Sanguine Gambol

Sanguine Gambol
Skinning Knife
Dagger
Quality: +20%
Physical Damage: (126-169) to (216-257)
Critical Strike Chance: 7.8%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 59, 16 Dex, 11 Int
30% increased Global Critical Strike Chance
+(10–15) to Dexterity
(50–70)% increased Physical Damage
Adds (70–85) to (110–118) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
You have Crimson Dance if you have dealt a Critical Strike Recently
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Recently refers to the past 4 seconds)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
The night dances on
Wine continues to flow
Your skin looking pale
Your soul letting go
Sanguine Gambol Attr /10
NameShow Full Descriptions
Limit「Drop disabled」Limited Drop
The MarketThe Market
AcronymDamage over time, Bleeding, Recently
RelatedGoredrill
IconArt/2DItems/Weapons/OneHandWeapons/Daggers/Goredrill
Icon
Release VersionBestiary
BaseTypeSkinning Knife
SkillCrimson Dance
Referencepoe.ninja, Community Wiki
30% increased Global Critical Strike Chance
FamilyCriticalStrikeChanceIncrease
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • critical strike chance +% Min: 30 Max: 30 Global
  • Craft Tagscritical
    (50–70)% increased Physical Damage
    FamilyLocalPhysicalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local physical damage +% Min: 50 Max: 70 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    Adds (70–85) to (110–118) Physical Damage
    FamilyPhysicalDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local maximum added physical damage Min: 110 Max: 118 Local
  • local minimum added physical damage Min: 70 Max: 85 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    +(10–15) to Dexterity
    FamilyDexterity
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • additional dexterity Min: 10 Max: 15 Global
  • Craft Tagsattribute
    30% increased Critical Strike Chance
    FamilyCriticalStrikeChanceIncrease
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local critical strike chance +% Min: 30 Max: 30 Local
  • Adds Tagshas_attack_mod
    Craft Tagsattack critical
    50% chance to cause Bleeding on Critical Strike
    FamilyCausesBleedingOnCrit
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local chance to bleed on crit 50% Min: 100 Max: 100 Local
  • Craft Tagsbleed physical attack ailment
    40% increased Attack Damage against Bleeding Enemies
    FamilyAttackDamageAgainstBleeding
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack damage vs bleeding enemies +% Min: 40 Max: 40 Global
  • Craft Tagsdamage attack
    You have Crimson Dance if you have dealt a Critical Strike Recently
    FamilyCrimsonDanceIfCritRecently
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level74 (Effective: 59)
    Stats
  • gain crimson dance if have dealt critical strike recently Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    { "w": 1, "h": 3, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9PbmVIYW5kV2VhcG9ucy9EYWdnZXJzL0dvcmVkcmlsbCIsInciOjEsImgiOjMsInNjYWxlIjoxfV0/e61d6f038e/Goredrill.png", "league": "Standard", "name": "Sanguine Gambol", "typeLine": "Skinning Knife", "baseType": "Skinning Knife", "ilvl": 76, "properties": [ { "name": "Dagger", "values": [], "displayMode": 0 }, { "name": "Physical Damage", "values": [ [ "150-219", 1 ] ], "displayMode": 0, "type": 9 }, { "name": "Critical Strike Chance", "values": [ [ "7.80%", 1 ] ], "displayMode": 0, "type": 12 }, { "name": "Attacks per Second", "values": [ [ "1.45", 0 ] ], "displayMode": 0, "type": 13 }, { "name": "Weapon Range: {0} metre", "values": [ [ "1", 0 ] ], "displayMode": 3, "type": 14 } ], "requirements": [ { "name": "Level", "values": [ [ "59", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Dex", "values": [ [ "16", 0 ] ], "displayMode": 1, "type": 64 } ], "implicitMods": [ "30% increased Global Critical Strike Chance" ], "explicitMods": [ "+15 to Dexterity", "70% increased Physical Damage", "Adds 84 to 112 Physical Damage", "30% increased Critical Strike Chance", "40% increased Attack Damage against Bleeding Enemies", "50% chance to cause Bleeding on Critical Strike", "You have Crimson Dance if you have dealt a Critical Strike Recently" ], "flavourText": [ "The night dances on\r", "Wine continues to flow\r", "Your skin looking pale\r", "Your soul letting go" ], "frameType": 3, "extended": { "dps": 298.55, "pdps": 298.55, "edps": 0, "dps_aug": true, "pdps_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1509134228", "min": 50, "max": 70 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": null }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3261801346", "min": 10, "max": 15 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2375316951", "min": 30, "max": 30 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3944782785", "min": 40, "max": 40 } ] }, { "name": "", "tier": "", "level": 74, "magnitudes": [ { "hash": "explicit.stat_1756017808", "min": 1, "max": 1 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1940865751", "min": 70, "max": 85 }, { "hash": "explicit.stat_1940865751", "min": 110, "max": 118 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "implicit.stat_587431675", "min": 30, "max": 30 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_3261801346", [ 2 ] ], [ "explicit.stat_1509134228", [ 0 ] ], [ "explicit.stat_1940865751", [ 6 ] ], [ "explicit.stat_2375316951", [ 3 ] ], [ "explicit.stat_3944782785", [ 4 ] ], [ "explicit.stat_513681673", null ], [ "explicit.stat_1756017808", [ 5 ] ] ], "implicit": [ [ "implicit.stat_587431675", [ 0 ] ] ] }, "text": "Item Class: Daggers
    Rarity: Unique
    Sanguine Gambol
    Skinning Knife
    --------
    Dagger
    Physical Damage: 150-219 (augmented)
    Critical Strike Chance: 7.80% (augmented)
    Attacks per Second: 1.45
    Weapon Range: 1 metre
    --------
    Requirements:
    Level: 59
    Dex: 16
    --------
    Sockets: B-R
    --------
    Item Level: 76
    --------
    30% increased Global Critical Strike Chance (implicit)
    --------
    +15 to Dexterity
    70% increased Physical Damage
    Adds 84 to 112 Physical Damage
    30% increased Critical Strike Chance
    40% increased Attack Damage against Bleeding Enemies
    50% chance to cause Bleeding on Critical Strike
    You have Crimson Dance if you have dealt a Critical Strike Recently
    --------
    The night dances on
    Wine continues to flow
    Your skin looking pale
    Your soul letting go
    " } }

    Community Wiki

    Edit

    Sanguine Gambol

    Sanguine Gambol is a unique Skinning Knife. It is the fated version of Goredrill.

    Version history

    VersionChanges
    3.17.0
  • Removed the Prophecy mechanic from the game, and moved many of its rewards to other content.
  • The following Fated Unique items will no longer be obtainable outside of trading with other players in permanent leagues: Corona Solaris, Crystal Vault, Deidbellow, Dreadsurge, Ezomyte Hold, Fox's Fortune, Greedtrap, Hrimnor's Dirge, Kaltensoul, Karui Charge, Martyr's Crown, Mirebough, Ngamahu Tiki, Panquetzaliztli, Realm Ender, Sanguine Gambol, Shavronne's Gambit, Silverbough, Sunspite, The Effigon, The Gryphon, The Oak, Voidheart, and Wall of Brambles.
  • 3.7.0
  • Certain dagger base types can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. This affects all existing versions of these base types. (For a full list, see {{section link|Version 3.7.0|Item Balance}}.)
  • 3.2.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.