Skinning Knife
Dagger
Physical Damage: 4-17
Critical Strike Chance: 7.5%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 5, 16 Dex, 11 Int
30% increased Global Critical Strike Chance
Skinning Knife Dagger2 /9
Name | Show Full Descriptions |
---|---|
Cost | iLvl 1: Normal: 1xScroll of Wisdom · Magic: 1xOrb of Transmutation · Rare: 1xOrb of Alchemy · Unique: 5xChaos Orb |
DropLevel | 5 |
BaseType | Skinning Knife |
Class | Daggers |
Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
Type | Metadata/Items/Weapons/OneHandWeapons/Daggers/Dagger2 |
Tags | dagger, attack_dagger, one_hand_weapon, onehand, weapon |
Icon | Art/2DItems/Weapons/OneHandWeapons/Daggers/Dagger2 |
Reference | Community Wiki |
30% increased Global Critical Strike Chance
Family | CriticalStrikeChanceIncrease |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | critical |
Unique /2
30% increased Global Critical Strike Chance
+(10–15) to Dexterity
(50–70)% increased Physical Damage
Adds (1–2) to (3–5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
30% increased Global Critical Strike Chance
+(10–15) to Dexterity
(50–70)% increased Physical Damage
Adds (70–85) to (110–118) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
You have Crimson Dance if you have dealt a Critical Strike Recently
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Recently refers to the past 4 seconds)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Agrravated, 50% less Damage with Bleeding)