altars always have four Ritual Altarsatlas_relic_very_large 400
default 0
of the Ritual68MapRelicSuffixFavours Rerolled at Ritual Altars in your Maps have (0.8–1.2)% chance to cost no Tributeatlas_relic_medium 200
default 0
of the Ritual68MapRelicSuffixRerolling Favours at Ritual Altars in your Maps costs (8–12)% reduced Tributeatlas_relic_small 400
default 0
of the Ritual68MapRelicSuffixRitual Altars in your Maps allow rerolling Favours an additional timeatlas_relic_very_large 400
default 0
of the Ritual68MapRelicSuffixRitual Altars in your Maps spawn Monsters (15–20)% fasteratlas_relic_large 800
default 0
of the Ritual68MapRelicSuffixRitual Altars in your Maps can have (15–25)% increased number of Spawned Monsters at onceatlas_relic_medium 500
default 0
of the Ritual68MapRelicSuffixCompleting the final Ritual Altar in your Maps has (15–20)% chance to drop a Blood-filled Vesselatlas_relic_very_large 1200
default 0
of the Ritual68MapRelicSuffixRitual Splinters offered at Ritual Altars in your Maps have (20–25)% increased Stack Sizeatlas_relic_medium 500
default 0
of the Ritual68MapRelicSuffixFavours Deferred at Ritual Altars in your Maps reappear (20–30)% sooneratlas_relic_small 800
default 0
of the Ritual68MapRelicSuffixDeferring Favours at Ritual Altars in your Maps costs (15–20)% reduced Tributeatlas_relic_large 400
default 0
of the Ritual68MapRelicSuffixUnique Monsters slain at Ritual Altars in your Maps grant (40–60)% more Tributeatlas_relic_small 800
default 0
1MapRelicUniqueYour Maps have no chance to contain Ritual Altars
Scarabs found in your Maps cannot be Ritual Scarabs
Your Maps have +5% chance to contain other Extra Content that can
be turned off through Atlas Passives
1MapRelicUniqueCannot Reroll Favours at Ritual Altars in your Maps
Monsters Sacrificed at Ritual Altars in your Maps grant (100–150)% more Tribute
1MapRelicUniqueFavours at Ritual Altars in your Maps randomly cost between 90% less and 80% more
Item /4
Ritual Scarab of Selectiveness
Stack Size: 1 / 20
Limit: 2
Rerolling Favours at Ritual Altars in Area has no cost the first 2 times
Ritual Altars in Area allow rerolling Favours 1 additional time
Ritual Scarab of Wisps
Stack Size: 1 / 20
Limit: 1
Ritual Altars in Area spawn a Wildwood Wisp
Wildwood Wisps grant 70% increased Tribute Gained to nearby Players
Ritual Scarab of Abundance
Stack Size: 1 / 20
Limit: 2
Rituals in Area offer 100% increased Favours
Ritual Vessel
Stack Size: 1 / 10
Stores the monsters slain for the first time from a completed Ritual Altar for future use
Unique /2
2% increased Maps found in Area
Cannot Reroll Favours at Ritual Altars in your Maps
Monsters Sacrificed at Ritual Altars in your Maps grant (100–150)% more Tribute
2% increased Maps found in Area
Favours at Ritual Altars in your Maps randomly cost between 90% less and 80% more
Passive /18
Mastery: Ritual
Your Maps have +30% chance to contain Ritual Altars
Mastery: Ritual
Your Maps with Ritual Altars always have four Ritual Altars
Mastery: Ritual
Ritual Altars in your Maps allow rerolling Favours 2 additional times
Mastery: Ritual
Completing the final Ritual Altar in your Maps has 15% chance to drop a Blood-filled Vessel
Mastery: Ritual
Deferring Favours at Ritual Altars in your Maps costs 15% reduced Tribute
Favours Deferred at Ritual Altars in your Maps reappear 50% sooner
Unique Monsters slain at Ritual Altars in your Maps grant 100% more Tribute
Mastery: Ritual
Rerolling Favours at Ritual Altars in your Maps costs 18% reduced Tribute
Your Maps have no chance to contain the Sacred Grove
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Abysses
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Breaches
Scarabs found in your Maps cannot be Breach Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Expedition Encounters
Scarabs found in your Maps cannot be Expedition Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Legion Encounters
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Ultimatum Encounters
Scarabs found in your Maps cannot be Ultimatum Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Blight Encounters
Scarabs found in your Maps cannot be Blight Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Ritual Altars
Scarabs found in your Maps cannot be Ritual Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps
Your Maps have no chance to contain Smuggler's Caches
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Mirrors of Delirium
Scarabs found in your Maps cannot be Delirium Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Cannot Reroll Favours at Ritual Altars in your Maps
Monsters Sacrificed at Ritual Altars in your Maps grant 100% more Tribute
Favours at Ritual Altars in your Maps randomly cost between 90% less and 80% more
Ritual Rune Types /82
NameDetailWeightLevel MinBuff
InfernalMonsters deal extra Fire Damage and can Ignite Meteors fall from the sky100025% chance to Ignite enemies
Gain 20% of your Physical Damage as Extra Fire Damage
InfernalMonsters deal extra Fire Damage and can Ignite Meteors fall from the sky1002530% chance to Ignite enemies
Gain 25% of your Physical Damage as Extra Fire Damage
InfernalMonsters deal extra Fire Damage and can Ignite Meteors fall from the sky1004635% chance to Ignite enemies
Gain 30% of your Physical Damage as Extra Fire Damage
InfernalMonsters deal extra Fire Damage and can Ignite Meteors fall from the sky1006840% chance to Ignite enemies
Gain 35% of your Physical Damage as Extra Fire Damage
InfernalMonsters deal extra Fire Damage and can Ignite Meteors fall from the sky1007850% chance to Ignite enemies
Gain 40% of your Physical Damage as Extra Fire Damage
BitterMonsters deal extra Cold Damage and can Freeze Icy Beams rotate10010Gain 20% of Physical Damage as Extra Cold Damage
25% chance to Freeze enemies
BitterMonsters deal extra Cold Damage and can Freeze Icy Beams rotate10025Gain 25% of Physical Damage as Extra Cold Damage
30% chance to Freeze enemies
BitterMonsters deal extra Cold Damage and can Freeze Icy Beams rotate10046Gain 30% of Physical Damage as Extra Cold Damage
35% chance to Freeze enemies
BitterMonsters deal extra Cold Damage and can Freeze Icy Beams rotate10068Gain 35% of Physical Damage as Extra Cold Damage
40% chance to Freeze enemies
BitterMonsters deal extra Cold Damage and can Freeze Icy Beams rotate10078Gain 40% of Physical Damage as Extra Cold Damage
50% chance to Freeze enemies
DreadedMonsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles5046Gain 8% of Non-Chaos Damage as extra Chaos Damage
25% chance to inflict Withered for 2 seconds on Hit
DreadedMonsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles5068Gain 10% of Non-Chaos Damage as extra Chaos Damage
35% chance to inflict Withered for 2 seconds on Hit
DreadedMonsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles5078Gain 12% of Non-Chaos Damage as extra Chaos Damage
45% chance to inflict Withered for 2 seconds on Hit
FluctuantMonsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other1000Gain 20% of Physical Damage as Extra Lightning Damage
25% chance to Shock enemies
FluctuantMonsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other10025Gain 25% of Physical Damage as Extra Lightning Damage
30% chance to Shock enemies
FluctuantMonsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other10046Gain 30% of Physical Damage as Extra Lightning Damage
35% chance to Shock enemies
FluctuantMonsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other10068Gain 35% of Physical Damage as Extra Lightning Damage
40% chance to Shock enemies
FluctuantMonsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other10078Gain 40% of Physical Damage as Extra Lightning Damage
50% chance to Shock enemies
ViolentMonsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves100020% increased Physical Damage
25% chance to cause Bleeding
ViolentMonsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves1002525% increased Physical Damage
30% chance to cause Bleeding
ViolentMonsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves1004630% increased Physical Damage
35% chance to cause Bleeding
ViolentMonsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves1006835% increased Physical Damage
40% chance to cause Bleeding
ViolentMonsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves1007840% increased Physical Damage
50% chance to cause Bleeding
SuppressiveMonsters Regenerate Life Smothering Mist lowers your Life Regeneration1000Regenerate 2% of Life per second
SuppressiveMonsters Regenerate Life Smothering Mist lowers your Life Regeneration10025Regenerate 2% of Life per second
SuppressiveMonsters Regenerate Life Smothering Mist lowers your Life Regeneration10046Regenerate 2% of Life per second
SuppressiveMonsters Regenerate Life Smothering Mist lowers your Life Regeneration10068Regenerate 2% of Life per second
SuppressiveMonsters Regenerate Life Smothering Mist lowers your Life Regeneration10078Regenerate 2% of Life per second
EnsconcedMonsters gain extra Energy Shield based on Life Altar restores monster Energy Shield10010Gain 30% of Maximum Life as Extra Maximum Energy Shield
EnsconcedMonsters gain extra Energy Shield based on Life Altar restores monster Energy Shield10025Gain 35% of Maximum Life as Extra Maximum Energy Shield
EnsconcedMonsters gain extra Energy Shield based on Life Altar restores monster Energy Shield10046Gain 40% of Maximum Life as Extra Maximum Energy Shield
EnsconcedMonsters gain extra Energy Shield based on Life Altar restores monster Energy Shield10068Gain 45% of Maximum Life as Extra Maximum Energy Shield
EnsconcedMonsters gain extra Energy Shield based on Life Altar restores monster Energy Shield10078Gain 50% of Maximum Life as Extra Maximum Energy Shield
ChargedMonsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters10033Monsters in the Rune area are much stronger
ChargedMonsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters10046Monsters in the Rune area are much stronger
ChargedMonsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters10068Monsters in the Rune area are much stronger
ChargedMonsters gain Endurance, Frenzy or Power Charges on Hit Altar charges up and Discharges monsters10078Monsters in the Rune area are much stronger
FortressedMonsters take reduced Damage Fortress Totems further reduce the damage Monsters take10033monster damage taken +% final from buff from ot [-20]
FortressedMonsters take reduced Damage Fortress Totems further reduce the damage Monsters take10046monster damage taken +% final from buff from ot [-25]
FortressedMonsters take reduced Damage Fortress Totems further reduce the damage Monsters take10068monster damage taken +% final from buff from ot [-30]
FortressedMonsters take reduced Damage Fortress Totems further reduce the damage Monsters take10078monster damage taken +% final from buff from ot [-35]
EmboldeningMonsters are Massive Altar causes Monsters to grow even larger503330% increased maximum Life
20% increased Character Size
60% increased Area of Effect
EmboldeningMonsters are Massive Altar causes Monsters to grow even larger504635% increased maximum Life
20% increased Character Size
70% increased Area of Effect
EmboldeningMonsters are Massive Altar causes Monsters to grow even larger506840% increased maximum Life
20% increased Character Size
80% increased Area of Effect
EmboldeningMonsters are Massive Altar causes Monsters to grow even larger507850% increased maximum Life
20% increased Character Size
90% increased Area of Effect
InvigoratingMonsters are Fast Gales further accelerate you and Monsters501610% increased Attack Speed
10% increased Cast Speed
Buff grants 10% increased Movement Speed
InvigoratingMonsters are Fast Gales further accelerate you and Monsters504612% increased Attack Speed
12% increased Cast Speed
Buff grants 12% increased Movement Speed
InvigoratingMonsters are Fast Gales further accelerate you and Monsters506815% increased Attack Speed
15% increased Cast Speed
Buff grants 15% increased Movement Speed
InvigoratingMonsters are Fast Gales further accelerate you and Monsters507818% increased Attack Speed
18% increased Cast Speed
Buff grants 18% increased Movement Speed
VaalItems dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri's apparition protects the Altar2033dropped items are corrupted [1]
VaalItems dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri's apparition protects the Altar2046dropped items are corrupted [1]
VaalItems dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri's apparition protects the Altar2068dropped items are corrupted [1]
VaalItems dropped by slain Monsters are Corrupted Favours may cost less Tribute on average Atziri's apparition protects the Altar2078dropped items are corrupted [1]
HauntedTormented Spirits haunt the Ritual5033Monsters in the Rune area are much stronger
HauntedTormented Spirits haunt the Ritual5046Monsters in the Rune area are much stronger
HauntedTormented Spirits haunt the Ritual5068Monsters in the Rune area are much stronger
HauntedTormented Spirits haunt the Ritual5078Monsters in the Rune area are much stronger
FoulMonsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary5033Gain 8% of your Physical Damage as Extra Chaos Damage
30% chance to Poison on Hit
FoulMonsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary5046Gain 10% of your Physical Damage as Extra Chaos Damage
35% chance to Poison on Hit
FoulMonsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary5068Gain 12% of your Physical Damage as Extra Chaos Damage
40% chance to Poison on Hit
FoulMonsters deal extra Chaos Damage and can Poison Toxic vines grasp you while stationary5078Gain 14% of your Physical Damage as Extra Chaos Damage
50% chance to Poison on Hit
OpulentMonsters have greatly increased Item Rarity and Quantity Contains cursed coin showers1068from league item quantity +% permyriad [4000]
from league item rarity +% permyriad [4000]
OpulentMonsters have greatly increased Item Rarity and Quantity Contains cursed coin showers1073from league item quantity +% permyriad [5000]
from league item rarity +% permyriad [5000]
OpulentMonsters have greatly increased Item Rarity and Quantity Contains cursed coin showers1078from league item quantity +% permyriad [6000]
from league item rarity +% permyriad [6000]
ApocalypticMonsters deal extra Fire Damage and can Ignite Meteors fall from the sky1068100% chance to Ignite enemies
Gain 60% of your Physical Damage as Extra Fire Damage
ApocalypticMonsters deal extra Fire Damage and can Ignite Meteors fall from the sky1073100% chance to Ignite enemies
Gain 70% of your Physical Damage as Extra Fire Damage
ApocalypticMonsters deal extra Fire Damage and can Ignite Meteors fall from the sky1078100% chance to Ignite enemies
Gain 80% of your Physical Damage as Extra Fire Damage
GlacialMonsters deal extra Cold Damage and can Freeze Icy Beams rotate1068Gain 60% of Physical Damage as Extra Cold Damage
Always Freezes enemies
GlacialMonsters deal extra Cold Damage and can Freeze Icy Beams rotate1073Gain 70% of Physical Damage as Extra Cold Damage
Always Freezes enemies
GlacialMonsters deal extra Cold Damage and can Freeze Icy Beams rotate1078Gain 80% of Physical Damage as Extra Cold Damage
Always Freezes enemies
VolatileMonsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other1068Gain 60% of Physical Damage as Extra Lightning Damage
100% chance to Shock enemies
VolatileMonsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other1073Gain 70% of Physical Damage as Extra Lightning Damage
100% chance to Shock enemies
VolatileMonsters deal extra Lightning Damage and can Shock Skull Spires fire Lightning orbs at each other1078Gain 80% of Physical Damage as Extra Lightning Damage
100% chance to Shock enemies
SanguineMonsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves106860% increased Physical Damage
Causes Bleeding
SanguineMonsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves107370% increased Physical Damage
Causes Bleeding
SanguineMonsters deal extra Physical Damage and can inflict Bleeding Pain Totems pulse damaging waves107880% increased Physical Damage
Causes Bleeding
MalevolentMonsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles1068Gain 15% of Non-Chaos Damage as extra Chaos Damage
30% chance to inflict Withered on Hit
MalevolentMonsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles1073Gain 18% of Non-Chaos Damage as extra Chaos Damage
40% chance to inflict Withered on Hit
MalevolentMonsters deal extra Chaos Damage and can Wither Anomalies fire Chaos projectiles1078Gain 20% of Non-Chaos Damage as extra Chaos Damage
50% chance to inflict Withered on Hit
NamelessMonsters have reduced effect of Curses on them Monsters apply random Curses on Hit.06830% reduced Effect of Curses on you
20% chance to Curse non-Cursed Enemies with a random Hex on Hit
NamelessMonsters have reduced effect of Curses on them Monsters apply random Curses on Hit.07340% reduced Effect of Curses on you
20% chance to Curse non-Cursed Enemies with a random Hex on Hit
NamelessMonsters have reduced effect of Curses on them Monsters apply random Curses on Hit.208150% reduced Effect of Curses on you
30% chance to Curse non-Cursed Enemies with a random Hex on Hit

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Ritual
Ritual Base Gloves · Debilitation Gauntlets · Gruelling Gauntlets · Taxing Gauntlets · Sinistral Gloves · Southswing Gloves · Gauche Gloves · Nexus Gloves · Aetherwind Gloves · Leyline Gloves