Heavy Belt
Belts
Requires Level 10
+(25–35) to Strength
Heavy Belt Belt4 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 2xScroll of Wisdom · Magic: 1xOrb of Transmutation · Rare: 3xOrb of Alchemy · Unique: 8xChaos Orb
DropLevel 10
BaseType Heavy Belt
Class Belts
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Belts/Belt4
Tagsbelt
IconArt/2DItems/Belts/Belt5
ReferenceCommunity Wiki
+(25–35) to Strength
FamilyStrength
DomainsItem (1)
GenerationTypeUnique (3)
Req. level10 (Effective: 8)
Stats
  • additional strength Min: 25 Max: 35 Global
  • Craft Tagsattribute
    Unique /17
    +(25–35) to Strength
    +(300–350) to Armour
    +(30–35)% to Fire Resistance
    +(30–35)% to Cold Resistance
    +(30–35)% to Lightning Resistance
    0.6% of Physical Damage Leeched as Life
    25% reduced Enemy Stun Threshold during any Flask Effect
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (The Stun Threshold determines how much Damage can Stun something)
    +(25–35) to Strength
    +25 to Strength
    Adds 10 to 20 Physical Damage to Attacks
    10% increased maximum Life
    +(10–20)% to Cold Resistance
    25% increased Flask Life Recovery rate
    +(25–35) to Strength
    (15–25)% increased Global Physical Damage
    You take 30% reduced Extra Damage from Critical Strikes
    +(30–40) to maximum Life
    +(10–15)% to all Elemental Resistances
    Nearby Enemies are Intimidated
    is intimidated [1]
    (Intimidated enemies take 10% increased Attack Damage)
    +(25–35) to Strength
    +(70–85) to maximum Life
    +(20–40)% to Fire Resistance
    +(20–40)% to Cold Resistance
    1% of Attack Damage Leeched as Life against Chilled Enemies
    Ignites you inflict with Attacks deal Damage 35% faster
    Deal no Physical Damage
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (They will deal the same total damage over a shorter duration)
    +(25–35) to Strength
    +(10–15) to all Attributes
    +(20–40)% to Cold Resistance
    1% increased Rarity of Items found per 15 Rampage Kills
    Rampage
    (Attributes are Strength, Dexterity, and Intelligence)
    (You gain Rampage bonuses for Killing multiple Enemies in quick succession)
    +(25–35) to Strength
    (20–30)% increased Fire Damage
    +(300–350) to Armour
    +(30–35)% to Cold Resistance
    +(30–35)% to Lightning Resistance
    0.6% of Fire Damage Leeched as Life
    (20–30)% chance to Ignite during any Flask Effect
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    +(25–35) to Strength
    (20–30)% increased Cold Damage
    +(300–350) to Armour
    +(30–35)% to Fire Resistance
    +(30–35)% to Lightning Resistance
    0.6% of Cold Damage Leeched as Life
    (20–30)% chance to Freeze during any Flask Effect
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    +(25–35) to Strength
    (20–30)% increased Lightning Damage
    +(300–350) to Armour
    +(30–35)% to Fire Resistance
    +(30–35)% to Cold Resistance
    0.6% of Lightning Damage Leeched as Life
    (20–30)% chance to Shock during any Flask Effect
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    +(25–35) to Strength
    Implicit Modifier magnitudes are tripled
    (Implicit Modifiers are those that come from an item's type, rather than its random properties)
    Corrupted
    +(25–35) to Strength
    (6–10)% increased maximum Energy Shield
    (6–10)% increased maximum Life
    +(17–23)% to Chaos Resistance
    Minions have 5% chance to Taunt on Hit with Attacks
    Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
    (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
    +(25–35) to Strength
    +(50–70) to maximum Life
    +(20–30)% to Cold Resistance
    Your Minions use your Flasks when summoned
    Minions have (25–40)% reduced Flask Charges used
    Minions have (50–80)% increased Flask Effect Duration
    +(25–35) to Strength
    (6–10)% increased maximum Energy Shield
    (6–10)% increased maximum Life
    +(15–25)% to Fire Resistance
    Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
    Minions have 5% chance to Maim Enemies on Hit with Attacks
    (Maimed enemies have 30% reduced Movement Speed)
    +(25–35) to Strength
    +(800–1200) to Armour
    Regenerate (50–70) Life per second
    20% increased Stun Threshold
    10% reduced Armour per 50 Strength
    Imbalanced Guard
    (The Stun Threshold determines how much Damage can Stun something)
    (100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%)
    (Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
    +(25–35) to Strength
    +(30–50) to Dexterity
    +(15–25)% to Fire Resistance
    +(15–25)% to Cold Resistance
    Magic Utility Flasks cannot be Used
    Leftmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you
    Magic Utility Flask Effects cannot be removed
    +(25–35) to Strength
    5% increased Global Physical Damage
    You take 30% reduced Extra Damage from Critical Strikes
    +(10–20) to maximum Life
    +(10–15)% to all Elemental Resistances
    Nearby Enemies are Intimidated
    is intimidated [1]
    (Intimidated enemies take 10% increased Attack Damage)
    +(25–35) to Strength
    +25 to Strength
    Adds 10 to 20 Physical Damage to Attacks
    10% increased maximum Life
    +(10–20)% to Cold Resistance
    25% increased Flask Life Recovery rate
    +(25–35) to Strength
    +(30–40) to Strength
    +(300–500) to Armour
    Take no Burning Damage if you've stopped taking Burning Damage Recently
    Nearby Enemies Convert 25% of their Physical Damage to Fire
    (Recently refers to the past 4 seconds)
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