Skinning Knife
Dagger
Physical Damage: 4-17
Critical Strike Chance: 7.5%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 5, 16 Dex, 11 Int
30% increased Global Critical Strike Chance
Skinning Knife Dagger2 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 1xScroll of Wisdom · Magic: 1xOrb of Transmutation · Rare: 1xOrb of Alchemy · Unique: 5xChaos Orb
DropLevel 5
BaseType Skinning Knife
Class Daggers
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/Daggers/Dagger2
Tagsdagger, attack_dagger, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/Daggers/Dagger2
ReferenceCommunity Wiki
30% increased Global Critical Strike Chance
FamilyCriticalStrikeChanceIncrease
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • critical strike chance +% Min: 30 Max: 30 Global
  • Craft Tagscritical
    Unique /2
    30% increased Global Critical Strike Chance
    +(10–15) to Dexterity
    (50–70)% increased Physical Damage
    Adds (1–2) to (3–5) Physical Damage
    30% increased Critical Strike Chance
    40% increased Attack Damage against Bleeding Enemies
    50% chance to cause Bleeding on Critical Strike
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    30% increased Global Critical Strike Chance
    +(10–15) to Dexterity
    (50–70)% increased Physical Damage
    Adds (70–85) to (110–118) Physical Damage
    30% increased Critical Strike Chance
    40% increased Attack Damage against Bleeding Enemies
    50% chance to cause Bleeding on Critical Strike
    You have Crimson Dance if you have dealt a Critical Strike Recently
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    (Recently refers to the past 4 seconds)
    (You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Agrravated, 50% less Damage with Bleeding)