Heist Unique /2 ⍟
+(16–24) to Dexterity and Intelligence
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to maximum Fortification per Endurance Charge
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose an Endurance Charge when you gain Fortification
Socketed Gems are Supported by Level 29 Added Cold Damage
+(20–30) to Intelligence
(210–250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Energy Shield Cost equal to 200% of Base Mana Cost
Heist Atlas Tree Modifiers /15 ⍟
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require Agility, Deception or Engineering
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament
Mastery: Heist
Heist Contracts found in your Maps are 80% more likely to target High Value Targets
Heist Contracts found in your Maps are 55% more likely to target Precious Targets
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require Lockpicking, Brute Force or Perception
Mastery: Heist
Huck accompanies you on opening the first Smuggler's Cache in each of your Maps
Mastery: Heist
Quantity: 3
8% increased Blueprints found in your Maps
Mastery: Heist
Quantity: 3
8% increased Heist Contracts found in your Maps
Mastery: Heist
Quantity: 7
Your Maps have +4% chance to contain a Smuggler's Cache
Mastery: Heist
Quantity: 3
Your Maps that contain Smuggler's Caches have a 10% chance to contain an additional Smuggler's Cache
Mastery: Heist
Smuggler's Caches in your Maps have 10% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map
Smuggler's Caches drop 10% more Rogue Markers for each Smuggler's Cache opened in the Area
Your Maps that contain Smuggler's Caches have a 5% chance to contain 6 additional Smuggler's Caches
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require level 5 Jobs
Mastery: Heist
Smuggler's Caches in your Maps have 100% increased chance to drop Blueprints
Blueprints that drop in your Maps have 10% chance to be fully Revealed
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require level 4 Jobs
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require level 3 Jobs
Mastery: Heist
Your Maps have +12% chance to contain a Smuggler's Cache
Heist
MasterQuest
Act: 0
#Name
1Break into the Facility
2Fight through the Lockdown
3Steal the Target Item
4Steal the Target Item Before Lockdown
5Escape the Facility
6Take the Target Item and Escape
7Escape the Facility
8Contract Complete
9Contract Failed
10Grand Heist Complete
Heist Shop /25 ⍟
Heist Cat Pet
Summons your pet
Spellblade Character Effect
Attaches the Spellblade Character Effect to your belt.
Spellblade Portrait Frame
Adds the Spellblade Portrait Frame to this character.
Master Spellblade Helmet
Changes the appearance of any equipped helmet to the Master Spellblade Helmet.
Master Spellblade Boots
Changes the appearance of any equipped boots to the Master Spellblade Boots.
Master Spellblade Gloves
Changes the appearance of any equipped gloves to the Master Spellblade Gloves.
Master Spellblade Body Armour
Changes the appearance of any equipped body armour to the Master Spellblade Body Armour.
Master Spellblade Portrait Frame
Adds the Master Spellblade Portrait Frame to this character.
Eagle Character Effect
Attaches the Eagle Character Effect to your belt.
Eagle Portrait Frame
Adds the Eagle Portrait Frame to this character.
Imperial Eagle Helmet
Changes the appearance of any equipped helmet to the Imperial Eagle Helmet.
Imperial Eagle Boots
Changes the appearance of any equipped boots to the Imperial Eagle Boots.
Imperial Eagle Gloves
Changes the appearance of any equipped gloves to the Imperial Eagle Gloves.
Imperial Eagle Body Armour
Changes the appearance of any equipped body armour to the Imperial Eagle Body Armour.
Imperial Eagle Portrait Frame
Adds the Imperial Eagle Portrait Frame to this character.
Heist Brimmed Hat
Changes the appearance of any equipped helmet to the Heist Brimmed Hat.
Nenet's Hood
Changes the appearance of any equipped helmet to Nenet's Hood.
Huck's Helmet
Changes the appearance of any equipped helmet to Huck's Helmet.
Vinderi's Helmet
Changes the appearance of any equipped helmet to Vinderi's Helmet.
Heist Portal Effect
This character's portals use the Heist Portal Effect.
Weapon Display
Category: Heist
Creates an object in your hideout
Treasury Curios
Category: Heist
Creates an object in your hideout
Display Cabinet
Category: Heist
Creates an object in your hideout
War Table
Tags: Furniture
Category: Heist
Creates an object in your hideout
Hana's Memorial
Tags: Shop, Pets
Category: Heist
Creates an object in your hideout
Heist Doodad Category /5 ⍟
Weapon Display
Category: Heist
Creates an object in your hideout
Treasury Curios
Category: Heist
Creates an object in your hideout
Display Cabinet
Category: Heist
Creates an object in your hideout
War Table
Tags: Furniture
Category: Heist
Creates an object in your hideout
Hana's Memorial
Tags: Shop, Pets
Category: Heist
Creates an object in your hideout
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1Uniqueheist monster life +% final from sextant [0]
Heist Area mods /272
NameLevelPre/SufDescriptionWeight
Antagonist's1Prefix(20–30)% increased number of Rare Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map extra content weighting [1]
map item drop quantity +% [13]
map item drop rarity +% [8]
map rare monsters have nemesis mod [1]
default 1000
Chaining1PrefixMonsters' skills Chain 1 additional times
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Chaining68PrefixMonsters' skills Chain 2 additional times
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Splitting1PrefixMonsters fire 2 additional Projectiles
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
default 1000
Unstoppable46PrefixMonsters cannot be Taunted
Monsters' Action Speed cannot be modified to below Base Value
Monsters' Movement Speed cannot be modified to below Base Value
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
speed
default 650
Conflagrating46PrefixAll Monster Damage from Hits always Ignites
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental fire ailment
default 650
Hexproof46PrefixMonsters are Hexproof
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
caster curse
default 800
Unwavering1Prefix(5–9)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Unwavering46Prefix(10–14)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Unwavering68Prefix(15–19)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Unwavering73Prefix(20–24)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Unwavering78Prefix(25–30)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Armoured1Prefix+10% Monster Physical Damage Reduction
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
physical
default 800
Armoured46Prefix+15% Monster Physical Damage Reduction
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
physical
default 800
Armoured68Prefix+20% Monster Physical Damage Reduction
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
physical
default 800
Armoured73Prefix+30% Monster Physical Damage Reduction
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
physical
default 800
Armoured78Prefix+40% Monster Physical Damage Reduction
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
physical
default 800
Fecund1Prefix(10–14)% more Monster Life
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Fecund46Prefix(15–19)% more Monster Life
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Fecund68Prefix(20–29)% more Monster Life
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Fecund73Prefix(30–39)% more Monster Life
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Fecund78Prefix(40–49)% more Monster Life
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Savage1Prefix(8–10)% increased Monster Damage
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
damage
default 1000
Savage46Prefix(11–13)% increased Monster Damage
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
damage
default 1000
Savage68Prefix(14–17)% increased Monster Damage
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
damage
default 1000
Savage73Prefix(18–21)% increased Monster Damage
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
damage
default 1000
Savage78Prefix(22–25)% increased Monster Damage
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
damage
default 1000
Burning1PrefixMonsters deal (10–29)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental fire
default 1000
Burning46PrefixMonsters deal (30–49)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental fire
default 1000
Burning68PrefixMonsters deal (50–69)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental fire
default 1000
Burning73PrefixMonsters deal (70–89)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental fire
default 1000
Burning78PrefixMonsters deal (90–110)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental fire
default 1000
Freezing1PrefixMonsters deal (10–29)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental cold
default 1000
Freezing46PrefixMonsters deal (30–49)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental cold
default 1000
Freezing68PrefixMonsters deal (50–69)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental cold
default 1000
Freezing73PrefixMonsters deal (70–89)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental cold
default 1000
Freezing78PrefixMonsters deal (90–110)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental cold
default 1000
Shocking1PrefixMonsters deal (10–29)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental lightning
default 1000
Shocking46PrefixMonsters deal (30–49)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental lightning
default 1000
Shocking68PrefixMonsters deal (50–69)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental lightning
default 1000
Shocking73PrefixMonsters deal (70–89)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental lightning
default 1000
Shocking78PrefixMonsters deal (90–110)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage physical elemental lightning
default 1000
Profane73PrefixMonsters gain (21–25)% of their Physical Damage as Extra Chaos Damage
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 500
Profane78PrefixMonsters gain (31–35)% of their Physical Damage as Extra Chaos Damage
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 500
Fleet1Prefix(5–10)% increased Monster Movement Speed
(10–15)% increased Monster Attack Speed
(10–15)% increased Monster Cast Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
attack caster speed
default 1000
Fleet46Prefix(10–15)% increased Monster Movement Speed
(15–20)% increased Monster Attack Speed
(15–20)% increased Monster Cast Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
attack caster speed
default 1000
Fleet68Prefix(15–20)% increased Monster Movement Speed
(20–25)% increased Monster Attack Speed
(20–25)% increased Monster Cast Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
attack caster speed
default 1000
Fleet73Prefix(20–25)% increased Monster Movement Speed
(25–35)% increased Monster Attack Speed
(25–35)% increased Monster Cast Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
attack caster speed
default 1000
Fleet78Prefix(25–30)% increased Monster Movement Speed
(35–45)% increased Monster Attack Speed
(35–45)% increased Monster Cast Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
attack caster speed
default 1000
Punishing68PrefixMonsters reflect 13% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
physical
default 600
Punishing73PrefixMonsters reflect 15% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
physical
default 600
Punishing78PrefixMonsters reflect 18% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
physical
default 600
Mirrored68PrefixMonsters reflect 13% of Elemental Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental
default 600
Mirrored73PrefixMonsters reflect 15% of Elemental Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental
default 600
Mirrored78PrefixMonsters reflect 18% of Elemental Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental
default 600
Hexwarded46Prefix15% less effect of Curses on Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
caster curse
default 800
Hexwarded68Prefix25% less effect of Curses on Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
caster curse
default 800
Hexwarded73Prefix40% less effect of Curses on Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
caster curse
default 800
Hexwarded78Prefix60% less effect of Curses on Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
caster curse
default 800
Empowered73PrefixMonsters have a 15% chance to Ignite, Freeze and Shock on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
ailment
default 800
Empowered78PrefixMonsters have a 20% chance to Ignite, Freeze and Shock on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
ailment
default 800
Resistant1Prefix+10% Monster Chaos Resistance
+15% Monster Elemental Resistances
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
elemental chaos resistance
default 800
Resistant68Prefix+15% Monster Chaos Resistance
+20% Monster Elemental Resistances
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
elemental chaos resistance
default 800
Resistant73Prefix+20% Monster Chaos Resistance
+30% Monster Elemental Resistances
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
elemental chaos resistance
default 800
Resistant78Prefix+25% Monster Chaos Resistance
+40% Monster Elemental Resistances
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
elemental chaos resistance
default 800
Impervious46PrefixMonsters have a 20% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
bleed poison physical chaos attack ailment
default 800
Impervious73PrefixMonsters have a 35% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
bleed poison physical chaos attack ailment
default 800
Impervious78PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
bleed poison physical chaos attack ailment
default 800
Impaling46PrefixMonsters' Attacks have 15% chance to Impale on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 800
Impaling68PrefixMonsters' Attacks have 25% chance to Impale on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 800
Impaling73PrefixMonsters' Attacks have 40% chance to Impale on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 800
Impaling78PrefixMonsters' Attacks have 60% chance to Impale on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 800
Oppressive46PrefixMonsters have +20% chance to Suppress Spell Damage
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Oppressive68PrefixMonsters have +30% chance to Suppress Spell Damage
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Oppressive73PrefixMonsters have +45% chance to Suppress Spell Damage
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Oppressive78PrefixMonsters have +60% chance to Suppress Spell Damage
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Buffered1PrefixMonsters gain (10–14)% of Maximum Life as Extra Maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
Buffered46PrefixMonsters gain (15–19)% of Maximum Life as Extra Maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
Buffered68PrefixMonsters gain (20–29)% of Maximum Life as Extra Maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
Buffered73PrefixMonsters gain (30–39)% of Maximum Life as Extra Maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
Buffered78PrefixMonsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
Elite1PrefixPatrol Packs have (10–12)% increased chance to be replaced by an Elite Patrol Pack
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
default 800
Elite46PrefixPatrol Packs have (13–16)% increased chance to be replaced by an Elite Patrol Pack
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
default 800
Elite68PrefixPatrol Packs have (17–20)% increased chance to be replaced by an Elite Patrol Pack
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
default 800
Elite73PrefixPatrol Packs have (21–25)% increased chance to be replaced by an Elite Patrol Pack
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
default 800
Elite78PrefixPatrol Packs have (26–30)% increased chance to be replaced by an Elite Patrol Pack
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
default 800
Secure1PrefixPatrolling Monsters deal (13–15)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage
default 1000
Secure46PrefixPatrolling Monsters deal (16–18)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage
default 1000
Secure68PrefixPatrolling Monsters deal (19–22)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage
default 1000
Secure73PrefixPatrolling Monsters deal (23–26)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage
default 1000
Secure78PrefixPatrolling Monsters deal (27–30)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage
default 1000
Dutiful1PrefixPatrol Packs take (13–15)% reduced damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Dutiful46PrefixPatrol Packs take (16–18)% reduced damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Dutiful68PrefixPatrol Packs take (19–22)% reduced damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Dutiful73PrefixPatrol Packs take (23–26)% reduced damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Dutiful78PrefixPatrol Packs take (27–30)% reduced damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Tempting1PrefixReward Room Monsters deal (13–15)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage
default 1000
Tempting46PrefixReward Room Monsters deal (16–18)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage
default 1000
Tempting68PrefixReward Room Monsters deal (19–22)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage
default 1000
Tempting73PrefixReward Room Monsters deal (23–26)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage
default 1000
Tempting78PrefixReward Room Monsters deal (27–30)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage
default 1000
Inimicable1PrefixReward Room Monsters take (13–15)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Inimicable46PrefixReward Room Monsters take (16–18)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Inimicable68PrefixReward Room Monsters take (19–22)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Inimicable73PrefixReward Room Monsters take (23–26)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Inimicable78PrefixReward Room Monsters take (27–30)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Indifferent1PrefixGuards deal (13–15)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage
default 1000
Indifferent46PrefixGuards deal (16–18)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage
default 1000
Indifferent68PrefixGuards deal (19–22)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage
default 1000
Indifferent73PrefixGuards deal (23–26)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage
default 1000
Indifferent78PrefixGuards deal (27–30)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage
default 1000
Stoic1PrefixGuards take (13–15)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Stoic46PrefixGuards take (16–18)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Stoic68PrefixGuards take (19–22)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Stoic73PrefixGuards take (23–26)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Stoic78PrefixGuards take (27–30)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Impeding1Prefix(13–15)% reduced Job speed
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Impeding46Prefix(16–18)% reduced Job speed
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Impeding68Prefix(19–22)% reduced Job speed
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Impeding73Prefix(23–26)% reduced Job speed
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Impeding78Prefix(27–30)% reduced Job speed
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Deployed1PrefixReward Rooms have (13–15)% increased Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Deployed1PrefixReward Rooms have (16–18)% increased Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Deployed1PrefixReward Rooms have (19–22)% increased Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Deployed1PrefixReward Rooms have (23–26)% increased Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Deployed1PrefixReward Rooms have (27–30)% increased Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Supplemented1PrefixReinforcements have (10–15)% increased Attack Speed
Reinforcements have (10–15)% increased Cast Speed
Reinforcements have (5–10)% increased Movement Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
attack caster speed
default 800
Supplemented1PrefixReinforcements have (15–20)% increased Attack Speed
Reinforcements have (15–20)% increased Cast Speed
Reinforcements have (10–15)% increased Movement Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
attack caster speed
default 800
Supplemented1PrefixReinforcements have (20–25)% increased Attack Speed
Reinforcements have (20–25)% increased Cast Speed
Reinforcements have (15–20)% increased Movement Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
attack caster speed
default 800
Supplemented1PrefixReinforcements have (25–35)% increased Attack Speed
Reinforcements have (25–35)% increased Cast Speed
Reinforcements have (20–25)% increased Movement Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
attack caster speed
default 800
Supplemented1PrefixReinforcements have (35–45)% increased Attack Speed
Reinforcements have (35–45)% increased Cast Speed
Reinforcements have (25–30)% increased Movement Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
attack caster speed
default 800
Instantaneous68PrefixLockdown occurs immediately when Alert Level is full
heist contract alert level +% final [-10]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [10]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 600
of Bloodlines1Suffix(20–30)% increased Magic Monsters
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map extra content weighting [1]
map item drop quantity +% [10]
map item drop rarity +% [6]
map magic pack mod rules [1]
default 1000
of Venom1SuffixMonsters Poison on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
poison chaos ailment
default 1000
of Balance68SuffixPlayers cannot inflict Exposure
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
damage elemental
default 1000
of Frenzy1SuffixMonsters have (30–60)% chance to gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Frenzy68SuffixMonsters gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Endurance1SuffixMonsters have (30–60)% chance to gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Endurance68SuffixMonsters gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Power1SuffixMonsters have (30–60)% chance to gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Power68SuffixMonsters gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Giants1SuffixMonsters have 20% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Giants46SuffixMonsters have 30% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Giants68SuffixMonsters have 45% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Giants73SuffixMonsters have 70% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Giants78SuffixMonsters have 100% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Deadliness1SuffixMonsters have (100–125)% increased Critical Strike Chance
+(20–24)% to Monster Critical Strike Multiplier
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage critical
default 800
of Deadliness46SuffixMonsters have (126–150)% increased Critical Strike Chance
+(25–29)% to Monster Critical Strike Multiplier
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage critical
default 800
of Deadliness68SuffixMonsters have (160–200)% increased Critical Strike Chance
+(30–35)% to Monster Critical Strike Multiplier
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage critical
default 800
of Deadliness73SuffixMonsters have (260–300)% increased Critical Strike Chance
+(36–40)% to Monster Critical Strike Multiplier
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage critical
default 800
of Deadliness78SuffixMonsters have (360–400)% increased Critical Strike Chance
+(41–45)% to Monster Critical Strike Multiplier
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage critical
default 800
of Smothering1SuffixPlayers have 20% less Recovery Rate of Life and Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
resource life defences
default 750
of Smothering73SuffixPlayers have 40% less Recovery Rate of Life and Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
resource life defences
default 750
of Smothering78SuffixPlayers have 60% less Recovery Rate of Life and Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
resource life defences
default 750
of Flames46SuffixArea has patches of Burning Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
map item drop quantity +% [10]
map item drop rarity +% [6]
damage elemental fire
default 250
of Flames68SuffixArea has patches of Burning Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map item drop quantity +% [10]
map item drop rarity +% [6]
damage elemental fire
default 250
of Flames73SuffixArea has patches of Burning Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
map item drop quantity +% [10]
map item drop rarity +% [6]
damage elemental fire
default 250
of Flames78SuffixArea has patches of Burning Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
map item drop quantity +% [10]
map item drop rarity +% [6]
damage elemental fire
default 250
of Ice46SuffixArea has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental cold ailment
default 250
of Ice68SuffixArea has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental cold ailment
default 250
of Ice73SuffixArea has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental cold ailment
default 250
of Ice78SuffixArea has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental cold ailment
default 250
of Lightning46SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental lightning ailment
default 250
of Lightning68SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental lightning ailment
default 250
of Lightning73SuffixArea has patches of Shocked Ground which increase Damage taken by 35%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental lightning ailment
default 250
of Lightning78SuffixArea has patches of Shocked Ground which increase Damage taken by 50%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental lightning ailment
default 250
of Desecration46SuffixArea has patches of desecrated ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
map item drop quantity +% [10]
map item drop rarity +% [6]
damage chaos
default 250
of Desecration68SuffixArea has patches of desecrated ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map item drop quantity +% [10]
map item drop rarity +% [6]
damage chaos
default 250
of Desecration73SuffixArea has patches of desecrated ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
map item drop quantity +% [10]
map item drop rarity +% [6]
damage chaos
default 250
of Desecration78SuffixArea has patches of desecrated ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
map item drop quantity +% [10]
map item drop rarity +% [6]
damage chaos
default 250
of Consecration46SuffixArea has patches of Consecrated Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 250
of Consecration68SuffixArea has patches of Consecrated Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 250
of Consecration73SuffixArea has patches of Consecrated Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 250
of Consecration78SuffixArea has patches of Consecrated Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 250
of Elemental Weakness73SuffixPlayers are Cursed with Elemental Weakness
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
caster curse
default 850
of Elemental Weakness78SuffixPlayers are Cursed with Elemental Weakness
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
caster curse
default 1000
of Vulnerability73SuffixPlayers are Cursed with Vulnerability
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
caster curse
default 850
of Vulnerability78SuffixPlayers are Cursed with Vulnerability
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
caster curse
default 1000
of Enfeeblement73SuffixPlayers are Cursed with Enfeeble
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
caster curse
default 850
of Enfeeblement78SuffixPlayers are Cursed with Enfeeble
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
caster curse
default 1000
of Temporal Chains73SuffixPlayers are Cursed with Temporal Chains
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
caster curse
default 850
of Temporal Chains78SuffixPlayers are Cursed with Temporal Chains
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
caster curse
default 1000
of Stasis73SuffixPlayers cannot Regenerate Life, Mana or Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
resource life mana defences
default 300
of Exposure73SuffixPlayers have (-8–-5)% to all maximum Resistances
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
resistance
default 600
of Exposure78SuffixPlayers have (-12–-9)% to all maximum Resistances
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
resistance
default 1000
of Congealment78SuffixMonsters cannot be Leeched from
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 300
of Insulation46SuffixMonsters have 30% chance to Avoid Elemental Ailments
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental fire cold lightning ailment
default 800
of Insulation73SuffixMonsters have 50% chance to Avoid Elemental Ailments
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental fire cold lightning ailment
default 800
of Insulation78SuffixMonsters have 70% chance to Avoid Elemental Ailments
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental fire cold lightning ailment
default 800
of Toughness1SuffixMonsters take (15–19)% reduced Extra Damage from Critical Strikes
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
damage critical
default 800
of Toughness46SuffixMonsters take (20–24)% reduced Extra Damage from Critical Strikes
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
damage critical
default 800
of Toughness68SuffixMonsters take (25–30)% reduced Extra Damage from Critical Strikes
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
damage critical
default 800
of Toughness73SuffixMonsters take (31–35)% reduced Extra Damage from Critical Strikes
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
damage critical
default 800
of Toughness78SuffixMonsters take (36–40)% reduced Extra Damage from Critical Strikes
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
damage critical
default 800
of Drought1SuffixPlayers gain 15% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Drought46SuffixPlayers gain 20% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Drought68SuffixPlayers gain 30% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Drought73SuffixPlayers gain 40% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Drought78SuffixPlayers gain 50% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Rust46SuffixPlayers have 15% less Armour
Players have 10% reduced Chance to Block
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
defences
default 800
of Rust68SuffixPlayers have 20% less Armour
Players have 20% reduced Chance to Block
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
defences
default 800
of Rust73SuffixPlayers have 25% less Armour
Players have 30% reduced Chance to Block
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
defences
default 800
of Rust78SuffixPlayers have 30% less Armour
Players have 40% reduced Chance to Block
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
defences
default 800
of Miring46SuffixMonsters have 20% increased Accuracy Rating
Players have -5% to amount of Suppressed Spell Damage Prevented
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
attack
default 800
of Miring68SuffixMonsters have 30% increased Accuracy Rating
Players have -10% to amount of Suppressed Spell Damage Prevented
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
attack
default 800
of Miring73SuffixMonsters have 40% increased Accuracy Rating
Players have -15% to amount of Suppressed Spell Damage Prevented
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
attack
default 800
of Miring78SuffixMonsters have 50% increased Accuracy Rating
Players have -20% to amount of Suppressed Spell Damage Prevented
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
attack
default 800
of Impotence1SuffixPlayers have 10% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Impotence68SuffixPlayers have 15% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Impotence73SuffixPlayers have 20% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Impotence78SuffixPlayers have 25% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Blinding46SuffixMonsters Blind on Hit
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 650
of Carnage46SuffixMonsters Maim on Hit with Attacks
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 600
of Impedance46SuffixMonsters Hinder on Hit with Spells
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 600
of Enervation46SuffixMonsters steal Power, Frenzy and Endurance charges on Hit
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 800
of Fatigue46SuffixPlayers have 15% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 650
of Fatigue68SuffixPlayers have 20% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 650
of Fatigue73SuffixPlayers have 30% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 650
of Fatigue78SuffixPlayers have 40% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 650
of Transience46SuffixBuffs on Players expire 20% faster
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 650
of Transience68SuffixBuffs on Players expire 30% faster
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 650
of Transience73SuffixBuffs on Players expire 50% faster
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 650
of Transience78SuffixBuffs on Players expire 70% faster
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 650
of Doubt46SuffixPlayers have 15% reduced effect of Non-Curse Auras from Skills
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Doubt68SuffixPlayers have 25% reduced effect of Non-Curse Auras from Skills
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Doubt73SuffixPlayers have 40% reduced effect of Non-Curse Auras from Skills
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Doubt78SuffixPlayers have 60% reduced effect of Non-Curse Auras from Skills
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Imprecision46SuffixPlayers have 10% less Accuracy Rating
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Imprecision68SuffixPlayers have 15% less Accuracy Rating
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Imprecision73SuffixPlayers have 20% less Accuracy Rating
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Imprecision78SuffixPlayers have 25% less Accuracy Rating
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Expense1Suffix(13–15)% increased Total Heist Fee
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
of Expense46Suffix(16–18)% increased Total Heist Fee
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
of Expense68Suffix(19–22)% increased Total Heist Fee
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
of Expense73Suffix(23–26)% increased Total Heist Fee
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
of Expense78Suffix(27–30)% increased Total Heist Fee
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
of Selfishness68SuffixThe Ring takes no Cut
heist contract alert level +% final [0]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [0]
map item drop rarity +% [0]
default 500
of Proximity68SuffixNo Travel Cost
heist contract alert level +% final [0]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [0]
map item drop rarity +% [0]
default 500
of Paranoia68SuffixAlert Level increases by 0.2% per second
heist contract alert level +% final [0]
heist contract lockdown timer +% [15]
heist monster spawner alive limit +% [0]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 500
of Unravelling73Suffix-3% maximum Player Resistances per 25% Alert Level
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
resistance
default 600
of Unravelling78Suffix-4% maximum Player Resistances per 25% Alert Level
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
resistance
default 1000
of Over-Heating68Suffix-3% Player Fire Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
elemental fire resistance
default 600
of Over-Heating73Suffix-4% Player Fire Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
elemental fire resistance
default 600
of Over-Heating78Suffix-5% Player Fire Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
elemental fire resistance
default 600
of Spine-Chilling68Suffix-3% Player Cold Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
elemental cold resistance
default 600
of Spine-Chilling73Suffix-4% Player Cold Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
elemental cold resistance
default 600
of Spine-Chilling78Suffix-5% Player Cold Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
elemental cold resistance
default 600
of Hair-Raising68Suffix-3% Player Lightning Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
elemental lightning resistance
default 600
of Hair-Raising73Suffix-4% Player Lightning Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
elemental lightning resistance
default 600
of Hair-Raising78Suffix-5% Player Lightning Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
elemental lightning resistance
default 600
of Distress46SuffixPlayers have 5% less Armour per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
defences
default 800
of Distress68SuffixPlayers have 6% less Armour per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
defences
default 800
of Distress73SuffixPlayers have 7% less Armour per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
defences
default 800
of Distress78SuffixPlayers have 8% less Armour per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
defences
default 800
of Apprehension46SuffixPlayers have 5% less Evasion per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
defences
default 800
of Apprehension68SuffixPlayers have 6% less Evasion per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
defences
default 800
of Apprehension73SuffixPlayers have 7% less Evasion per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
defences
default 800
of Apprehension78SuffixPlayers have 8% less Evasion per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
defences
default 800
of Wavering Will46SuffixPlayers have 6% less Energy Shield Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
defences
default 750
of Wavering Will73SuffixPlayers have 12% less Energy Shield Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
defences
default 750
of Wavering Will78SuffixPlayers have 16% less Energy Shield Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
defences
default 750
of Anxiety46SuffixPlayers have 6% less Life Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
resource life
default 750
of Anxiety73SuffixPlayers have 12% less Life Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
resource life
default 750
of Anxiety78SuffixPlayers have 16% less Life Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
resource life
default 750
of Clouded Judgement46SuffixPlayers have 6% less Mana Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
resource mana
default 750
of Clouded Judgement73SuffixPlayers have 12% less Mana Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
resource mana
default 750
of Clouded Judgement78SuffixPlayers have 16% less Mana Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
resource mana
default 750
of Dehydration1SuffixPlayers gain 4% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Dehydration46SuffixPlayers gain 6% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Dehydration68SuffixPlayers gain 8% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Dehydration73SuffixPlayers gain 10% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Dehydration78SuffixPlayers gain 12% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Heist Equipment mods /84
NameLevelPre/SufDescriptionWeight
1Unique(11–15)% increased Rarity of Items dropped in Heists drop
1Unique(16–20)% increased Rarity of Items dropped in Heists drop
1Unique(21–25)% increased Rarity of Items dropped in Heists drop
1Unique(26–30)% increased Rarity of Items dropped in Heists drop
Shrewd1Prefix(23–26)% increased Rarity of Items dropped in Heists dropheist_equipment_reward 1000
default 0
Tasteful45Prefix(27–30)% increased Rarity of Items dropped in Heists dropheist_equipment_reward 800
default 0
Cultured75Prefix(31–35)% increased Rarity of Items dropped in Heists dropheist_equipment_reward 600
default 0
Sophisticated82Prefix(36–40)% increased Rarity of Items dropped in Heists dropheist_equipment_reward 400
default 0
Pickpocket's1Prefix(7–8)% increased Quantity of Items dropped in Heists dropheist_equipment_reward 500
default 0
Thief's45Prefix(9–10)% increased Quantity of Items dropped in Heists dropheist_equipment_reward 400
default 0
Looter's75Prefix(11–12)% increased Quantity of Items dropped in Heists dropheist_equipment_reward 300
default 0
Ransacker's84Prefix(13–15)% increased Quantity of Items dropped in Heists dropheist_equipment_reward 200
default 0
Skillful82Prefix+1 to Level of all Jobs for Heistsheist_equipment_tool 100
default 0
Lockpick's83Prefix+1 to Lockpicking Level for Heistsheist_equipment_lockpick 100
default 0
Herculean83Prefix+1 to Brute Force Level for Heistsheist_equipment_bruteforce 100
default 0
Revealing83Prefix+1 to Perception Level for Heistsheist_equipment_perception 100
default 0
Explosive83Prefix+1 to Demolition Level for Heistsheist_equipment_demolition 100
default 0
Mental83Prefix+1 to Counter-Thaumaturgy Level for Heistsheist_equipment_counterthaumaturge 100
default 0
Dismantling83Prefix+1 to Trap Disarmament Level for Heistsheist_equipment_trapdisarmament 100
default 0
Lithe83Prefix+1 to Agility Level for Heistsheist_equipment_agility 100
default 0
Spy's83Prefix+1 to Deception Level for Heistsheist_equipment_deception 100
default 0
Ingenious83Prefix+1 to Engineering Level for Heistsheist_equipment_engineering 100
default 0
Customer's1Prefix(14–16)% increased Rogue's Marker value of primary Heist Targetheist_equipment_reward 1000
default 0
Client's45Prefix(17–19)% increased Rogue's Marker value of primary Heist Targetheist_equipment_reward 800
default 0
Patron's75Prefix(20–22)% increased Rogue's Marker value of primary Heist Targetheist_equipment_reward 600
default 0
Sponsor's82Prefix(23–25)% increased Rogue's Marker value of primary Heist Targetheist_equipment_reward 400
default 0
of Planning68Suffix(2–3)% chance to not Activate Lockdown in Grand Heistsheist_equipment_utility 100
default 0
of Choreography83Suffix(4–5)% chance to not Activate Lockdown in Grand Heistsheist_equipment_utility 80
default 0
of Gossip1Suffix(7–8)% chance on completing a Heist to generate an additional Reveal with Whakanoheist_equipment_tool 600
default 0
of Disclosure45Suffix(9–10)% chance on completing a Heist to generate an additional Reveal with Whakanoheist_equipment_tool 500
default 0
of Discovery75Suffix(11–12)% chance on completing a Heist to generate an additional Reveal with Whakanoheist_equipment_tool 400
default 0
of Revelation83Suffix(13–15)% chance on completing a Heist to generate an additional Reveal with Whakanoheist_equipment_tool 300
default 0
of the Cache1SuffixHeist Chests have a (6–7)% chance to Duplicate contained Basic Currency dropheist_equipment_reward 1000
default 0
of the Stash45SuffixHeist Chests have a (8–9)% chance to Duplicate contained Basic Currency dropheist_equipment_reward 800
default 0
of the Stockpile75SuffixHeist Chests have a (10–12)% chance to Duplicate contained Basic Currency dropheist_equipment_reward 600
default 0
of the Hoard83SuffixHeist Chests have a (13–15)% chance to Duplicate contained Basic Currency dropheist_equipment_reward 400
default 0
of Glimmering1SuffixHeist Chests have a (6–7)% chance to Duplicate contained Jewels dropheist_equipment_reward 1000
default 0
of Glittering45SuffixHeist Chests have a (8–9)% chance to Duplicate contained Jewels dropheist_equipment_reward 800
default 0
of Dazzling75SuffixHeist Chests have a (10–12)% chance to Duplicate contained Jewels dropheist_equipment_reward 600
default 0
of Radiance83SuffixHeist Chests have a (13–15)% chance to Duplicate contained Jewels dropheist_equipment_reward 400
default 0
of Paths1SuffixHeist Chests have a (6–7)% chance to Duplicate contained Maps dropheist_equipment_reward 1000
default 0
of Locations45SuffixHeist Chests have a (8–9)% chance to Duplicate contained Maps dropheist_equipment_reward 800
default 0
of Maps75SuffixHeist Chests have a (10–12)% chance to Duplicate contained Maps dropheist_equipment_reward 600
default 0
of the Atlas83SuffixHeist Chests have a (13–15)% chance to Duplicate contained Maps dropheist_equipment_reward 400
default 0
of Fragments1SuffixHeist Chests have a (6–7)% chance to Duplicate contained Map Fragments dropheist_equipment_reward 1000
default 0
of Pieces45SuffixHeist Chests have a (8–9)% chance to Duplicate contained Map Fragments dropheist_equipment_reward 800
default 0
of Puzzles75SuffixHeist Chests have a (10–12)% chance to Duplicate contained Map Fragments dropheist_equipment_reward 600
default 0
of Assembly83SuffixHeist Chests have a (13–15)% chance to Duplicate contained Map Fragments dropheist_equipment_reward 400
default 0
of Cards1SuffixHeist Chests have a (6–7)% chance to Duplicate contained Divination Cards dropheist_equipment_reward 1000
default 0
of Decks45SuffixHeist Chests have a (8–9)% chance to Duplicate contained Divination Cards dropheist_equipment_reward 800
default 0
of Collections75SuffixHeist Chests have a (10–12)% chance to Duplicate contained Divination Cards dropheist_equipment_reward 600
default 0
of Compendiums83SuffixHeist Chests have a (13–15)% chance to Duplicate contained Divination Cards dropheist_equipment_reward 400
default 0
of Confusion1SuffixHeist Chests have a (6–7)% chance to Duplicate contained Delirium Orbs and Splinters dropheist_equipment_reward 1000
default 0
of Uncertainty45SuffixHeist Chests have a (8–9)% chance to Duplicate contained Delirium Orbs and Splinters dropheist_equipment_reward 800
default 0
of Voices75SuffixHeist Chests have a (10–12)% chance to Duplicate contained Delirium Orbs and Splinters dropheist_equipment_reward 600
default 0
of Insanity83SuffixHeist Chests have a (13–15)% chance to Duplicate contained Delirium Orbs and Splinters dropheist_equipment_reward 400
default 0
of Spores1SuffixHeist Chests have a (6–7)% chance to Duplicate contained Blighted Maps and Catalysts dropheist_equipment_reward 0
default 0
of Fungi45SuffixHeist Chests have a (8–9)% chance to Duplicate contained Blighted Maps and Catalysts dropheist_equipment_reward 0
default 0
of Infestation75SuffixHeist Chests have a (10–12)% chance to Duplicate contained Blighted Maps and Catalysts dropheist_equipment_reward 0
default 0
of the Blight83SuffixHeist Chests have a (13–15)% chance to Duplicate contained Blighted Maps and Catalysts dropheist_equipment_reward 0
default 0
of Whispering1SuffixHeist Chests have a (6–7)% chance to Duplicate contained Essences dropheist_equipment_reward 1000
default 0
of Weeping45SuffixHeist Chests have a (8–9)% chance to Duplicate contained Essences dropheist_equipment_reward 800
default 0
of Screaming75SuffixHeist Chests have a (10–12)% chance to Duplicate contained Essences dropheist_equipment_reward 600
default 0
of Deafening83SuffixHeist Chests have a (13–15)% chance to Duplicate contained Essences dropheist_equipment_reward 400
default 0
of the Tear1SuffixHeist Chests have a (6–7)% chance to Duplicate contained Breach Splinters dropheist_equipment_reward 1000
default 0
of the Hand45SuffixHeist Chests have a (8–9)% chance to Duplicate contained Breach Splinters dropheist_equipment_reward 800
default 0
of the Breach75SuffixHeist Chests have a (10–12)% chance to Duplicate contained Breach Splinters dropheist_equipment_reward 600
default 0
of the Domain83SuffixHeist Chests have a (13–15)% chance to Duplicate contained Breach Splinters dropheist_equipment_reward 400
default 0
of Rust1SuffixHeist Chests have a (6–7)% chance to Duplicate contained Scarabs dropheist_equipment_reward 1000
default 0
of Polish45SuffixHeist Chests have a (8–9)% chance to Duplicate contained Scarabs dropheist_equipment_reward 800
default 0
of Gilding75SuffixHeist Chests have a (10–12)% chance to Duplicate contained Scarabs dropheist_equipment_reward 600
default 0
of Wings83SuffixHeist Chests have a (13–15)% chance to Duplicate contained Scarabs dropheist_equipment_reward 400
default 0
of Powders1SuffixHeist Chests have a (6–7)% chance to Duplicate contained Catalysts dropheist_equipment_reward 1000
default 0
of Reactants45SuffixHeist Chests have a (8–9)% chance to Duplicate contained Catalysts dropheist_equipment_reward 800
default 0
of Concatenation75SuffixHeist Chests have a (10–12)% chance to Duplicate contained Catalysts dropheist_equipment_reward 600
default 0
of Catalysts83SuffixHeist Chests have a (13–15)% chance to Duplicate contained Catalysts dropheist_equipment_reward 400
default 0
of the Few1SuffixHeist Chests have a (6–7)% chance to Duplicate contained Legion Splinters dropheist_equipment_reward 1000
default 0
of the Many45SuffixHeist Chests have a (8–9)% chance to Duplicate contained Legion Splinters dropheist_equipment_reward 800
default 0
of the Countless75SuffixHeist Chests have a (10–12)% chance to Duplicate contained Legion Splinters dropheist_equipment_reward 600
default 0
of the Legion83SuffixHeist Chests have a (13–15)% chance to Duplicate contained Legion Splinters dropheist_equipment_reward 400
default 0
of Prayers1SuffixHeist Chests have a (6–7)% chance to Duplicate contained Oils dropheist_equipment_reward 1000
default 0
of Blessings45SuffixHeist Chests have a (8–9)% chance to Duplicate contained Oils dropheist_equipment_reward 800
default 0
of Consecrations75SuffixHeist Chests have a (10–12)% chance to Duplicate contained Oils dropheist_equipment_reward 600
default 0
of Anointments83SuffixHeist Chests have a (13–15)% chance to Duplicate contained Oils dropheist_equipment_reward 400
default 0
Trinket mods /116
NameLevelPre/SufDescriptionWeight
Lucky1PrefixSmuggler's Caches have (5–6)% chance to Duplicate contained Rogue's Markers dropdefault 100
Lucky50PrefixSmuggler's Caches have (7–8)% chance to Duplicate contained Rogue's Markers dropdefault 75
Lucky70PrefixSmuggler's Caches have (9–10)% chance to Duplicate contained Rogue's Markers dropdefault 50
Lucky1Prefix1% chance in Heists for Basic Currency drops to be Duplicated dropdefault 50
Lucky50Prefix2% chance in Heists for Basic Currency drops to be Duplicated dropdefault 25
Lucky70Prefix3% chance in Heists for Basic Currency drops to be Duplicated dropdefault 10
Lucky1Prefix(10–12)% increased Rarity of Items dropped in Heists dropdefault 200
Lucky50Prefix(13–16)% increased Rarity of Items dropped in Heists dropdefault 150
Lucky70Prefix(17–20)% increased Rarity of Items dropped in Heists dropdefault 100
Lucky1Prefix(4–5)% increased Quantity of Items dropped in Heists dropdefault 200
Lucky50Prefix(6–7)% increased Quantity of Items dropped in Heists dropdefault 150
Lucky70Prefix(8–10)% increased Quantity of Items dropped in Heists dropdefault 100
Lucky1Prefix2% chance in Heists for Items to drop Corrupted dropdefault 100
Lucky50Prefix3% chance in Heists for Items to drop Corrupted dropdefault 75
Lucky70Prefix4% chance in Heists for Items to drop Corrupted dropdefault 50
Lucky1Prefix(6–8)% chance in Heists for Items to drop Identified dropdefault 100
Lucky50Prefix(9–11)% chance in Heists for Items to drop Identified dropdefault 75
Lucky70Prefix(12–15)% chance in Heists for Items to drop Identified dropdefault 50
Lucky1Prefix3% chance in Heists for Items to drop with an additional Socket dropdefault 100
Lucky50Prefix4% chance in Heists for Items to drop with an additional Socket dropdefault 75
Lucky70Prefix5% chance in Heists for Items to drop with an additional Socket dropdefault 50
Lucky1Prefix1% chance in Heists for Items to drop fully linked dropdefault 100
Lucky50Prefix2% chance in Heists for Items to drop fully linked dropdefault 75
Lucky70Prefix3% chance in Heists for Items to drop fully linked dropdefault 50
Lucky75Prefix1% chance in Heists for Items to drop with Shaper Influence dropdefault 20
Lucky75Prefix1% chance in Heists for Items to drop with Elder Influence dropdefault 20
Lucky1Prefix3% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead dropdefault 100
Lucky50Prefix(4–5)% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead dropdefault 75
Lucky70Prefix(6–7)% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead dropdefault 50
Lucky1Prefix2% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead dropdefault 100
Lucky50Prefix3% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead dropdefault 75
Lucky70Prefix4% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead dropdefault 50
Lucky1Prefix(13–16)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead dropdefault 100
Lucky50Prefix(17–20)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead dropdefault 75
Lucky70Prefix(21–25)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead dropdefault 50
Lucky1Prefix(6–8)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead dropdefault 100
Lucky50Prefix(9–12)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead dropdefault 75
Lucky70Prefix(13–15)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead dropdefault 50
Lucky78Prefix1% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead dropdefault 20
Lucky1Prefix(7–8)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead dropdefault 100
Lucky50Prefix(9–10)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead dropdefault 75
Lucky70Prefix(11–13)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead dropdefault 50
Lucky1Prefix5% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead dropdefault 100
Lucky50Prefix6% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead dropdefault 75
Lucky70Prefix(7–8)% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead dropdefault 50
Lucky81Prefix1% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead dropdefault 15
Lucky83Prefix1% chance in Heists for Chaos Orbs to drop as Divine Orbs instead dropdefault 1
Lucky83Prefix1% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead dropdefault 1
Lucky60Prefix2% chance in Heists for Regal Orbs to drop as Divine Orbs instead dropdefault 10
Lucky75Prefix3% chance in Heists for Regal Orbs to drop as Divine Orbs instead dropdefault 5
Lucky80Prefix4% chance in Heists for Regal Orbs to drop as Divine Orbs instead dropdefault 2
Lucky60Prefix2% chance in Heists for Regal Orbs to drop as Exalted Orbs instead dropdefault 10
Lucky75Prefix3% chance in Heists for Regal Orbs to drop as Exalted Orbs instead dropdefault 5
Lucky80Prefix4% chance in Heists for Regal Orbs to drop as Exalted Orbs instead dropdefault 2
Lucky1Prefix(12–15)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead dropdefault 100
Lucky50Prefix(16–20)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead dropdefault 75
Lucky70Prefix(21–25)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead dropdefault 50
Lucky82Prefix1% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead dropdefault 5
Lucky77Prefix1% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead dropdefault 10
Lucky1Prefix(25–33)% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead dropdefault 100
Lucky50Prefix(34–40)% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead dropdefault 75
Lucky70Prefix(41–50)% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead dropdefault 50
Lucky1Prefix(16–20)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead dropdefault 100
Lucky50Prefix(21–25)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead dropdefault 75
Lucky70Prefix(26–30)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead dropdefault 50
Lucky1Prefix(16–20)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead dropdefault 100
Lucky50Prefix(21–25)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead dropdefault 75
Lucky70Prefix(26–30)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead dropdefault 50
of Superstition1SuffixHeist Chests have a 2% chance to Duplicate contained Basic Currency dropdefault 50
of Superstition50SuffixHeist Chests have a 3% chance to Duplicate contained Basic Currency dropdefault 25
of Superstition70SuffixHeist Chests have a 4% chance to Duplicate contained Basic Currency dropdefault 10
of Superstition1Suffix(4–5)% chance to receive additional Armour items when opening a Reward Chest in a Heist dropdefault 100
of Superstition50Suffix(6–7)% chance to receive additional Armour items when opening a Reward Chest in a Heist dropdefault 75
of Superstition70Suffix(8–10)% chance to receive additional Armour items when opening a Reward Chest in a Heist dropdefault 50
of Superstition1Suffix(4–5)% chance to receive additional Weapons when opening a Reward Chest in a Heist dropdefault 100
of Superstition50Suffix(6–7)% chance to receive additional Weapons when opening a Reward Chest in a Heist dropdefault 75
of Superstition70Suffix(8–10)% chance to receive additional Weapons when opening a Reward Chest in a Heist dropdefault 50
of Superstition1Suffix4% chance to receive additional Jewellery when opening a Reward Chest in a Heist dropdefault 100
of Superstition50Suffix(5–6)% chance to receive additional Jewellery when opening a Reward Chest in a Heist dropdefault 75
of Superstition70Suffix(7–8)% chance to receive additional Jewellery when opening a Reward Chest in a Heist dropdefault 50
of Superstition1Suffix2% chance to receive additional Gem items when opening a Reward Chest in a Heist dropdefault 100
of Superstition50Suffix3% chance to receive additional Gem items when opening a Reward Chest in a Heist dropdefault 75
of Superstition70Suffix4% chance to receive additional Gem items when opening a Reward Chest in a Heist dropdefault 50
of Superstition1Suffix3% chance to receive additional Essences when opening a Reward Chest in a Heist dropdefault 100
of Superstition50Suffix4% chance to receive additional Essences when opening a Reward Chest in a Heist dropdefault 75
of Superstition70Suffix(5–6)% chance to receive additional Essences when opening a Reward Chest in a Heist dropdefault 50
of Superstition1Suffix4% chance to receive additional Divination Card items when opening a Reward Chest in a Heist dropdefault 100
of Superstition50Suffix(5–6)% chance to receive additional Divination Card items when opening a Reward Chest in a Heist dropdefault 75
of Superstition70Suffix(7–8)% chance to receive additional Divination Card items when opening a Reward Chest in a Heist dropdefault 50
of Superstition1Suffix1% chance to receive additional Unique items when opening a Reward Chest in a Heist dropdefault 50
of Superstition50Suffix2% chance to receive additional Unique items when opening a Reward Chest in a Heist dropdefault 25
of Superstition1Suffix4% chance to receive additional Talismans when opening a Reward Chest in a Heist dropdefault 100
of Superstition50Suffix(5–6)% chance to receive additional Talismans when opening a Reward Chest in a Heist dropdefault 75
of Superstition70Suffix(7–8)% chance to receive additional Talismans when opening a Reward Chest in a Heist dropdefault 50
of Superstition40Suffix2% chance to receive additional Abyss items when opening a Reward Chest in a Heist dropdefault 100
of Superstition50Suffix3% chance to receive additional Abyss items when opening a Reward Chest in a Heist dropdefault 75
of Superstition70Suffix4% chance to receive additional Abyss items when opening a Reward Chest in a Heist dropdefault 50
of Superstition40Suffix2% chance to receive additional Breach items when opening a Reward Chest in a Heist dropdefault 100
of Superstition50Suffix3% chance to receive additional Breach items when opening a Reward Chest in a Heist dropdefault 75
of Superstition70Suffix4% chance to receive additional Breach items when opening a Reward Chest in a Heist dropdefault 50
of Superstition60Suffix1% chance to receive additional Ultimatum items when opening a Reward Chest in a Heist dropdefault 50
of Superstition80Suffix2% chance to receive additional Ultimatum items when opening a Reward Chest in a Heist dropdefault 25
of Superstition60Suffix1% chance to receive additional Delirium items when opening a Reward Chest in a Heist dropdefault 50
of Superstition80Suffix2% chance to receive additional Delirium items when opening a Reward Chest in a Heist dropdefault 25
of Superstition40Suffix1% chance to receive additional Legion items when opening a Reward Chest in a Heist dropdefault 100
of Superstition50Suffix2% chance to receive additional Legion items when opening a Reward Chest in a Heist dropdefault 75
of Superstition70Suffix3% chance to receive additional Legion items when opening a Reward Chest in a Heist dropdefault 50
of Superstition40Suffix1% chance to receive additional Blight items when opening a Reward Chest in a Heist dropdefault 100
of Superstition50Suffix2% chance to receive additional Blight items when opening a Reward Chest in a Heist dropdefault 75
of Superstition70Suffix3% chance to receive additional Blight items when opening a Reward Chest in a Heist dropdefault 50
of Superstition40Suffix1% chance to receive additional Harbinger items when opening a Reward Chest in a Heist dropdefault 100
of Superstition50Suffix2% chance to receive additional Harbinger items when opening a Reward Chest in a Heist dropdefault 75
of Superstition70Suffix3% chance to receive additional Harbinger items when opening a Reward Chest in a Heist dropdefault 50
of Superstition40Suffix1% chance to receive additional Delve items when opening a Reward Chest in a Heist dropdefault 100
of Superstition50Suffix2% chance to receive additional Delve items when opening a Reward Chest in a Heist dropdefault 75
of Superstition70Suffix3% chance to receive additional Delve items when opening a Reward Chest in a Heist dropdefault 50
Crafting Bench /1
ModRequireItemClassesUnlock
Area contains 2 additional Smuggler's Caches
map extra content weighting [1]
map heist league [1]
5x Chaos OrbMapLevel 9
Misc mods /10
NameLevelDomainPre/SufDescriptionWeight
1AtlasPrefixNon-Unique Heist Contracts found in your Maps have an additional Implicit Modifier
3 uses remaining
unique_map 0
no_monster_packs 0
default 50
1AtlasPrefixNon-Unique Heist Contracts found in your Maps have an additional Implicit Modifier
15 uses remaining
unique_map 0
no_monster_packs 0
default 50
1AtlasPrefixArea contains a Smuggler's Cache
3 uses remaining
no_monster_packs 0
unique_map 0
default 250
1AtlasPrefixArea contains a Smuggler's Cache
15 uses remaining
no_monster_packs 0
unique_map 0
default 250
1ExpeditionRelicSuffixRunic Monsters have 10% chance to drop an additional Heist Contractexpedition_templar_remnant 1000
default 0
1ExpeditionRelicSuffixExcavated Chests have 10% chance to contain an additional Heist Contractexpedition_templar_remnant 1000
default 0
of Smuggling1SentinelSuffix(1–1.5)% chance for Empowered Enemies to have a Heist Reward
local sentinel drone difficulty + [4]
special_sentinel_mod 0
sentinel_c 0
default 0
of Smuggling1SentinelSuffix(1.6–2)% chance for Empowered Enemies to have a Heist Reward
local sentinel drone difficulty + [6]
special_sentinel_mod 0
sentinel_c 0
default 0
of Smuggling1SentinelSuffix(2.1–3)% chance for Empowered Enemies to have a Heist Reward
local sentinel drone difficulty + [8]
special_sentinel_mod 0
sentinel_c 0
default 0
1MemoryLinesUniqueArea contains 2 additional Smuggler's Caches
map heist league [1]
Item /4
Silver Brooch
Requires Level 2 in Any Job
(11–15)% increased Rarity of Items dropped in Heists
Golden Brooch
Requires Level 3 in Any Job
(16–20)% increased Rarity of Items dropped in Heists
Enamel Brooch
Requires Level 4 in Any Job
(21–25)% increased Rarity of Items dropped in Heists
Foliate Brooch
Requires Level 5 in Any Job
(26–30)% increased Rarity of Items dropped in Heists
Passive /18
Mastery: Heist
Your Maps have +12% chance to contain a Smuggler's Cache
Mastery: Heist
Smuggler's Caches in your Maps have 100% increased chance to drop Blueprints
Blueprints that drop in your Maps have 10% chance to be fully Revealed
Mastery: Heist
Smuggler's Caches in your Maps have 10% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map
Smuggler's Caches drop 10% more Rogue Markers for each Smuggler's Cache opened in the Area
Your Maps that contain Smuggler's Caches have a 5% chance to contain 6 additional Smuggler's Caches
Mastery: Heist
Huck accompanies you on opening the first Smuggler's Cache in each of your Maps
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require Lockpicking, Brute Force or Perception
Mastery: Heist
Heist Contracts found in your Maps are 80% more likely to target High Value Targets
Heist Contracts found in your Maps are 55% more likely to target Precious Targets
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require Agility, Deception or Engineering
Your Maps have no chance to contain the Sacred Grove
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Abysses
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Breaches
Scarabs found in your Maps cannot be Breach Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Expedition Encounters
Scarabs found in your Maps cannot be Expedition Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Legion Encounters
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Ultimatum Encounters
Scarabs found in your Maps cannot be Ultimatum Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Blight Encounters
Scarabs found in your Maps cannot be Blight Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Ritual Altars
Scarabs found in your Maps cannot be Ritual Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps
Your Maps have no chance to contain Smuggler's Caches
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Mirrors of Delirium
Scarabs found in your Maps cannot be Delirium Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)

Community Wiki

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Heist


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Heist
Rewards Types · Experimented · Replica · Unusual Gems
Rogue Gear Cloaks · Torn Cloak · Tattered Cloak · Whisper-woven Cloak
Rogue Gear Brute Force · Leather Bracers · Studded Bracers · Runed Bracers · Steel Bracers
Rogue Gear Agility · Eelskin Sole · Foxhide Sole · Winged Sole · Silkweave Sole
Rogue Gear Counter-Thaumaturgy · Crude Ward · Lustrous Ward · Shining Ward · Thaumaturgical Ward