Monsters mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | heist monster life +% final from sextant [0] |
Heist Area mods /272
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Antagonist's | 1 | Prefix | (20–30)% increased number of Rare Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [0] map extra content weighting [1] map item drop quantity +% [13] map item drop rarity +% [8] map rare monsters have nemesis mod [1] | default 1000 |
Chaining | 1 | Prefix | Monsters' skills Chain 1 additional times heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
Chaining | 68 | Prefix | Monsters' skills Chain 2 additional times heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
Splitting | 1 | Prefix | Monsters fire 2 additional Projectiles heist contract alert level +% final [-7] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] | default 1000 |
Unstoppable | 46 | Prefix | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below base value heist contract alert level +% final [0] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] speed | default 650 |
Conflagrating | 46 | Prefix | All Monster Damage from Hits always Ignites heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] elemental fire ailment | default 650 |
Hexproof | 46 | Prefix | Monsters are Hexproof heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] caster curse | default 800 |
Unwavering | 1 | Prefix | Monsters cannot be Stunned (5–9)% more Monster Life heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Unwavering | 46 | Prefix | Monsters cannot be Stunned (10–14)% more Monster Life heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Unwavering | 68 | Prefix | Monsters cannot be Stunned (15–19)% more Monster Life heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Unwavering | 73 | Prefix | Monsters cannot be Stunned (20–24)% more Monster Life heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Unwavering | 78 | Prefix | Monsters cannot be Stunned (25–30)% more Monster Life heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Armoured | 1 | Prefix | +10% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] physical | default 800 |
Armoured | 46 | Prefix | +15% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] physical | default 800 |
Armoured | 68 | Prefix | +20% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] physical | default 800 |
Armoured | 73 | Prefix | +30% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] physical | default 800 |
Armoured | 78 | Prefix | +40% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] physical | default 800 |
Fecund | 1 | Prefix | (10–14)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Fecund | 46 | Prefix | (15–19)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Fecund | 68 | Prefix | (20–29)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Fecund | 73 | Prefix | (30–39)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Fecund | 78 | Prefix | (40–49)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Savage | 1 | Prefix | (8–10)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] damage | default 1000 |
Savage | 46 | Prefix | (11–13)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] damage | default 1000 |
Savage | 68 | Prefix | (14–17)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] damage | default 1000 |
Savage | 73 | Prefix | (18–21)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] damage | default 1000 |
Savage | 78 | Prefix | (22–25)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] damage | default 1000 |
Burning | 1 | Prefix | Monsters deal (10–29)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental fire | default 1000 |
Burning | 46 | Prefix | Monsters deal (30–49)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental fire | default 1000 |
Burning | 68 | Prefix | Monsters deal (50–69)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental fire | default 1000 |
Burning | 73 | Prefix | Monsters deal (70–89)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental fire | default 1000 |
Burning | 78 | Prefix | Monsters deal (90–110)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental fire | default 1000 |
Freezing | 1 | Prefix | Monsters deal (10–29)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental cold | default 1000 |
Freezing | 46 | Prefix | Monsters deal (30–49)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental cold | default 1000 |
Freezing | 68 | Prefix | Monsters deal (50–69)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental cold | default 1000 |
Freezing | 73 | Prefix | Monsters deal (70–89)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental cold | default 1000 |
Freezing | 78 | Prefix | Monsters deal (90–110)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental cold | default 1000 |
Shocking | 1 | Prefix | Monsters deal (10–29)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental lightning | default 1000 |
Shocking | 46 | Prefix | Monsters deal (30–49)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental lightning | default 1000 |
Shocking | 68 | Prefix | Monsters deal (50–69)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental lightning | default 1000 |
Shocking | 73 | Prefix | Monsters deal (70–89)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental lightning | default 1000 |
Shocking | 78 | Prefix | Monsters deal (90–110)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental lightning | default 1000 |
Profane | 73 | Prefix | Monsters deal (21–25)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [0] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 500 |
Profane | 78 | Prefix | Monsters deal (31–35)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [0] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 500 |
Fleet | 1 | Prefix | (5–10)% increased Monster Movement Speed (10–15)% increased Monster Attack Speed (10–15)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [0] map item drop quantity +% [19] map item drop rarity +% [11] attack caster speed | default 1000 |
Fleet | 46 | Prefix | (10–15)% increased Monster Movement Speed (15–20)% increased Monster Attack Speed (15–20)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [0] map item drop quantity +% [19] map item drop rarity +% [11] attack caster speed | default 1000 |
Fleet | 68 | Prefix | (15–20)% increased Monster Movement Speed (20–25)% increased Monster Attack Speed (20–25)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [0] map item drop quantity +% [19] map item drop rarity +% [11] attack caster speed | default 1000 |
Fleet | 73 | Prefix | (20–25)% increased Monster Movement Speed (25–35)% increased Monster Attack Speed (25–35)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [0] map item drop quantity +% [19] map item drop rarity +% [11] attack caster speed | default 1000 |
Fleet | 78 | Prefix | (25–30)% increased Monster Movement Speed (35–45)% increased Monster Attack Speed (35–45)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [0] map item drop quantity +% [19] map item drop rarity +% [11] attack caster speed | default 1000 |
Punishing | 68 | Prefix | Monsters reflect 13% of Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] physical | default 600 |
Punishing | 73 | Prefix | Monsters reflect 15% of Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] physical | default 600 |
Punishing | 78 | Prefix | Monsters reflect 18% of Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] physical | default 600 |
Mirrored | 68 | Prefix | Monsters reflect 13% of Elemental Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] elemental | default 600 |
Mirrored | 73 | Prefix | Monsters reflect 15% of Elemental Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] elemental | default 600 |
Mirrored | 78 | Prefix | Monsters reflect 18% of Elemental Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] elemental | default 600 |
Hexwarded | 46 | Prefix | 15% less effect of Curses on Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] caster curse | default 800 |
Hexwarded | 68 | Prefix | 25% less effect of Curses on Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] caster curse | default 800 |
Hexwarded | 73 | Prefix | 40% less effect of Curses on Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] caster curse | default 800 |
Hexwarded | 78 | Prefix | 60% less effect of Curses on Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] caster curse | default 800 |
Empowered | 73 | Prefix | Monsters have a 15% chance to cause Elemental Ailments on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] ailment | default 800 |
Empowered | 78 | Prefix | Monsters have a 20% chance to cause Elemental Ailments on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] ailment | default 800 |
Resistant | 1 | Prefix | +10% Monster Chaos Resistance +15% Monster Elemental Resistances heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Resistant | 68 | Prefix | +15% Monster Chaos Resistance +20% Monster Elemental Resistances heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Resistant | 73 | Prefix | +20% Monster Chaos Resistance +30% Monster Elemental Resistances heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Resistant | 78 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Impervious | 46 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
Impervious | 73 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
Impervious | 78 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
Impaling | 46 | Prefix | Monsters have 15% chance to Impale with Attacks heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 800 |
Impaling | 68 | Prefix | Monsters have 25% chance to Impale with Attacks heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 800 |
Impaling | 73 | Prefix | Monsters have 40% chance to Impale with Attacks heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 800 |
Impaling | 78 | Prefix | Monsters have 60% chance to Impale with Attacks heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 800 |
Oppressive | 46 | Prefix | Monsters have +20% chance to Suppress Spell Damage heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
Oppressive | 68 | Prefix | Monsters have +30% chance to Suppress Spell Damage heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
Oppressive | 73 | Prefix | Monsters have +45% chance to Suppress Spell Damage heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
Oppressive | 78 | Prefix | Monsters have +60% chance to Suppress Spell Damage heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
Buffered | 1 | Prefix | Monsters gain (10–14)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
Buffered | 46 | Prefix | Monsters gain (15–19)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
Buffered | 68 | Prefix | Monsters gain (20–29)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
Buffered | 73 | Prefix | Monsters gain (30–39)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
Buffered | 78 | Prefix | Monsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
Elite | 1 | Prefix | Patrol Packs have (10–12)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [0] | default 800 |
Elite | 46 | Prefix | Patrol Packs have (13–16)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [0] | default 800 |
Elite | 68 | Prefix | Patrol Packs have (17–20)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [0] | default 800 |
Elite | 73 | Prefix | Patrol Packs have (21–25)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [0] | default 800 |
Elite | 78 | Prefix | Patrol Packs have (26–30)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [0] | default 800 |
Secure | 1 | Prefix | Patrolling Monsters deal (13–15)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] damage | default 1000 |
Secure | 46 | Prefix | Patrolling Monsters deal (16–18)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] damage | default 1000 |
Secure | 68 | Prefix | Patrolling Monsters deal (19–22)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] damage | default 1000 |
Secure | 73 | Prefix | Patrolling Monsters deal (23–26)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] damage | default 1000 |
Secure | 78 | Prefix | Patrolling Monsters deal (27–30)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] damage | default 1000 |
Dutiful | 1 | Prefix | Patrol Packs take (13–15)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] | default 1000 |
Dutiful | 46 | Prefix | Patrol Packs take (16–18)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] | default 1000 |
Dutiful | 68 | Prefix | Patrol Packs take (19–22)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] | default 1000 |
Dutiful | 73 | Prefix | Patrol Packs take (23–26)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] | default 1000 |
Dutiful | 78 | Prefix | Patrol Packs take (27–30)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] | default 1000 |
Tempting | 1 | Prefix | Reward Room Monsters deal (13–15)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] damage | default 1000 |
Tempting | 46 | Prefix | Reward Room Monsters deal (16–18)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] damage | default 1000 |
Tempting | 68 | Prefix | Reward Room Monsters deal (19–22)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] damage | default 1000 |
Tempting | 73 | Prefix | Reward Room Monsters deal (23–26)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] damage | default 1000 |
Tempting | 78 | Prefix | Reward Room Monsters deal (27–30)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] damage | default 1000 |
Inimicable | 1 | Prefix | Reward Room Monsters take (13–15)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] | default 1000 |
Inimicable | 46 | Prefix | Reward Room Monsters take (16–18)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] | default 1000 |
Inimicable | 68 | Prefix | Reward Room Monsters take (19–22)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] | default 1000 |
Inimicable | 73 | Prefix | Reward Room Monsters take (23–26)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] | default 1000 |
Inimicable | 78 | Prefix | Reward Room Monsters take (27–30)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] | default 1000 |
Indifferent | 1 | Prefix | Guards deal (13–15)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] damage | default 1000 |
Indifferent | 46 | Prefix | Guards deal (16–18)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] damage | default 1000 |
Indifferent | 68 | Prefix | Guards deal (19–22)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] damage | default 1000 |
Indifferent | 73 | Prefix | Guards deal (23–26)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] damage | default 1000 |
Indifferent | 78 | Prefix | Guards deal (27–30)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] damage | default 1000 |
Stoic | 1 | Prefix | Guards take (13–15)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] | default 1000 |
Stoic | 46 | Prefix | Guards take (16–18)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] | default 1000 |
Stoic | 68 | Prefix | Guards take (19–22)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] | default 1000 |
Stoic | 73 | Prefix | Guards take (23–26)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] | default 1000 |
Stoic | 78 | Prefix | Guards take (27–30)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] | default 1000 |
Impeding | 1 | Prefix | (13–15)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 800 |
Impeding | 46 | Prefix | (16–18)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 800 |
Impeding | 68 | Prefix | (19–22)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 800 |
Impeding | 73 | Prefix | (23–26)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 800 |
Impeding | 78 | Prefix | (27–30)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 800 |
Deployed | 1 | Prefix | Reward Rooms have (13–15)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 800 |
Deployed | 1 | Prefix | Reward Rooms have (16–18)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 800 |
Deployed | 1 | Prefix | Reward Rooms have (19–22)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 800 |
Deployed | 1 | Prefix | Reward Rooms have (23–26)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 800 |
Deployed | 1 | Prefix | Reward Rooms have (27–30)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 800 |
Supplemented | 1 | Prefix | Reinforcements have (10–15)% increased Attack Speed Reinforcements have (10–15)% increased Cast Speed Reinforcements have (5–10)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [0] map item drop quantity +% [16] map item drop rarity +% [9] attack caster speed | default 800 |
Supplemented | 1 | Prefix | Reinforcements have (15–20)% increased Attack Speed Reinforcements have (15–20)% increased Cast Speed Reinforcements have (10–15)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [0] map item drop quantity +% [16] map item drop rarity +% [9] attack caster speed | default 800 |
Supplemented | 1 | Prefix | Reinforcements have (20–25)% increased Attack Speed Reinforcements have (20–25)% increased Cast Speed Reinforcements have (15–20)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [0] map item drop quantity +% [16] map item drop rarity +% [9] attack caster speed | default 800 |
Supplemented | 1 | Prefix | Reinforcements have (25–35)% increased Attack Speed Reinforcements have (25–35)% increased Cast Speed Reinforcements have (20–25)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [0] map item drop quantity +% [16] map item drop rarity +% [9] attack caster speed | default 800 |
Supplemented | 1 | Prefix | Reinforcements have (35–45)% increased Attack Speed Reinforcements have (35–45)% increased Cast Speed Reinforcements have (25–30)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [0] map item drop quantity +% [16] map item drop rarity +% [9] attack caster speed | default 800 |
Instantaneous | 68 | Prefix | Lockdown occurs immediately when Alert Level is full heist contract alert level +% final [-10] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [10] map item drop quantity +% [10] map item drop rarity +% [0] | default 600 |
of Bloodlines | 1 | Suffix | (20–30)% more Magic Monsters heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map extra content weighting [1] map item drop quantity +% [10] map item drop rarity +% [6] map magic pack mod rules [1] | default 1000 |
of Venom | 1 | Suffix | Monsters Poison on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] poison chaos ailment | default 1000 |
of Balance | 68 | Suffix | Players cannot inflict Exposure heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] damage elemental | default 1000 |
of Frenzy | 1 | Suffix | Monsters have (30–60)% chance to gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Frenzy | 68 | Suffix | Monsters gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Endurance | 1 | Suffix | Monsters have (30–60)% chance to gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Endurance | 68 | Suffix | Monsters gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Power | 1 | Suffix | Monsters have (30–60)% chance to gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Power | 68 | Suffix | Monsters gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Giants | 1 | Suffix | Monsters have 20% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Giants | 46 | Suffix | Monsters have 30% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Giants | 68 | Suffix | Monsters have 45% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Giants | 73 | Suffix | Monsters have 70% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Giants | 78 | Suffix | Monsters have 100% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Deadliness | 1 | Suffix | Monsters have (100–125)% increased Critical Strike Chance +(20–24)% to Monster Critical Strike Multiplier heist contract alert level +% final [0] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage critical | default 800 |
of Deadliness | 46 | Suffix | Monsters have (126–150)% increased Critical Strike Chance +(25–29)% to Monster Critical Strike Multiplier heist contract alert level +% final [0] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage critical | default 800 |
of Deadliness | 68 | Suffix | Monsters have (160–200)% increased Critical Strike Chance +(30–35)% to Monster Critical Strike Multiplier heist contract alert level +% final [0] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage critical | default 800 |
of Deadliness | 73 | Suffix | Monsters have (260–300)% increased Critical Strike Chance +(36–40)% to Monster Critical Strike Multiplier heist contract alert level +% final [0] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage critical | default 800 |
of Deadliness | 78 | Suffix | Monsters have (360–400)% increased Critical Strike Chance +(41–45)% to Monster Critical Strike Multiplier heist contract alert level +% final [0] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage critical | default 800 |
of Smothering | 1 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] resource life defences | default 750 |
of Smothering | 73 | Suffix | Players have 40% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] resource life defences | default 750 |
of Smothering | 78 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] resource life defences | default 750 |
of Flames | 46 | Suffix | Area has patches of Burning Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] damage elemental fire | default 250 |
of Flames | 68 | Suffix | Area has patches of Burning Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] damage elemental fire | default 250 |
of Flames | 73 | Suffix | Area has patches of Burning Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] damage elemental fire | default 250 |
of Flames | 78 | Suffix | Area has patches of Burning Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] damage elemental fire | default 250 |
of Ice | 46 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] elemental cold ailment | default 250 |
of Ice | 68 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] elemental cold ailment | default 250 |
of Ice | 73 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] elemental cold ailment | default 250 |
of Ice | 78 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] elemental cold ailment | default 250 |
of Lightning | 46 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] elemental lightning ailment | default 250 |
of Lightning | 68 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] elemental lightning ailment | default 250 |
of Lightning | 73 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 35% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] elemental lightning ailment | default 250 |
of Lightning | 78 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] elemental lightning ailment | default 250 |
of Desecration | 46 | Suffix | Area has patches of desecrated ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] damage chaos | default 250 |
of Desecration | 68 | Suffix | Area has patches of desecrated ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] damage chaos | default 250 |
of Desecration | 73 | Suffix | Area has patches of desecrated ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] damage chaos | default 250 |
of Desecration | 78 | Suffix | Area has patches of desecrated ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] damage chaos | default 250 |
of Consecration | 46 | Suffix | Area has patches of Consecrated Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] | default 250 |
of Consecration | 68 | Suffix | Area has patches of Consecrated Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] | default 250 |
of Consecration | 73 | Suffix | Area has patches of Consecrated Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] | default 250 |
of Consecration | 78 | Suffix | Area has patches of Consecrated Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] | default 250 |
of Elemental Weakness | 73 | Suffix | Players are Cursed with Elemental Weakness heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] caster curse | default 850 |
of Elemental Weakness | 78 | Suffix | Players are Cursed with Elemental Weakness heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] caster curse | default 1000 |
of Vulnerability | 73 | Suffix | Players are Cursed with Vulnerability heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] caster curse | default 850 |
of Vulnerability | 78 | Suffix | Players are Cursed with Vulnerability heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] caster curse | default 1000 |
of Enfeeblement | 73 | Suffix | Players are Cursed with Enfeeble heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] caster curse | default 850 |
of Enfeeblement | 78 | Suffix | Players are Cursed with Enfeeble heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] caster curse | default 1000 |
of Temporal Chains | 73 | Suffix | Players are Cursed with Temporal Chains heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] caster curse | default 850 |
of Temporal Chains | 78 | Suffix | Players are Cursed with Temporal Chains heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] caster curse | default 1000 |
of Stasis | 73 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] resource life mana defences | default 300 |
of Exposure | 73 | Suffix | (-8–-5)% maximum Player Resistances heist contract alert level +% final [-7] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] resistance | default 600 |
of Exposure | 78 | Suffix | (-12–-9)% maximum Player Resistances heist contract alert level +% final [-7] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] resistance | default 1000 |
of Congealment | 78 | Suffix | Cannot Leech from Monsters heist contract alert level +% final [0] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 300 |
of Insulation | 46 | Suffix | Monsters have 30% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] elemental fire cold lightning ailment | default 800 |
of Insulation | 73 | Suffix | Monsters have 50% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] elemental fire cold lightning ailment | default 800 |
of Insulation | 78 | Suffix | Monsters have 70% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] elemental fire cold lightning ailment | default 800 |
of Toughness | 1 | Suffix | Monsters take (15–19)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] damage critical | default 800 |
of Toughness | 46 | Suffix | Monsters take (20–24)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] damage critical | default 800 |
of Toughness | 68 | Suffix | Monsters take (25–30)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] damage critical | default 800 |
of Toughness | 73 | Suffix | Monsters take (31–35)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] damage critical | default 800 |
of Toughness | 78 | Suffix | Monsters take (36–40)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] damage critical | default 800 |
of Drought | 1 | Suffix | Players gain 15% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Drought | 46 | Suffix | Players gain 20% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Drought | 68 | Suffix | Players gain 30% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Drought | 73 | Suffix | Players gain 40% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Drought | 78 | Suffix | Players gain 50% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Rust | 46 | Suffix | Players have 15% less Armour Players have 10% reduced Chance to Block heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] defences | default 800 |
of Rust | 68 | Suffix | Players have 20% less Armour Players have 20% reduced Chance to Block heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] defences | default 800 |
of Rust | 73 | Suffix | Players have 25% less Armour Players have 30% reduced Chance to Block heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] defences | default 800 |
of Rust | 78 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] defences | default 800 |
of Miring | 46 | Suffix | Monsters have 20% increased Accuracy Rating Players have -5% to amount of Suppressed Spell Damage Prevented heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] attack | default 800 |
of Miring | 68 | Suffix | Monsters have 30% increased Accuracy Rating Players have -10% to amount of Suppressed Spell Damage Prevented heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] attack | default 800 |
of Miring | 73 | Suffix | Monsters have 40% increased Accuracy Rating Players have -15% to amount of Suppressed Spell Damage Prevented heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] attack | default 800 |
of Miring | 78 | Suffix | Monsters have 50% increased Accuracy Rating Players have -20% to amount of Suppressed Spell Damage Prevented heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] attack | default 800 |
of Impotence | 1 | Suffix | Players have 10% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Impotence | 68 | Suffix | Players have 15% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Impotence | 73 | Suffix | Players have 20% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Impotence | 78 | Suffix | Players have 25% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Blinding | 46 | Suffix | Monsters Blind on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 650 |
of Carnage | 46 | Suffix | Monsters Maim on Hit with Attacks heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 600 |
of Impedance | 46 | Suffix | Monsters Hinder on Hit with Spells heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 600 |
of Enervation | 46 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 800 |
of Fatigue | 46 | Suffix | Players have 15% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 650 |
of Fatigue | 68 | Suffix | Players have 20% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 650 |
of Fatigue | 73 | Suffix | Players have 30% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 650 |
of Fatigue | 78 | Suffix | Players have 40% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 650 |
of Transience | 46 | Suffix | Buffs on Players expire 20% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 650 |
of Transience | 68 | Suffix | Buffs on Players expire 30% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 650 |
of Transience | 73 | Suffix | Buffs on Players expire 50% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 650 |
of Transience | 78 | Suffix | Buffs on Players expire 70% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 650 |
of Doubt | 46 | Suffix | Players have 15% reduced effect of Non-Curse Auras from Skills heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Doubt | 68 | Suffix | Players have 25% reduced effect of Non-Curse Auras from Skills heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Doubt | 73 | Suffix | Players have 40% reduced effect of Non-Curse Auras from Skills heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Doubt | 78 | Suffix | Players have 60% reduced effect of Non-Curse Auras from Skills heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Imprecision | 46 | Suffix | Players have 10% less Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Imprecision | 68 | Suffix | Players have 15% less Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Imprecision | 73 | Suffix | Players have 20% less Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Imprecision | 78 | Suffix | Players have 25% less Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Expense | 1 | Suffix | (13–15)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 1000 |
of Expense | 46 | Suffix | (16–18)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 1000 |
of Expense | 68 | Suffix | (19–22)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 1000 |
of Expense | 73 | Suffix | (23–26)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 1000 |
of Expense | 78 | Suffix | (27–30)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 1000 |
of Selfishness | 68 | Suffix | The Ring takes no Cut heist contract alert level +% final [0] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [0] map item drop rarity +% [0] | default 500 |
of Proximity | 68 | Suffix | No Travel Cost heist contract alert level +% final [0] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [0] map item drop rarity +% [0] | default 500 |
of Paranoia | 68 | Suffix | Alert Level increases by 0.2% per second heist contract alert level +% final [0] heist contract lockdown timer +% [15] heist monster spawner alive limit +% [0] map item drop quantity +% [13] map item drop rarity +% [0] | default 500 |
of Unravelling | 73 | Suffix | -3% maximum Player Resistances per 25% Alert Level heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [0] resistance | default 600 |
of Unravelling | 78 | Suffix | -4% maximum Player Resistances per 25% Alert Level heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [0] resistance | default 1000 |
of Over-Heating | 68 | Suffix | -3% Player Fire Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] elemental fire resistance | default 600 |
of Over-Heating | 73 | Suffix | -4% Player Fire Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] elemental fire resistance | default 600 |
of Over-Heating | 78 | Suffix | -5% Player Fire Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] elemental fire resistance | default 600 |
of Spine-Chilling | 68 | Suffix | -3% Player Cold Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] elemental cold resistance | default 600 |
of Spine-Chilling | 73 | Suffix | -4% Player Cold Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] elemental cold resistance | default 600 |
of Spine-Chilling | 78 | Suffix | -5% Player Cold Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] elemental cold resistance | default 600 |
of Hair-Raising | 68 | Suffix | -3% Player Lightning Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] elemental lightning resistance | default 600 |
of Hair-Raising | 73 | Suffix | -4% Player Lightning Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] elemental lightning resistance | default 600 |
of Hair-Raising | 78 | Suffix | -5% Player Lightning Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] elemental lightning resistance | default 600 |
of Distress | 46 | Suffix | Players have 5% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 800 |
of Distress | 68 | Suffix | Players have 6% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 800 |
of Distress | 73 | Suffix | Players have 7% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 800 |
of Distress | 78 | Suffix | Players have 8% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 800 |
of Apprehension | 46 | Suffix | Players have 5% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 800 |
of Apprehension | 68 | Suffix | Players have 6% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 800 |
of Apprehension | 73 | Suffix | Players have 7% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 800 |
of Apprehension | 78 | Suffix | Players have 8% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 800 |
of Wavering Will | 46 | Suffix | Players have 6% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 750 |
of Wavering Will | 73 | Suffix | Players have 12% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 750 |
of Wavering Will | 78 | Suffix | Players have 16% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 750 |
of Anxiety | 46 | Suffix | Players have 6% less Life Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] resource life | default 750 |
of Anxiety | 73 | Suffix | Players have 12% less Life Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] resource life | default 750 |
of Anxiety | 78 | Suffix | Players have 16% less Life Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] resource life | default 750 |
of Clouded Judgement | 46 | Suffix | Players have 6% less Mana Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] resource mana | default 750 |
of Clouded Judgement | 73 | Suffix | Players have 12% less Mana Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] resource mana | default 750 |
of Clouded Judgement | 78 | Suffix | Players have 16% less Mana Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] resource mana | default 750 |
of Dehydration | 1 | Suffix | Players gain 4% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 800 |
of Dehydration | 46 | Suffix | Players gain 6% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 800 |
of Dehydration | 68 | Suffix | Players gain 8% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 800 |
of Dehydration | 73 | Suffix | Players gain 10% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 800 |
of Dehydration | 78 | Suffix | Players gain 12% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [0] | default 800 |
Heist Equipment mods /88
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | (11–15)% increased Rarity of Items dropped in Heists | ||
1 | Unique | (16–20)% increased Rarity of Items dropped in Heists | ||
1 | Unique | (21–25)% increased Rarity of Items dropped in Heists | ||
1 | Unique | (26–30)% increased Rarity of Items dropped in Heists | ||
Shrewd | 1 | Prefix | (23–26)% increased Rarity of Items dropped in Heists | heist_equipment_reward 1000 default 0 |
Tasteful | 45 | Prefix | (27–30)% increased Rarity of Items dropped in Heists | heist_equipment_reward 800 default 0 |
Cultured | 75 | Prefix | (31–35)% increased Rarity of Items dropped in Heists | heist_equipment_reward 600 default 0 |
Sophisticated | 82 | Prefix | (36–40)% increased Rarity of Items dropped in Heists | heist_equipment_reward 400 default 0 |
Pickpocket's | 1 | Prefix | (7–8)% increased Quantity of Items dropped in Heists | heist_equipment_reward 500 default 0 |
Thief's | 45 | Prefix | (9–10)% increased Quantity of Items dropped in Heists | heist_equipment_reward 400 default 0 |
Looter's | 75 | Prefix | (11–12)% increased Quantity of Items dropped in Heists | heist_equipment_reward 300 default 0 |
Ransacker's | 84 | Prefix | (13–15)% increased Quantity of Items dropped in Heists | heist_equipment_reward 200 default 0 |
Skillful | 82 | Prefix | +1 to Level of all Jobs for Heists | heist_equipment_tool 100 default 0 |
Lockpick's | 83 | Prefix | +1 to Lockpicking Level for Heists | heist_equipment_lockpick 100 default 0 |
Herculean | 83 | Prefix | +1 to Brute Force Level for Heists | heist_equipment_bruteforce 100 default 0 |
Revealing | 83 | Prefix | +1 to Perception Level for Heists | heist_equipment_perception 100 default 0 |
Explosive | 83 | Prefix | +1 to Demolition Level for Heists | heist_equipment_demolition 100 default 0 |
Mental | 83 | Prefix | +1 to Counter-Thaumaturgy Level for Heists | heist_equipment_counterthaumaturge 100 default 0 |
Dismantling | 83 | Prefix | +1 to Trap Disarmament Level for Heists | heist_equipment_trapdisarmament 100 default 0 |
Lithe | 83 | Prefix | +1 to Agility Level for Heists | heist_equipment_agility 100 default 0 |
Spy's | 83 | Prefix | +1 to Deception Level for Heists | heist_equipment_deception 100 default 0 |
Ingenious | 83 | Prefix | +1 to Engineering Level for Heists | heist_equipment_engineering 100 default 0 |
Customer's | 1 | Prefix | (14–16)% increased Rogue's Marker value of primary Heist Target | heist_equipment_reward 1000 default 0 |
Client's | 45 | Prefix | (17–19)% increased Rogue's Marker value of primary Heist Target | heist_equipment_reward 800 default 0 |
Patron's | 75 | Prefix | (20–22)% increased Rogue's Marker value of primary Heist Target | heist_equipment_reward 600 default 0 |
Sponsor's | 82 | Prefix | (23–25)% increased Rogue's Marker value of primary Heist Target | heist_equipment_reward 400 default 0 |
of Planning | 68 | Suffix | (2–3)% chance to not Activate Lockdown in Grand Heists | heist_equipment_utility 100 default 0 |
of Choreography | 83 | Suffix | (4–5)% chance to not Activate Lockdown in Grand Heists | heist_equipment_utility 80 default 0 |
of Gossip | 1 | Suffix | (7–8)% chance on completing a Heist to generate an additional Reveal with Whakano | heist_equipment_tool 600 default 0 |
of Disclosure | 45 | Suffix | (9–10)% chance on completing a Heist to generate an additional Reveal with Whakano | heist_equipment_tool 500 default 0 |
of Discovery | 75 | Suffix | (11–12)% chance on completing a Heist to generate an additional Reveal with Whakano | heist_equipment_tool 400 default 0 |
of Revelation | 83 | Suffix | (13–15)% chance on completing a Heist to generate an additional Reveal with Whakano | heist_equipment_tool 300 default 0 |
of the Cache | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Basic Currency | heist_equipment_reward 1000 default 0 |
of the Stash | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Basic Currency | heist_equipment_reward 800 default 0 |
of the Stockpile | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Basic Currency | heist_equipment_reward 600 default 0 |
of the Hoard | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Basic Currency | heist_equipment_reward 400 default 0 |
of Glimmering | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Jewels | heist_equipment_reward 1000 default 0 |
of Glittering | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Jewels | heist_equipment_reward 800 default 0 |
of Dazzling | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Jewels | heist_equipment_reward 600 default 0 |
of Radiance | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Jewels | heist_equipment_reward 400 default 0 |
of Paths | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Maps | heist_equipment_reward 1000 default 0 |
of Locations | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Maps | heist_equipment_reward 800 default 0 |
of Maps | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Maps | heist_equipment_reward 600 default 0 |
of the Atlas | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Maps | heist_equipment_reward 400 default 0 |
of Guiding | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Sextants | heist_equipment_reward 1000 default 0 |
of Charting | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Sextants | heist_equipment_reward 800 default 0 |
of Navigating | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Sextants | heist_equipment_reward 600 default 0 |
of Helmsmanship | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Sextants | heist_equipment_reward 400 default 0 |
of Fragments | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Map Fragments | heist_equipment_reward 1000 default 0 |
of Pieces | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Map Fragments | heist_equipment_reward 800 default 0 |
of Puzzles | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Map Fragments | heist_equipment_reward 600 default 0 |
of Assembly | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Map Fragments | heist_equipment_reward 400 default 0 |
of Cards | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Divination Cards | heist_equipment_reward 1000 default 0 |
of Decks | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Divination Cards | heist_equipment_reward 800 default 0 |
of Collections | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Divination Cards | heist_equipment_reward 600 default 0 |
of Compendiums | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Divination Cards | heist_equipment_reward 400 default 0 |
of Confusion | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Delirium Orbs and Splinters | heist_equipment_reward 1000 default 0 |
of Uncertainty | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Delirium Orbs and Splinters | heist_equipment_reward 800 default 0 |
of Voices | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Delirium Orbs and Splinters | heist_equipment_reward 600 default 0 |
of Insanity | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Delirium Orbs and Splinters | heist_equipment_reward 400 default 0 |
of Spores | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Blighted Maps and Catalysts | heist_equipment_reward 1000 default 0 |
of Fungi | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Blighted Maps and Catalysts | heist_equipment_reward 800 default 0 |
of Infestation | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Blighted Maps and Catalysts | heist_equipment_reward 600 default 0 |
of the Blight | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Blighted Maps and Catalysts | heist_equipment_reward 400 default 0 |
of Whispering | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Essences | heist_equipment_reward 1000 default 0 |
of Weeping | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Essences | heist_equipment_reward 800 default 0 |
of Screaming | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Essences | heist_equipment_reward 600 default 0 |
of Deafening | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Essences | heist_equipment_reward 400 default 0 |
of the Tear | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Breach Splinters | heist_equipment_reward 1000 default 0 |
of the Hand | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Breach Splinters | heist_equipment_reward 800 default 0 |
of the Breach | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Breach Splinters | heist_equipment_reward 600 default 0 |
of the Domain | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Breach Splinters | heist_equipment_reward 400 default 0 |
of Rust | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Scarabs | heist_equipment_reward 1000 default 0 |
of Polish | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Scarabs | heist_equipment_reward 800 default 0 |
of Gilding | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Scarabs | heist_equipment_reward 600 default 0 |
of Wings | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Scarabs | heist_equipment_reward 400 default 0 |
of Powders | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Catalysts | heist_equipment_reward 1000 default 0 |
of Reactants | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Catalysts | heist_equipment_reward 800 default 0 |
of Concatenation | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Catalysts | heist_equipment_reward 600 default 0 |
of Catalysts | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Catalysts | heist_equipment_reward 400 default 0 |
of the Few | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Legion Splinters | heist_equipment_reward 1000 default 0 |
of the Many | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Legion Splinters | heist_equipment_reward 800 default 0 |
of the Countless | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Legion Splinters | heist_equipment_reward 600 default 0 |
of the Legion | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Legion Splinters | heist_equipment_reward 400 default 0 |
of Prayers | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Oils | heist_equipment_reward 1000 default 0 |
of Blessings | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Oils | heist_equipment_reward 800 default 0 |
of Consecrations | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Oils | heist_equipment_reward 600 default 0 |
of Anointments | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Oils | heist_equipment_reward 400 default 0 |
Trinket mods /116
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Lucky | 1 | Prefix | Smuggler's Caches have (5–6)% chance to Duplicate contained Rogue's Markers | default 100 |
Lucky | 50 | Prefix | Smuggler's Caches have (7–8)% chance to Duplicate contained Rogue's Markers | default 75 |
Lucky | 70 | Prefix | Smuggler's Caches have (9–10)% chance to Duplicate contained Rogue's Markers | default 50 |
Lucky | 1 | Prefix | 1% chance in Heists for Basic Currency drops to be Duplicated | default 50 |
Lucky | 50 | Prefix | 2% chance in Heists for Basic Currency drops to be Duplicated | default 25 |
Lucky | 70 | Prefix | 3% chance in Heists for Basic Currency drops to be Duplicated | default 10 |
Lucky | 1 | Prefix | (10–12)% increased Rarity of Items dropped in Heists | default 200 |
Lucky | 50 | Prefix | (13–16)% increased Rarity of Items dropped in Heists | default 150 |
Lucky | 70 | Prefix | (17–20)% increased Rarity of Items dropped in Heists | default 100 |
Lucky | 1 | Prefix | (4–5)% increased Quantity of Items dropped in Heists | default 200 |
Lucky | 50 | Prefix | (6–7)% increased Quantity of Items dropped in Heists | default 150 |
Lucky | 70 | Prefix | (8–10)% increased Quantity of Items dropped in Heists | default 100 |
Lucky | 1 | Prefix | 2% chance in Heists for Items to drop Corrupted | default 100 |
Lucky | 50 | Prefix | 3% chance in Heists for Items to drop Corrupted | default 75 |
Lucky | 70 | Prefix | 4% chance in Heists for Items to drop Corrupted | default 50 |
Lucky | 1 | Prefix | (6–8)% chance in Heists for Items to drop Identified | default 100 |
Lucky | 50 | Prefix | (9–11)% chance in Heists for Items to drop Identified | default 75 |
Lucky | 70 | Prefix | (12–15)% chance in Heists for Items to drop Identified | default 50 |
Lucky | 1 | Prefix | 3% chance in Heists for Items to drop with an additional Socket | default 100 |
Lucky | 50 | Prefix | 4% chance in Heists for Items to drop with an additional Socket | default 75 |
Lucky | 70 | Prefix | 5% chance in Heists for Items to drop with an additional Socket | default 50 |
Lucky | 1 | Prefix | 1% chance in Heists for Items to drop fully linked | default 100 |
Lucky | 50 | Prefix | 2% chance in Heists for Items to drop fully linked | default 75 |
Lucky | 70 | Prefix | 3% chance in Heists for Items to drop fully linked | default 50 |
Lucky | 75 | Prefix | 1% chance in Heists for Items to drop with Shaper Influence | default 20 |
Lucky | 75 | Prefix | 1% chance in Heists for Items to drop with Elder Influence | default 20 |
Lucky | 1 | Prefix | 3% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead | default 100 |
Lucky | 50 | Prefix | (4–5)% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead | default 75 |
Lucky | 70 | Prefix | (6–7)% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead | default 50 |
Lucky | 1 | Prefix | 2% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead | default 100 |
Lucky | 50 | Prefix | 3% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead | default 75 |
Lucky | 70 | Prefix | 4% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead | default 50 |
Lucky | 1 | Prefix | (13–16)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead | default 100 |
Lucky | 50 | Prefix | (17–20)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead | default 75 |
Lucky | 70 | Prefix | (21–25)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead | default 50 |
Lucky | 1 | Prefix | (6–8)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead | default 100 |
Lucky | 50 | Prefix | (9–12)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead | default 75 |
Lucky | 70 | Prefix | (13–15)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead | default 50 |
Lucky | 78 | Prefix | 1% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead | default 20 |
Lucky | 1 | Prefix | (7–8)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead | default 100 |
Lucky | 50 | Prefix | (9–10)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead | default 75 |
Lucky | 70 | Prefix | (11–13)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead | default 50 |
Lucky | 1 | Prefix | 5% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead | default 100 |
Lucky | 50 | Prefix | 6% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead | default 75 |
Lucky | 70 | Prefix | (7–8)% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead | default 50 |
Lucky | 81 | Prefix | 1% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead | default 15 |
Lucky | 83 | Prefix | 1% chance in Heists for Chaos Orbs to drop as Divine Orbs instead | default 1 |
Lucky | 83 | Prefix | 1% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead | default 1 |
Lucky | 60 | Prefix | 2% chance in Heists for Regal Orbs to drop as Divine Orbs instead | default 10 |
Lucky | 75 | Prefix | 3% chance in Heists for Regal Orbs to drop as Divine Orbs instead | default 5 |
Lucky | 80 | Prefix | 4% chance in Heists for Regal Orbs to drop as Divine Orbs instead | default 2 |
Lucky | 60 | Prefix | 2% chance in Heists for Regal Orbs to drop as Exalted Orbs instead | default 10 |
Lucky | 75 | Prefix | 3% chance in Heists for Regal Orbs to drop as Exalted Orbs instead | default 5 |
Lucky | 80 | Prefix | 4% chance in Heists for Regal Orbs to drop as Exalted Orbs instead | default 2 |
Lucky | 1 | Prefix | (12–15)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead | default 100 |
Lucky | 50 | Prefix | (16–20)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead | default 75 |
Lucky | 70 | Prefix | (21–25)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead | default 50 |
Lucky | 82 | Prefix | 1% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead | default 5 |
Lucky | 77 | Prefix | 1% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead | default 10 |
Lucky | 1 | Prefix | (25–33)% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead | default 100 |
Lucky | 50 | Prefix | (34–40)% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead | default 75 |
Lucky | 70 | Prefix | (41–50)% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead | default 50 |
Lucky | 1 | Prefix | (16–20)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead | default 100 |
Lucky | 50 | Prefix | (21–25)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead | default 75 |
Lucky | 70 | Prefix | (26–30)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead | default 50 |
Lucky | 1 | Prefix | (16–20)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead | default 100 |
Lucky | 50 | Prefix | (21–25)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead | default 75 |
Lucky | 70 | Prefix | (26–30)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead | default 50 |
of Superstition | 1 | Suffix | Heist Chests have a 2% chance to Duplicate contained Basic Currency | default 50 |
of Superstition | 50 | Suffix | Heist Chests have a 3% chance to Duplicate contained Basic Currency | default 25 |
of Superstition | 70 | Suffix | Heist Chests have a 4% chance to Duplicate contained Basic Currency | default 10 |
of Superstition | 1 | Suffix | (4–5)% chance to receive additional Armour items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | Suffix | (6–7)% chance to receive additional Armour items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | Suffix | (8–10)% chance to receive additional Armour items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | Suffix | (4–5)% chance to receive additional Weapons when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | Suffix | (6–7)% chance to receive additional Weapons when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | Suffix | (8–10)% chance to receive additional Weapons when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | Suffix | 4% chance to receive additional Jewellery when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | Suffix | (5–6)% chance to receive additional Jewellery when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | Suffix | (7–8)% chance to receive additional Jewellery when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | Suffix | 2% chance to receive additional Gem items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | Suffix | 3% chance to receive additional Gem items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | Suffix | 4% chance to receive additional Gem items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | Suffix | 3% chance to receive additional Essences when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | Suffix | 4% chance to receive additional Essences when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | Suffix | (5–6)% chance to receive additional Essences when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | Suffix | 4% chance to receive additional Divination Card items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | Suffix | (5–6)% chance to receive additional Divination Card items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | Suffix | (7–8)% chance to receive additional Divination Card items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | Suffix | 1% chance to receive additional Unique items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 50 | Suffix | 2% chance to receive additional Unique items when opening a Reward Chest in a Heist | default 25 |
of Superstition | 1 | Suffix | 4% chance to receive additional Talismans when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | Suffix | (5–6)% chance to receive additional Talismans when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | Suffix | (7–8)% chance to receive additional Talismans when opening a Reward Chest in a Heist | default 50 |
of Superstition | 40 | Suffix | 2% chance to receive additional Abyss items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | Suffix | 3% chance to receive additional Abyss items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | Suffix | 4% chance to receive additional Abyss items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 40 | Suffix | 2% chance to receive additional Breach items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | Suffix | 3% chance to receive additional Breach items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | Suffix | 4% chance to receive additional Breach items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 60 | Suffix | 1% chance to receive additional Metamorph items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 80 | Suffix | 2% chance to receive additional Metamorph items when opening a Reward Chest in a Heist | default 25 |
of Superstition | 60 | Suffix | 1% chance to receive additional Delirium items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 80 | Suffix | 2% chance to receive additional Delirium items when opening a Reward Chest in a Heist | default 25 |
of Superstition | 40 | Suffix | 1% chance to receive additional Legion items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | Suffix | 2% chance to receive additional Legion items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | Suffix | 3% chance to receive additional Legion items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 40 | Suffix | 1% chance to receive additional Blight items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | Suffix | 2% chance to receive additional Blight items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | Suffix | 3% chance to receive additional Blight items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 40 | Suffix | 1% chance to receive additional Harbinger items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | Suffix | 2% chance to receive additional Harbinger items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | Suffix | 3% chance to receive additional Harbinger items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 40 | Suffix | 1% chance to receive additional Delve items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | Suffix | 2% chance to receive additional Delve items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | Suffix | 3% chance to receive additional Delve items when opening a Reward Chest in a Heist | default 50 |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Area contains 2 additional Smuggler's Caches map extra content weighting [1] map heist league [1] | 6x ![]() | Map | Level 34 |
Misc mods /8
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Atlas | Prefix | Non-Unique Heist Contracts found in your Maps have an additional Implicit Modifier 3 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
1 | Atlas | Prefix | Non-Unique Heist Contracts found in your Maps have an additional Implicit Modifier 15 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
1 | Atlas | Prefix | Area contains a Smuggler's Cache 3 uses remaining | no_monster_packs 0 unique_map 0 default 250 | |
1 | Atlas | Prefix | Area contains a Smuggler's Cache 15 uses remaining | no_monster_packs 0 unique_map 0 default 250 | |
of Smuggling | 68 | Sentinel | Suffix | (1–1.5)% chance for Empowered Enemies to have a Heist Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 45 |
of Smuggling | 75 | Sentinel | Suffix | (1.6–2)% chance for Empowered Enemies to have a Heist Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 45 |
of Smuggling | 80 | Sentinel | Suffix | (2.1–3)% chance for Empowered Enemies to have a Heist Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 15 |
1 | MemoryLines | Unique | Area contains 2 additional Smuggler's Caches map heist league [1] |
Item /4
Icon | Name |
---|---|
![]() | Silver Brooch Requires Level 2 in Any Job (11–15)% increased Rarity of Items dropped in Heists |
![]() | Golden Brooch Requires Level 3 in Any Job (16–20)% increased Rarity of Items dropped in Heists |
![]() | Enamel Brooch Requires Level 4 in Any Job (21–25)% increased Rarity of Items dropped in Heists |
![]() | Foliate Brooch Requires Level 5 in Any Job (26–30)% increased Rarity of Items dropped in Heists |
Passive /19
Icon | Name |
---|---|
Secret Stash Notable Your Maps have +12% chance to contain a Smuggler's Cache | |
Casing the Joint Notable Blueprints that drop in your Maps have 10% chance to be fully Revealed Smuggler's Caches in your Maps have 100% increased chance to drop Blueprints | |
No Honour Among Thieves Notable Smuggler's Caches in your Maps have 10% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map Your Maps that contain Smuggler's Caches have a 5% chance to contain 6 additional Smuggler's Caches Smuggler's Caches drop 10% more Rogue Markers for each Smuggler's Cache opened in the Area | |
The Dutiful Soldier Notable Huck accompanies you on opening the first Smuggler's Cache in each of your Maps | |
Physical Training Notable Heist Contracts found in your Maps are 100% more likely to require Lockpicking, Brute Force or Perception | |
Friends in High Places Notable Heist Contracts found in your Maps are 80% more likely to target High Value Targets Heist Contracts found in your Maps are 55% more likely to target Precious Targets | |
Higher Education Notable Heist Contracts found in your Maps are 100% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament | |
The Finer Arts Notable Heist Contracts found in your Maps are 100% more likely to require Agility, Deception or Engineering | |
Black Thumb Notable Your Maps have no chance to contain the Sacred Grove Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | |
Loved by the Sun Notable Your Maps have no chance to contain Abysses Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | |
Dimensional Barrier Notable Your Maps have no chance to contain Breaches Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | |
Trade Embargo Notable Your Maps have no chance to contain Expedition Encounters Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | |
Sealed Domain Notable Your Maps have no chance to contain Legion Encounters Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | |
Ethics Review Notable Your Maps have no chance to contain Metamorph Encounters Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | |
Fungal Remission Notable Your Maps have no chance to contain Blight Encounters Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | |
Secular Focus Notable Your Maps have no chance to contain Ritual Altars Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | |
Straight and Narrow Notable Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps Your Maps have no chance to contain Smuggler's Caches Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | |
Ominous Silence Notable Your Maps have no chance to contain Mirrors of Delirium Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | |
Stream of Consciousness Keystone Your Maps cannot be modified by Fragments other than Divine Vessels Your Maps have 50% more Base chance to contain Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) (Fragments are non-Map items that can be used in a Map Device) |
Heist
MasterMission
Act: 0
# | Name |
---|---|
1 | Break into the Facility |
2 | Fight through the Lockdown |
3 | Steal the Target Item |
4 | Steal the Target Item Before Lockdown |
5 | Escape the Facility |
6 | Take the Target Item and Escape |
7 | Escape the Facility |
8 | Contract Complete |
9 | Contract Failed |
10 | Grand Heist Complete |
Heist Atlas Tree Modifiers /15 ⍟
Icon | Name |
---|---|
The Finer Arts Notable Heist Quantity: 1 Heist Contracts found in your Maps are 100% more likely to require Agility, Deception or Engineering | |
Higher Education Notable Heist Quantity: 1 Heist Contracts found in your Maps are 100% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament | |
Friends in High Places Notable Heist Quantity: 1 Heist Contracts found in your Maps are 80% more likely to target High Value Targets Heist Contracts found in your Maps are 55% more likely to target Precious Targets | |
Physical Training Notable Heist Quantity: 1 Heist Contracts found in your Maps are 100% more likely to require Lockpicking, Brute Force or Perception | |
The Dutiful Soldier Notable Heist Quantity: 1 Huck accompanies you on opening the first Smuggler's Cache in each of your Maps | |
Heist Blueprint Chance Heist Quantity: 3 8% increased Blueprints found in your Maps | |
Heist Contract Chance Heist Quantity: 3 8% increased Heist Contracts found in your Maps | |
Heist Smuggler's Cache Chance Heist Quantity: 7 Your Maps have +4% chance to contain a Smuggler's Cache | |
Additional Smuggler's Cache Chance Heist Quantity: 3 Your Maps that contain Smuggler's Caches have a 10% chance to contain an additional Smuggler's Cache | |
No Honour Among Thieves Notable Heist Quantity: 1 Smuggler's Caches in your Maps have 10% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map Your Maps that contain Smuggler's Caches have a 5% chance to contain 6 additional Smuggler's Caches Smuggler's Caches drop 10% more Rogue Markers for each Smuggler's Cache opened in the Area | |
Heist Contract Job Level Five Chance Heist Quantity: 1 Heist Contracts found in your Maps are 100% more likely to require level 5 Jobs | |
Casing the Joint Notable Heist Quantity: 1 Blueprints that drop in your Maps have 10% chance to be fully Revealed Smuggler's Caches in your Maps have 100% increased chance to drop Blueprints | |
Heist Contract Job Level Four Chance Heist Quantity: 1 Heist Contracts found in your Maps are 100% more likely to require level 4 Jobs | |
Heist Contract Job Level Three Chance Heist Quantity: 1 Heist Contracts found in your Maps are 100% more likely to require level 3 Jobs | |
Secret Stash Notable Heist Quantity: 1 Your Maps have +12% chance to contain a Smuggler's Cache |
Heist Shop /25 ⍟
Icon | Name |
---|---|
![]() | Heist Cat Pet Summons your pet |
![]() | Spellblade Character Effect Attaches the Spellblade Character Effect to your belt. |
![]() | Spellblade Portrait Frame Adds the Spellblade Portrait Frame to this character. |
![]() | Master Spellblade Helmet Changes the appearance of any equipped helmet to the Master Spellblade Helmet. |
![]() | Master Spellblade Boots Changes the appearance of any equipped boots to the Master Spellblade Boots. |
![]() | Master Spellblade Gloves Changes the appearance of any equipped gloves to the Master Spellblade Gloves. |
![]() | Master Spellblade Body Armour Changes the appearance of any equipped body armour to the Master Spellblade Body Armour. |
![]() | Master Spellblade Portrait Frame Adds the Master Spellblade Portrait Frame to this character. |
![]() | Eagle Character Effect Attaches the Eagle Character Effect to your belt. |
![]() | Eagle Portrait Frame Adds the Eagle Portrait Frame to this character. |
![]() | Imperial Eagle Helmet Changes the appearance of any equipped helmet to the Imperial Eagle Helmet. |
![]() | Imperial Eagle Boots Changes the appearance of any equipped boots to the Imperial Eagle Boots. |
![]() | Imperial Eagle Gloves Changes the appearance of any equipped gloves to the Imperial Eagle Gloves. |
![]() | Imperial Eagle Body Armour Changes the appearance of any equipped body armour to the Imperial Eagle Body Armour. |
![]() | Imperial Eagle Portrait Frame Adds the Imperial Eagle Portrait Frame to this character. |
![]() | Heist Brimmed Hat Changes the appearance of any equipped helmet to the Heist Brimmed Hat. |
![]() | Nenet's Hood Changes the appearance of any equipped helmet to Nenet's Hood. |
![]() | Huck's Helmet Changes the appearance of any equipped helmet to Huck's Helmet. |
![]() | Vinderi's Helmet Changes the appearance of any equipped helmet to Vinderi's Helmet. |
![]() | Heist Portal Effect This character's portals use the Heist Portal Effect. |
![]() | Weapon Display |
![]() | Treasury Curios Category: Heist Creates an object in your hideout |
![]() | Display Cabinet Category: Heist Creates an object in your hideout |
![]() | War Table |
![]() | Hana's Memorial |
Heist Doodad Category /5 ⍟
Icon | Name |
---|---|
![]() | Weapon Display |
![]() | Treasury Curios Category: Heist Creates an object in your hideout |
![]() | Display Cabinet Category: Heist Creates an object in your hideout |
![]() | War Table |
![]() | Hana's Memorial |
Guide
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Community Wiki
Heist
League · Heist · Contracts · Blueprints · The Rogue Harbour ·
Rogue's Marker · Thief's Trinket · Heist Targets · Challenges · Gem · Unique · Item

NPCs · Kurai, the Administrator
Contracts · Contract: Bunker · Contract: Underbelly · Contract: Mansion · Contract: Records Office · Contract: Smuggler's Den · Contract: Repository · Contract: Tunnels · Contract: Laboratory · Contract: Prohibited Library · Contract: Breaking the Unbreakable · Contract: Death to Darnaw · Contract: Heart of Glory · Contract: The Slaver King · Contract: The Twins
Blueprints · Blueprint: Bunker · Blueprint: Underbelly · Blueprint: Mansion · Blueprint: Records Office · Blueprint: Smuggler's Den · Blueprint: Repository · Blueprint: Tunnels · Blueprint: Laboratory · Blueprint: Prohibited Library
Rewards Uniques · Expedition's End · The Iron Mass · Fated End · Actum · The Hidden Blade · The Fulcrum · Font of Thunder · Crest of Desire · Shattershard
Rogue Gear Weapons · Rough Sharpening Stone · Standard Sharpening Stone · Fine Sharpening Stone · Obsidian Sharpening Stone · Focal Stone · Conduit Line · Aggregator Charm · Burst Band · Flanged Arrowhead · Fragmenting Arrowhead · Hollowpoint Arrowhead · Precise Arrowhead
Rogue Gear Perception · Crude Sensing Charm · Fine Sensing Charm · Polished Sensing Charm · Thaumaturgical Sensing Charm
Rogue Gear Demolition · Voltaxic Flashpowder · Trarthan Flashpowder · Azurite Flashpowder · Thaumetic Flashpowder
Rogue Gear Trap Disarmament · Essential Keyring · Versatile Keyring · Skeleton Keyring · Grandmaster Keyring
Rogue Gear Deception · Basic Disguise Kit · Theatre Disguise Kit · Espionage Disguise Kit · Regicide Disguise Kit