Blutiger Tanz

Blutiger Tanz
Kürschnermesser
Dolch
Qualität: +20%
Physischer Schaden: (126-169) to (216-257)
Kritische Trefferchance: 7.8%
Angriffe pro Sekunde: 1.45
Waffenreichweite: 1 Meter
Erfordert Stufe 59, 16 Ges, 11 Int
30% erhöhte globale kritische Trefferchance
+(10–15) zu Geschick
(50–70)% erhöhter physischer Schaden
Fügt (70–85) bis (110–118) physischen Schaden hinzu
30% erhöhte kritische Trefferchance
40% erhöhter Angriffsschaden gegen blutende Gegner
50% Chance, bei kritischem Treffer Bluten zu verursachen
Ihr verfügt über Blutroter Tanz, wenn Ihr kürzlich einen kritischen Treffer gelandet habt
(Bluten verursacht physischen Schaden über Zeit, basierend auf dem physischen Schaden der Fertigkeit. Der Schaden ist bei Bewegung höher)
(Kürzlich bezieht sich auf die letzten 4 Sekunden)
(Ihr könnt bei einem Gegner bis zu 8 Mal Bluten verursachen, Euer verursachtes Bluten fügt Gegnern bei Bewegung keinen extra Schaden zu, 50% weniger Schaden mit Bluten)
Die Nacht hat kein Ende,
der Wein fließt durch aller Hände.
Blass Eures Körpers Haut,
die still Eure Seele aushaucht.
Sanguine Gambol
Blutiger Tanz Attr /10
NameVollständige Beschreibung zeigen
Limit「Drop disabled」Limited Drop
Der MarktDer Markt
AcronymDamage over time, Bluten, Recently
RelatedKehlenschlitzer
IconArt/2DItems/Weapons/OneHandWeapons/Daggers/Goredrill
Icon
Release VersionBestiary
BaseTypeKürschnermesser
SkillBlutroter Tanz
Referencepoe.ninja, Community Wiki
30% erhöhte globale kritische Trefferchance
FamilyCriticalStrikeChanceIncrease
DomainsGegenstand (1)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • critical strike chance +% Min: 30 Max: 30 Global
  • Craft Tagscritical
    (50–70)% erhöhter physischer Schaden
    FamilyLocalPhysicalDamagePercent
    DomainsGegenstand (1)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • local physical damage +% Min: 50 Max: 70 Lokal
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    Fügt (70–85) bis (110–118) physischen Schaden hinzu
    FamilyPhysicalDamage
    DomainsGegenstand (1)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • local maximum added physical damage Min: 110 Max: 118 Lokal
  • local minimum added physical damage Min: 70 Max: 85 Lokal
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    +(10–15) zu Geschick
    FamilyDexterity
    DomainsGegenstand (1)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • additional dexterity Min: 10 Max: 15 Global
  • Craft Tagsattribute
    30% erhöhte kritische Trefferchance
    FamilyCriticalStrikeChanceIncrease
    DomainsGegenstand (1)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • local critical strike chance +% Min: 30 Max: 30 Lokal
  • Adds Tagshas_attack_mod
    Craft Tagsattack critical
    50% Chance, bei kritischem Treffer Bluten zu verursachen
    FamilyCausesBleedingOnCrit
    DomainsGegenstand (1)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • local chance to bleed on crit 50% Min: 100 Max: 100 Lokal
  • Craft Tagsbleed physical attack ailment
    40% erhöhter Angriffsschaden gegen blutende Gegner
    FamilyAttackDamageAgainstBleeding
    DomainsGegenstand (1)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • attack damage vs bleeding enemies +% Min: 40 Max: 40 Global
  • Craft Tagsdamage attack
    Ihr verfügt über Blutroter Tanz, wenn Ihr kürzlich einen kritischen Treffer gelandet habt
    FamilyCrimsonDanceIfCritRecently
    DomainsGegenstand (1)
    GenerationTypeeinzigartig (3)
    Req. level74 (Effective: 59)
    Stats
  • gain crimson dance if have dealt critical strike recently Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    { "w": 1, "h": 3, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9PbmVIYW5kV2VhcG9ucy9EYWdnZXJzL0dvcmVkcmlsbCIsInciOjEsImgiOjMsInNjYWxlIjoxfV0/e61d6f038e/Goredrill.png", "league": "Standard", "name": "Sanguine Gambol", "typeLine": "Skinning Knife", "baseType": "Skinning Knife", "ilvl": 76, "properties": [ { "name": "Dagger", "values": [], "displayMode": 0 }, { "name": "Physical Damage", "values": [ [ "150-219", 1 ] ], "displayMode": 0, "type": 9 }, { "name": "Critical Strike Chance", "values": [ [ "7.80%", 1 ] ], "displayMode": 0, "type": 12 }, { "name": "Attacks per Second", "values": [ [ "1.45", 0 ] ], "displayMode": 0, "type": 13 }, { "name": "Weapon Range: {0} metre", "values": [ [ "1", 0 ] ], "displayMode": 3, "type": 14 } ], "requirements": [ { "name": "Level", "values": [ [ "59", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Dex", "values": [ [ "16", 0 ] ], "displayMode": 1, "type": 64 } ], "implicitMods": [ "30% increased Global Critical Strike Chance" ], "explicitMods": [ "+15 to Dexterity", "70% increased Physical Damage", "Adds 84 to 112 Physical Damage", "30% increased Critical Strike Chance", "40% increased Attack Damage against Bleeding Enemies", "50% chance to cause Bleeding on Critical Strike", "You have Crimson Dance if you have dealt a Critical Strike Recently" ], "flavourText": [ "The night dances on\r", "Wine continues to flow\r", "Your skin looking pale\r", "Your soul letting go" ], "frameType": 3, "extended": { "dps": 298.55, "pdps": 298.55, "edps": 0, "dps_aug": true, "pdps_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1509134228", "min": 50, "max": 70 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": null }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3261801346", "min": 10, "max": 15 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2375316951", "min": 30, "max": 30 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3944782785", "min": 40, "max": 40 } ] }, { "name": "", "tier": "", "level": 74, "magnitudes": [ { "hash": "explicit.stat_1756017808", "min": 1, "max": 1 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1940865751", "min": 70, "max": 85 }, { "hash": "explicit.stat_1940865751", "min": 110, "max": 118 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "implicit.stat_587431675", "min": 30, "max": 30 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_3261801346", [ 2 ] ], [ "explicit.stat_1509134228", [ 0 ] ], [ "explicit.stat_1940865751", [ 6 ] ], [ "explicit.stat_2375316951", [ 3 ] ], [ "explicit.stat_3944782785", [ 4 ] ], [ "explicit.stat_513681673", null ], [ "explicit.stat_1756017808", [ 5 ] ] ], "implicit": [ [ "implicit.stat_587431675", [ 0 ] ] ] }, "text": "Item Class: Daggers
    Rarity: Unique
    Sanguine Gambol
    Skinning Knife
    --------
    Dagger
    Physical Damage: 150-219 (augmented)
    Critical Strike Chance: 7.80% (augmented)
    Attacks per Second: 1.45
    Weapon Range: 1 metre
    --------
    Requirements:
    Level: 59
    Dex: 16
    --------
    Sockets: B-R
    --------
    Item Level: 76
    --------
    30% increased Global Critical Strike Chance (implicit)
    --------
    +15 to Dexterity
    70% increased Physical Damage
    Adds 84 to 112 Physical Damage
    30% increased Critical Strike Chance
    40% increased Attack Damage against Bleeding Enemies
    50% chance to cause Bleeding on Critical Strike
    You have Crimson Dance if you have dealt a Critical Strike Recently
    --------
    The night dances on
    Wine continues to flow
    Your skin looking pale
    Your soul letting go
    " } }

    Community Wiki

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    Sanguine Gambol

    Sanguine Gambol is a unique Skinning Knife. It is the fated version of Goredrill.

    Version history

    VersionChanges
    3.17.0
  • Removed the Prophecy mechanic from the game, and moved many of its rewards to other content.
  • The following Fated Unique items will no longer be obtainable outside of trading with other players in permanent leagues: Corona Solaris, Crystal Vault, Deidbellow, Dreadsurge, Ezomyte Hold, Fox's Fortune, Greedtrap, Hrimnor's Dirge, Kaltensoul, Karui Charge, Martyr's Crown, Mirebough, Ngamahu Tiki, Panquetzaliztli, Realm Ender, Sanguine Gambol, Shavronne's Gambit, Silverbough, Sunspite, The Effigon, The Gryphon, The Oak, Voidheart, and Wall of Brambles.
  • 3.7.0
  • Certain dagger base types can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. This affects all existing versions of these base types. (For a full list, see {{section link|Version 3.7.0|Item Balance}}.)
  • 3.2.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.